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<title>manaserv.git/data/test.lua, branch abilities</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<title>move all scripts to scripts directory for content conversion</title>
<updated>2008-10-21T21:51:29+00:00</updated>
<author>
<name>Roderic Morris</name>
<email>roderic@ccs.neu.edu</email>
</author>
<published>2008-10-21T21:51:29+00:00</published>
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<entry>
<title>changed function naming to be consistent with the rest of the script API and improved commenting.</title>
<updated>2008-07-07T20:14:20+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-07-07T20:14:20+00:00</published>
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<entry>
<title>Implemented death listener for scripting engine.</title>
<updated>2008-07-07T19:56:02+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-07-07T19:56:02+00:00</published>
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<entry>
<title>Removed the unused "npc" argument from the get_quest_var function.</title>
<updated>2008-06-02T16:53:57+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-06-02T16:53:57+00:00</published>
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<entry>
<title>Replaced some magic numbers in script files with variables for better code readability.</title>
<updated>2008-06-02T15:45:03+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-06-02T15:45:03+00:00</published>
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<entry>
<title>Used an example for schedule_in which is more in step with actual practice. Used an example for schedule_every which is less annoying for the server admin.</title>
<updated>2008-06-02T15:28:08+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-06-02T15:28:08+00:00</published>
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<entry>
<title>Scripted a scheduler which can execute script functions at regular intervals or in a given number of seconds. This will be very useful for any quest or effect script where timing is important.</title>
<updated>2008-05-31T03:58:12+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-05-31T03:58:12+00:00</published>
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<entry>
<title></title>
<updated>2008-05-22T19:25:20+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-05-22T19:25:20+00:00</published>
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<entry>
<title>Implemented NPC names. Implemented the theoretical possibility to have named monsters along the way. Note that the syntax of the LUA functions for creating NPCs has changed.</title>
<updated>2008-05-19T15:07:45+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-05-19T15:07:45+00:00</published>
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<entry>
<title>Implemented script bindings for making beings talk and sending private chat messages from scripts to clients. Implemented trigger areas which are only triggered once when a being steps into them instead of every tick.</title>
<updated>2008-05-07T23:14:54+00:00</updated>
<author>
<name>Philipp Sehmisch</name>
<email>tmw@crushnet.org</email>
</author>
<published>2008-05-07T23:14:54+00:00</published>
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