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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | cec65058123f710643290c13b7f2b0512b878381 (patch) | |
tree | 8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/game-server/being.cpp | |
parent | 0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff) | |
download | manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.gz manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.xz manaserv-cec65058123f710643290c13b7f2b0512b878381.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r-- | src/game-server/being.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index f3d4530..22ce30d 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -27,7 +27,6 @@ #include "game-server/attributemanager.h" #include "game-server/character.h" #include "game-server/collisiondetection.h" -#include "game-server/combatcomponent.h" #include "game-server/mapcomposite.h" #include "game-server/effect.h" #include "game-server/skillmanager.h" @@ -310,8 +309,8 @@ int BeingComponent::directionToAngle(int direction) void BeingComponent::setAction(Entity &entity, BeingAction action) { mAction = action; - if (action != ATTACK && // The players are informed about these actions - action != WALK) // by other messages + // The players are informed about these actions by other messages + if (action != WALK) { entity.getComponent<ActorComponent>()->raiseUpdateFlags( UPDATEFLAG_ACTIONCHANGE); |