summaryrefslogtreecommitdiffstats
path: root/example/clientdata/items.xml
diff options
context:
space:
mode:
authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 21:18:46 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 22:14:44 +0100
commit3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch)
tree888f44e806a98b050cad38727b4afb0b73e75824 /example/clientdata/items.xml
parentef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff)
downloadmanaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.gz
manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.xz
manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.zip
Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole. If there is really a need to separate it, a project can still choose to do that (and in whatever suitable way). There is no need to enforce this separation or to do it in our example. Reviewed-by: Erik Schilling
Diffstat (limited to 'example/clientdata/items.xml')
-rw-r--r--example/clientdata/items.xml225
1 files changed, 0 insertions, 225 deletions
diff --git a/example/clientdata/items.xml b/example/clientdata/items.xml
deleted file mode 100644
index 18e3889..0000000
--- a/example/clientdata/items.xml
+++ /dev/null
@@ -1,225 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<items>
-
- <!-- Kept for now to display the player correctly. Will be moved to races.xml later -->
- <item id="-1" type="hairsprite" name="Flat ponytail">
- <sprite>races/humans/hairstyles/hairstyle1.xml</sprite>
- </item>
- <item id="-2" type="hairsprite" name="Bowl cut">
- <sprite>races/humans/hairstyles/hairstyle2.xml</sprite>
- </item>
- <item id="-3" type="hairsprite" name="Combed back">
- <sprite>races/humans/hairstyles/hairstyle3.xml</sprite>
- </item>
- <item id="-4" type="hairsprite" name="Emo">
- <sprite>races/humans/hairstyles/hairstyle4.xml</sprite>
- </item>
- <item id="-5" type="hairsprite" name="Mohawk">
- <sprite>races/humans/hairstyles/hairstyle5.xml</sprite>
- </item>
- <item id="-6" type="hairsprite" name="Pompadour">
- <sprite>races/humans/hairstyles/hairstyle6.xml</sprite>
- </item>
- <item id="-7" type="hairsprite" name="Center parting/Short and slick">
- <sprite>races/humans/hairstyles/hairstyle7.xml</sprite>
- </item>
- <item id="-8" type="hairsprite" name="Long and slick">
- <sprite>races/humans/hairstyles/hairstyle8.xml</sprite>
- </item>
- <item id="-9" type="hairsprite" name="Short and curly">
- <sprite>races/humans/hairstyles/hairstyle9.xml</sprite>
- </item>
- <item id="-10" type="hairsprite" name="Pigtails">
- <sprite>races/humans/hairstyles/hairstyle10.xml</sprite>
- </item>
- <item id="-11" type="hairsprite" name="Long and curly">
- <sprite>races/humans/hairstyles/hairstyle11.xml</sprite>
- </item>
- <item id="-12" type="hairsprite" name="Parted">
- <sprite>races/humans/hairstyles/hairstyle12.xml</sprite>
- </item>
- <item id="-13" type="hairsprite" name="Perky ponytail">
- <sprite>races/humans/hairstyles/hairstyle13.xml</sprite>
- </item>
- <item id="-14" type="hairsprite" name="Wave">
- <sprite>races/humans/hairstyles/hairstyle14.xml</sprite>
- </item>
- <item id="-15" type="hairsprite" name="Mane">
- <sprite>races/humans/hairstyles/hairstyle15.xml</sprite>
- </item>
- <item id="-16" type="hairsprite" name="Bun">
- <sprite>races/humans/hairstyles/hairstyle16.xml</sprite>
- </item>
-
- <!-- Base race player sprite -->
- <item id="-100" type="racesprite" name="Human">
- <sprite gender="male">races/humans/human_male_base.xml</sprite>
- <sprite gender="female">races/humans/human_female_base.xml</sprite>
- </item>
-
- <!-- Example of an usable items -->
- <item id="1"
- image="usable/usable-candy.png"
- name="Candy"
- description="A sugar-free candy."
- type="usable"
- hp="5"
- weight="1"
- max-per-slot="30"
- value="15">
- <effect trigger="activation">
- <script src="candy.lua" function="use" />
- <consumes />
- </effect>
- </item>
- <item id="2" max-per-slot="1" name="Regenerative trinket"
- description="A trinket with refreshing powers."
- image="usable/usable-regenerative-trinket.png"
- value="25">
- <effect trigger="in-inventory">
- <modifier attribute="hpr2" value="1.05" />
- <modifier attribute="cap1" value="-50" />
- </effect>
- </item>
- <item id="3" max-per-slot="99" name="Minor health potion"
- description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy."
- image="usable/usable-minor-health-potion.png"
- value="40">
- <effect trigger="activation">
- <modifier attribute="hpr3" value="2.5" duration="30" />
- <modifier attribute="hpr4" value="2.0" duration="30" />
- <consumes />
- </effect>
- <effect trigger="in-inventory">
- <modifier attribute="cap1" value="-110" />
- </effect>
- </item>
- <item id="4" max-per-slot="1" name="Token of speed"
- description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on."
- image="usable/usable-token-of-speed.png"
- value="50">
- <effect trigger="activation">
- <modifier attribute="mspd" value="1.3" duration="50" />
- <cooldown value="150" />
- </effect>
- <effect trigger="in-inventory">
- <modifier attribute="cap1" value="-400" />
- </effect>
- </item>
-
- <!-- Example of weapons -->
- <item id="5" max-per-slot="1" name="Sword" attack-action="attack"
- description="A simple sword."
- image="equipment/weapons/weapon-sword-sword.png"
- value="70">
- <equip>
- <slot type="hand" required="2" />
- </equip>
- <effect trigger="equip">
- <modifier attribute="acc1" value="1.0" />
- <autoattack skill="102" warmupspeed="10" cooldownspeed="166"
- basedamage="50" deltadamage="10" chancetohit="2" range="32"
- element="neutral" damagetype="physical" />
- </effect>
- <effect trigger="in-inventory">
- <modifier attribute="cap1" value="-2000" />
- </effect>
- <sprite>weapons/weapon-sword.xml</sprite>
- </item>
- <item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow"
- description="A simple bow made of fine oak wood."
- image="equipment/weapons/weapon-bow-bow.png"
- value="80">
- <equip>
- <slot type="hand" required="2" />
- </equip>
- <effect trigger="equip">
- <autoattack skill="106" warmupspeed="10" cooldownspeed="166"
- basedamage="50" deltadamage="10" chancetohit="2" range="160"
- element="neutral" damagetype="physical" />
- <modifier attribute="acc1" value="1.5" />
- </effect>
- <effect trigger="in-inventory">
- <modifier attribute="cap1" value="-2000" />
- </effect>
- <sprite>weapons/weapon-bow.xml</sprite>
- </item>
- <item id="10" max-per-slot="3" name="Dagger" attack-action="attack"
- description="A simple dagger."
- image="equipment/weapons/weapon-dagger-dagger.png"
- value="20">
- <equip>
- <slot type="hand" required="1" />
- </equip>
- <effect trigger="equip">
- <autoattack skill="100" warmupspeed="10" cooldownspeed="166"
- basedamage="50" deltadamage="10" chancetohit="2" range="32"
- element="neutral" damagetype="physical" />
- <modifier attribute="acc1" value="1.5" />
- </effect>
- <effect trigger="in-inventory">
- <modifier attribute="cap1" value="-2000" />
- </effect>
- <sprite>weapons/weapon-dagger.xml</sprite>
- </item>
-
- <!-- Example of equippable items -->
- <item id="7" max-per-slot="1" name="Leather shirt"
- description="A simple shirt made of leather."
- image="equipment/chest/chest-leathershirt.png"
- value="80">
- <equip>
- <slot type="torso" required="1" />
- </equip>
- <effect trigger="equip">
- <modifier attribute="def1" value="5" />
- </effect>
- <effect trigger="in-inventory">
- <modifier attribute="cap1" value="-250" />
- </effect>
- <sprite gender="male">equipment/chest/chest-leather-male.xml</sprite>
- <sprite gender="female">equipment/chest/chest-leather-female.xml</sprite>
- </item>
- <item id="11" max-per-slot="2" name="Pants"
- description="Simple pants."
- image="equipment/legs/pants.png"
- value="50">
- <equip>
- <slot type="legs" required="1" />
- </equip>
- <effect trigger="equip">
- <modifier attribute="def1" value="5" />
- </effect>
- <effect trigger="in-inventory">
- <modifier attribute="cap1" value="-250" />
- </effect>
- <sprite gender="male">equipment/legs/pants-male.xml</sprite>
- <sprite gender="female">equipment/legs/pants-female.xml</sprite>
- </item>
- <item id="12" max-per-slot="1" name="Boots"
- description="Simple boots."
- image="equipment/feet/boots.png|W:#4f2d29,c89078"
- value="40">
- <equip>
- <slot type="feet" required="1" />
- </equip>
- <effect trigger="equip">
- <modifier attribute="def1" value="5" />
- </effect>
- <effect trigger="in-inventory">
- <modifier attribute="cap1" value="-250" />
- </effect>
- <sprite gender="male">equipment/feet/boots-male.xml|#4f2d29,c89078</sprite>
- <sprite gender="female">equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
- </item>
-
- <!-- example crafting ingredients -->
- <item id="8" max-per-slot="99" name="Iron"
- description="Combine with one wood to create a sword"
- image="crafting/generic-ingot.png"
- value="1" />
- <item id="9" max-per-slot="99" name="Wood"
- description="Combine with two iron to create a sword"
- image="crafting/generic-rawlog.png"
- value="1" />
-</items>