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| author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-25 21:18:46 +0100 |
|---|---|---|
| committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-25 22:14:44 +0100 |
| commit | 3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch) | |
| tree | 888f44e806a98b050cad38727b4afb0b73e75824 /example/serverdata | |
| parent | ef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff) | |
| download | manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.gz manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.xz manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.zip | |
Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole.
If there is really a need to separate it, a project can still choose to do
that (and in whatever suitable way). There is no need to enforce this
separation or to do it in our example.
Reviewed-by: Erik Schilling
Diffstat (limited to 'example/serverdata')
20 files changed, 0 insertions, 1147 deletions
diff --git a/example/serverdata/maps.xml b/example/serverdata/maps.xml deleted file mode 100644 index 9467385..0000000 --- a/example/serverdata/maps.xml +++ /dev/null @@ -1,4 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<maps> - <map id="1" name="desert" /> -</maps> diff --git a/example/serverdata/permissions.xml b/example/serverdata/permissions.xml deleted file mode 100644 index a13d557..0000000 --- a/example/serverdata/permissions.xml +++ /dev/null @@ -1,54 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<permissions> - <class level="1"> - <alias>player</alias> - <allow>@help</allow> - <allow>@where</allow> - <allow>@rights</allow> - <allow>@report</allow> - <allow>@craft</allow> - </class> - <class level="2"> - <alias>tester</alias> - <allow>@warp</allow> - <allow>@die</allow> - </class> - <class level="3"> - <alias>dev</alias> - <allow>@item</allow> - <allow>@drop</allow> - <allow>@money</allow> - <allow>@spawn</allow> - <allow>@attribute</allow> - <allow>@skills</allow> - <allow>@charwarp</allow> - <allow>@killmonsters</allow> - <allow>@getpos</allow> - </class> - <class level="4"> - <alias>gm</alias> - <allow>@goto</allow> - <allow>@recall</allow> - <allow>@ban</allow> - <allow>@mute</allow> - <allow>@history</allow> - <allow>@kick</allow> - <allow>@kill</allow> - <allow>@log</allow> - <allow>@logsay</allow> - <allow>@permissions</allow> - <allow>@announce</allow> - </class> - <class level="5"> - </class> - <class level="6"> - </class> - <class level="7"> - </class> - <class level="8"> - <alias>admin</alias> - <allow>@reload</allow> - <allow>@givepermission</allow> - <allow>@takepermission</allow> - </class> -</permissions> diff --git a/example/serverdata/scripts/bomtest.lua b/example/serverdata/scripts/bomtest.lua deleted file mode 100644 index d4b0212..0000000 --- a/example/serverdata/scripts/bomtest.lua +++ /dev/null @@ -1,7 +0,0 @@ -------------------------------------------------------------------------------- --- This file verifies that an UTF-8 BOM is correctly handled by manaserv ------ - -function testUtf8Bom() - -- Dummy function, the test is really about whether the hidden BOM at the - -- start of this file is skipped before tripping the Lua parser. -end diff --git a/example/serverdata/scripts/crafting.lua b/example/serverdata/scripts/crafting.lua deleted file mode 100644 index eae26a4..0000000 --- a/example/serverdata/scripts/crafting.lua +++ /dev/null @@ -1,99 +0,0 @@ --------------------------------------------------------------
--- Example crafting script file --
--- --
--- This file allows you to implement your own crafting --
--- system. --
-----------------------------------------------------------------------------------
--- Copyright 2011 Manasource Development Team --
--- --
--- This file is part of Manasource. --
--- --
--- Manasource is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
--- This function is called by the game engine when a character tries to craft
--- something from items in its inventory
-function on_craft(ch, recipe)
- -- ch is the crafting character
- --
- -- recipe is a table with the ingredients.
- -- it is a common 1-based array. each element of this array is a table with the
- -- two keys "id" and "amount".
- -- The engine has already checked that the character owns enough of those things,
- -- so you needn't do this again.
-
- -- uncomment one (but not both!) of the following three lines to enable the
- -- example crafting systems
-
- mana.chat_message(ch, "There is no crafting in this game world.")
- --craft_strict(ch, recipe)
- --craft_lax(ch, recipe)
-end
-
-
--- a primitive example crafting system which cares about item order and exact amount
-function craft_strict(ch, recipe)
- if (recipe[1].id == 8 and recipe[1].amount == 2 and -- has two iron
- recipe[2].id == 9 and recipe[2].amount == 1) -- and one wood
- then
- mana.chr_inv_change(ch,
- 8, -2, --take away the iron
- 9, -1, --take away the wood
- 5, 1 ) -- give a sword
- mana.chat_message(ch, "You've crafted a sword")
- return
- end
- mana.chat_message(ch, "This wouldn't create anything useful")
-end
-
--- a primitive example crafting system which doesn't care about item order
--- and amount. It even allows to mention the same item multiple times.
-function craft_lax(ch, recipe)
- recipe = make_condensed_and_sorted_item_list(recipe)
-
- if (recipe[1].id == 8 and recipe[1].amount >= 2 and -- has at least two iron
- recipe[2].id == 9 and recipe[2].amount >= 1) -- and at least one wood
- then
- mana.chr_inv_change(ch,
- 8, -2, --take away the iron
- 9, -1, --take away the wood
- 5, 1 ) -- give a sword
- mana.chat_message(ch, "You've crafted a sword")
- return
- end
- mana.chat_message(ch, "This wouldn't create anything useful")
-end
-
--- this turns multiple occurences of the same item into one by adding up
--- their amounts and sorts the recipe by item ID.
--- This makes stuff a lot easier when your crafting system isn't supposed to care
--- about the order items are in.
-function make_condensed_and_sorted_item_list(recipe)
-
- local condensed = {}
- for index, item in pairs(recipe) do
- if condensed[item.id] == nil then
- condensed[item.id] = item.amount
- else
- condensed[item.id] = condensed[item.id] + item.amount
- end
- end
-
- local sorted = {}
- for id, amount in pairs(condensed) do
- local item = {}
- item.id = id
- item.amount = amount
- table.insert(sorted, item)
- end
-
- table.sort(sorted, function(item1, item2)
- return (item1.id < item2.id)
- end
- )
-
- return sorted
-
-end
\ No newline at end of file diff --git a/example/serverdata/scripts/global_events.lua b/example/serverdata/scripts/global_events.lua deleted file mode 100644 index 548351a..0000000 --- a/example/serverdata/scripts/global_events.lua +++ /dev/null @@ -1,78 +0,0 @@ -------------------------------------------------------------- --- Global event script file -- --- -- --- This file allows you to modify how certain events which -- --- happen frequently in the game on different maps are -- --- supposed to be handled. It is a collection of script -- --- functions which are always called when certain events -- --- happen, regardless on which map. Script execution is -- --- done in the context of the map the event happens on. -- ----------------------------------------------------------------------------------- --- Copyright 2010 Manasource Development Team -- --- -- --- This file is part of Manasource. -- --- -- --- Manasource is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - - --- This function is called when the hit points of a character reach zero. -function on_chr_death(ch) - mana.being_say(ch, "Noooooo!!!") -end - --- This function is called when the player clicks on the �OK� button after --- the death message appeared. It should be used to implement the respawn --- mechanic (for example: warp the character to the respawn location and --- bring HP above zero in some way) -function on_chr_death_accept(ch) - mana.being_heal(ch) -- restores to full hp - -- mana.being_heal(ch, 1) --restores 1 hp (in case you want to be less nice) - mana.chr_warp(ch, 1, 815, 100) --warp the character to the respawn location -end - --- This function is called after chr_death_accept. The difference is that --- it is called in the context of the map the character is spawned on after --- the respawn logic has happened. -function on_chr_respawn(ch) - -- calls the local_respawn_function of the map the character respawned - -- on when the script of the map has one - if local_respawn_function ~= nil then - local_respawn_function(ch) - end -end - - --- This function is called when a new character enters the world for the --- first time. This can, for example, be used to give starting equipment --- to the character and/or initialize a tutorial quest. -function on_chr_birth(ch) - -- this message is shown on first login. - mana.chat_message(0, ch, "And so your adventure begins...") -end - --- This function is called when a character logs into the game. This can, --- for example, be utilized for a message-of-the-day or for various --- handlings of offline processing mechanics. -function on_chr_login(ch) - mana.chat_message(0, ch, "Welcome to Manasource") -end - - --- This function is called when a character is disconnected. This could --- be useful for various handling of offline processing mechanics. -function on_chr_logout(ch) - -- notifies nearby players of logout - local around = mana.get_beings_in_circle( - posX(ch), - posY(ch), - 1000) - local msg = mana.being_get_name(ch).." left the game." - for b in pairs(around) do - if mana.being_type(b) == TYPE_CHARACTER then - mana.chat_message(0, b, msg) - end - end -end diff --git a/example/serverdata/scripts/items/candy.lua b/example/serverdata/scripts/items/candy.lua deleted file mode 100644 index a740ce6..0000000 --- a/example/serverdata/scripts/items/candy.lua +++ /dev/null @@ -1,17 +0,0 @@ -------------------------------------------------------------- --- Example use script. Makes the player character say -- --- "*munch*munch*munch*" when using this item. -- --- The HP regeneration effect is handled separately based -- --- on the heal value in items.xml -- ----------------------------------------------------------------------------------- --- Copyright 2009 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- -function use(user) - mana.being_say(user, "*munch*munch*munch*") -end diff --git a/example/serverdata/scripts/main.lua b/example/serverdata/scripts/main.lua deleted file mode 100644 index d5d8bd0..0000000 --- a/example/serverdata/scripts/main.lua +++ /dev/null @@ -1,17 +0,0 @@ ----------------------------------------------------------------------------------- --- Copyright 2011 Manasource Development Team -- --- -- --- This file is part of Manasource. -- --- -- --- Manasource is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - --- This is the main script file loaded by the server, as configured in --- manaserv.xml. It defines how certain global events should be handled. - --- At the moment the event handlers are split up over the following files: -require "scripts/global_events" -require "scripts/special_actions" -require "scripts/crafting" diff --git a/example/serverdata/scripts/maps/desert.lua b/example/serverdata/scripts/maps/desert.lua deleted file mode 100644 index 976a949..0000000 --- a/example/serverdata/scripts/maps/desert.lua +++ /dev/null @@ -1,149 +0,0 @@ ----------------------------------------------------------- --- Template script for the Desert map -- ----------------------------------------------------------------------------------- --- Copyright 2011 The Mana Development Team -- --- -- --- This file is part of Manasource Project. -- --- -- --- Manasource is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - --- From scripts/ -require "scripts/lua/npclib" --- From example/serverdata/scripts -require "scripts/npcs/banker" -require "scripts/npcs/barber" -require "scripts/npcs/merchant" -require "scripts/npcs/shaker" - -atinit(function() - - -- Barber examples - create_npc("Barber Twin", 1, GENDER_MALE, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber, nil) - create_npc("Barber Twin", 1, GENDER_MALE, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {}), nil) - - -- A simple banker - create_npc("Banker", 8, GENDER_MALE, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker, nil) - - -- A simple merchant. - merchant_buy_table = { {"Candy", 10, 20}, {"Regenerative trinket", 10, 30}, {"Minor health potion", 10, 50}, {11, 10, 60}, {12, 10, 40} } - merchant_sell_table = { {"Candy", 10, 19}, {"Sword", 10, 30}, {"Bow", 10, 200}, {"Leather shirt", 10, 300} } - create_npc("Merchant", 3, GENDER_MALE, 4 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Merchant, merchant_buy_table, merchant_sell_table), nil) - - -- Another Merchant, selling some equipment, and buying everything... - smith_buy_table = { {"Sword", 10, 50}, {7, 10, 70}, {10, 10, 20} } - create_npc("Smith", 5, GENDER_MALE, 15 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Smith, smith_buy_table), nil) - - -- The most simple NPC - Welcoming new ones around. - create_npc("Harmony", 11, GENDER_FEMALE, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Harmony, "Welcome in the template world!\nI hope you'll find here whatever you were searching for.", "Do look around to find some interesting things coming along!"), Harmony_update) - - -- Creates a Monster an let it talk for testing purpose. - create_npc("Tamer", 9, GENDER_UNSPECIFIED, 28 * TILESIZE + TILESIZE / 2, 21 * TILESIZE + TILESIZE / 2, Tamer, nil) -end) - -function Smith(npc, ch, list) - local sword_count = mana.chr_inv_count(ch, true, true, "Sword") - if sword_count > 0 then - do_message(npc, ch, "Ah! I can see you already have a sword.") - end - Merchant(npc, ch, list) -end - -function possessions_table(npc, ch) - local item_message = "Inventory:".. - "\nSlot id, item id, item name, amount:".. - "\n----------------------" - local inventory_table = mana.chr_get_inventory(ch) - for i = 1, #inventory_table do - item_message = item_message.."\n"..inventory_table[i].slot..", " - ..inventory_table[i].id..", "..inventory_table[i].name..", " - ..inventory_table[i].amount - end - do_message(npc, ch, item_message) - - item_message = "Equipment:".. - "\nSlot id, item id, item name:".. - "\n----------------------" - local equipment_table = mana.chr_get_equipment(ch) - for i = 1, #equipment_table do - item_message = item_message.."\n"..equipment_table[i].slot..", " - ..equipment_table[i].id..", "..equipment_table[i].name - end - do_message(npc, ch, item_message) - -end - --- Global variable used to know whether Harmony talked to someone. -harmony_have_talked_to_someone = false -function Harmony(npc, ch, list) - -- Say all the messages in the messages list. - for i = 1, #list do - do_message(npc, ch, list[i]) - end - --- Give the player 100 units of money the first time. - if harmony_have_talked_to_someone == false then - do_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!") - mana.chr_money_change(ch, 100) - do_message(npc, ch, string.format("You now have %d shiny coins!", mana.chr_money(ch))) - harmony_have_talked_to_someone = true - do_message(npc, ch, string.format("Try to come back with a better level than %i.", mana.chr_get_level(ch))) - else - do_message(npc, ch, "Let me see what you've got so far... Don't be afraid!") - mana.effect_create(EMOTE_WINK, npc) - possessions_table(npc, ch) - end - do_message(npc, ch, "Have fun!") - mana.effect_create(EMOTE_HAPPY, npc) - -- Make Harmony disappear for a while... with a small earthquake effect! - local shakeX = mana.posX(npc) - local shakeY = mana.posY(npc) - mana.npc_disable(npc) - tremor(shakeX, shakeY, 300) - - -- 20 seconds later, Harmony comes back - schedule_in(20, function() mana.npc_enable(npc) end) - schedule_in(20, function() tremor(shakeX, shakeY, 300) end) -end - --- Global variable used to control Harmony's updates. --- One tick equals to 100ms, so 100 below equals to 10000ms or 10 seconds -harmony_tick_count = 0 -function Harmony_update(npc) - if harmony_have_talked_to_someone == false then - harmony_tick_count = harmony_tick_count + 1 - if harmony_tick_count > 100 then - harmony_tick_count = 0 - mana.being_say(npc, "Hey! You're new! Come here...") - end - end -end - -function Tamer(npc, ch, list) - mana.being_say(npc, string.format("You have %s Sword(s).", - mana.chr_inv_count(ch, true, true, "Sword"))) - mana.being_say(npc, string.format("You are %s pixel away.", - mana.get_distance(npc, ch))) - mana.being_say(npc, "I will now spawn a monster for your training session.") - - -- Remove monsters in the area - for i, b in ipairs(mana.get_beings_in_rectangle(mana.posX(npc) - 3 * TILESIZE, - mana.posY(npc) - 3 * TILESIZE, - 6 * TILESIZE, 6 * TILESIZE)) do - if mana.being_type(b) == TYPE_MONSTER then - mana.monster_remove(b) - end - end - - local m1 = mana.monster_create("Maggot", mana.posX(ch), mana.posY(ch)) - mana.monster_change_anger(m1, ch, 100) - - -- (The following is not safe, since the being might have been removed by - -- the time this function gets executed (especially with the above code)) - -- - --schedule_in(0.5, function() - -- mana.being_say(m1, "Roaaarrrr!!!") - -- mana.monster_change_anger(m1, ch, 100) - -- end) -end diff --git a/example/serverdata/scripts/monster/testmonster.lua b/example/serverdata/scripts/monster/testmonster.lua deleted file mode 100644 index 9938943..0000000 --- a/example/serverdata/scripts/monster/testmonster.lua +++ /dev/null @@ -1,26 +0,0 @@ ----------------------------------------------------------------------------------- --- Copyright 2009 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -function update(mob) - local r = math.random(0, 200); - if r == 0 then - mana.being_say(mob, "Roar! I am a boss") - end -end - -function strike(mob, victim, hit) - if hit > 0 then - mana.being_say(mob, "Take this! "..hit.." damage!") - mana.being_say(victim, "Oh Noez!") - else - mana.being_say(mob, "Oh no, my attack missed!") - mana.being_say(victim, "Whew...") - end -end diff --git a/example/serverdata/scripts/npcs/banker.lua b/example/serverdata/scripts/npcs/banker.lua deleted file mode 100644 index 4e04865..0000000 --- a/example/serverdata/scripts/npcs/banker.lua +++ /dev/null @@ -1,79 +0,0 @@ ----------------------------------------------------------- --- Banker Function -- ----------------------------------------------------------------------------------- --- Copyright 2008 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -function Banker(npc, ch) - if mana.being_get_gender(ch) == GENDER_MALE then - do_message(npc, ch, "Welcome to the bank, sir!") - elseif mana.being_get_gender(ch) == GENDER_FEMALE then - do_message(npc, ch, "Welcome to the bank, madam!") - else - do_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!") - end - local account = tonumber(get_quest_var(ch, "BankAccount")) - local result = -1 - do_wait() - - if (account == nil) then --Initial account creation, if needed - do_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!") - result = do_choice(npc, ch, "Yes", "No") - if (result == 1) then - mana.chr_set_quest(ch, "BankAccount", 5) - do_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.") - account = 5 - end - end - - if (account ~= nil) then --If the player has an account - local money = 0 - local input = 0 - result = 1 - while (result < 3) do --While they've choosen a valid option that isn't "Never mind" - account = tonumber(get_quest_var(ch, "BankAccount")) --Why do I need to convert this? - do_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. mana.chr_money(ch) .. ".") - result = do_choice(npc, ch, "Deposit", "Withdraw", "Never mind") - if (result == 1) then --Deposit - money = mana.chr_money(ch); - if (money > 0) then --Make sure they have money to deposit - do_message(npc, ch, "How much would you like to deposit? (0 will cancel)") - input = do_ask_integer(npc, ch, 0, money, 1) - do_wait() - money = mana.chr_money(ch) - if (input > 0 and input <= money) then --Make sure something weird doesn't happen and they try to deposit more than they have - mana.chr_money_change(ch, -input) - mana.chr_set_quest(ch, "BankAccount", account + input) - do_message(npc, ch, input .. " GP deposited.") - elseif (input > money) then --Chosen more than they have - do_message(npc, ch, "You don't have that much money. But you just did....") - end - else - do_message(npc, ch, "You don't have any money to deposit!") - end - elseif (result == 2) then --Withdraw - if (account > 0) then --Make sure they have money to withdraw - do_message(npc, ch, "How much would you like to withdraw? (0 will cancel)") - input = do_ask_integer(npc, ch, 0, account, 1) - if (input > 0 and input <= account) then --Make sure something weird doesn't happen and they try to withdraw more than they have - mana.chr_money_change(ch, input) - mana.chr_set_quest(ch, "BankAccount", account - input) - do_message(npc, ch, input .. " GP withdrawn.") - elseif (input > account) then --Chosen more than they have - do_message(npc, ch, "You don't have that much in your account. But you just did....") - end - else - do_message(npc, ch, "Your account is empty!") - end - end - end --This ends the while loop - end - - do_message(npc, ch, "Thank you. Come again!") -end diff --git a/example/serverdata/scripts/npcs/barber.lua b/example/serverdata/scripts/npcs/barber.lua deleted file mode 100644 index fbb2862..0000000 --- a/example/serverdata/scripts/npcs/barber.lua +++ /dev/null @@ -1,139 +0,0 @@ ----------------------------------------------------------- --- Barber Function -- ----------------------------------------------------------------------------------- --- Copyright 2009 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -local barber_styles = {"Flat ponytail", "Bowl cut","Combed back", "Emo", "Mohawk", - "Pompadour", "Center parting/Short and slick", "Long and slick", "Short and curly", - "Pigtails", "Long and curly", "Parted", "Perky ponytail", "Wave", "Mane", "Bun"} - -local barber_colors = {"Light brown", "Green", "Dark red", "Light purple", "Gray", "Blonde", - "Blue", "Brown", "Light Bblue", "Dark purple", "Black", "Shock white"} - -function Barber(npc, ch, data) - local style_ids = nil - local color_ids = nil - - -- If extra data was passed, let's have a look at it - if data ~= nil then - style_ids = data[1] - if #data > 1 then - color_ids = data[2] - end - end - - -- Setup up default styles (if needed) - if style_ids == nil then - style_ids = {} - for i = 1, 13 do - style_ids[i] = i - end - end - - -- Setup up default colors (if needed) - if color_ids == nil then - color_ids = {} - for i = 1, 11 do - color_ids[i] = i - end - end - - -- Nothing to show? Then we can return - if #color_ids == 0 and #style_ids == 0 then - return - end - - local result = 0 - - local styles = {} - - -- If we have style IDs, lets get their names - if #style_ids > 0 then - for i = 1, #style_ids do - styles[i] = barber_styles[style_ids[i]] - end - result = 1 - end - - local colors = {} - - -- If we have color style IDs, lets get their names - if #color_ids > 0 then - for i = 1, #color_ids do - colors[i] = barber_colors[color_ids[i]] - end - - if result == 0 then - result = 2 - else - result = 3 - end - end - - -- Choose an appropriate message - if result == 1 then - do_message(npc, ch, "Hello! What style would you like today?") - elseif result == 2 then - do_message(npc, ch, "Hello! What color would you like today?") - else - do_message(npc, ch, "Hello! What can I do for you today?") - end - - print("#styles ==", #styles) - - -- Repeat until the user selects nothing - repeat - if (result == 1) then -- Do styles - result = do_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind") - - result = result -1 - - --Random - if (result == #styles + 1) then - result = math.random(#styles + 1) - 1 - print("Random") - end - - print("Style ==", result) - - if (result == 0) then - mana.chr_set_hair_style(ch, 0) - result = 1 - elseif (result <= #styles) then - mana.chr_set_hair_style(ch, style_ids[result]) - result = 1 - else --"Never mind" - result = 3 - end - elseif (result == 2) then -- Do colors - result = do_choice(npc, ch, colors, "Surprise me", "Never mind") - - --Random - if (result == #colors + 1) then - result = math.random(#colors) - end - - if (result <= #colors) then - mana.chr_set_hair_color(ch, color_ids[result - 1]) - result = 2 - else --"Never mind" - result = 3 - end - end - - -- If we have both styles and colors, show the main menu - if #styles > 0 and #colors > 0 then - result = do_choice(npc, ch, "Change my style", "Change my color", "Never mind") - end - until result >= 3 --While they've choosen a valid option that isn't "Never mind" - - -- Let's close up - do_message(npc, ch, "Thank you. Come again!") -end diff --git a/example/serverdata/scripts/npcs/debugger.lua b/example/serverdata/scripts/npcs/debugger.lua deleted file mode 100644 index 142c3fd..0000000 --- a/example/serverdata/scripts/npcs/debugger.lua +++ /dev/null @@ -1,100 +0,0 @@ ----------------------------------------------------------- --- Seller Function Sample -- ----------------------------------------------------------------------------------- --- Copyright 2009-2010 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -function npc1_talk(npc, ch) - on_remove(ch, function() print "Player has left the map." end); - do_message(npc, ch, "Hello! I am the testing NPC.") - local rights = mana.chr_get_rights(ch); - - if (rights >= 128) then - do_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?") - elseif (rights >= 8) then - do_message(npc, ch, "How can I be of assistance, sir gamemaster?") - elseif (rights >= 4) then - do_message(npc, ch, "What feature would you like to debug, developer?") - elseif (rights >= 2) then - do_message(npc, ch, "How can I assist you in your testing duties?") - elseif (rights >= 1) then - do_message(npc, ch, "What do you want, lowly player?") - else - do_message(npc, ch, "...aren't you supposed to be banned??") - end - - local v = do_choice(npc, ch, "Guns! Lots of guns!", - "A Christmas party!", - "To make a donation.", - "Slowly count from one to ten.", - "Tablepush Test") - if v == 1 then - do_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.") - - elseif v == 2 then - local n1, n2 = mana.chr_inv_count(ch, 524, 511) - if n1 == 0 or n2 ~= 0 then - do_message(npc, ch, "Yeah right...") - else - do_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.") - v = do_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.") - if v == 1 then - mana.chr_inv_change(ch, 524, -1, 511, 1) - end - end - - elseif v == 3 then - if mana.chr_money_change(ch, -100) then - do_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", mana.chr_money(ch))) - local g = tonumber(get_quest_var(ch, "001_donation")) - if not g then g = 0 end - g = g + 100 - mana.chr_set_quest(ch, "001_donation", g) - do_message(npc, ch, string.format("As of today, you have donated %d GP.", g)) - else - do_message(npc, ch, "I would feel bad taking money from someone that poor.") - end - - elseif v == 4 then - mana.being_say(npc, "As you wish...") - schedule_in(2, function() mana.being_say(npc, "One") end) - schedule_in(4, function() mana.being_say(npc, "Two") end) - schedule_in(6, function() mana.being_say(npc, "Three") end) - schedule_in(8, function() mana.being_say(npc, "Four") end) - schedule_in(10, function() mana.being_say(npc, "Five") end) - schedule_in(12, function() mana.being_say(npc, "Six") end) - schedule_in(14, function() mana.being_say(npc, "Seven") end) - schedule_in(16, function() mana.being_say(npc, "Eight") end) - schedule_in(18, function() mana.being_say(npc, "Nine") end) - schedule_in(20, function() mana.being_say(npc, "Ten") end) - - elseif v == 5 then - function printTable (t) - for k,v in pairs(t) do - print (k, ":", v) - end - end - local t1, t2, t3, t4, t5 = mana.test_tableget(); - print("---------------"); - print ("Table 1:"); - printTable (t1) - print ("Table 2:"); - printTable (t2) - print ("Table 3:"); - printTable (t3) - print ("Table 4:"); - printTable (t4) - print ("Table 5:"); - printTable (t5) - print("---------------"); - end - - do_message(npc, ch, "See you later!") -end - diff --git a/example/serverdata/scripts/npcs/emotemaker.lua b/example/serverdata/scripts/npcs/emotemaker.lua deleted file mode 100644 index 83d2f56..0000000 --- a/example/serverdata/scripts/npcs/emotemaker.lua +++ /dev/null @@ -1,45 +0,0 @@ ----------------------------------------------------------- --- Emote use Function Sample -- ----------------------------------------------------------------------------------- --- Copyright 2009-2010 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -emo_count = 0 -emo_state = EMOTE_SURPRISE - -function emote_talk(npc, ch) - if emo_state == EMOTE_SURPRISE then - state = "confused" - elseif emo_state == EMOTE_SAD then - state = "sad" - elseif emo_state == EMOTE_HAPPY then - state = "happy" - end - do_message(npc, ch, string.format("The emotional palm seems %s.", state)) - v = do_choice(npc, ch, - "Stupid palm, you are ugly and everyone hates you!", - "You are such a nice palm, let me give you a hug.", - "Are you a cocos nucifera or a syagrus romanzoffiana?") - - if (v == 1) then - emo_state = EMOTE_SAD - elseif (v == 2) then - emo_state = EMOTE_HAPPY - elseif (v == 3) then - emo_state = EMOTE_SURPRISE - end -end - -function emote_update(npc) - emo_count = emo_count + 1 - if emo_count > 50 then - emo_count = 0 - mana.effect_create(emo_state, npc) - end -end diff --git a/example/serverdata/scripts/npcs/healer.lua b/example/serverdata/scripts/npcs/healer.lua deleted file mode 100644 index 88335c2..0000000 --- a/example/serverdata/scripts/npcs/healer.lua +++ /dev/null @@ -1,21 +0,0 @@ ----------------------------------------------------------- --- Healer Function Sample -- ----------------------------------------------------------------------------------- --- Copyright 2009-2010 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -function Healer(npc, ch) - do_message(npc, ch, "Do you need healing?") - local c = do_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me") - if c == 1 then - mana.being_heal(ch) - elseif c == 2 then - mana.being_heal(ch, 100) - end -end diff --git a/example/serverdata/scripts/npcs/merchant.lua b/example/serverdata/scripts/npcs/merchant.lua deleted file mode 100644 index 92eeea3..0000000 --- a/example/serverdata/scripts/npcs/merchant.lua +++ /dev/null @@ -1,114 +0,0 @@ ----------------------------------------------------------- --- Merchant Function Sample -- ----------------------------------------------------------------------------------- --- Copyright 2009-2010 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -function Merchant(npc, ch, buy_sell_table) - - local function say(message) - do_message(npc, ch, message) - end - - -- Important note: You can add two tables made of trinoms here when calling the - -- merchant function. E.g.: Merchant(npc, ch, buy_table, sell_table) - -- Even though, the function here will see only one table: - -- buy_sell_table[1] will corresponds to the first table (used to list - -- boughtable items, and buy_sell_table[2] listing sellable items. - - local rights = mana.chr_get_rights(ch); - - if (rights >= 128) then - mana.announce(mana.being_get_name(ch) .. " the big administrator was at my shop!", - mana.being_get_name(npc)) - say "Oh mighty server administrator, how can I avoid your wrath?" - elseif (rights >= 8) then - say "How can I be of assistance, sir gamemaster?" - elseif (rights >= 4) then - say "What feature would you like to debug, developer?" - elseif (rights >= 2) then - say "How can I assist you in your testing duties?" - elseif (rights >= 1) then - if mana.being_get_gender(ch) == GENDER_FEMALE then - say "What do you want, Madam?" - else - say "What do you want, Sir?" - end - else - say "...Aren't you supposed to be banned??" - end - - -- Constructing the choice list - local choice_table = {} - table.insert (choice_table, "To Buy...") - - if (buy_sell_table[2] == nil) then - table.insert (choice_table, "To sell stuff...") - else - table.insert (choice_table, "Can you make me a price for what I have?") - end - table.insert (choice_table, "Tell me about the objects on this map") - table.insert (choice_table, "Nevermind...") - - local v = do_choice(npc, ch, choice_table) - - --Debug and learning purpose - --for i,k in ipairs(choice_table) do print(i,k) end - -- The buy table first line content - --print (((buy_sell_table[1])[1])[1], ((buy_sell_table[1])[1])[2], ((buy_sell_table[1])[1])[3]) - -- The sell table first line content - --print (((buy_sell_table[2])[1])[1], ((buy_sell_table[2])[1])[2], ((buy_sell_table[2])[1])[3]) - - if v == 1 then - -- "To buy." - local buycase = mana.npc_trade(npc, ch, false, buy_sell_table[1]) - if buycase == 0 then - say "What do you want to buy?" - elseif buycase == 1 then - say "I've got no items to sell." - else - say "Hmm, something went wrong... Ask a scripter to fix the buying mode!" - end - - elseif v == 2 then - - if buy_sell_table[2] == nil then - -- "To sell stuff..." - local sellcase = mana.npc_trade(npc, ch, true) - if sellcase == 0 then - say "Ok, what do you want to sell?" - elseif sellcase == 1 then - say "I'm not interested by any of your items." - else - say "Hmm, something went wrong... Ask a scripter to fix this!" - end - else - -- "Can you make me a price for what I have?" - local sellcase = mana.npc_trade(npc, ch, true, buy_sell_table[2]) - if sellcase == 0 then - say "Here we go:" - elseif sellcase == 1 then - say "I'm not that interested in any of your items." - else - say "Hmm, something went wrong... Ask a scripter to fix me!" - end - end - - elseif v == 3 then - - local objects = mana.map_get_objects() - say("There are " .. #objects .. " objects on this map, their names are:") - for i=1,#objects do - say(tostring(i) .. ": " .. objects[i]:name()) - end - - end - - say "See you later!" -end diff --git a/example/serverdata/scripts/npcs/postman.lua b/example/serverdata/scripts/npcs/postman.lua deleted file mode 100644 index 712ea99..0000000 --- a/example/serverdata/scripts/npcs/postman.lua +++ /dev/null @@ -1,30 +0,0 @@ ----------------------------------------------------------- --- Postman Function Sample -- ----------------------------------------------------------------------------------- --- Copyright 2009-2010 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -function post_talk(npc, ch) - do_message(npc, ch, "Hello " .. mana.being_get_name(ch)) - local strength = mana.being_get_attribute(ch, ATTR_STRENGTH) - do_message(npc, ch, "You have " .. tostring(strength) .. " strength") - do_message(npc, ch, "What would you like to do?") - local answer = do_choice(npc, ch, "View Mail", "Send Mail", "Nothing") - if answer == 1 then - local sender, post = getpost(ch) - if sender == "" then - do_message(npc, ch, "No Post right now, sorry") - else - do_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post)) - end - end - if answer == 2 then - do_post(npc, ch) - end -end diff --git a/example/serverdata/scripts/npcs/shaker.lua b/example/serverdata/scripts/npcs/shaker.lua deleted file mode 100644 index 9d7bafb..0000000 --- a/example/serverdata/scripts/npcs/shaker.lua +++ /dev/null @@ -1,48 +0,0 @@ -----------------------------------------------------------------------------------
--- Copyright 2009-2010 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-shake_count = 0
-
-function shaker_update(npc)
- shake_count = shake_count + 1
- if shake_count > 20 then
- shake_count = 0
-
- center_x = mana.posX(npc)
- center_y = mana.posY(npc)
- tremor(center_x, center_y, 300)
-
- end
-end
-
--- function which causes a screen shake effect for all players near a
--- certain point with an intensity and direction relative to said point
-function square(x)
- return x * x
-end
-
-function tremor (center_x, center_y, intensity)
- for dummy, object in ipairs(mana.get_beings_in_circle(center_x, center_y, intensity)) do
- if mana.being_type(object) == TYPE_CHARACTER then
- object_x = mana.posX(object)
- object_y = mana.posY(object)
- dist_x = object_x - center_x
- dist_y = object_y - center_y
- dist = math.sqrt(square(dist_x) + square(dist_y))
- intensity_local = intensity - dist
- intensity_x = (intensity - dist) * (dist_x / dist) / 5
- intensity_y = (intensity - dist) * (dist_y / dist) / 5
- mana.chr_shake_screen(object, intensity_x, intensity_y)
- end
- end
-end
-
-
-
diff --git a/example/serverdata/scripts/special_actions.lua b/example/serverdata/scripts/special_actions.lua deleted file mode 100644 index 135ad35..0000000 --- a/example/serverdata/scripts/special_actions.lua +++ /dev/null @@ -1,39 +0,0 @@ -------------------------------------------------------------- --- Special action script file -- --- -- --- This file allows you to implement your special -- --- action system. The system can for example implement -- --- magic, physical attack or also such mundane things -- --- as showing emoticons over the characters heads. -- ----------------------------------------------------------------------------------- --- Copyright 2010 Manasource Development Team -- --- -- --- This file is part of Manasource. -- --- -- --- Manasource is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -local specialCost = {} -specialCost[1] = 50 -specialCost[2] = 250 -specialCost[3] = 1000 - -function use_special(ch, id) - -- perform whatever the special with the ID does - if id == 1 then - mana.being_say(ch, "Kaaame...Haaame... HAAAAAA!") - end - if id == 2 then - mana.being_say(ch, "HAA-DOKEN!") - end - if id == 3 then - mana.being_say(ch, "Sonic BOOM") - end -end - -function get_special_recharge_cost(id) - -- return the recharge cost for the special with the ID - return specialCost[id] -end diff --git a/example/serverdata/scripts/status/jump.lua b/example/serverdata/scripts/status/jump.lua deleted file mode 100644 index 3410747..0000000 --- a/example/serverdata/scripts/status/jump.lua +++ /dev/null @@ -1,53 +0,0 @@ -------------------------------------------------------------- --- This status jumps from being to being -- --- Thats all it does. -- ----------------------------------------------------------------------------------- --- Copyright 2009 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - - -function tick(target, ticknumber) - if (ticknumber % 10 == 0) then - mana.being_say(target, "I have the jumping bug!") - end - - if (mana.being_get_status_time(target, 2) < 2000) then - mana.being_set_status_time(target, 2, 6000) - end - - if (ticknumber % 50 ~= 0) then return end - - local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64) - local count = #victims - - if i == 0 then return end - - local i - local remaining = 1000 - local victim = nil - - repeat - remaining = remaining - 1 - i = math.random(count) - victim = victims[i] - if (victim == target) then - victim = nil - i = -1 - else - i = mana.being_type(victim) - end - until (i == TYPE_MONSTER or i == TYPE_CHARACTER or remaining == 0) - - if (victim == nil) then return end - - mana.being_remove_status(target, 2) - - mana.being_apply_status(victim, 2, 6000) - mana.being_say(victim, "Now I have the jumping bug") -end diff --git a/example/serverdata/scripts/status/plague.lua b/example/serverdata/scripts/status/plague.lua deleted file mode 100644 index 5f98268..0000000 --- a/example/serverdata/scripts/status/plague.lua +++ /dev/null @@ -1,28 +0,0 @@ -------------------------------------------------------------- --- This when applied to a being will spread from one being -- --- to another -- --- Thats all it does. -- ----------------------------------------------------------------------------------- --- Copyright 2009 The Mana World Development Team -- --- -- --- This file is part of The Mana World. -- --- -- --- The Mana World is free software; you can redistribute it and/or modify it -- --- under the terms of the GNU General Public License as published by the Free -- --- Software Foundation; either version 2 of the License, or any later version. -- ----------------------------------------------------------------------------------- - -function tick(target, ticknumber) - if (ticknumber % 10 == 0) then - mana.being_say(target, "I have the plague! :( = " .. ticknumber) - end - local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64) - local i = 1 - while (victims[i]) do - if (mana.being_has_status(victims[i], 1) == false) then - mana.being_apply_status(victims[i], 1, 6000) - mana.being_say(victims[i], "I don't feel so good") - end - i = i + 1 - end -end |
