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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-22 09:21:01 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:51 +0200
commit62f1e23dff18a00066ce9a9df67e058d5e5d7bbd (patch)
tree3ae5e42f4df777184deda3e62d5be1a6a6ba9bbc /example
parent2e977bb3182332fce247c7bdee5db2c43c9de5ee (diff)
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[Abilities] Added a autoconsume option
You do not need to reset the mana in the scripts if you do not want to. We will need this for attacks later since those do not nessecary have a script.
Diffstat (limited to 'example')
-rw-r--r--example/scripts/abilities.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/example/scripts/abilities.lua b/example/scripts/abilities.lua
index d7449b0..263c20c 100644
--- a/example/scripts/abilities.lua
+++ b/example/scripts/abilities.lua
@@ -12,6 +12,5 @@ local spell1 = get_ability_info("Magic_Test Spell 1")
spell1:on_use(function(user, x, y, abilityId)
target = target or user
target:say("Kaaame...Haaame... HAAAAAA! " .. x .. " " .. y)
- user:set_ability_mana(abilityId, 0)
end)
spell1:on_recharged(function(ch) ch:say("Hoooooooo...") end)