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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | cec65058123f710643290c13b7f2b0512b878381 (patch) | |
tree | 8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/game-server/character.h | |
parent | 0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff) | |
download | manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.gz manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.xz manaserv-cec65058123f710643290c13b7f2b0512b878381.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/game-server/character.h')
-rw-r--r-- | src/game-server/character.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game-server/character.h b/src/game-server/character.h index 78d27ec..6f090aa 100644 --- a/src/game-server/character.h +++ b/src/game-server/character.h @@ -131,8 +131,6 @@ class CharacterComponent : public Component */ void update(Entity &entity); - void processAttacks(); - /** * Executes the global die script */ @@ -386,9 +384,6 @@ class CharacterComponent : public Component void triggerLoginCallback(Entity &entity); - void attackAdded(CombatComponent *combatComponent, Attack &attackInfo); - void attackRemoved(CombatComponent *combatComponent, Attack &attackInfo); - sigc::signal<void, Entity &> signal_disconnected; private: @@ -482,8 +477,6 @@ class CharacterComponent : public Component Timeout mMuteTimeout; /**< Time until the character is no longer muted */ - AttackInfo *mKnuckleAttackInfo; - Entity *mBaseEntity; /**< The entity this component is part of this is ONLY required to allow using the serialization routine without many |