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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-22 09:21:01 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | 62f1e23dff18a00066ce9a9df67e058d5e5d7bbd (patch) | |
tree | 3ae5e42f4df777184deda3e62d5be1a6a6ba9bbc | |
parent | 2e977bb3182332fce247c7bdee5db2c43c9de5ee (diff) | |
download | manaserv-62f1e23dff18a00066ce9a9df67e058d5e5d7bbd.tar.gz manaserv-62f1e23dff18a00066ce9a9df67e058d5e5d7bbd.tar.xz manaserv-62f1e23dff18a00066ce9a9df67e058d5e5d7bbd.zip |
[Abilities] Added a autoconsume option
You do not need to reset the mana in the scripts if you do not want to.
We will need this for attacks later since those do not nessecary have a
script.
-rw-r--r-- | example/scripts/abilities.lua | 1 | ||||
-rw-r--r-- | src/game-server/abilitycomponent.cpp | 10 | ||||
-rw-r--r-- | src/game-server/abilitymanager.cpp | 2 | ||||
-rw-r--r-- | src/game-server/abilitymanager.h | 2 |
4 files changed, 14 insertions, 1 deletions
diff --git a/example/scripts/abilities.lua b/example/scripts/abilities.lua index d7449b0..263c20c 100644 --- a/example/scripts/abilities.lua +++ b/example/scripts/abilities.lua @@ -12,6 +12,5 @@ local spell1 = get_ability_info("Magic_Test Spell 1") spell1:on_use(function(user, x, y, abilityId) target = target or user target:say("Kaaame...Haaame... HAAAAAA! " .. x .. " " .. y) - user:set_ability_mana(abilityId, 0) end) spell1:on_recharged(function(ch) ch:say("Hoooooooo...") end) diff --git a/src/game-server/abilitycomponent.cpp b/src/game-server/abilitycomponent.cpp index c8610b5..eac5f1c 100644 --- a/src/game-server/abilitycomponent.cpp +++ b/src/game-server/abilitycomponent.cpp @@ -120,6 +120,11 @@ void AbilityComponent::useAbilityOnBeing(Entity &user, int id, Entity *b) if (ability.abilityInfo->target != AbilityManager::TARGET_BEING) return; + if (ability.abilityInfo->autoconsume) { + ability.currentPoints = 0; + signal_ability_changed.emit(id); + } + //tell script engine to cast the spell Script *script = ScriptManager::currentState(); script->prepare(ability.abilityInfo->useCallback); @@ -143,6 +148,11 @@ void AbilityComponent::useAbilityOnPoint(Entity &user, int id, int x, int y) if (ability.abilityInfo->target != AbilityManager::TARGET_POINT) return; + if (ability.abilityInfo->autoconsume) { + ability.currentPoints = 0; + signal_ability_changed.emit(id); + } + //tell script engine to cast the spell Script *script = ScriptManager::currentState(); script->prepare(ability.abilityInfo->useCallback); diff --git a/src/game-server/abilitymanager.cpp b/src/game-server/abilitymanager.cpp index b492f65..eb828e8 100644 --- a/src/game-server/abilitymanager.cpp +++ b/src/game-server/abilitymanager.cpp @@ -100,6 +100,7 @@ void AbilityManager::readAbilityNode(xmlNodePtr abilityNode, int neededMana = XML::getProperty(abilityNode, "needed", 0); int rechargeAttribute = XML::getProperty(abilityNode, "rechargeattribute", 0); + bool autoconsume = XML::getBoolProperty(abilityNode, "autoconsume", true); if (rechargeable && neededMana <= 0) { @@ -117,6 +118,7 @@ void AbilityManager::readAbilityNode(xmlNodePtr abilityNode, newInfo->rechargeable = rechargeable; newInfo->neededPoints = neededMana; newInfo->rechargeAttribute = rechargeAttribute; + newInfo->autoconsume = autoconsume; newInfo->target = getTargetByString(XML::getProperty(abilityNode, "target", std::string())); diff --git a/src/game-server/abilitymanager.h b/src/game-server/abilitymanager.h index b363d1f..2d23c48 100644 --- a/src/game-server/abilitymanager.h +++ b/src/game-server/abilitymanager.h @@ -45,6 +45,7 @@ public: rechargeable(false), rechargeAttribute(0), neededPoints(0), + autoconsume(true), target(TARGET_BEING) {} @@ -54,6 +55,7 @@ public: bool rechargeable; unsigned rechargeAttribute; unsigned neededPoints; + bool autoconsume; TargetMode target; Script::Ref rechargedCallback; Script::Ref useCallback; |