summaryrefslogtreecommitdiffstats
path: root/src/chat-server/guildmanager.cpp
diff options
context:
space:
mode:
authorErik Schilling <ablu.erikschilling@googlemail.com>2012-03-21 21:01:53 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-04-19 19:10:50 +0200
commit67a608b1d13780d19271fedec004bf49b2b2b908 (patch)
treea5b90dc8f650ebe99185650629bddf3f6c424a19 /src/chat-server/guildmanager.cpp
parenta8d65824ea87d5c52ad662530b699650195e83ce (diff)
downloadmanaserv-67a608b1d13780d19271fedec004bf49b2b2b908.tar.gz
manaserv-67a608b1d13780d19271fedec004bf49b2b2b908.tar.xz
manaserv-67a608b1d13780d19271fedec004bf49b2b2b908.zip
Fixed guild support
List of things fixed: - fixed having multiple guild support everywhere - implemented kick code (untested due to missing kick possiblity in client) - fixed giving owner rights to next member when owner leaves guild - fixed potentional segmention fault when trying to access deleted guild after all members left - fixed saving right changes to database - made searching for guilds faster a bit (at least when having many guilds) TODO: + Fix conflict between guild and normal channels + Fix being able to leave guild channel without leaving guild itself + Add kick possiblity to client Reviewed-by: bjorn.
Diffstat (limited to 'src/chat-server/guildmanager.cpp')
-rw-r--r--src/chat-server/guildmanager.cpp63
1 files changed, 32 insertions, 31 deletions
diff --git a/src/chat-server/guildmanager.cpp b/src/chat-server/guildmanager.cpp
index 5125486..39b0bdb 100644
--- a/src/chat-server/guildmanager.cpp
+++ b/src/chat-server/guildmanager.cpp
@@ -24,6 +24,7 @@
#include "common/manaserv_protocol.h"
#include "account-server/storage.h"
#include "chat-server/chatclient.h"
+#include "chat-server/chatchannelmanager.h"
#include "chat-server/chathandler.h"
using namespace ManaServ;
@@ -49,9 +50,8 @@ Guild* GuildManager::createGuild(const std::string &name, int playerId)
// Add guild to db
storage->addGuild(guild);
- // Add guild, and add owner
+ // Add guild
mGuilds[guild->getId()] = guild;
- mOwners.push_back(playerId);
// put the owner in the guild
addGuildMember(guild, playerId);
@@ -67,7 +67,6 @@ Guild* GuildManager::createGuild(const std::string &name, int playerId)
void GuildManager::removeGuild(Guild *guild)
{
storage->removeGuild(guild);
- mOwners.remove(guild->getOwner());
mGuilds.erase(guild->getId());
delete guild;
}
@@ -78,17 +77,37 @@ void GuildManager::addGuildMember(Guild *guild, int playerId)
guild->addMember(playerId);
}
-void GuildManager::removeGuildMember(Guild *guild, int playerId)
+void GuildManager::removeGuildMember(Guild *guild, int playerId,
+ const std::string &characterName,
+ ChatClient *client)
{
// remove the user from the guild
storage->removeGuildMember(guild->getId(), playerId);
guild->removeMember(playerId);
+ chatHandler->sendGuildListUpdate(guild, characterName,
+ GUILD_EVENT_LEAVING_PLAYER);
+
// if theres no more members left delete the guild
if (guild->memberCount() == 0)
+ {
+ chatChannelManager->removeChannel(
+ chatChannelManager->getChannelId(guild->getName()));
removeGuild(guild);
+ }
- mOwners.remove(playerId);
+ if (client)
+ {
+ for (std::vector<Guild *>::iterator it = client->guilds.begin(),
+ it_end = client->guilds.end(); it != it_end; ++it)
+ {
+ if (*it == guild)
+ {
+ client->guilds.erase(it);
+ break;
+ }
+ }
+ }
}
Guild *GuildManager::findById(short id) const
@@ -115,29 +134,26 @@ bool GuildManager::doesExist(const std::string &name) const
return findByName(name) != 0;
}
-std::vector<Guild*> GuildManager::getGuildsForPlayer(int playerId) const
+std::vector<Guild *> GuildManager::getGuildsForPlayer(int playerId) const
{
- std::vector<Guild*> guildList;
-
+ std::vector<Guild *> guilds;
for (std::map<int, Guild*>::const_iterator it = mGuilds.begin();
it != mGuilds.end(); ++it)
{
if (it->second->checkInGuild(playerId))
{
- guildList.push_back(it->second);
+ guilds.push_back(it->second);
}
}
- return guildList;
+ return guilds;
}
void GuildManager::disconnectPlayer(ChatClient *player)
{
- std::vector<Guild*> guildList = getGuildsForPlayer(player->characterId);
-
- for (std::vector<Guild*>::const_iterator it = guildList.begin();
- it != guildList.end(); ++it)
+ for (std::vector<Guild *>::iterator it = player->guilds.begin(),
+ it_end = player->guilds.end(); it != it_end; ++it)
{
- chatHandler->sendGuildListUpdate((*it)->getName(),
+ chatHandler->sendGuildListUpdate(*it,
player->characterName,
GUILD_EVENT_OFFLINE_PLAYER);
}
@@ -146,7 +162,7 @@ void GuildManager::disconnectPlayer(ChatClient *player)
int GuildManager::changeMemberLevel(ChatClient *player, Guild *guild,
int playerId, int level)
{
- if (guild->checkInGuild(player->characterId) && guild->checkInGuild(playerId))
+ if (guild->checkInGuild(playerId))
{
int playerLevel = guild->getUserPermissions(player->characterId);
@@ -161,21 +177,6 @@ int GuildManager::changeMemberLevel(ChatClient *player, Guild *guild,
return -1;
}
-bool GuildManager::alreadyOwner(int playerId) const
-{
- std::list<int>::const_iterator it = mOwners.begin();
- std::list<int>::const_iterator it_end = mOwners.end();
-
- while (it != it_end)
- {
- if (*it == playerId)
- return true;
- ++it;
- }
-
- return false;
-}
-
void GuildManager::setUserRights(Guild *guild, int playerId, int rights)
{
// Set and save the member rights