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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-27 21:09:23 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-08 14:02:51 +0200
commitcec65058123f710643290c13b7f2b0512b878381 (patch)
tree8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /example/scripts/maps
parent0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff)
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[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will readd this as next thing.
Diffstat (limited to 'example/scripts/maps')
-rw-r--r--example/scripts/maps/desert.lua2
1 files changed, 0 insertions, 2 deletions
diff --git a/example/scripts/maps/desert.lua b/example/scripts/maps/desert.lua
index 5f7f2d2..343ee6c 100644
--- a/example/scripts/maps/desert.lua
+++ b/example/scripts/maps/desert.lua
@@ -130,13 +130,11 @@ function Tamer(npc, ch, list)
end
local m1 = monster_create("Maggot", ch:position())
- m1:change_anger(ch, 100)
-- (The following is not safe, since the being might have been removed by
-- the time this function gets executed (especially with the above code))
--
--schedule_in(0.5, function()
-- m1:say("Roaaarrrr!!!")
- -- m1:change_anger(ch, 100)
-- end)
end