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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-03-13 16:18:38 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-03-13 16:25:18 +0100
commit53cf65f40c64a0d2ea8757390179127222faa258 (patch)
treea82479f3e77df3021d2105dda604b8e5eb2a90c4 /src/game-server/character.h
parent0075aa38fbde5c3df773cca320bcba615296624c (diff)
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Added script bind to set walkmask for beings
TODO: Inform client about this change. Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server/character.h')
-rw-r--r--src/game-server/character.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game-server/character.h b/src/game-server/character.h
index 1f82a10..f54d4ec 100644
--- a/src/game-server/character.h
+++ b/src/game-server/character.h
@@ -372,13 +372,6 @@ class Character : public Being
Script::Thread *getNpcThread() const
{ return mNpcThread; }
-
- /**
- * Gets the way the actor is blocked by other things on the map
- */
- virtual unsigned char getWalkMask() const
- { return 0x82; } // blocked by walls and monsters ( bin 1000 0010)
-
/** Makes it impossible to chat for a while */
void mute(int seconds)
{ setTimerHard(T_C_MUTE, seconds * 10); }