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authorDavid Athay <ko2fan@gmail.com>2008-05-23 14:05:38 +0000
committerDavid Athay <ko2fan@gmail.com>2008-05-23 14:05:38 +0000
commit8d90d6d742766ef7af2aedc36c4b434c1cc61fda (patch)
tree4001ebb6a0809b7b5dd9bb2791e903abcbbb338d /src/chat-server/guildmanager.cpp
parent45f0e8a6c867eb7548b4680a727e8b3cdd23f012 (diff)
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Use guildmanager to add users to guilds so its stored in the db.
Diffstat (limited to 'src/chat-server/guildmanager.cpp')
-rw-r--r--src/chat-server/guildmanager.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/chat-server/guildmanager.cpp b/src/chat-server/guildmanager.cpp
index 18d888c..a87df1c 100644
--- a/src/chat-server/guildmanager.cpp
+++ b/src/chat-server/guildmanager.cpp
@@ -49,14 +49,13 @@ Guild* GuildManager::createGuild(const std::string &name, const std::string &pla
// Make sure to add guild to mGuilds before searching for it to add the
// player
mGuilds.push_back(guild);
- addGuildMember(guild->getId(), playerName);
+ addGuildMember(guild, playerName);
return guild;
}
-void GuildManager::removeGuild(short guildId)
+void GuildManager::removeGuild(Guild *guild)
{
- Guild *guild = findById(guildId);
if (!guild)
return;
storage->removeGuild(guild);
@@ -64,25 +63,23 @@ void GuildManager::removeGuild(short guildId)
delete guild;
}
-void GuildManager::addGuildMember(short guildId, const std::string &playerName)
+void GuildManager::addGuildMember(Guild *guild, const std::string &playerName)
{
- Guild *guild = findById(guildId);
if (!guild)
return;
- storage->addGuildMember(guildId, playerName);
+ storage->addGuildMember(guild->getId(), playerName);
guild->addMember(playerName);
}
-void GuildManager::removeGuildMember(short guildId, const std::string &playerName)
+void GuildManager::removeGuildMember(Guild *guild, const std::string &playerName)
{
- Guild *guild = findById(guildId);
if (!guild)
return;
- storage->removeGuildMember(guildId, playerName);
+ storage->removeGuildMember(guild->getId(), playerName);
guild->removeMember(playerName);
if(guild->totalMembers() == 0)
{
- removeGuild(guildId);
+ removeGuild(guild);
}
}