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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-10 23:04:42 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:47:17 +0200
commitd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch)
tree1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/commandhandler.h
parentaa04597c5f8bb806996d604699fc8ebff6d53bdd (diff)
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Converted Being into a Component
I did not really care too much about staying consistent with the use of static_casts to Actors since they are only temporary anyway until Actor is a component too.
Diffstat (limited to 'src/game-server/commandhandler.h')
-rw-r--r--src/game-server/commandhandler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/commandhandler.h b/src/game-server/commandhandler.h
index b5a268f..c947a4d 100644
--- a/src/game-server/commandhandler.h
+++ b/src/game-server/commandhandler.h
@@ -23,14 +23,14 @@
#include <string>
-class Being;
+class Entity;
namespace CommandHandler
{
/**
* Parse and handle the given command.
*/
- void handleCommand(Being *player, const std::string &command);
+ void handleCommand(Entity *player, const std::string &command);
}
#endif //SERVER_COMMANDHANDLER_H