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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-10 23:04:42 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:47:17 +0200
commitd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch)
tree1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/component.h
parentaa04597c5f8bb806996d604699fc8ebff6d53bdd (diff)
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Converted Being into a Component
I did not really care too much about staying consistent with the use of static_casts to Actors since they are only temporary anyway until Actor is a component too.
Diffstat (limited to 'src/game-server/component.h')
-rw-r--r--src/game-server/component.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game-server/component.h b/src/game-server/component.h
index 45fe742..c3f5483 100644
--- a/src/game-server/component.h
+++ b/src/game-server/component.h
@@ -26,6 +26,7 @@ class Entity;
enum ComponentType
{
CT_Character,
+ CT_Being,
CT_Effect,
CT_Fighting,
CT_Item,