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authorErik Schilling <ablu.erikschilling@googlemail.com>2011-12-02 23:53:45 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-24 20:44:13 +0100
commitdd20c7f6148cc8b8b627028e25e817cc1cab063b (patch)
treeb7c9900c8b01aa67a496cd92276a166450817761 /example
parent9860dacbb6526138ae8edf57adc42ddc3e6073fa (diff)
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Added possibility to reserve maps
If you set net_gameServerName you can now reserve maps in the maps.xml. There you have to add the servername - property to the <map> tag. Then the map will only be activated by that server. Also changed the activate sequence that the account server now tells the game server what maps to activate (previously the server requested all maps and the account server said yes or no). TODO: Fix general inter server map switching.
Diffstat (limited to 'example')
-rw-r--r--example/maps.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/example/maps.xml b/example/maps.xml
index 9467385..8d1889f 100644
--- a/example/maps.xml
+++ b/example/maps.xml
@@ -1,4 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<maps>
+ <!--
+ id: unique id of map(> 0)
+ name: the name of the maps (without .tmx extension)
+ [optional] servername: the name of the server that should run this map
+ -->
<map id="1" name="desert" />
</maps>