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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | cec65058123f710643290c13b7f2b0512b878381 (patch) | |
tree | 8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/common | |
parent | 0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff) | |
download | manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.gz manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.xz manaserv-cec65058123f710643290c13b7f2b0512b878381.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/manaserv_protocol.h | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/common/manaserv_protocol.h b/src/common/manaserv_protocol.h index 73837b1..4e58413 100644 --- a/src/common/manaserv_protocol.h +++ b/src/common/manaserv_protocol.h @@ -145,8 +145,6 @@ enum { GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }* GPMSG_BEING_ABILITY_POINT = 0x0282, // W being id, B abilityId, W*2 point GPMSG_BEING_ABILITY_BEING = 0x0283, // W being id, B abilityId, W target being id - PGMSG_ATTACK = 0x0290, // W being id - GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attack Id PGMSG_USE_ABILITY_ON_BEING = 0x0292, // B abilityID, W being id GPMSG_ABILITY_STATUS = 0x0293, // { B abilityID, D current, D max, D recharge } PGMSG_USE_ABILITY_ON_POINT = 0x0294, // B abilityID, W*2 position @@ -425,27 +423,12 @@ enum BeingAction { STAND, WALK, - ATTACK, SIT, DEAD, HURT }; /** - * Moves enum for beings and actors for others players attack types. - * WARNING: Has to be in sync with the same enum in the Being class - * of the client! - */ -enum AttackType -{ - HIT = 0x00, - CRITICAL = 0x0a, - MULTI = 0x08, - REFLECT = 0x04, - FLEE = 0x0b -}; - -/** * Beings and actors directions * WARNING: Has to be in sync with the same enum in the Being class * of the client! |