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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-03-13 16:18:38 +0100 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-03-13 16:25:18 +0100 |
commit | 53cf65f40c64a0d2ea8757390179127222faa258 (patch) | |
tree | a82479f3e77df3021d2105dda604b8e5eb2a90c4 /src/game-server/character.h | |
parent | 0075aa38fbde5c3df773cca320bcba615296624c (diff) | |
download | manaserv-53cf65f40c64a0d2ea8757390179127222faa258.tar.gz manaserv-53cf65f40c64a0d2ea8757390179127222faa258.tar.xz manaserv-53cf65f40c64a0d2ea8757390179127222faa258.zip |
Added script bind to set walkmask for beings
TODO: Inform client about this change.
Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server/character.h')
-rw-r--r-- | src/game-server/character.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game-server/character.h b/src/game-server/character.h index 1f82a10..f54d4ec 100644 --- a/src/game-server/character.h +++ b/src/game-server/character.h @@ -372,13 +372,6 @@ class Character : public Being Script::Thread *getNpcThread() const { return mNpcThread; } - - /** - * Gets the way the actor is blocked by other things on the map - */ - virtual unsigned char getWalkMask() const - { return 0x82; } // blocked by walls and monsters ( bin 1000 0010) - /** Makes it impossible to chat for a while */ void mute(int seconds) { setTimerHard(T_C_MUTE, seconds * 10); } |