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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-01-10 23:18:54 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-01-10 23:45:07 +0100
commitcc59e5b7450bd496e778b079d246dc4bb6c19d76 (patch)
tree0d39289bf80bd7d7fec76ce841a7e253ee7b1803
parent61993e427d061ccfa21a2a6a025c7d4ebbf07d12 (diff)
Small documentation updates for Point and Rectangle
This documentation used to be accurate, until Point was merged with the Position class in commit 8ff3e6674c1d4fc05fc1ba87f42484689fca0879. Also fixed a typo.
-rw-r--r--src/game-server/item.h2
-rw-r--r--src/utils/point.h5
2 files changed, 3 insertions, 4 deletions
diff --git a/src/game-server/item.h b/src/game-server/item.h
index eddc2da..54112c4 100644
--- a/src/game-server/item.h
+++ b/src/game-server/item.h
@@ -73,7 +73,7 @@ enum ItemTriggerType
ITT_NULL = 0,
ITT_IN_INVY, // Associated effects apply when the item is in the inventory
ITT_ACTIVATE, // Associated effects apply when the item is activated
- ITT_EQUIP, // Assosciated effects apply when the item is equipped
+ ITT_EQUIP, // Associated effects apply when the item is equipped
ITT_LEAVE_INVY, // Associated effects apply when the item leaves the inventory
ITT_UNEQUIP, // Associated effects apply when the item is unequipped
ITT_EQUIPCHG // When the item is still equipped, but in a different way
diff --git a/src/utils/point.h b/src/utils/point.h
index 988b6c5..b077286 100644
--- a/src/utils/point.h
+++ b/src/utils/point.h
@@ -25,7 +25,7 @@
#include <ostream>
/**
- * A point in positive space. Usually represents pixel coordinates on a map.
+ * A point. Usually represents pixel coordinates on a map.
*/
class Point
{
@@ -62,8 +62,7 @@ class Point
};
/**
- * A rectangle in positive space. Usually represents a pixel-based zone on a
- * map.
+ * A rectangle. Usually represents a pixel-based zone on a map.
*/
class Rectangle
{