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| author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-19 00:56:22 +0200 |
|---|---|---|
| committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-19 00:56:22 +0200 |
| commit | 67af89b5fe14d2d0431cefb9b714f72873a74e16 (patch) | |
| tree | b1a5ff99d3db37809bfeb5804f3469406133a4c7 /example/clientdata/items.xml | |
| parent | 10fd0338203a46cec913859fd5e38b61fa24a30f (diff) | |
| download | manaserv-67af89b5fe14d2d0431cefb9b714f72873a74e16.tar.gz manaserv-67af89b5fe14d2d0431cefb9b714f72873a74e16.tar.xz manaserv-67af89b5fe14d2d0431cefb9b714f72873a74e16.zip | |
Used the client base to make a final bugfix on the server code.
Made the server handle only one slot type requirement since
it's irrelevant to have more anyway.
Plus, it simplifies the code for both equipping/unequipping.
I also added a dagger to show how equipping/unequipping
is working.
Diffstat (limited to 'example/clientdata/items.xml')
| -rw-r--r-- | example/clientdata/items.xml | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/example/clientdata/items.xml b/example/clientdata/items.xml index 6f72185..3e204ef 100644 --- a/example/clientdata/items.xml +++ b/example/clientdata/items.xml @@ -142,6 +142,23 @@ </effect> <sprite>weapons/weapon-bow.xml</sprite> </item> + <item id="10" max-per-slot="3" name="Dagger" attack-action="attack_stab" + description="A simple dagger." + image="equipment/weapons/weapon-dagger-dagger.png" + value="20"> + <equip> + <slot type="hand" required="1" /> + </equip> + <effect trigger="equip"> + <autoattack basespeed="166" range="1" base="50" skill="100" > + <bonus attribute="0" value="1.5" /> + </autoattack> + <effect trigger="existence"> + <modifier attribute="cap1" value="-2000" /> + </effect> + </effect> + <sprite>weapons/weapon-dagger.xml</sprite> + </item> <!-- Example of equippable items --> <item id="7" max-per-slot="1" name="Leather shirt" |
