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| author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-10 23:04:42 +0200 |
|---|---|---|
| committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:47:17 +0200 |
| commit | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch) | |
| tree | 1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/commandhandler.h | |
| parent | aa04597c5f8bb806996d604699fc8ebff6d53bdd (diff) | |
| download | manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.gz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.xz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.zip | |
Converted Being into a Component
I did not really care too much about staying consistent with the use of
static_casts to Actors since they are only temporary anyway until Actor
is a component too.
Diffstat (limited to 'src/game-server/commandhandler.h')
| -rw-r--r-- | src/game-server/commandhandler.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/commandhandler.h b/src/game-server/commandhandler.h index b5a268f..c947a4d 100644 --- a/src/game-server/commandhandler.h +++ b/src/game-server/commandhandler.h @@ -23,14 +23,14 @@ #include <string> -class Being; +class Entity; namespace CommandHandler { /** * Parse and handle the given command. */ - void handleCommand(Being *player, const std::string &command); + void handleCommand(Entity *player, const std::string &command); } #endif //SERVER_COMMANDHANDLER_H |
