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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-03-04 16:52:41 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-03-05 20:25:48 +0100
commitd4f9a3370ed27cdae23da6f8c94c68619431cd48 (patch)
treeb36d4895c4c48a20c94cb34917e49719f56a294f
parent9f67ba0e68d0a85944268c55045c28d6d12983b5 (diff)
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Added possibility to make a being attack an other being
This allows the script to let the character perform a scripted attack but the character still gets xp and killed monsters give drops. You can now call: mana.being_damage(target, dmg, dmg_delta, accurancy, type, element, source, skill) While on it I also added checks to the being_damage function. Reviewed-by: bjorn, Bertram.
-rw-r--r--src/game-server/autoattack.h24
-rw-r--r--src/game-server/character.cpp14
-rw-r--r--src/game-server/monster.cpp18
-rw-r--r--src/scripting/lua.cpp40
4 files changed, 61 insertions, 35 deletions
diff --git a/src/game-server/autoattack.h b/src/game-server/autoattack.h
index 5995d24..e7b853d 100644
--- a/src/game-server/autoattack.h
+++ b/src/game-server/autoattack.h
@@ -26,6 +26,8 @@
#include "common/defines.h"
+#include "game-server/skillmanager.h"
+
/**
* Structure that describes the severity and nature of an attack a being can
* be hit by.
@@ -41,21 +43,15 @@ struct Damage
bool trueStrike; /**< Override dodge calculation */
unsigned short range; /**< Maximum distance that this attack can be used from, in pixels */
- Damage(unsigned int skill,
- unsigned short base,
- unsigned short delta,
- unsigned short cth,
- unsigned char element,
- DamageType type = DAMAGE_OTHER,
- unsigned short range = DEFAULT_TILE_LENGTH):
- skill(skill),
- base(base),
- delta(delta),
- cth(cth),
- element(element),
- type(type),
+ Damage():
+ skill(0),
+ base(0),
+ delta(0),
+ cth(0),
+ element(ELEMENT_NEUTRAL),
+ type(DAMAGE_OTHER),
trueStrike(false),
- range(range)
+ range(DEFAULT_TILE_LENGTH)
{}
};
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 950c649..14b49bc 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -186,11 +186,15 @@ void Character::perform()
{
int damageBase = getModifiedAttribute(ATTR_STR);
int damageDelta = damageBase / 2;
- Damage knuckleDamage(skillManager->getDefaultSkillId(),
- damageBase, damageDelta, 2, ELEMENT_NEUTRAL,
- DAMAGE_PHYSICAL,
- (getSize() < DEFAULT_TILE_LENGTH) ?
- DEFAULT_TILE_LENGTH : getSize());
+ Damage knuckleDamage;
+ knuckleDamage.skill = skillManager->getDefaultSkillId();
+ knuckleDamage.base = damageBase;
+ knuckleDamage.delta = damageDelta;
+ knuckleDamage.cth = 2;
+ knuckleDamage.element = ELEMENT_NEUTRAL;
+ knuckleDamage.type = DAMAGE_PHYSICAL;
+ knuckleDamage.range = (getSize() < DEFAULT_TILE_LENGTH) ?
+ DEFAULT_TILE_LENGTH : getSize();
AutoAttack knuckleAttack(knuckleDamage, 7, 3);
mAutoAttacks.add(knuckleAttack);
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index b82f463..1e68892 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -127,15 +127,15 @@ void Monster::perform()
{
setTimerHard(T_M_ATTACK_TIME, mCurrentAttack->aftDelay
+ mCurrentAttack->preDelay);
- Damage dmg(0,
- getModifiedAttribute(MOB_ATTR_PHY_ATK_MIN) *
- mCurrentAttack->damageFactor,
- getModifiedAttribute(MOB_ATTR_PHY_ATK_DELTA) *
- mCurrentAttack->damageFactor,
- getModifiedAttribute(ATTR_ACCURACY),
- mCurrentAttack->element,
- mCurrentAttack->type,
- mCurrentAttack->range);
+ Damage dmg;
+ dmg.skill = 0;
+ dmg.base = getModifiedAttribute(MOB_ATTR_PHY_ATK_MIN) *
+ mCurrentAttack->damageFactor;
+ dmg.delta = getModifiedAttribute(MOB_ATTR_PHY_ATK_DELTA) *
+ mCurrentAttack->damageFactor;
+ dmg.cth = getModifiedAttribute(ATTR_ACCURACY);
+ dmg.element = mCurrentAttack->element;
+ dmg.range = mCurrentAttack->range;
int hit = performAttack(mTarget, dmg);
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index f98fa84..bdbb311 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -1001,22 +1001,48 @@ static int being_say(lua_State *s)
/**
* mana.being_damage(Being* victim, int value, int delta, int cth, int type,
- * int element): void
+ * int element [, Being* source [, int skill]]): void
* Applies combat damage to a being.
*/
static int being_damage(lua_State *s)
{
Being *being = checkBeing(s, 1);
+ if (!being)
+ {
+ raiseScriptError(s, "being_damage called with invalid victim");
+ return 0;
+ }
if (!being->canFight())
+ {
+ raiseScriptError(s, "being_damage called with "
+ "victim that cannot fight");
return 0;
+ }
- Damage dmg((unsigned short) lua_tointeger(s, 2), /* base */
- (unsigned short) lua_tointeger(s, 3), /* delta */
- (unsigned short) lua_tointeger(s, 4), /* cth */
- (unsigned char) lua_tointeger(s, 6), /* element */
- DAMAGE_PHYSICAL); /* type */
- being->damage(NULL, dmg);
+ Damage dmg;
+ dmg.base = luaL_checkint(s, 2);
+ dmg.delta = luaL_checkint(s, 3);
+ dmg.cth = luaL_checkint(s, 4);
+ dmg.type = (DamageType)luaL_checkint(s, 5);
+ dmg.element = luaL_checkint(s, 6);
+ Being *source = 0;
+ if (lua_gettop(s) >= 7)
+ {
+ source = checkBeing(s, 7);
+ if (!source)
+ {
+ raiseScriptError(s, "being_damage called withd invalid source");
+ }
+ if (!source->canFight())
+ {
+ raiseScriptError(s, "being_damage called with "
+ "source that cannot fight");
+ return 0;
+ }
+ }
+ dmg.skill = luaL_optint(s, 8, 0);
+ being->damage(source, dmg);
return 0;
}