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authorPhilipp Sehmisch <mana@crushnet.org>2010-08-29 14:54:14 +0200
committerFreeyorp <Freeyorp101@hotmail.com>2010-08-30 02:12:54 +1200
commit64432a11e3135d82c37c65b6c8560312091453cd (patch)
tree41dee6e861ab321357e8e36ae32cae7e03ad1dfc /example
parent7fc50c2d31e1d289e9d2a950271c6d399fe0896a (diff)
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Added @mute chat command.
The @mute command stops another character from talking in the public chat for a specified amount of seconds. It doesn't survive a reconnect of the client, but I don't think that this is necessary because a mute by a GM is usually intended as a slap on the wrist with more severe consequences to follow (like @ban).
Diffstat (limited to 'example')
-rw-r--r--example/serverdata/permissions.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/example/serverdata/permissions.xml b/example/serverdata/permissions.xml
index f2eeae3..6658152 100644
--- a/example/serverdata/permissions.xml
+++ b/example/serverdata/permissions.xml
@@ -24,6 +24,7 @@
<allow>@goto</allow>
<allow>@recall</allow>
<allow>@ban</allow>
+ <allow>@mute</allow>
<allow>@history</allow>
</class>
<class level="5">