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| author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-25 21:18:46 +0100 |
|---|---|---|
| committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-25 22:14:44 +0100 |
| commit | 3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch) | |
| tree | 888f44e806a98b050cad38727b4afb0b73e75824 /example/clientdata/items.xml | |
| parent | ef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff) | |
| download | manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.gz manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.tar.xz manaserv-3629aebb96959afc56cf04d1f2fc4a9f03e94183.zip | |
Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole.
If there is really a need to separate it, a project can still choose to do
that (and in whatever suitable way). There is no need to enforce this
separation or to do it in our example.
Reviewed-by: Erik Schilling
Diffstat (limited to 'example/clientdata/items.xml')
| -rw-r--r-- | example/clientdata/items.xml | 225 |
1 files changed, 0 insertions, 225 deletions
diff --git a/example/clientdata/items.xml b/example/clientdata/items.xml deleted file mode 100644 index 18e3889..0000000 --- a/example/clientdata/items.xml +++ /dev/null @@ -1,225 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<items> - - <!-- Kept for now to display the player correctly. Will be moved to races.xml later --> - <item id="-1" type="hairsprite" name="Flat ponytail"> - <sprite>races/humans/hairstyles/hairstyle1.xml</sprite> - </item> - <item id="-2" type="hairsprite" name="Bowl cut"> - <sprite>races/humans/hairstyles/hairstyle2.xml</sprite> - </item> - <item id="-3" type="hairsprite" name="Combed back"> - <sprite>races/humans/hairstyles/hairstyle3.xml</sprite> - </item> - <item id="-4" type="hairsprite" name="Emo"> - <sprite>races/humans/hairstyles/hairstyle4.xml</sprite> - </item> - <item id="-5" type="hairsprite" name="Mohawk"> - <sprite>races/humans/hairstyles/hairstyle5.xml</sprite> - </item> - <item id="-6" type="hairsprite" name="Pompadour"> - <sprite>races/humans/hairstyles/hairstyle6.xml</sprite> - </item> - <item id="-7" type="hairsprite" name="Center parting/Short and slick"> - <sprite>races/humans/hairstyles/hairstyle7.xml</sprite> - </item> - <item id="-8" type="hairsprite" name="Long and slick"> - <sprite>races/humans/hairstyles/hairstyle8.xml</sprite> - </item> - <item id="-9" type="hairsprite" name="Short and curly"> - <sprite>races/humans/hairstyles/hairstyle9.xml</sprite> - </item> - <item id="-10" type="hairsprite" name="Pigtails"> - <sprite>races/humans/hairstyles/hairstyle10.xml</sprite> - </item> - <item id="-11" type="hairsprite" name="Long and curly"> - <sprite>races/humans/hairstyles/hairstyle11.xml</sprite> - </item> - <item id="-12" type="hairsprite" name="Parted"> - <sprite>races/humans/hairstyles/hairstyle12.xml</sprite> - </item> - <item id="-13" type="hairsprite" name="Perky ponytail"> - <sprite>races/humans/hairstyles/hairstyle13.xml</sprite> - </item> - <item id="-14" type="hairsprite" name="Wave"> - <sprite>races/humans/hairstyles/hairstyle14.xml</sprite> - </item> - <item id="-15" type="hairsprite" name="Mane"> - <sprite>races/humans/hairstyles/hairstyle15.xml</sprite> - </item> - <item id="-16" type="hairsprite" name="Bun"> - <sprite>races/humans/hairstyles/hairstyle16.xml</sprite> - </item> - - <!-- Base race player sprite --> - <item id="-100" type="racesprite" name="Human"> - <sprite gender="male">races/humans/human_male_base.xml</sprite> - <sprite gender="female">races/humans/human_female_base.xml</sprite> - </item> - - <!-- Example of an usable items --> - <item id="1" - image="usable/usable-candy.png" - name="Candy" - description="A sugar-free candy." - type="usable" - hp="5" - weight="1" - max-per-slot="30" - value="15"> - <effect trigger="activation"> - <script src="candy.lua" function="use" /> - <consumes /> - </effect> - </item> - <item id="2" max-per-slot="1" name="Regenerative trinket" - description="A trinket with refreshing powers." - image="usable/usable-regenerative-trinket.png" - value="25"> - <effect trigger="in-inventory"> - <modifier attribute="hpr2" value="1.05" /> - <modifier attribute="cap1" value="-50" /> - </effect> - </item> - <item id="3" max-per-slot="99" name="Minor health potion" - description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy." - image="usable/usable-minor-health-potion.png" - value="40"> - <effect trigger="activation"> - <modifier attribute="hpr3" value="2.5" duration="30" /> - <modifier attribute="hpr4" value="2.0" duration="30" /> - <consumes /> - </effect> - <effect trigger="in-inventory"> - <modifier attribute="cap1" value="-110" /> - </effect> - </item> - <item id="4" max-per-slot="1" name="Token of speed" - description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on." - image="usable/usable-token-of-speed.png" - value="50"> - <effect trigger="activation"> - <modifier attribute="mspd" value="1.3" duration="50" /> - <cooldown value="150" /> - </effect> - <effect trigger="in-inventory"> - <modifier attribute="cap1" value="-400" /> - </effect> - </item> - - <!-- Example of weapons --> - <item id="5" max-per-slot="1" name="Sword" attack-action="attack" - description="A simple sword." - image="equipment/weapons/weapon-sword-sword.png" - value="70"> - <equip> - <slot type="hand" required="2" /> - </equip> - <effect trigger="equip"> - <modifier attribute="acc1" value="1.0" /> - <autoattack skill="102" warmupspeed="10" cooldownspeed="166" - basedamage="50" deltadamage="10" chancetohit="2" range="32" - element="neutral" damagetype="physical" /> - </effect> - <effect trigger="in-inventory"> - <modifier attribute="cap1" value="-2000" /> - </effect> - <sprite>weapons/weapon-sword.xml</sprite> - </item> - <item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow" - description="A simple bow made of fine oak wood." - image="equipment/weapons/weapon-bow-bow.png" - value="80"> - <equip> - <slot type="hand" required="2" /> - </equip> - <effect trigger="equip"> - <autoattack skill="106" warmupspeed="10" cooldownspeed="166" - basedamage="50" deltadamage="10" chancetohit="2" range="160" - element="neutral" damagetype="physical" /> - <modifier attribute="acc1" value="1.5" /> - </effect> - <effect trigger="in-inventory"> - <modifier attribute="cap1" value="-2000" /> - </effect> - <sprite>weapons/weapon-bow.xml</sprite> - </item> - <item id="10" max-per-slot="3" name="Dagger" attack-action="attack" - description="A simple dagger." - image="equipment/weapons/weapon-dagger-dagger.png" - value="20"> - <equip> - <slot type="hand" required="1" /> - </equip> - <effect trigger="equip"> - <autoattack skill="100" warmupspeed="10" cooldownspeed="166" - basedamage="50" deltadamage="10" chancetohit="2" range="32" - element="neutral" damagetype="physical" /> - <modifier attribute="acc1" value="1.5" /> - </effect> - <effect trigger="in-inventory"> - <modifier attribute="cap1" value="-2000" /> - </effect> - <sprite>weapons/weapon-dagger.xml</sprite> - </item> - - <!-- Example of equippable items --> - <item id="7" max-per-slot="1" name="Leather shirt" - description="A simple shirt made of leather." - image="equipment/chest/chest-leathershirt.png" - value="80"> - <equip> - <slot type="torso" required="1" /> - </equip> - <effect trigger="equip"> - <modifier attribute="def1" value="5" /> - </effect> - <effect trigger="in-inventory"> - <modifier attribute="cap1" value="-250" /> - </effect> - <sprite gender="male">equipment/chest/chest-leather-male.xml</sprite> - <sprite gender="female">equipment/chest/chest-leather-female.xml</sprite> - </item> - <item id="11" max-per-slot="2" name="Pants" - description="Simple pants." - image="equipment/legs/pants.png" - value="50"> - <equip> - <slot type="legs" required="1" /> - </equip> - <effect trigger="equip"> - <modifier attribute="def1" value="5" /> - </effect> - <effect trigger="in-inventory"> - <modifier attribute="cap1" value="-250" /> - </effect> - <sprite gender="male">equipment/legs/pants-male.xml</sprite> - <sprite gender="female">equipment/legs/pants-female.xml</sprite> - </item> - <item id="12" max-per-slot="1" name="Boots" - description="Simple boots." - image="equipment/feet/boots.png|W:#4f2d29,c89078" - value="40"> - <equip> - <slot type="feet" required="1" /> - </equip> - <effect trigger="equip"> - <modifier attribute="def1" value="5" /> - </effect> - <effect trigger="in-inventory"> - <modifier attribute="cap1" value="-250" /> - </effect> - <sprite gender="male">equipment/feet/boots-male.xml|#4f2d29,c89078</sprite> - <sprite gender="female">equipment/feet/boots-female.xml|#4f2d29,c89078</sprite> - </item> - - <!-- example crafting ingredients --> - <item id="8" max-per-slot="99" name="Iron" - description="Combine with one wood to create a sword" - image="crafting/generic-ingot.png" - value="1" /> - <item id="9" max-per-slot="99" name="Wood" - description="Combine with two iron to create a sword" - image="crafting/generic-rawlog.png" - value="1" /> -</items> |
