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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-26 17:05:18 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-26 17:18:21 +0200 |
commit | 43e99491a76bb85faf60c004e84b6c2b14cf41e7 (patch) | |
tree | 4aba689b76138118b4da043425fb3e8576db418c /src/game-server/character.cpp | |
parent | e726c34606f85347e70a0deb6b180db03b6d0c25 (diff) | |
download | manaserv-43e99491a76bb85faf60c004e84b6c2b14cf41e7.tar.gz manaserv-43e99491a76bb85faf60c004e84b6c2b14cf41e7.tar.xz manaserv-43e99491a76bb85faf60c004e84b6c2b14cf41e7.zip |
Standardize on the position of the const keyword
Same as for the client.
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r-- | src/game-server/character.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 1d32914..f9a9b58 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -139,7 +139,7 @@ void Character::perform() if (ic) { // weapon fighting - ItemModifiers const &mods = ic->getModifiers(); + const ItemModifiers &mods = ic->getModifiers(); damage.element = mods.getValue(MOD_ELEMENT_TYPE); performAttack(damage, ic->getAttackZone()); } @@ -502,7 +502,7 @@ void Character::disconnected() for (Listeners::iterator i = mListeners.begin(), i_end = mListeners.end(); i != i_end;) { - EventListener const &l = **i; + const EventListener &l = **i; ++i; // In case the listener removes itself from the list on the fly. if (l.dispatch->disconnected) l.dispatch->disconnected(&l, this); } |