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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 16:46:42 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 16:46:42 +0000
commit7a6bef223e5267eb377e39881de946251f7c7924 (patch)
treedb55b9adcb0cbcb636219f325366debeaf582a6f /ChangeLog
parent7d23129b8f16dfa73e3842ac8e91c61e5a3393aa (diff)
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Removed reference-counted pointers from the game server.
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1 files changed, 8 insertions, 0 deletions
diff --git a/ChangeLog b/ChangeLog
index 575de9f..117de30 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -13,6 +13,14 @@
inefficient getObjectsOnTile.
* src/game-server/state.hpp, src/game-server/state.cpp: Split update
function into updateMap and informPlayer. Simplified code a bit.
+ * src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp,
+ src/object.h, src/game-server/state.hpp, src/game-server/state.cpp,
+ src/game-server/accountconnection.cpp, src/game-server/gamehandler.cpp:
+ Removed reference-counted pointers on Object.
+ * src/game-server/gameclient.hpp, src/game-server/gameclient.cpp,
+ src/player.h, src/game-server/gamehandler.cpp, src/Makefile.am:
+ Embedded a simplified version of GameClient into GameHandler. Removed
+ the original files.
2006-12-29 Guillaume Melquiond <guillaume.melquiond@gmail.com>