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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-04 16:12:39 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-04 16:32:02 +0100
commit5255be5a5457e287464606478df62300a44d8479 (patch)
tree5ad539c9d9c79ccc280b32724d9f3152af6571e7 /example
parenta114390b372352383241816a29f9c35a368cd4f9 (diff)
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Changed Sword to Vit bonus since it has a lot derived attributes
Only done for easier debugging
Diffstat (limited to 'example')
-rw-r--r--example/items.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/example/items.xml b/example/items.xml
index a42879b..9d862a9 100644
--- a/example/items.xml
+++ b/example/items.xml
@@ -125,7 +125,7 @@
element="neutral" type="physical" />
</effect>
<effect trigger="in-inventory">
- <modifier attribute="cap1" value="-2000" />
+ <modifier attribute="vit" value="100" />
</effect>
<sprite>weapons/weapon-sword.xml</sprite>
</item>