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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-05-05 10:31:57 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-11 23:31:16 +0200
commita4fa031fb36683667f17d4824293ff27ddca7a7a (patch)
tree24bb27f71efbafc1eca88a834df250e102d00c6e /example
parentf81fae399d1c3a527744c20e4bc49fb487dbb0cf (diff)
downloadmanaserv-a4fa031fb36683667f17d4824293ff27ddca7a7a.tar.gz
manaserv-a4fa031fb36683667f17d4824293ff27ddca7a7a.tar.xz
manaserv-a4fa031fb36683667f17d4824293ff27ddca7a7a.zip
Removed the hardcoded monster AI
Diffstat (limited to 'example')
-rw-r--r--example/monsters.xml28
1 files changed, 0 insertions, 28 deletions
diff --git a/example/monsters.xml b/example/monsters.xml
index f577c69..0a4e779 100644
--- a/example/monsters.xml
+++ b/example/monsters.xml
@@ -23,7 +23,6 @@ attributes <TAG>: Tells all the monsters attribute. These attribute, as for ite
(A tile is the smallest square map unit: by default, a tile is 32 pixel long.)
mutation[integer]: The mutation indicates the amplitude in percent where attributes get modified with.
For instance, with a mutation of 50, each attribute can be altered to become 100% to 149% of what they are.
-vulnerability<TAG>: Tells the monster specific vulnerability to an element.
element[string]: Tells to which element the weakness is. ('fire', 'earth', 'ice', 'metal' are some examples.)
factor[float]: Tells the defense against an element is reduced in percent. (A value of 0.7 indicates that the defense is lowered by 30%).
exp<TAG>: Tells how much experience point a monster is giving upon victory.
@@ -52,17 +51,8 @@ exp<TAG>: Tells how much experience point a monster is giving up
magical-defence="0"
mutation="50"
/>
- <vulnerability element="fire" factor="10"/>
- <vulnerability element="earth" factor="0.7"/>
<exp>10</exp>
<!-- average stroll- and track range-->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="5"
- stroll-range="32"
- attack-distance="32"
- />
</monster>
<monster id="2" name="Scorpion">
@@ -121,15 +111,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
magical-defence="0"
gender="female"
/>
- <!-- also quite lazy when unprovoked but much more territorial
- than the normal one-->
- <behavior
- aggressive="true"
- cowardly="false"
- track-range="6"
- stroll-range="32"
- attack-distance="64"
- />
</monster>
<monster id="4" name="Green Slime">
@@ -153,15 +134,6 @@ exp<TAG>: Tells how much experience point a monster is giving up
physical-defence="0"
magical-defence="0"
/>
- <!-- Is fulfilling some unknown purpose that requires it to move around
- a lot and leaves no time for pursing attackers -->
- <behavior
- aggressive="false"
- cowardly="false"
- track-range="4"
- stroll-range="24"
- />
</monster>
-
</monsters>