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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
commit196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch)
treeb60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/gamehandler.cpp
parent23a94e7b154726599b9112b91ebedb32af9ff22c (diff)
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Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r--src/game-server/gamehandler.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 5c7ba34..f761abc 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -21,26 +21,26 @@
#include <cassert>
#include <map>
-#include "game-server/gamehandler.hpp"
-
-#include "common/transaction.hpp"
-#include "game-server/accountconnection.hpp"
-#include "game-server/buysell.hpp"
-#include "game-server/commandhandler.hpp"
-#include "game-server/inventory.hpp"
-#include "game-server/item.hpp"
-#include "game-server/itemmanager.hpp"
-#include "game-server/map.hpp"
-#include "game-server/mapcomposite.hpp"
-#include "game-server/npc.hpp"
-#include "game-server/postman.hpp"
-#include "game-server/state.hpp"
-#include "game-server/trade.hpp"
-#include "net/messagein.hpp"
-#include "net/messageout.hpp"
-#include "net/netcomputer.hpp"
+#include "game-server/gamehandler.h"
+
+#include "common/transaction.h"
+#include "game-server/accountconnection.h"
+#include "game-server/buysell.h"
+#include "game-server/commandhandler.h"
+#include "game-server/inventory.h"
+#include "game-server/item.h"
+#include "game-server/itemmanager.h"
+#include "game-server/map.h"
+#include "game-server/mapcomposite.h"
+#include "game-server/npc.h"
+#include "game-server/postman.h"
+#include "game-server/state.h"
+#include "game-server/trade.h"
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/netcomputer.h"
#include "utils/logger.h"
-#include "utils/tokendispenser.hpp"
+#include "utils/tokendispenser.h"
const unsigned int TILES_TO_BE_NEAR = 7;
@@ -135,7 +135,7 @@ static Actor *findActorNear(Actor *p, int id)
{
MapComposite *map = p->getMap();
const Point &ppos = p->getPosition();
- // See map.hpp for tiles constants
+ // See map.h for tiles constants
const int pixelDist = DEFAULT_TILE_WIDTH * TILES_TO_BE_NEAR;
for (ActorIterator i(map->getAroundPointIterator(ppos, pixelDist)); i; ++i)
{
@@ -151,7 +151,7 @@ static Character *findCharacterNear(Actor *p, int id)
{
MapComposite *map = p->getMap();
const Point &ppos = p->getPosition();
- // See map.hpp for tiles constants
+ // See map.h for tiles constants
const int pixelDist = DEFAULT_TILE_WIDTH * TILES_TO_BE_NEAR;
for (CharacterIterator i(map->getAroundPointIterator(ppos,
pixelDist)); i; ++i)