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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-27 21:09:23 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:51 +0200
commitcec65058123f710643290c13b7f2b0512b878381 (patch)
tree8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/game-server/character.h
parent0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff)
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[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will readd this as next thing.
Diffstat (limited to 'src/game-server/character.h')
-rw-r--r--src/game-server/character.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game-server/character.h b/src/game-server/character.h
index 78d27ec..6f090aa 100644
--- a/src/game-server/character.h
+++ b/src/game-server/character.h
@@ -131,8 +131,6 @@ class CharacterComponent : public Component
*/
void update(Entity &entity);
- void processAttacks();
-
/**
* Executes the global die script
*/
@@ -386,9 +384,6 @@ class CharacterComponent : public Component
void triggerLoginCallback(Entity &entity);
- void attackAdded(CombatComponent *combatComponent, Attack &attackInfo);
- void attackRemoved(CombatComponent *combatComponent, Attack &attackInfo);
-
sigc::signal<void, Entity &> signal_disconnected;
private:
@@ -482,8 +477,6 @@ class CharacterComponent : public Component
Timeout mMuteTimeout; /**< Time until the character is no longer muted */
- AttackInfo *mKnuckleAttackInfo;
-
Entity *mBaseEntity; /**< The entity this component is part of
this is ONLY required to allow using
the serialization routine without many