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-rw-r--r--Documentation/input/alps.txt189
-rw-r--r--Documentation/input/amijoy.txt184
-rw-r--r--Documentation/input/appletouch.txt85
-rw-r--r--Documentation/input/atarikbd.txt709
-rw-r--r--Documentation/input/bcm5974.txt65
-rw-r--r--Documentation/input/cd32.txt19
-rw-r--r--Documentation/input/cma3000_d0x.txt115
-rw-r--r--Documentation/input/cs461x.txt45
-rw-r--r--Documentation/input/elantech.txt745
-rw-r--r--Documentation/input/event-codes.txt318
-rw-r--r--Documentation/input/ff.txt221
-rw-r--r--Documentation/input/gameport-programming.txt187
-rw-r--r--Documentation/input/gpio-tilt.txt103
-rw-r--r--Documentation/input/iforce-protocol.txt258
-rw-r--r--Documentation/input/input-programming.txt302
-rw-r--r--Documentation/input/input.txt290
-rw-r--r--Documentation/input/interactive.fig42
-rw-r--r--Documentation/input/joystick-api.txt314
-rw-r--r--Documentation/input/joystick-parport.txt542
-rw-r--r--Documentation/input/joystick.txt586
-rw-r--r--Documentation/input/multi-touch-protocol.txt347
-rw-r--r--Documentation/input/notifier.txt52
-rw-r--r--Documentation/input/ntrig.txt126
-rw-r--r--Documentation/input/rotary-encoder.txt121
-rw-r--r--Documentation/input/sentelic.txt873
-rw-r--r--Documentation/input/shape.fig65
-rw-r--r--Documentation/input/walkera0701.txt109
-rw-r--r--Documentation/input/xpad.txt183
-rw-r--r--Documentation/input/yealink.txt216
29 files changed, 0 insertions, 7411 deletions
diff --git a/Documentation/input/alps.txt b/Documentation/input/alps.txt
deleted file mode 100644
index ae8ba9a74ce..00000000000
--- a/Documentation/input/alps.txt
+++ /dev/null
@@ -1,189 +0,0 @@
-ALPS Touchpad Protocol
-----------------------
-
-Introduction
-------------
-
-Currently the ALPS touchpad driver supports four protocol versions in use by
-ALPS touchpads, called versions 1, 2, 3, and 4. Information about the various
-protocol versions is contained in the following sections.
-
-Detection
----------
-
-All ALPS touchpads should respond to the "E6 report" command sequence:
-E8-E6-E6-E6-E9. An ALPS touchpad should respond with either 00-00-0A or
-00-00-64 if no buttons are pressed. The bits 0-2 of the first byte will be 1s
-if some buttons are pressed.
-
-If the E6 report is successful, the touchpad model is identified using the "E7
-report" sequence: E8-E7-E7-E7-E9. The response is the model signature and is
-matched against known models in the alps_model_data_array.
-
-With protocol versions 3 and 4, the E7 report model signature is always
-73-02-64. To differentiate between these versions, the response from the
-"Enter Command Mode" sequence must be inspected as described below.
-
-Command Mode
-------------
-
-Protocol versions 3 and 4 have a command mode that is used to read and write
-one-byte device registers in a 16-bit address space. The command sequence
-EC-EC-EC-E9 places the device in command mode, and the device will respond
-with 88-07 followed by a third byte. This third byte can be used to determine
-whether the devices uses the version 3 or 4 protocol.
-
-To exit command mode, PSMOUSE_CMD_SETSTREAM (EA) is sent to the touchpad.
-
-While in command mode, register addresses can be set by first sending a
-specific command, either EC for v3 devices or F5 for v4 devices. Then the
-address is sent one nibble at a time, where each nibble is encoded as a
-command with optional data. This enoding differs slightly between the v3 and
-v4 protocols.
-
-Once an address has been set, the addressed register can be read by sending
-PSMOUSE_CMD_GETINFO (E9). The first two bytes of the response contains the
-address of the register being read, and the third contains the value of the
-register. Registers are written by writing the value one nibble at a time
-using the same encoding used for addresses.
-
-Packet Format
--------------
-
-In the following tables, the following notation is used.
-
- CAPITALS = stick, miniscules = touchpad
-
-?'s can have different meanings on different models, such as wheel rotation,
-extra buttons, stick buttons on a dualpoint, etc.
-
-PS/2 packet format
-------------------
-
- byte 0: 0 0 YSGN XSGN 1 M R L
- byte 1: X7 X6 X5 X4 X3 X2 X1 X0
- byte 2: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
-
-Note that the device never signals overflow condition.
-
-ALPS Absolute Mode - Protocol Verion 1
---------------------------------------
-
- byte 0: 1 0 0 0 1 x9 x8 x7
- byte 1: 0 x6 x5 x4 x3 x2 x1 x0
- byte 2: 0 ? ? l r ? fin ges
- byte 3: 0 ? ? ? ? y9 y8 y7
- byte 4: 0 y6 y5 y4 y3 y2 y1 y0
- byte 5: 0 z6 z5 z4 z3 z2 z1 z0
-
-ALPS Absolute Mode - Protocol Version 2
----------------------------------------
-
- byte 0: 1 ? ? ? 1 ? ? ?
- byte 1: 0 x6 x5 x4 x3 x2 x1 x0
- byte 2: 0 x10 x9 x8 x7 ? fin ges
- byte 3: 0 y9 y8 y7 1 M R L
- byte 4: 0 y6 y5 y4 y3 y2 y1 y0
- byte 5: 0 z6 z5 z4 z3 z2 z1 z0
-
-Dualpoint device -- interleaved packet format
----------------------------------------------
-
- byte 0: 1 1 0 0 1 1 1 1
- byte 1: 0 x6 x5 x4 x3 x2 x1 x0
- byte 2: 0 x10 x9 x8 x7 0 fin ges
- byte 3: 0 0 YSGN XSGN 1 1 1 1
- byte 4: X7 X6 X5 X4 X3 X2 X1 X0
- byte 5: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
- byte 6: 0 y9 y8 y7 1 m r l
- byte 7: 0 y6 y5 y4 y3 y2 y1 y0
- byte 8: 0 z6 z5 z4 z3 z2 z1 z0
-
-ALPS Absolute Mode - Protocol Version 3
----------------------------------------
-
-ALPS protocol version 3 has three different packet formats. The first two are
-associated with touchpad events, and the third is associatd with trackstick
-events.
-
-The first type is the touchpad position packet.
-
- byte 0: 1 ? x1 x0 1 1 1 1
- byte 1: 0 x10 x9 x8 x7 x6 x5 x4
- byte 2: 0 y10 y9 y8 y7 y6 y5 y4
- byte 3: 0 M R L 1 m r l
- byte 4: 0 mt x3 x2 y3 y2 y1 y0
- byte 5: 0 z6 z5 z4 z3 z2 z1 z0
-
-Note that for some devices the trackstick buttons are reported in this packet,
-and on others it is reported in the trackstick packets.
-
-The second packet type contains bitmaps representing the x and y axes. In the
-bitmaps a given bit is set if there is a finger covering that position on the
-given axis. Thus the bitmap packet can be used for low-resolution multi-touch
-data, although finger tracking is not possible. This packet also encodes the
-number of contacts (f1 and f0 in the table below).
-
- byte 0: 1 1 x1 x0 1 1 1 1
- byte 1: 0 x8 x7 x6 x5 x4 x3 x2
- byte 2: 0 y7 y6 y5 y4 y3 y2 y1
- byte 3: 0 y10 y9 y8 1 1 1 1
- byte 4: 0 x14 x13 x12 x11 x10 x9 y0
- byte 5: 0 1 ? ? ? ? f1 f0
-
-This packet only appears after a position packet with the mt bit set, and
-usually only appears when there are two or more contacts (although
-occassionally it's seen with only a single contact).
-
-The final v3 packet type is the trackstick packet.
-
- byte 0: 1 1 x7 y7 1 1 1 1
- byte 1: 0 x6 x5 x4 x3 x2 x1 x0
- byte 2: 0 y6 y5 y4 y3 y2 y1 y0
- byte 3: 0 1 0 0 1 0 0 0
- byte 4: 0 z4 z3 z2 z1 z0 ? ?
- byte 5: 0 0 1 1 1 1 1 1
-
-ALPS Absolute Mode - Protocol Version 4
----------------------------------------
-
-Protocol version 4 has an 8-byte packet format.
-
- byte 0: 1 ? x1 x0 1 1 1 1
- byte 1: 0 x10 x9 x8 x7 x6 x5 x4
- byte 2: 0 y10 y9 y8 y7 y6 y5 y4
- byte 3: 0 1 x3 x2 y3 y2 y1 y0
- byte 4: 0 ? ? ? 1 ? r l
- byte 5: 0 z6 z5 z4 z3 z2 z1 z0
- byte 6: bitmap data (described below)
- byte 7: bitmap data (described below)
-
-The last two bytes represent a partial bitmap packet, with 3 full packets
-required to construct a complete bitmap packet. Once assembled, the 6-byte
-bitmap packet has the following format:
-
- byte 0: 0 1 x7 x6 x5 x4 x3 x2
- byte 1: 0 x1 x0 y4 y3 y2 y1 y0
- byte 2: 0 0 ? x14 x13 x12 x11 x10
- byte 3: 0 x9 x8 y9 y8 y7 y6 y5
- byte 4: 0 0 0 0 0 0 0 0
- byte 5: 0 0 0 0 0 0 0 y10
-
-There are several things worth noting here.
-
- 1) In the bitmap data, bit 6 of byte 0 serves as a sync byte to
- identify the first fragment of a bitmap packet.
-
- 2) The bitmaps represent the same data as in the v3 bitmap packets, although
- the packet layout is different.
-
- 3) There doesn't seem to be a count of the contact points anywhere in the v4
- protocol packets. Deriving a count of contact points must be done by
- analyzing the bitmaps.
-
- 4) There is a 3 to 1 ratio of position packets to bitmap packets. Therefore
- MT position can only be updated for every third ST position update, and
- the count of contact points can only be updated every third packet as
- well.
-
-So far no v4 devices with tracksticks have been encountered.
diff --git a/Documentation/input/amijoy.txt b/Documentation/input/amijoy.txt
deleted file mode 100644
index 7dc4f175943..00000000000
--- a/Documentation/input/amijoy.txt
+++ /dev/null
@@ -1,184 +0,0 @@
-Amiga 4-joystick parport extension
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Parallel port pins:
-
- (2) - Up1 (6) - Up2
- (3) - Down1 (7) - Down2
- (4) - Left1 (8) - Left2
- (5) - Right1 (9) - Right2
-(13) - Fire1 (11) - Fire2
-(18) - Gnd1 (18) - Gnd2
-
-Amiga digital joystick pinout
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-(1) - Up
-(2) - Down
-(3) - Left
-(4) - Right
-(5) - n/c
-(6) - Fire button
-(7) - +5V (50mA)
-(8) - Gnd
-(9) - Thumb button
-
-Amiga mouse pinout
-~~~~~~~~~~~~~~~~~~
-(1) - V-pulse
-(2) - H-pulse
-(3) - VQ-pulse
-(4) - HQ-pulse
-(5) - Middle button
-(6) - Left button
-(7) - +5V (50mA)
-(8) - Gnd
-(9) - Right button
-
-Amiga analog joystick pinout
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-(1) - Top button
-(2) - Top2 button
-(3) - Trigger button
-(4) - Thumb button
-(5) - Analog X
-(6) - n/c
-(7) - +5V (50mA)
-(8) - Gnd
-(9) - Analog Y
-
-Amiga lightpen pinout
-~~~~~~~~~~~~~~~~~~~~~
-(1) - n/c
-(2) - n/c
-(3) - n/c
-(4) - n/c
-(5) - Touch button
-(6) - /Beamtrigger
-(7) - +5V (50mA)
-(8) - Gnd
-(9) - Stylus button
-
--------------------------------------------------------------------------------
-
-NAME rev ADDR type chip Description
-JOY0DAT 00A R Denise Joystick-mouse 0 data (left vert, horiz)
-JOY1DAT 00C R Denise Joystick-mouse 1 data (right vert,horiz)
-
- These addresses each read a 16 bit register. These in turn
- are loaded from the MDAT serial stream and are clocked in on
- the rising edge of SCLK. MLD output is used to parallel load
- the external parallel-to-serial converter.This in turn is
- loaded with the 4 quadrature inputs from each of two game
- controller ports (8 total) plus 8 miscellaneous control bits
- which are new for LISA and can be read in upper 8 bits of
- LISAID.
- Register bits are as follows:
- Mouse counter usage (pins 1,3 =Yclock, pins 2,4 =Xclock)
-
- BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
-JOY0DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
-JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
-
- 0=LEFT CONTROLLER PAIR, 1=RIGHT CONTROLLER PAIR.
- (4 counters total). The bit usage for both left and right
- addresses is shown below. Each 6 bit counter (Y7-Y2,X7-X2) is
- clocked by 2 of the signals input from the mouse serial
- stream. Starting with first bit received:
-
- +-------------------+-----------------------------------------+
- | Serial | Bit Name | Description |
- +--------+----------+-----------------------------------------+
- | 0 | M0H | JOY0DAT Horizontal Clock |
- | 1 | M0HQ | JOY0DAT Horizontal Clock (quadrature) |
- | 2 | M0V | JOY0DAT Vertical Clock |
- | 3 | M0VQ | JOY0DAT Vertical Clock (quadrature) |
- | 4 | M1V | JOY1DAT Horizontal Clock |
- | 5 | M1VQ | JOY1DAT Horizontal Clock (quadrature) |
- | 6 | M1V | JOY1DAT Vertical Clock |
- | 7 | M1VQ | JOY1DAT Vertical Clock (quadrature) |
- +--------+----------+-----------------------------------------+
-
- Bits 1 and 0 of each counter (Y1-Y0,X1-X0) may be
- read to determine the state of the related input signal pair.
- This allows these pins to double as joystick switch inputs.
- Joystick switch closures can be deciphered as follows:
-
- +------------+------+---------------------------------+
- | Directions | Pin# | Counter bits |
- +------------+------+---------------------------------+
- | Forward | 1 | Y1 xor Y0 (BIT#09 xor BIT#08) |
- | Left | 3 | Y1 |
- | Back | 2 | X1 xor X0 (BIT#01 xor BIT#00) |
- | Right | 4 | X1 |
- +------------+------+---------------------------------+
-
--------------------------------------------------------------------------------
-
-NAME rev ADDR type chip Description
-JOYTEST 036 W Denise Write to all 4 joystick-mouse counters at once.
-
- Mouse counter write test data:
- BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
- JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
- JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
-
--------------------------------------------------------------------------------
-
-NAME rev ADDR type chip Description
-POT0DAT h 012 R Paula Pot counter data left pair (vert, horiz)
-POT1DAT h 014 R Paula Pot counter data right pair (vert,horiz)
-
- These addresses each read a pair of 8 bit pot counters.
- (4 counters total). The bit assignment for both
- addresses is shown below. The counters are stopped by signals
- from 2 controller connectors (left-right) with 2 pins each.
-
- BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
- RIGHT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
- LEFT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
-
- +--------------------------+-------+
- | CONNECTORS | PAULA |
- +-------+------+-----+-----+-------+
- | Loc. | Dir. | Sym | pin | pin |
- +-------+------+-----+-----+-------+
- | RIGHT | Y | RX | 9 | 33 |
- | RIGHT | X | RX | 5 | 32 |
- | LEFT | Y | LY | 9 | 36 |
- | LEFT | X | LX | 5 | 35 |
- +-------+------+-----+-----+-------+
-
- With normal (NTSC or PAL) horiz. line rate, the pots will
- give a full scale (FF) reading with about 500kohms in one
- frame time. With proportionally faster horiz line times,
- the counters will count proportionally faster.
- This should be noted when doing variable beam displays.
-
--------------------------------------------------------------------------------
-
-NAME rev ADDR type chip Description
-POTGO 034 W Paula Pot port (4 bit) bi-direction and data, and pot counter start.
-
--------------------------------------------------------------------------------
-
-NAME rev ADDR type chip Description
-POTINP 016 R Paula Pot pin data read
-
- This register controls a 4 bit bi-direction I/O port
- that shares the same 4 pins as the 4 pot counters above.
-
- +-------+----------+---------------------------------------------+
- | BIT# | FUNCTION | DESCRIPTION |
- +-------+----------+---------------------------------------------+
- | 15 | OUTRY | Output enable for Paula pin 33 |
- | 14 | DATRY | I/O data Paula pin 33 |
- | 13 | OUTRX | Output enable for Paula pin 32 |
- | 12 | DATRX | I/O data Paula pin 32 |
- | 11 | OUTLY | Out put enable for Paula pin 36 |
- | 10 | DATLY | I/O data Paula pin 36 |
- | 09 | OUTLX | Output enable for Paula pin 35 |
- | 08 | DATLX | I/O data Paula pin 35 |
- | 07-01 | X | Not used |
- | 00 | START | Start pots (dump capacitors,start counters) |
- +-------+----------+---------------------------------------------+
-
--------------------------------------------------------------------------------
diff --git a/Documentation/input/appletouch.txt b/Documentation/input/appletouch.txt
deleted file mode 100644
index b13de3f8910..00000000000
--- a/Documentation/input/appletouch.txt
+++ /dev/null
@@ -1,85 +0,0 @@
-Apple Touchpad Driver (appletouch)
-----------------------------------
- Copyright (C) 2005 Stelian Pop <stelian@popies.net>
-
-appletouch is a Linux kernel driver for the USB touchpad found on post
-February 2005 and October 2005 Apple Aluminium Powerbooks.
-
-This driver is derived from Johannes Berg's appletrackpad driver[1], but it has
-been improved in some areas:
- * appletouch is a full kernel driver, no userspace program is necessary
- * appletouch can be interfaced with the synaptics X11 driver, in order
- to have touchpad acceleration, scrolling, etc.
-
-Credits go to Johannes Berg for reverse-engineering the touchpad protocol,
-Frank Arnold for further improvements, and Alex Harper for some additional
-information about the inner workings of the touchpad sensors. Michael
-Hanselmann added support for the October 2005 models.
-
-Usage:
-------
-
-In order to use the touchpad in the basic mode, compile the driver and load
-the module. A new input device will be detected and you will be able to read
-the mouse data from /dev/input/mice (using gpm, or X11).
-
-In X11, you can configure the touchpad to use the synaptics X11 driver, which
-will give additional functionalities, like acceleration, scrolling, 2 finger
-tap for middle button mouse emulation, 3 finger tap for right button mouse
-emulation, etc. In order to do this, make sure you're using a recent version of
-the synaptics driver (tested with 0.14.2, available from [2]), and configure a
-new input device in your X11 configuration file (take a look below for an
-example). For additional configuration, see the synaptics driver documentation.
-
- Section "InputDevice"
- Identifier "Synaptics Touchpad"
- Driver "synaptics"
- Option "SendCoreEvents" "true"
- Option "Device" "/dev/input/mice"
- Option "Protocol" "auto-dev"
- Option "LeftEdge" "0"
- Option "RightEdge" "850"
- Option "TopEdge" "0"
- Option "BottomEdge" "645"
- Option "MinSpeed" "0.4"
- Option "MaxSpeed" "1"
- Option "AccelFactor" "0.02"
- Option "FingerLow" "0"
- Option "FingerHigh" "30"
- Option "MaxTapMove" "20"
- Option "MaxTapTime" "100"
- Option "HorizScrollDelta" "0"
- Option "VertScrollDelta" "30"
- Option "SHMConfig" "on"
- EndSection
-
- Section "ServerLayout"
- ...
- InputDevice "Mouse"
- InputDevice "Synaptics Touchpad"
- ...
- EndSection
-
-Fuzz problems:
---------------
-
-The touchpad sensors are very sensitive to heat, and will generate a lot of
-noise when the temperature changes. This is especially true when you power-on
-the laptop for the first time.
-
-The appletouch driver tries to handle this noise and auto adapt itself, but it
-is not perfect. If finger movements are not recognized anymore, try reloading
-the driver.
-
-You can activate debugging using the 'debug' module parameter. A value of 0
-deactivates any debugging, 1 activates tracing of invalid samples, 2 activates
-full tracing (each sample is being traced):
- modprobe appletouch debug=1
- or
- echo "1" > /sys/module/appletouch/parameters/debug
-
-Links:
-------
-
-[1]: http://johannes.sipsolutions.net/PowerBook/touchpad/
-[2]: http://web.archive.org/web/*/http://web.telia.com/~u89404340/touchpad/index.html
diff --git a/Documentation/input/atarikbd.txt b/Documentation/input/atarikbd.txt
deleted file mode 100644
index f3a3ba8847b..00000000000
--- a/Documentation/input/atarikbd.txt
+++ /dev/null
@@ -1,709 +0,0 @@
-Intelligent Keyboard (ikbd) Protocol
-
-
-1. Introduction
-
-The Atari Corp. Intelligent Keyboard (ikbd) is a general purpose keyboard
-controller that is flexible enough that it can be used in a variety of
-products without modification. The keyboard, with its microcontroller,
-provides a convenient connection point for a mouse and switch-type joysticks.
-The ikbd processor also maintains a time-of-day clock with one second
-resolution.
-The ikbd has been designed to be general enough that it can be used with a
-variety of new computer products. Product variations in a number of
-keyswitches, mouse resolution, etc. can be accommodated.
-The ikbd communicates with the main processor over a high speed bi-directional
-serial interface. It can function in a variety of modes to facilitate
-different applications of the keyboard, joysticks, or mouse. Limited use of
-the controller is possible in applications in which only a unidirectional
-communications medium is available by carefully designing the default modes.
-
-3. Keyboard
-
-The keyboard always returns key make/break scan codes. The ikbd generates
-keyboard scan codes for each key press and release. The key scan make (key
-closure) codes start at 1, and are defined in Appendix A. For example, the
-ISO key position in the scan code table should exist even if no keyswitch
-exists in that position on a particular keyboard. The break code for each key
-is obtained by ORing 0x80 with the make code.
-
-The special codes 0xF6 through 0xFF are reserved for use as follows:
- 0xF6 status report
- 0xF7 absolute mouse position record
- 0xF8-0xFB relative mouse position records (lsbs determined by
- mouse button states)
- 0xFC time-of-day
- 0xFD joystick report (both sticks)
- 0xFE joystick 0 event
- 0xFF joystick 1 event
-
-The two shift keys return different scan codes in this mode. The ENTER key
-and the RETurn key are also distinct.
-
-4. Mouse
-
-The mouse port should be capable of supporting a mouse with resolution of
-approximately 200 counts (phase changes or 'clicks') per inch of travel. The
-mouse should be scanned at a rate that will permit accurate tracking at
-velocities up to 10 inches per second.
-The ikbd can report mouse motion in three distinctly different ways. It can
-report relative motion, absolute motion in a coordinate system maintained
-within the ikbd, or by converting mouse motion into keyboard cursor control
-key equivalents.
-The mouse buttons can be treated as part of the mouse or as additional
-keyboard keys.
-
-4.1 Relative Position Reporting
-
-In relative position mode, the ikbd will return relative mouse position
-records whenever a mouse event occurs. A mouse event consists of a mouse
-button being pressed or released, or motion in either axis exceeding a
-settable threshold of motion. Regardless of the threshold, all bits of
-resolution are returned to the host computer.
-Note that the ikbd may return mouse relative position reports with
-significantly more than the threshold delta x or y. This may happen since no
-relative mouse motion events will be generated: (a) while the keyboard has
-been 'paused' ( the event will be stored until keyboard communications is
-resumed) (b) while any event is being transmitted.
-
-The relative mouse position record is a three byte record of the form
-(regardless of keyboard mode):
- %111110xy ; mouse position record flag
- ; where y is the right button state
- ; and x is the left button state
- X ; delta x as twos complement integer
- Y ; delta y as twos complement integer
-
-Note that the value of the button state bits should be valid even if the
-MOUSE BUTTON ACTION has set the buttons to act like part of the keyboard.
-If the accumulated motion before the report packet is generated exceeds the
-+127...-128 range, the motion is broken into multiple packets.
-Note that the sign of the delta y reported is a function of the Y origin
-selected.
-
-4.2 Absolute Position reporting
-
-The ikbd can also maintain absolute mouse position. Commands exist for
-resetting the mouse position, setting X/Y scaling, and interrogating the
-current mouse position.
-
-4.3 Mouse Cursor Key Mode
-
-The ikbd can translate mouse motion into the equivalent cursor keystrokes.
-The number of mouse clicks per keystroke is independently programmable in
-each axis. The ikbd internally maintains mouse motion information to the
-highest resolution available, and merely generates a pair of cursor key events
-for each multiple of the scale factor.
-Mouse motion produces the cursor key make code immediately followed by the
-break code for the appropriate cursor key. The mouse buttons produce scan
-codes above those normally assigned for the largest envisioned keyboard (i.e.
-LEFT=0x74 & RIGHT=0x75).
-
-5. Joystick
-
-5.1 Joystick Event Reporting
-
-In this mode, the ikbd generates a record whenever the joystick position is
-changed (i.e. for each opening or closing of a joystick switch or trigger).
-
-The joystick event record is two bytes of the form:
- %1111111x ; Joystick event marker
- ; where x is Joystick 0 or 1
- %x000yyyy ; where yyyy is the stick position
- ; and x is the trigger
-
-5.2 Joystick Interrogation
-
-The current state of the joystick ports may be interrogated at any time in
-this mode by sending an 'Interrogate Joystick' command to the ikbd.
-
-The ikbd response to joystick interrogation is a three byte report of the form
- 0xFD ; joystick report header
- %x000yyyy ; Joystick 0
- %x000yyyy ; Joystick 1
- ; where x is the trigger
- ; and yyy is the stick position
-
-5.3 Joystick Monitoring
-
-A mode is available that devotes nearly all of the keyboard communications
-time to reporting the state of the joystick ports at a user specifiable rate.
-It remains in this mode until reset or commanded into another mode. The PAUSE
-command in this mode not only stop the output but also temporarily stops
-scanning the joysticks (samples are not queued).
-
-5.4 Fire Button Monitoring
-
-A mode is provided to permit monitoring a single input bit at a high rate. In
-this mode the ikbd monitors the state of the Joystick 1 fire button at the
-maximum rate permitted by the serial communication channel. The data is packed
-8 bits per byte for transmission to the host. The ikbd remains in this mode
-until reset or commanded into another mode. The PAUSE command in this mode not
-only stops the output but also temporarily stops scanning the button (samples
-are not queued).
-
-5.5 Joystick Key Code Mode
-
-The ikbd may be commanded to translate the use of either joystick into the
-equivalent cursor control keystroke(s). The ikbd provides a single breakpoint
-velocity joystick cursor.
-Joystick events produce the make code, immediately followed by the break code
-for the appropriate cursor motion keys. The trigger or fire buttons of the
-joysticks produce pseudo key scan codes above those used by the largest key
-matrix envisioned (i.e. JOYSTICK0=0x74, JOYSTICK1=0x75).
-
-6. Time-of-Day Clock
-
-The ikbd also maintains a time-of-day clock for the system. Commands are
-available to set and interrogate the timer-of-day clock. Time-keeping is
-maintained down to a resolution of one second.
-
-7. Status Inquiries
-
-The current state of ikbd modes and parameters may be found by sending status
-inquiry commands that correspond to the ikbd set commands.
-
-8. Power-Up Mode
-
-The keyboard controller will perform a simple self-test on power-up to detect
-major controller faults (ROM checksum and RAM test) and such things as stuck
-keys. Any keys down at power-up are presumed to be stuck, and their BREAK
-(sic) code is returned (which without the preceding MAKE code is a flag for a
-keyboard error). If the controller self-test completes without error, the code
-0xF0 is returned. (This code will be used to indicate the version/release of
-the ikbd controller. The first release of the ikbd is version 0xF0, should
-there be a second release it will be 0xF1, and so on.)
-The ikbd defaults to a mouse position reporting with threshold of 1 unit in
-either axis and the Y=0 origin at the top of the screen, and joystick event
-reporting mode for joystick 1, with both buttons being logically assigned to
-the mouse. After any joystick command, the ikbd assumes that joysticks are
-connected to both Joystick0 and Joystick1. Any mouse command (except MOUSE
-DISABLE) then causes port 0 to again be scanned as if it were a mouse, and
-both buttons are logically connected to it. If a mouse disable command is
-received while port 0 is presumed to be a mouse, the button is logically
-assigned to Joystick1 (until the mouse is reenabled by another mouse command).
-
-9. ikbd Command Set
-
-This section contains a list of commands that can be sent to the ikbd. Command
-codes (such as 0x00) which are not specified should perform no operation
-(NOPs).
-
-9.1 RESET
-
- 0x80
- 0x01
-
-N.B. The RESET command is the only two byte command understood by the ikbd.
-Any byte following an 0x80 command byte other than 0x01 is ignored (and causes
-the 0x80 to be ignored).
-A reset may also be caused by sending a break lasting at least 200mS to the
-ikbd.
-Executing the RESET command returns the keyboard to its default (power-up)
-mode and parameter settings. It does not affect the time-of-day clock.
-The RESET command or function causes the ikbd to perform a simple self-test.
-If the test is successful, the ikbd will send the code of 0xF0 within 300mS
-of receipt of the RESET command (or the end of the break, or power-up). The
-ikbd will then scan the key matrix for any stuck (closed) keys. Any keys found
-closed will cause the break scan code to be generated (the break code arriving
-without being preceded by the make code is a flag for a key matrix error).
-
-9.2. SET MOUSE BUTTON ACTION
-
- 0x07
- %00000mss ; mouse button action
- ; (m is presumed = 1 when in MOUSE KEYCODE mode)
- ; mss=0xy, mouse button press or release causes mouse
- ; position report
- ; where y=1, mouse key press causes absolute report
- ; and x=1, mouse key release causes absolute report
- ; mss=100, mouse buttons act like keys
-
-This command sets how the ikbd should treat the buttons on the mouse. The
-default mouse button action mode is %00000000, the buttons are treated as part
-of the mouse logically.
-When buttons act like keys, LEFT=0x74 & RIGHT=0x75.
-
-9.3 SET RELATIVE MOUSE POSITION REPORTING
-
- 0x08
-
-Set relative mouse position reporting. (DEFAULT) Mouse position packets are
-generated asynchronously by the ikbd whenever motion exceeds the setable
-threshold in either axis (see SET MOUSE THRESHOLD). Depending upon the mouse
-key mode, mouse position reports may also be generated when either mouse
-button is pressed or released. Otherwise the mouse buttons behave as if they
-were keyboard keys.
-
-9.4 SET ABSOLUTE MOUSE POSITIONING
-
- 0x09
- XMSB ; X maximum (in scaled mouse clicks)
- XLSB
- YMSB ; Y maximum (in scaled mouse clicks)
- YLSB
-
-Set absolute mouse position maintenance. Resets the ikbd maintained X and Y
-coordinates.
-In this mode, the value of the internally maintained coordinates does NOT wrap
-between 0 and large positive numbers. Excess motion below 0 is ignored. The
-command sets the maximum positive value that can be attained in the scaled
-coordinate system. Motion beyond that value is also ignored.
-
-9.5 SET MOUSE KEYCODE MOSE
-
- 0x0A
- deltax ; distance in X clicks to return (LEFT) or (RIGHT)
- deltay ; distance in Y clicks to return (UP) or (DOWN)
-
-Set mouse monitoring routines to return cursor motion keycodes instead of
-either RELATIVE or ABSOLUTE motion records. The ikbd returns the appropriate
-cursor keycode after mouse travel exceeding the user specified deltas in
-either axis. When the keyboard is in key scan code mode, mouse motion will
-cause the make code immediately followed by the break code. Note that this
-command is not affected by the mouse motion origin.
-
-9..6 SET MOUSE THRESHOLD
-
- 0x0B
- X ; x threshold in mouse ticks (positive integers)
- Y ; y threshold in mouse ticks (positive integers)
-
-This command sets the threshold before a mouse event is generated. Note that
-it does NOT affect the resolution of the data returned to the host. This
-command is valid only in RELATIVE MOUSE POSITIONING mode. The thresholds
-default to 1 at RESET (or power-up).
-
-9.7 SET MOUSE SCALE
-
- 0x0C
- X ; horizontal mouse ticks per internal X
- Y ; vertical mouse ticks per internal Y
-
-This command sets the scale factor for the ABSOLUTE MOUSE POSITIONING mode.
-In this mode, the specified number of mouse phase changes ('clicks') must
-occur before the internally maintained coordinate is changed by one
-(independently scaled for each axis). Remember that the mouse position
-information is available only by interrogating the ikbd in the ABSOLUTE MOUSE
-POSITIONING mode unless the ikbd has been commanded to report on button press
-or release (see SET MOSE BUTTON ACTION).
-
-9.8 INTERROGATE MOUSE POSITION
-
- 0x0D
- Returns:
- 0xF7 ; absolute mouse position header
- BUTTONS
- 0000dcba ; where a is right button down since last interrogation
- ; b is right button up since last
- ; c is left button down since last
- ; d is left button up since last
- XMSB ; X coordinate
- XLSB
- YMSB ; Y coordinate
- YLSB
-
-The INTERROGATE MOUSE POSITION command is valid when in the ABSOLUTE MOUSE
-POSITIONING mode, regardless of the setting of the MOUSE BUTTON ACTION.
-
-9.9 LOAD MOUSE POSITION
-
- 0x0E
- 0x00 ; filler
- XMSB ; X coordinate
- XLSB ; (in scaled coordinate system)
- YMSB ; Y coordinate
- YLSB
-
-This command allows the user to preset the internally maintained absolute
-mouse position.
-
-9.10 SET Y=0 AT BOTTOM
-
- 0x0F
-
-This command makes the origin of the Y axis to be at the bottom of the
-logical coordinate system internal to the ikbd for all relative or absolute
-mouse motion. This causes mouse motion toward the user to be negative in sign
-and away from the user to be positive.
-
-9.11 SET Y=0 AT TOP
-
- 0x10
-
-Makes the origin of the Y axis to be at the top of the logical coordinate
-system within the ikbd for all relative or absolute mouse motion. (DEFAULT)
-This causes mouse motion toward the user to be positive in sign and away from
-the user to be negative.
-
-9.12 RESUME
-
- 0x11
-
-Resume sending data to the host. Since any command received by the ikbd after
-its output has been paused also causes an implicit RESUME this command can be
-thought of as a NO OPERATION command. If this command is received by the ikbd
-and it is not PAUSED, it is simply ignored.
-
-9.13 DISABLE MOUSE
-
- 0x12
-
-All mouse event reporting is disabled (and scanning may be internally
-disabled). Any valid mouse mode command resumes mouse motion monitoring. (The
-valid mouse mode commands are SET RELATIVE MOUSE POSITION REPORTING, SET
-ABSOLUTE MOUSE POSITIONING, and SET MOUSE KEYCODE MODE. )
-N.B. If the mouse buttons have been commanded to act like keyboard keys, this
-command DOES affect their actions.
-
-9.14 PAUSE OUTPUT
-
- 0x13
-
-Stop sending data to the host until another valid command is received. Key
-matrix activity is still monitored and scan codes or ASCII characters enqueued
-(up to the maximum supported by the microcontroller) to be sent when the host
-allows the output to be resumed. If in the JOYSTICK EVENT REPORTING mode,
-joystick events are also queued.
-Mouse motion should be accumulated while the output is paused. If the ikbd is
-in RELATIVE MOUSE POSITIONING REPORTING mode, motion is accumulated beyond the
-normal threshold limits to produce the minimum number of packets necessary for
-transmission when output is resumed. Pressing or releasing either mouse button
-causes any accumulated motion to be immediately queued as packets, if the
-mouse is in RELATIVE MOUSE POSITION REPORTING mode.
-Because of the limitations of the microcontroller memory this command should
-be used sparingly, and the output should not be shut of for more than <tbd>
-milliseconds at a time.
-The output is stopped only at the end of the current 'even'. If the PAUSE
-OUTPUT command is received in the middle of a multiple byte report, the packet
-will still be transmitted to conclusion and then the PAUSE will take effect.
-When the ikbd is in either the JOYSTICK MONITORING mode or the FIRE BUTTON
-MONITORING mode, the PAUSE OUTPUT command also temporarily stops the
-monitoring process (i.e. the samples are not enqueued for transmission).
-
-0.15 SET JOYSTICK EVENT REPORTING
-
- 0x14
-
-Enter JOYSTICK EVENT REPORTING mode (DEFAULT). Each opening or closure of a
-joystick switch or trigger causes a joystick event record to be generated.
-
-9.16 SET JOYSTICK INTERROGATION MODE
-
- 0x15
-
-Disables JOYSTICK EVENT REPORTING. Host must send individual JOYSTICK
-INTERROGATE commands to sense joystick state.
-
-9.17 JOYSTICK INTERROGATE
-
- 0x16
-
-Return a record indicating the current state of the joysticks. This command
-is valid in either the JOYSTICK EVENT REPORTING mode or the JOYSTICK
-INTERROGATION MODE.
-
-9.18 SET JOYSTICK MONITORING
-
- 0x17
- rate ; time between samples in hundredths of a second
- Returns: (in packets of two as long as in mode)
- %000000xy ; where y is JOYSTICK1 Fire button
- ; and x is JOYSTICK0 Fire button
- %nnnnmmmm ; where m is JOYSTICK1 state
- ; and n is JOYSTICK0 state
-
-Sets the ikbd to do nothing but monitor the serial command line, maintain the
-time-of-day clock, and monitor the joystick. The rate sets the interval
-between joystick samples.
-N.B. The user should not set the rate higher than the serial communications
-channel will allow the 2 bytes packets to be transmitted.
-
-9.19 SET FIRE BUTTON MONITORING
-
- 0x18
- Returns: (as long as in mode)
- %bbbbbbbb ; state of the JOYSTICK1 fire button packed
- ; 8 bits per byte, the first sample if the MSB
-
-Set the ikbd to do nothing but monitor the serial command line, maintain the
-time-of-day clock, and monitor the fire button on Joystick 1. The fire button
-is scanned at a rate that causes 8 samples to be made in the time it takes for
-the previous byte to be sent to the host (i.e. scan rate = 8/10 * baud rate).
-The sample interval should be as constant as possible.
-
-9.20 SET JOYSTICK KEYCODE MODE
-
- 0x19
- RX ; length of time (in tenths of seconds) until
- ; horizontal velocity breakpoint is reached
- RY ; length of time (in tenths of seconds) until
- ; vertical velocity breakpoint is reached
- TX ; length (in tenths of seconds) of joystick closure
- ; until horizontal cursor key is generated before RX
- ; has elapsed
- TY ; length (in tenths of seconds) of joystick closure
- ; until vertical cursor key is generated before RY
- ; has elapsed
- VX ; length (in tenths of seconds) of joystick closure
- ; until horizontal cursor keystrokes are generated
- ; after RX has elapsed
- VY ; length (in tenths of seconds) of joystick closure
- ; until vertical cursor keystrokes are generated
- ; after RY has elapsed
-
-In this mode, joystick 0 is scanned in a way that simulates cursor keystrokes.
-On initial closure, a keystroke pair (make/break) is generated. Then up to Rn
-tenths of seconds later, keystroke pairs are generated every Tn tenths of
-seconds. After the Rn breakpoint is reached, keystroke pairs are generated
-every Vn tenths of seconds. This provides a velocity (auto-repeat) breakpoint
-feature.
-Note that by setting RX and/or Ry to zero, the velocity feature can be
-disabled. The values of TX and TY then become meaningless, and the generation
-of cursor 'keystrokes' is set by VX and VY.
-
-9.21 DISABLE JOYSTICKS
-
- 0x1A
-
-Disable the generation of any joystick events (and scanning may be internally
-disabled). Any valid joystick mode command resumes joystick monitoring. (The
-joystick mode commands are SET JOYSTICK EVENT REPORTING, SET JOYSTICK
-INTERROGATION MODE, SET JOYSTICK MONITORING, SET FIRE BUTTON MONITORING, and
-SET JOYSTICK KEYCODE MODE.)
-
-9.22 TIME-OF-DAY CLOCK SET
-
- 0x1B
- YY ; year (2 least significant digits)
- MM ; month
- DD ; day
- hh ; hour
- mm ; minute
- ss ; second
-
-All time-of-day data should be sent to the ikbd in packed BCD format.
-Any digit that is not a valid BCD digit should be treated as a 'don't care'
-and not alter that particular field of the date or time. This permits setting
-only some subfields of the time-of-day clock.
-
-9.23 INTERROGATE TIME-OF-DAT CLOCK
-
- 0x1C
- Returns:
- 0xFC ; time-of-day event header
- YY ; year (2 least significant digits)
- MM ; month
- DD ; day
- hh ; hour
- mm ; minute
- ss ; second
-
- All time-of-day is sent in packed BCD format.
-
-9.24 MEMORY LOAD
-
- 0x20
- ADRMSB ; address in controller
- ADRLSB ; memory to be loaded
- NUM ; number of bytes (0-128)
- { data }
-
-This command permits the host to load arbitrary values into the ikbd
-controller memory. The time between data bytes must be less than 20ms.
-
-9.25 MEMORY READ
-
- 0x21
- ADRMSB ; address in controller
- ADRLSB ; memory to be read
- Returns:
- 0xF6 ; status header
- 0x20 ; memory access
- { data } ; 6 data bytes starting at ADR
-
-This command permits the host to read from the ikbd controller memory.
-
-9.26 CONTROLLER EXECUTE
-
- 0x22
- ADRMSB ; address of subroutine in
- ADRLSB ; controller memory to be called
-
-This command allows the host to command the execution of a subroutine in the
-ikbd controller memory.
-
-9.27 STATUS INQUIRIES
-
- Status commands are formed by inclusively ORing 0x80 with the
- relevant SET command.
-
- Example:
- 0x88 (or 0x89 or 0x8A) ; request mouse mode
- Returns:
- 0xF6 ; status response header
- mode ; 0x08 is RELATIVE
- ; 0x09 is ABSOLUTE
- ; 0x0A is KEYCODE
- param1 ; 0 is RELATIVE
- ; XMSB maximum if ABSOLUTE
- ; DELTA X is KEYCODE
- param2 ; 0 is RELATIVE
- ; YMSB maximum if ABSOLUTE
- ; DELTA Y is KEYCODE
- param3 ; 0 if RELATIVE
- ; or KEYCODE
- ; YMSB is ABSOLUTE
- param4 ; 0 if RELATIVE
- ; or KEYCODE
- ; YLSB is ABSOLUTE
- 0 ; pad
- 0
-
-The STATUS INQUIRY commands request the ikbd to return either the current mode
-or the parameters associated with a given command. All status reports are
-padded to form 8 byte long return packets. The responses to the status
-requests are designed so that the host may store them away (after stripping
-off the status report header byte) and later send them back as commands to
-ikbd to restore its state. The 0 pad bytes will be treated as NOPs by the
-ikbd.
-
- Valid STATUS INQUIRY commands are:
-
- 0x87 mouse button action
- 0x88 mouse mode
- 0x89
- 0x8A
- 0x8B mnouse threshold
- 0x8C mouse scale
- 0x8F mouse vertical coordinates
- 0x90 ( returns 0x0F Y=0 at bottom
- 0x10 Y=0 at top )
- 0x92 mouse enable/disable
- ( returns 0x00 enabled)
- 0x12 disabled )
- 0x94 joystick mode
- 0x95
- 0x96
- 0x9A joystick enable/disable
- ( returns 0x00 enabled
- 0x1A disabled )
-
-It is the (host) programmer's responsibility to have only one unanswered
-inquiry in process at a time.
-STATUS INQUIRY commands are not valid if the ikbd is in JOYSTICK MONITORING
-mode or FIRE BUTTON MONITORING mode.
-
-
-10. SCAN CODES
-
-The key scan codes returned by the ikbd are chosen to simplify the
-implementation of GSX.
-
-GSX Standard Keyboard Mapping.
-
-Hex Keytop
-01 Esc
-02 1
-03 2
-04 3
-05 4
-06 5
-07 6
-08 7
-09 8
-0A 9
-0B 0
-0C -
-0D ==
-0E BS
-0F TAB
-10 Q
-11 W
-12 E
-13 R
-14 T
-15 Y
-16 U
-17 I
-18 O
-19 P
-1A [
-1B ]
-1C RET
-1D CTRL
-1E A
-1F S
-20 D
-21 F
-22 G
-23 H
-24 J
-25 K
-26 L
-27 ;
-28 '
-29 `
-2A (LEFT) SHIFT
-2B \
-2C Z
-2D X
-2E C
-2F V
-30 B
-31 N
-32 M
-33 ,
-34 .
-35 /
-36 (RIGHT) SHIFT
-37 { NOT USED }
-38 ALT
-39 SPACE BAR
-3A CAPS LOCK
-3B F1
-3C F2
-3D F3
-3E F4
-3F F5
-40 F6
-41 F7
-42 F8
-43 F9
-44 F10
-45 { NOT USED }
-46 { NOT USED }
-47 HOME
-48 UP ARROW
-49 { NOT USED }
-4A KEYPAD -
-4B LEFT ARROW
-4C { NOT USED }
-4D RIGHT ARROW
-4E KEYPAD +
-4F { NOT USED }
-50 DOWN ARROW
-51 { NOT USED }
-52 INSERT
-53 DEL
-54 { NOT USED }
-5F { NOT USED }
-60 ISO KEY
-61 UNDO
-62 HELP
-63 KEYPAD (
-64 KEYPAD /
-65 KEYPAD *
-66 KEYPAD *
-67 KEYPAD 7
-68 KEYPAD 8
-69 KEYPAD 9
-6A KEYPAD 4
-6B KEYPAD 5
-6C KEYPAD 6
-6D KEYPAD 1
-6E KEYPAD 2
-6F KEYPAD 3
-70 KEYPAD 0
-71 KEYPAD .
-72 KEYPAD ENTER
diff --git a/Documentation/input/bcm5974.txt b/Documentation/input/bcm5974.txt
deleted file mode 100644
index 74d3876d6f3..00000000000
--- a/Documentation/input/bcm5974.txt
+++ /dev/null
@@ -1,65 +0,0 @@
-BCM5974 Driver (bcm5974)
-------------------------
- Copyright (C) 2008-2009 Henrik Rydberg <rydberg@euromail.se>
-
-The USB initialization and package decoding was made by Scott Shawcroft as
-part of the touchd user-space driver project:
- Copyright (C) 2008 Scott Shawcroft (scott.shawcroft@gmail.com)
-
-The BCM5974 driver is based on the appletouch driver:
- Copyright (C) 2001-2004 Greg Kroah-Hartman (greg@kroah.com)
- Copyright (C) 2005 Johannes Berg (johannes@sipsolutions.net)
- Copyright (C) 2005 Stelian Pop (stelian@popies.net)
- Copyright (C) 2005 Frank Arnold (frank@scirocco-5v-turbo.de)
- Copyright (C) 2005 Peter Osterlund (petero2@telia.com)
- Copyright (C) 2005 Michael Hanselmann (linux-kernel@hansmi.ch)
- Copyright (C) 2006 Nicolas Boichat (nicolas@boichat.ch)
-
-This driver adds support for the multi-touch trackpad on the new Apple
-Macbook Air and Macbook Pro laptops. It replaces the appletouch driver on
-those computers, and integrates well with the synaptics driver of the Xorg
-system.
-
-Known to work on Macbook Air, Macbook Pro Penryn and the new unibody
-Macbook 5 and Macbook Pro 5.
-
-Usage
------
-
-The driver loads automatically for the supported usb device ids, and
-becomes available both as an event device (/dev/input/event*) and as a
-mouse via the mousedev driver (/dev/input/mice).
-
-USB Race
---------
-
-The Apple multi-touch trackpads report both mouse and keyboard events via
-different interfaces of the same usb device. This creates a race condition
-with the HID driver, which, if not told otherwise, will find the standard
-HID mouse and keyboard, and claim the whole device. To remedy, the usb
-product id must be listed in the mouse_ignore list of the hid driver.
-
-Debug output
-------------
-
-To ease the development for new hardware version, verbose packet output can
-be switched on with the debug kernel module parameter. The range [1-9]
-yields different levels of verbosity. Example (as root):
-
-echo -n 9 > /sys/module/bcm5974/parameters/debug
-
-tail -f /var/log/debug
-
-echo -n 0 > /sys/module/bcm5974/parameters/debug
-
-Trivia
-------
-
-The driver was developed at the ubuntu forums in June 2008 [1], and now has
-a more permanent home at bitmath.org [2].
-
-Links
------
-
-[1] http://ubuntuforums.org/showthread.php?t=840040
-[2] http://bitmath.org/code/
diff --git a/Documentation/input/cd32.txt b/Documentation/input/cd32.txt
deleted file mode 100644
index a003d9b41ec..00000000000
--- a/Documentation/input/cd32.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-I have written a small patch that let's me use my Amiga CD32
-joypad connected to the parallel port. Thought I'd share it with you so
-you can add it to the list of supported joysticks (hopefully someone will
-find it useful).
-
-It needs the following wiring:
-
-CD32 pad | Parallel port
-----------------------------
-1 (Up) | 2 (D0)
-2 (Down) | 3 (D1)
-3 (Left) | 4 (D2)
-4 (Right) | 5 (D3)
-5 (Fire3) | 14 (AUTOFD)
-6 (Fire1) | 17 (SELIN)
-7 (+5V) | 1 (STROBE)
-8 (Gnd) | 18 (Gnd)
-9 (Fire2) | 7 (D5)
-
diff --git a/Documentation/input/cma3000_d0x.txt b/Documentation/input/cma3000_d0x.txt
deleted file mode 100644
index 29d088db4af..00000000000
--- a/Documentation/input/cma3000_d0x.txt
+++ /dev/null
@@ -1,115 +0,0 @@
-Kernel driver for CMA3000-D0x
-============================
-
-Supported chips:
-* VTI CMA3000-D0x
-Datasheet:
- CMA3000-D0X Product Family Specification 8281000A.02.pdf
- <http://www.vti.fi/en/>
-
-Author: Hemanth V <hemanthv@ti.com>
-
-
-Description
------------
-CMA3000 Tri-axis accelerometer supports Motion detect, Measurement and
-Free fall modes.
-
-Motion Detect Mode: Its the low power mode where interrupts are generated only
-when motion exceeds the defined thresholds.
-
-Measurement Mode: This mode is used to read the acceleration data on X,Y,Z
-axis and supports 400, 100, 40 Hz sample frequency.
-
-Free fall Mode: This mode is intended to save system resources.
-
-Threshold values: Chip supports defining threshold values for above modes
-which includes time and g value. Refer product specifications for more details.
-
-CMA3000 chip supports mutually exclusive I2C and SPI interfaces for
-communication, currently the driver supports I2C based communication only.
-Initial configuration for bus mode is set in non volatile memory and can later
-be modified through bus interface command.
-
-Driver reports acceleration data through input subsystem. It generates ABS_MISC
-event with value 1 when free fall is detected.
-
-Platform data need to be configured for initial default values.
-
-Platform Data
--------------
-fuzz_x: Noise on X Axis
-
-fuzz_y: Noise on Y Axis
-
-fuzz_z: Noise on Z Axis
-
-g_range: G range in milli g i.e 2000 or 8000
-
-mode: Default Operating mode
-
-mdthr: Motion detect g range threshold value
-
-mdfftmr: Motion detect and free fall time threshold value
-
-ffthr: Free fall g range threshold value
-
-Input Interface
---------------
-Input driver version is 1.0.0
-Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x0
-Input device name: "cma3000-accelerometer"
-Supported events:
- Event type 0 (Sync)
- Event type 3 (Absolute)
- Event code 0 (X)
- Value 47
- Min -8000
- Max 8000
- Fuzz 200
- Event code 1 (Y)
- Value -28
- Min -8000
- Max 8000
- Fuzz 200
- Event code 2 (Z)
- Value 905
- Min -8000
- Max 8000
- Fuzz 200
- Event code 40 (Misc)
- Value 0
- Min 0
- Max 1
- Event type 4 (Misc)
-
-
-Register/Platform parameters Description
-----------------------------------------
-
-mode:
- 0: power down mode
- 1: 100 Hz Measurement mode
- 2: 400 Hz Measurement mode
- 3: 40 Hz Measurement mode
- 4: Motion Detect mode (default)
- 5: 100 Hz Free fall mode
- 6: 40 Hz Free fall mode
- 7: Power off mode
-
-grange:
- 2000: 2000 mg or 2G Range
- 8000: 8000 mg or 8G Range
-
-mdthr:
- X: X * 71mg (8G Range)
- X: X * 18mg (2G Range)
-
-mdfftmr:
- X: (X & 0x70) * 100 ms (MDTMR)
- (X & 0x0F) * 2.5 ms (FFTMR 400 Hz)
- (X & 0x0F) * 10 ms (FFTMR 100 Hz)
-
-ffthr:
- X: (X >> 2) * 18mg (2G Range)
- X: (X & 0x0F) * 71 mg (8G Range)
diff --git a/Documentation/input/cs461x.txt b/Documentation/input/cs461x.txt
deleted file mode 100644
index 202e9dbacec..00000000000
--- a/Documentation/input/cs461x.txt
+++ /dev/null
@@ -1,45 +0,0 @@
-Preface.
-
-This is a new low-level driver to support analog joystick attached to
-Crystal SoundFusion CS4610/CS4612/CS4615. This code is based upon
-Vortex/Solo drivers as an example of decoration style, and ALSA
-0.5.8a kernel drivers as an chipset documentation and samples.
-
-This version does not have cooked mode support; the basic code
-is present here, but have not tested completely. The button analysis
-is completed in this mode, but the axis movement is not.
-
-Raw mode works fine with analog joystick front-end driver and cs461x
-driver as a backend. I've tested this driver with CS4610, 4-axis and
-4-button joystick; I mean the jstest utility. Also I've tried to
-play in xracer game using joystick, and the result is better than
-keyboard only mode.
-
-The sensitivity and calibrate quality have not been tested; the two
-reasons are performed: the same hardware cannot work under Win95 (blue
-screen in VJOYD); I have no documentation on my chip; and the existing
-behavior in my case was not raised the requirement of joystick calibration.
-So the driver have no code to perform hardware related calibration.
-
-The patch contains minor changes of Config.in and Makefile files. All
-needed code have been moved to one separate file cs461x.c like ns558.c
-This driver have the basic support for PCI devices only; there is no
-ISA or PnP ISA cards supported. AFAIK the ns558 have support for Crystal
-ISA and PnP ISA series.
-
-The driver works with ALSA drivers simultaneously. For example, the xracer
-uses joystick as input device and PCM device as sound output in one time.
-There are no sound or input collisions detected. The source code have
-comments about them; but I've found the joystick can be initialized
-separately of ALSA modules. So, you can use only one joystick driver
-without ALSA drivers. The ALSA drivers are not needed to compile or
-run this driver.
-
-There are no debug information print have been placed in source, and no
-specific options required to work this driver. The found chipset parameters
-are printed via printk(KERN_INFO "..."), see the /var/log/messages to
-inspect cs461x: prefixed messages to determine possible card detection
-errors.
-
-Regards,
-Viktor
diff --git a/Documentation/input/elantech.txt b/Documentation/input/elantech.txt
deleted file mode 100644
index 5602eb71ad5..00000000000
--- a/Documentation/input/elantech.txt
+++ /dev/null
@@ -1,745 +0,0 @@
-Elantech Touchpad Driver
-========================
-
- Copyright (C) 2007-2008 Arjan Opmeer <arjan@opmeer.net>
-
- Extra information for hardware version 1 found and
- provided by Steve Havelka
-
- Version 2 (EeePC) hardware support based on patches
- received from Woody at Xandros and forwarded to me
- by user StewieGriffin at the eeeuser.com forum
-
-
-Contents
-~~~~~~~~
-
- 1. Introduction
- 2. Extra knobs
- 3. Differentiating hardware versions
- 4. Hardware version 1
- 4.1 Registers
- 4.2 Native relative mode 4 byte packet format
- 4.3 Native absolute mode 4 byte packet format
- 5. Hardware version 2
- 5.1 Registers
- 5.2 Native absolute mode 6 byte packet format
- 5.2.1 Parity checking and packet re-synchronization
- 5.2.2 One/Three finger touch
- 5.2.3 Two finger touch
- 6. Hardware version 3
- 6.1 Registers
- 6.2 Native absolute mode 6 byte packet format
- 6.2.1 One/Three finger touch
- 6.2.2 Two finger touch
- 7. Hardware version 4
- 7.1 Registers
- 7.2 Native absolute mode 6 byte packet format
- 7.2.1 Status packet
- 7.2.2 Head packet
- 7.2.3 Motion packet
-
-
-
-1. Introduction
- ~~~~~~~~~~~~
-
-Currently the Linux Elantech touchpad driver is aware of two different
-hardware versions unimaginatively called version 1 and version 2. Version 1
-is found in "older" laptops and uses 4 bytes per packet. Version 2 seems to
-be introduced with the EeePC and uses 6 bytes per packet, and provides
-additional features such as position of two fingers, and width of the touch.
-
-The driver tries to support both hardware versions and should be compatible
-with the Xorg Synaptics touchpad driver and its graphical configuration
-utilities.
-
-Additionally the operation of the touchpad can be altered by adjusting the
-contents of some of its internal registers. These registers are represented
-by the driver as sysfs entries under /sys/bus/serio/drivers/psmouse/serio?
-that can be read from and written to.
-
-Currently only the registers for hardware version 1 are somewhat understood.
-Hardware version 2 seems to use some of the same registers but it is not
-known whether the bits in the registers represent the same thing or might
-have changed their meaning.
-
-On top of that, some register settings have effect only when the touchpad is
-in relative mode and not in absolute mode. As the Linux Elantech touchpad
-driver always puts the hardware into absolute mode not all information
-mentioned below can be used immediately. But because there is no freely
-available Elantech documentation the information is provided here anyway for
-completeness sake.
-
-
-/////////////////////////////////////////////////////////////////////////////
-
-
-2. Extra knobs
- ~~~~~~~~~~~
-
-Currently the Linux Elantech touchpad driver provides two extra knobs under
-/sys/bus/serio/drivers/psmouse/serio? for the user.
-
-* debug
-
- Turn different levels of debugging ON or OFF.
-
- By echoing "0" to this file all debugging will be turned OFF.
-
- Currently a value of "1" will turn on some basic debugging and a value of
- "2" will turn on packet debugging. For hardware version 1 the default is
- OFF. For version 2 the default is "1".
-
- Turning packet debugging on will make the driver dump every packet
- received to the syslog before processing it. Be warned that this can
- generate quite a lot of data!
-
-* paritycheck
-
- Turns parity checking ON or OFF.
-
- By echoing "0" to this file parity checking will be turned OFF. Any
- non-zero value will turn it ON. For hardware version 1 the default is ON.
- For version 2 the default it is OFF.
-
- Hardware version 1 provides basic data integrity verification by
- calculating a parity bit for the last 3 bytes of each packet. The driver
- can check these bits and reject any packet that appears corrupted. Using
- this knob you can bypass that check.
-
- Hardware version 2 does not provide the same parity bits. Only some basic
- data consistency checking can be done. For now checking is disabled by
- default. Currently even turning it on will do nothing.
-
-/////////////////////////////////////////////////////////////////////////////
-
-3. Differentiating hardware versions
- =================================
-
-To detect the hardware version, read the version number as param[0].param[1].param[2]
-
- 4 bytes version: (after the arrow is the name given in the Dell-provided driver)
- 02.00.22 => EF013
- 02.06.00 => EF019
-In the wild, there appear to be more versions, such as 00.01.64, 01.00.21,
-02.00.00, 02.00.04, 02.00.06.
-
- 6 bytes:
- 02.00.30 => EF113
- 02.08.00 => EF023
- 02.08.XX => EF123
- 02.0B.00 => EF215
- 04.01.XX => Scroll_EF051
- 04.02.XX => EF051
-In the wild, there appear to be more versions, such as 04.03.01, 04.04.11. There
-appears to be almost no difference, except for EF113, which does not report
-pressure/width and has different data consistency checks.
-
-Probably all the versions with param[0] <= 01 can be considered as
-4 bytes/firmware 1. The versions < 02.08.00, with the exception of 02.00.30, as
-4 bytes/firmware 2. Everything >= 02.08.00 can be considered as 6 bytes.
-
-/////////////////////////////////////////////////////////////////////////////
-
-4. Hardware version 1
- ==================
-
-4.1 Registers
- ~~~~~~~~~
-
-By echoing a hexadecimal value to a register it contents can be altered.
-
-For example:
-
- echo -n 0x16 > reg_10
-
-* reg_10
-
- bit 7 6 5 4 3 2 1 0
- B C T D L A S E
-
- E: 1 = enable smart edges unconditionally
- S: 1 = enable smart edges only when dragging
- A: 1 = absolute mode (needs 4 byte packets, see reg_11)
- L: 1 = enable drag lock (see reg_22)
- D: 1 = disable dynamic resolution
- T: 1 = disable tapping
- C: 1 = enable corner tap
- B: 1 = swap left and right button
-
-* reg_11
-
- bit 7 6 5 4 3 2 1 0
- 1 0 0 H V 1 F P
-
- P: 1 = enable parity checking for relative mode
- F: 1 = enable native 4 byte packet mode
- V: 1 = enable vertical scroll area
- H: 1 = enable horizontal scroll area
-
-* reg_20
-
- single finger width?
-
-* reg_21
-
- scroll area width (small: 0x40 ... wide: 0xff)
-
-* reg_22
-
- drag lock time out (short: 0x14 ... long: 0xfe;
- 0xff = tap again to release)
-
-* reg_23
-
- tap make timeout?
-
-* reg_24
-
- tap release timeout?
-
-* reg_25
-
- smart edge cursor speed (0x02 = slow, 0x03 = medium, 0x04 = fast)
-
-* reg_26
-
- smart edge activation area width?
-
-
-4.2 Native relative mode 4 byte packet format
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-byte 0:
- bit 7 6 5 4 3 2 1 0
- c c p2 p1 1 M R L
-
- L, R, M = 1 when Left, Right, Middle mouse button pressed
- some models have M as byte 3 odd parity bit
- when parity checking is enabled (reg_11, P = 1):
- p1..p2 = byte 1 and 2 odd parity bit
- c = 1 when corner tap detected
-
-byte 1:
- bit 7 6 5 4 3 2 1 0
- dx7 dx6 dx5 dx4 dx3 dx2 dx1 dx0
-
- dx7..dx0 = x movement; positive = right, negative = left
- byte 1 = 0xf0 when corner tap detected
-
-byte 2:
- bit 7 6 5 4 3 2 1 0
- dy7 dy6 dy5 dy4 dy3 dy2 dy1 dy0
-
- dy7..dy0 = y movement; positive = up, negative = down
-
-byte 3:
- parity checking enabled (reg_11, P = 1):
-
- bit 7 6 5 4 3 2 1 0
- w h n1 n0 ds3 ds2 ds1 ds0
-
- normally:
- ds3..ds0 = scroll wheel amount and direction
- positive = down or left
- negative = up or right
- when corner tap detected:
- ds0 = 1 when top right corner tapped
- ds1 = 1 when bottom right corner tapped
- ds2 = 1 when bottom left corner tapped
- ds3 = 1 when top left corner tapped
- n1..n0 = number of fingers on touchpad
- only models with firmware 2.x report this, models with
- firmware 1.x seem to map one, two and three finger taps
- directly to L, M and R mouse buttons
- h = 1 when horizontal scroll action
- w = 1 when wide finger touch?
-
- otherwise (reg_11, P = 0):
-
- bit 7 6 5 4 3 2 1 0
- ds7 ds6 ds5 ds4 ds3 ds2 ds1 ds0
-
- ds7..ds0 = vertical scroll amount and direction
- negative = up
- positive = down
-
-
-4.3 Native absolute mode 4 byte packet format
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-EF013 and EF019 have a special behaviour (due to a bug in the firmware?), and
-when 1 finger is touching, the first 2 position reports must be discarded.
-This counting is reset whenever a different number of fingers is reported.
-
-byte 0:
- firmware version 1.x:
-
- bit 7 6 5 4 3 2 1 0
- D U p1 p2 1 p3 R L
-
- L, R = 1 when Left, Right mouse button pressed
- p1..p3 = byte 1..3 odd parity bit
- D, U = 1 when rocker switch pressed Up, Down
-
- firmware version 2.x:
-
- bit 7 6 5 4 3 2 1 0
- n1 n0 p2 p1 1 p3 R L
-
- L, R = 1 when Left, Right mouse button pressed
- p1..p3 = byte 1..3 odd parity bit
- n1..n0 = number of fingers on touchpad
-
-byte 1:
- firmware version 1.x:
-
- bit 7 6 5 4 3 2 1 0
- f 0 th tw x9 x8 y9 y8
-
- tw = 1 when two finger touch
- th = 1 when three finger touch
- f = 1 when finger touch
-
- firmware version 2.x:
-
- bit 7 6 5 4 3 2 1 0
- . . . . x9 x8 y9 y8
-
-byte 2:
- bit 7 6 5 4 3 2 1 0
- x7 x6 x5 x4 x3 x2 x1 x0
-
- x9..x0 = absolute x value (horizontal)
-
-byte 3:
- bit 7 6 5 4 3 2 1 0
- y7 y6 y5 y4 y3 y2 y1 y0
-
- y9..y0 = absolute y value (vertical)
-
-
-/////////////////////////////////////////////////////////////////////////////
-
-
-5. Hardware version 2
- ==================
-
-
-5.1 Registers
- ~~~~~~~~~
-
-By echoing a hexadecimal value to a register it contents can be altered.
-
-For example:
-
- echo -n 0x56 > reg_10
-
-* reg_10
-
- bit 7 6 5 4 3 2 1 0
- 0 1 0 1 0 1 D 0
-
- D: 1 = enable drag and drop
-
-* reg_11
-
- bit 7 6 5 4 3 2 1 0
- 1 0 0 0 S 0 1 0
-
- S: 1 = enable vertical scroll
-
-* reg_21
-
- unknown (0x00)
-
-* reg_22
-
- drag and drop release time out (short: 0x70 ... long 0x7e;
- 0x7f = never i.e. tap again to release)
-
-
-5.2 Native absolute mode 6 byte packet format
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-5.2.1 Parity checking and packet re-synchronization
-There is no parity checking, however some consistency checks can be performed.
-
-For instance for EF113:
- SA1= packet[0];
- A1 = packet[1];
- B1 = packet[2];
- SB1= packet[3];
- C1 = packet[4];
- D1 = packet[5];
- if( (((SA1 & 0x3C) != 0x3C) && ((SA1 & 0xC0) != 0x80)) || // check Byte 1
- (((SA1 & 0x0C) != 0x0C) && ((SA1 & 0xC0) == 0x80)) || // check Byte 1 (one finger pressed)
- (((SA1 & 0xC0) != 0x80) && (( A1 & 0xF0) != 0x00)) || // check Byte 2
- (((SB1 & 0x3E) != 0x38) && ((SA1 & 0xC0) != 0x80)) || // check Byte 4
- (((SB1 & 0x0E) != 0x08) && ((SA1 & 0xC0) == 0x80)) || // check Byte 4 (one finger pressed)
- (((SA1 & 0xC0) != 0x80) && (( C1 & 0xF0) != 0x00)) ) // check Byte 5
- // error detected
-
-For all the other ones, there are just a few constant bits:
- if( ((packet[0] & 0x0C) != 0x04) ||
- ((packet[3] & 0x0f) != 0x02) )
- // error detected
-
-
-In case an error is detected, all the packets are shifted by one (and packet[0] is discarded).
-
-5.2.2 One/Three finger touch
- ~~~~~~~~~~~~~~~~
-
-byte 0:
-
- bit 7 6 5 4 3 2 1 0
- n1 n0 w3 w2 . . R L
-
- L, R = 1 when Left, Right mouse button pressed
- n1..n0 = number of fingers on touchpad
-
-byte 1:
-
- bit 7 6 5 4 3 2 1 0
- p7 p6 p5 p4 x11 x10 x9 x8
-
-byte 2:
-
- bit 7 6 5 4 3 2 1 0
- x7 x6 x5 x4 x3 x2 x1 x0
-
- x11..x0 = absolute x value (horizontal)
-
-byte 3:
-
- bit 7 6 5 4 3 2 1 0
- n4 vf w1 w0 . . . b2
-
- n4 = set if more than 3 fingers (only in 3 fingers mode)
- vf = a kind of flag ? (only on EF123, 0 when finger is over one
- of the buttons, 1 otherwise)
- w3..w0 = width of the finger touch (not EF113)
- b2 (on EF113 only, 0 otherwise), b2.R.L indicates one button pressed:
- 0 = none
- 1 = Left
- 2 = Right
- 3 = Middle (Left and Right)
- 4 = Forward
- 5 = Back
- 6 = Another one
- 7 = Another one
-
-byte 4:
-
- bit 7 6 5 4 3 2 1 0
- p3 p1 p2 p0 y11 y10 y9 y8
-
- p7..p0 = pressure (not EF113)
-
-byte 5:
-
- bit 7 6 5 4 3 2 1 0
- y7 y6 y5 y4 y3 y2 y1 y0
-
- y11..y0 = absolute y value (vertical)
-
-
-5.2.3 Two finger touch
- ~~~~~~~~~~~~~~~~
-
-Note that the two pairs of coordinates are not exactly the coordinates of the
-two fingers, but only the pair of the lower-left and upper-right coordinates.
-So the actual fingers might be situated on the other diagonal of the square
-defined by these two points.
-
-byte 0:
-
- bit 7 6 5 4 3 2 1 0
- n1 n0 ay8 ax8 . . R L
-
- L, R = 1 when Left, Right mouse button pressed
- n1..n0 = number of fingers on touchpad
-
-byte 1:
-
- bit 7 6 5 4 3 2 1 0
- ax7 ax6 ax5 ax4 ax3 ax2 ax1 ax0
-
- ax8..ax0 = lower-left finger absolute x value
-
-byte 2:
-
- bit 7 6 5 4 3 2 1 0
- ay7 ay6 ay5 ay4 ay3 ay2 ay1 ay0
-
- ay8..ay0 = lower-left finger absolute y value
-
-byte 3:
-
- bit 7 6 5 4 3 2 1 0
- . . by8 bx8 . . . .
-
-byte 4:
-
- bit 7 6 5 4 3 2 1 0
- bx7 bx6 bx5 bx4 bx3 bx2 bx1 bx0
-
- bx8..bx0 = upper-right finger absolute x value
-
-byte 5:
-
- bit 7 6 5 4 3 2 1 0
- by7 by8 by5 by4 by3 by2 by1 by0
-
- by8..by0 = upper-right finger absolute y value
-
-/////////////////////////////////////////////////////////////////////////////
-
-6. Hardware version 3
- ==================
-
-6.1 Registers
- ~~~~~~~~~
-* reg_10
-
- bit 7 6 5 4 3 2 1 0
- 0 0 0 0 0 0 0 A
-
- A: 1 = enable absolute tracking
-
-6.2 Native absolute mode 6 byte packet format
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-1 and 3 finger touch shares the same 6-byte packet format, except that
-3 finger touch only reports the position of the center of all three fingers.
-
-Firmware would send 12 bytes of data for 2 finger touch.
-
-Note on debounce:
-In case the box has unstable power supply or other electricity issues, or
-when number of finger changes, F/W would send "debounce packet" to inform
-driver that the hardware is in debounce status.
-The debouce packet has the following signature:
- byte 0: 0xc4
- byte 1: 0xff
- byte 2: 0xff
- byte 3: 0x02
- byte 4: 0xff
- byte 5: 0xff
-When we encounter this kind of packet, we just ignore it.
-
-6.2.1 One/Three finger touch
- ~~~~~~~~~~~~~~~~~~~~~~
-
-byte 0:
-
- bit 7 6 5 4 3 2 1 0
- n1 n0 w3 w2 0 1 R L
-
- L, R = 1 when Left, Right mouse button pressed
- n1..n0 = number of fingers on touchpad
-
-byte 1:
-
- bit 7 6 5 4 3 2 1 0
- p7 p6 p5 p4 x11 x10 x9 x8
-
-byte 2:
-
- bit 7 6 5 4 3 2 1 0
- x7 x6 x5 x4 x3 x2 x1 x0
-
- x11..x0 = absolute x value (horizontal)
-
-byte 3:
-
- bit 7 6 5 4 3 2 1 0
- 0 0 w1 w0 0 0 1 0
-
- w3..w0 = width of the finger touch
-
-byte 4:
-
- bit 7 6 5 4 3 2 1 0
- p3 p1 p2 p0 y11 y10 y9 y8
-
- p7..p0 = pressure
-
-byte 5:
-
- bit 7 6 5 4 3 2 1 0
- y7 y6 y5 y4 y3 y2 y1 y0
-
- y11..y0 = absolute y value (vertical)
-
-6.2.2 Two finger touch
- ~~~~~~~~~~~~~~~~
-
-The packet format is exactly the same for two finger touch, except the hardware
-sends two 6 byte packets. The first packet contains data for the first finger,
-the second packet has data for the second finger. So for two finger touch a
-total of 12 bytes are sent.
-
-/////////////////////////////////////////////////////////////////////////////
-
-7. Hardware version 4
- ==================
-
-7.1 Registers
- ~~~~~~~~~
-* reg_07
-
- bit 7 6 5 4 3 2 1 0
- 0 0 0 0 0 0 0 A
-
- A: 1 = enable absolute tracking
-
-7.2 Native absolute mode 6 byte packet format
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-v4 hardware is a true multitouch touchpad, capable of tracking up to 5 fingers.
-Unfortunately, due to PS/2's limited bandwidth, its packet format is rather
-complex.
-
-Whenever the numbers or identities of the fingers changes, the hardware sends a
-status packet to indicate how many and which fingers is on touchpad, followed by
-head packets or motion packets. A head packet contains data of finger id, finger
-position (absolute x, y values), width, and pressure. A motion packet contains
-two fingers' position delta.
-
-For example, when status packet tells there are 2 fingers on touchpad, then we
-can expect two following head packets. If the finger status doesn't change,
-the following packets would be motion packets, only sending delta of finger
-position, until we receive a status packet.
-
-One exception is one finger touch. when a status packet tells us there is only
-one finger, the hardware would just send head packets afterwards.
-
-7.2.1 Status packet
- ~~~~~~~~~~~~~
-
-byte 0:
-
- bit 7 6 5 4 3 2 1 0
- . . . . 0 1 R L
-
- L, R = 1 when Left, Right mouse button pressed
-
-byte 1:
-
- bit 7 6 5 4 3 2 1 0
- . . . ft4 ft3 ft2 ft1 ft0
-
- ft4 ft3 ft2 ft1 ft0 ftn = 1 when finger n is on touchpad
-
-byte 2: not used
-
-byte 3:
-
- bit 7 6 5 4 3 2 1 0
- . . . 1 0 0 0 0
-
- constant bits
-
-byte 4:
-
- bit 7 6 5 4 3 2 1 0
- p . . . . . . .
-
- p = 1 for palm
-
-byte 5: not used
-
-7.2.2 Head packet
- ~~~~~~~~~~~
-
-byte 0:
-
- bit 7 6 5 4 3 2 1 0
- w3 w2 w1 w0 0 1 R L
-
- L, R = 1 when Left, Right mouse button pressed
- w3..w0 = finger width (spans how many trace lines)
-
-byte 1:
-
- bit 7 6 5 4 3 2 1 0
- p7 p6 p5 p4 x11 x10 x9 x8
-
-byte 2:
-
- bit 7 6 5 4 3 2 1 0
- x7 x6 x5 x4 x3 x2 x1 x0
-
- x11..x0 = absolute x value (horizontal)
-
-byte 3:
-
- bit 7 6 5 4 3 2 1 0
- id2 id1 id0 1 0 0 0 1
-
- id2..id0 = finger id
-
-byte 4:
-
- bit 7 6 5 4 3 2 1 0
- p3 p1 p2 p0 y11 y10 y9 y8
-
- p7..p0 = pressure
-
-byte 5:
-
- bit 7 6 5 4 3 2 1 0
- y7 y6 y5 y4 y3 y2 y1 y0
-
- y11..y0 = absolute y value (vertical)
-
-7.2.3 Motion packet
- ~~~~~~~~~~~~~
-
-byte 0:
-
- bit 7 6 5 4 3 2 1 0
- id2 id1 id0 w 0 1 R L
-
- L, R = 1 when Left, Right mouse button pressed
- id2..id0 = finger id
- w = 1 when delta overflows (> 127 or < -128), in this case
- firmware sends us (delta x / 5) and (delta y / 5)
-
-byte 1:
-
- bit 7 6 5 4 3 2 1 0
- x7 x6 x5 x4 x3 x2 x1 x0
-
- x7..x0 = delta x (two's complement)
-
-byte 2:
-
- bit 7 6 5 4 3 2 1 0
- y7 y6 y5 y4 y3 y2 y1 y0
-
- y7..y0 = delta y (two's complement)
-
-byte 3:
-
- bit 7 6 5 4 3 2 1 0
- id2 id1 id0 1 0 0 1 0
-
- id2..id0 = finger id
-
-byte 4:
-
- bit 7 6 5 4 3 2 1 0
- x7 x6 x5 x4 x3 x2 x1 x0
-
- x7..x0 = delta x (two's complement)
-
-byte 5:
-
- bit 7 6 5 4 3 2 1 0
- y7 y6 y5 y4 y3 y2 y1 y0
-
- y7..y0 = delta y (two's complement)
-
- byte 0 ~ 2 for one finger
- byte 3 ~ 5 for another
diff --git a/Documentation/input/event-codes.txt b/Documentation/input/event-codes.txt
deleted file mode 100644
index 53305bd0818..00000000000
--- a/Documentation/input/event-codes.txt
+++ /dev/null
@@ -1,318 +0,0 @@
-The input protocol uses a map of types and codes to express input device values
-to userspace. This document describes the types and codes and how and when they
-may be used.
-
-A single hardware event generates multiple input events. Each input event
-contains the new value of a single data item. A special event type, EV_SYN, is
-used to separate input events into packets of input data changes occurring at
-the same moment in time. In the following, the term "event" refers to a single
-input event encompassing a type, code, and value.
-
-The input protocol is a stateful protocol. Events are emitted only when values
-of event codes have changed. However, the state is maintained within the Linux
-input subsystem; drivers do not need to maintain the state and may attempt to
-emit unchanged values without harm. Userspace may obtain the current state of
-event code values using the EVIOCG* ioctls defined in linux/input.h. The event
-reports supported by a device are also provided by sysfs in
-class/input/event*/device/capabilities/, and the properties of a device are
-provided in class/input/event*/device/properties.
-
-Event types:
-===========
-Event types are groupings of codes under a logical input construct. Each
-type has a set of applicable codes to be used in generating events. See the
-Codes section for details on valid codes for each type.
-
-* EV_SYN:
- - Used as markers to separate events. Events may be separated in time or in
- space, such as with the multitouch protocol.
-
-* EV_KEY:
- - Used to describe state changes of keyboards, buttons, or other key-like
- devices.
-
-* EV_REL:
- - Used to describe relative axis value changes, e.g. moving the mouse 5 units
- to the left.
-
-* EV_ABS:
- - Used to describe absolute axis value changes, e.g. describing the
- coordinates of a touch on a touchscreen.
-
-* EV_MSC:
- - Used to describe miscellaneous input data that do not fit into other types.
-
-* EV_SW:
- - Used to describe binary state input switches.
-
-* EV_LED:
- - Used to turn LEDs on devices on and off.
-
-* EV_SND:
- - Used to output sound to devices.
-
-* EV_REP:
- - Used for autorepeating devices.
-
-* EV_FF:
- - Used to send force feedback commands to an input device.
-
-* EV_PWR:
- - A special type for power button and switch input.
-
-* EV_FF_STATUS:
- - Used to receive force feedback device status.
-
-Event codes:
-===========
-Event codes define the precise type of event.
-
-EV_SYN:
-----------
-EV_SYN event values are undefined. Their usage is defined only by when they are
-sent in the evdev event stream.
-
-* SYN_REPORT:
- - Used to synchronize and separate events into packets of input data changes
- occurring at the same moment in time. For example, motion of a mouse may set
- the REL_X and REL_Y values for one motion, then emit a SYN_REPORT. The next
- motion will emit more REL_X and REL_Y values and send another SYN_REPORT.
-
-* SYN_CONFIG:
- - TBD
-
-* SYN_MT_REPORT:
- - Used to synchronize and separate touch events. See the
- multi-touch-protocol.txt document for more information.
-
-* SYN_DROPPED:
- - Used to indicate buffer overrun in the evdev client's event queue.
- Client should ignore all events up to and including next SYN_REPORT
- event and query the device (using EVIOCG* ioctls) to obtain its
- current state.
-
-EV_KEY:
-----------
-EV_KEY events take the form KEY_<name> or BTN_<name>. For example, KEY_A is used
-to represent the 'A' key on a keyboard. When a key is depressed, an event with
-the key's code is emitted with value 1. When the key is released, an event is
-emitted with value 0. Some hardware send events when a key is repeated. These
-events have a value of 2. In general, KEY_<name> is used for keyboard keys, and
-BTN_<name> is used for other types of momentary switch events.
-
-A few EV_KEY codes have special meanings:
-
-* BTN_TOOL_<name>:
- - These codes are used in conjunction with input trackpads, tablets, and
- touchscreens. These devices may be used with fingers, pens, or other tools.
- When an event occurs and a tool is used, the corresponding BTN_TOOL_<name>
- code should be set to a value of 1. When the tool is no longer interacting
- with the input device, the BTN_TOOL_<name> code should be reset to 0. All
- trackpads, tablets, and touchscreens should use at least one BTN_TOOL_<name>
- code when events are generated.
-
-* BTN_TOUCH:
- BTN_TOUCH is used for touch contact. While an input tool is determined to be
- within meaningful physical contact, the value of this property must be set
- to 1. Meaningful physical contact may mean any contact, or it may mean
- contact conditioned by an implementation defined property. For example, a
- touchpad may set the value to 1 only when the touch pressure rises above a
- certain value. BTN_TOUCH may be combined with BTN_TOOL_<name> codes. For
- example, a pen tablet may set BTN_TOOL_PEN to 1 and BTN_TOUCH to 0 while the
- pen is hovering over but not touching the tablet surface.
-
-Note: For appropriate function of the legacy mousedev emulation driver,
-BTN_TOUCH must be the first evdev code emitted in a synchronization frame.
-
-Note: Historically a touch device with BTN_TOOL_FINGER and BTN_TOUCH was
-interpreted as a touchpad by userspace, while a similar device without
-BTN_TOOL_FINGER was interpreted as a touchscreen. For backwards compatibility
-with current userspace it is recommended to follow this distinction. In the
-future, this distinction will be deprecated and the device properties ioctl
-EVIOCGPROP, defined in linux/input.h, will be used to convey the device type.
-
-* BTN_TOOL_FINGER, BTN_TOOL_DOUBLETAP, BTN_TOOL_TRIPLETAP, BTN_TOOL_QUADTAP:
- - These codes denote one, two, three, and four finger interaction on a
- trackpad or touchscreen. For example, if the user uses two fingers and moves
- them on the touchpad in an effort to scroll content on screen,
- BTN_TOOL_DOUBLETAP should be set to value 1 for the duration of the motion.
- Note that all BTN_TOOL_<name> codes and the BTN_TOUCH code are orthogonal in
- purpose. A trackpad event generated by finger touches should generate events
- for one code from each group. At most only one of these BTN_TOOL_<name>
- codes should have a value of 1 during any synchronization frame.
-
-Note: Historically some drivers emitted multiple of the finger count codes with
-a value of 1 in the same synchronization frame. This usage is deprecated.
-
-Note: In multitouch drivers, the input_mt_report_finger_count() function should
-be used to emit these codes. Please see multi-touch-protocol.txt for details.
-
-EV_REL:
-----------
-EV_REL events describe relative changes in a property. For example, a mouse may
-move to the left by a certain number of units, but its absolute position in
-space is unknown. If the absolute position is known, EV_ABS codes should be used
-instead of EV_REL codes.
-
-A few EV_REL codes have special meanings:
-
-* REL_WHEEL, REL_HWHEEL:
- - These codes are used for vertical and horizontal scroll wheels,
- respectively.
-
-EV_ABS:
-----------
-EV_ABS events describe absolute changes in a property. For example, a touchpad
-may emit coordinates for a touch location.
-
-A few EV_ABS codes have special meanings:
-
-* ABS_DISTANCE:
- - Used to describe the distance of a tool from an interaction surface. This
- event should only be emitted while the tool is hovering, meaning in close
- proximity of the device and while the value of the BTN_TOUCH code is 0. If
- the input device may be used freely in three dimensions, consider ABS_Z
- instead.
-
-* ABS_MT_<name>:
- - Used to describe multitouch input events. Please see
- multi-touch-protocol.txt for details.
-
-EV_SW:
-----------
-EV_SW events describe stateful binary switches. For example, the SW_LID code is
-used to denote when a laptop lid is closed.
-
-Upon binding to a device or resuming from suspend, a driver must report
-the current switch state. This ensures that the device, kernel, and userspace
-state is in sync.
-
-Upon resume, if the switch state is the same as before suspend, then the input
-subsystem will filter out the duplicate switch state reports. The driver does
-not need to keep the state of the switch at any time.
-
-EV_MSC:
-----------
-EV_MSC events are used for input and output events that do not fall under other
-categories.
-
-EV_LED:
-----------
-EV_LED events are used for input and output to set and query the state of
-various LEDs on devices.
-
-EV_REP:
-----------
-EV_REP events are used for specifying autorepeating events.
-
-EV_SND:
-----------
-EV_SND events are used for sending sound commands to simple sound output
-devices.
-
-EV_FF:
-----------
-EV_FF events are used to initialize a force feedback capable device and to cause
-such device to feedback.
-
-EV_PWR:
-----------
-EV_PWR events are a special type of event used specifically for power
-mangement. Its usage is not well defined. To be addressed later.
-
-Device properties:
-=================
-Normally, userspace sets up an input device based on the data it emits,
-i.e., the event types. In the case of two devices emitting the same event
-types, additional information can be provided in the form of device
-properties.
-
-INPUT_PROP_DIRECT + INPUT_PROP_POINTER:
---------------------------------------
-The INPUT_PROP_DIRECT property indicates that device coordinates should be
-directly mapped to screen coordinates (not taking into account trivial
-transformations, such as scaling, flipping and rotating). Non-direct input
-devices require non-trivial transformation, such as absolute to relative
-transformation for touchpads. Typical direct input devices: touchscreens,
-drawing tablets; non-direct devices: touchpads, mice.
-
-The INPUT_PROP_POINTER property indicates that the device is not transposed
-on the screen and thus requires use of an on-screen pointer to trace user's
-movements. Typical pointer devices: touchpads, tablets, mice; non-pointer
-device: touchscreen.
-
-If neither INPUT_PROP_DIRECT or INPUT_PROP_POINTER are set, the property is
-considered undefined and the device type should be deduced in the
-traditional way, using emitted event types.
-
-INPUT_PROP_BUTTONPAD:
---------------------
-For touchpads where the button is placed beneath the surface, such that
-pressing down on the pad causes a button click, this property should be
-set. Common in clickpad notebooks and macbooks from 2009 and onwards.
-
-Originally, the buttonpad property was coded into the bcm5974 driver
-version field under the name integrated button. For backwards
-compatibility, both methods need to be checked in userspace.
-
-INPUT_PROP_SEMI_MT:
-------------------
-Some touchpads, most common between 2008 and 2011, can detect the presence
-of multiple contacts without resolving the individual positions; only the
-number of contacts and a rectangular shape is known. For such
-touchpads, the semi-mt property should be set.
-
-Depending on the device, the rectangle may enclose all touches, like a
-bounding box, or just some of them, for instance the two most recent
-touches. The diversity makes the rectangle of limited use, but some
-gestures can normally be extracted from it.
-
-If INPUT_PROP_SEMI_MT is not set, the device is assumed to be a true MT
-device.
-
-Guidelines:
-==========
-The guidelines below ensure proper single-touch and multi-finger functionality.
-For multi-touch functionality, see the multi-touch-protocol.txt document for
-more information.
-
-Mice:
-----------
-REL_{X,Y} must be reported when the mouse moves. BTN_LEFT must be used to report
-the primary button press. BTN_{MIDDLE,RIGHT,4,5,etc.} should be used to report
-further buttons of the device. REL_WHEEL and REL_HWHEEL should be used to report
-scroll wheel events where available.
-
-Touchscreens:
-----------
-ABS_{X,Y} must be reported with the location of the touch. BTN_TOUCH must be
-used to report when a touch is active on the screen.
-BTN_{MOUSE,LEFT,MIDDLE,RIGHT} must not be reported as the result of touch
-contact. BTN_TOOL_<name> events should be reported where possible.
-
-For new hardware, INPUT_PROP_DIRECT should be set.
-
-Trackpads:
-----------
-Legacy trackpads that only provide relative position information must report
-events like mice described above.
-
-Trackpads that provide absolute touch position must report ABS_{X,Y} for the
-location of the touch. BTN_TOUCH should be used to report when a touch is active
-on the trackpad. Where multi-finger support is available, BTN_TOOL_<name> should
-be used to report the number of touches active on the trackpad.
-
-For new hardware, INPUT_PROP_POINTER should be set.
-
-Tablets:
-----------
-BTN_TOOL_<name> events must be reported when a stylus or other tool is active on
-the tablet. ABS_{X,Y} must be reported with the location of the tool. BTN_TOUCH
-should be used to report when the tool is in contact with the tablet.
-BTN_{STYLUS,STYLUS2} should be used to report buttons on the tool itself. Any
-button may be used for buttons on the tablet except BTN_{MOUSE,LEFT}.
-BTN_{0,1,2,etc} are good generic codes for unlabeled buttons. Do not use
-meaningful buttons, like BTN_FORWARD, unless the button is labeled for that
-purpose on the device.
-
-For new hardware, both INPUT_PROP_DIRECT and INPUT_PROP_POINTER should be set.
diff --git a/Documentation/input/ff.txt b/Documentation/input/ff.txt
deleted file mode 100644
index b3867bf49f8..00000000000
--- a/Documentation/input/ff.txt
+++ /dev/null
@@ -1,221 +0,0 @@
-Force feedback for Linux.
-By Johann Deneux <johann.deneux@gmail.com> on 2001/04/22.
-Updated by Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09.
-You may redistribute this file. Please remember to include shape.fig and
-interactive.fig as well.
-----------------------------------------------------------------------------
-
-1. Introduction
-~~~~~~~~~~~~~~~
-This document describes how to use force feedback devices under Linux. The
-goal is not to support these devices as if they were simple input-only devices
-(as it is already the case), but to really enable the rendering of force
-effects.
-This document only describes the force feedback part of the Linux input
-interface. Please read joystick.txt and input.txt before reading further this
-document.
-
-2. Instructions to the user
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
-To enable force feedback, you have to:
-
-1. have your kernel configured with evdev and a driver that supports your
- device.
-2. make sure evdev module is loaded and /dev/input/event* device files are
- created.
-
-Before you start, let me WARN you that some devices shake violently during the
-initialisation phase. This happens for example with my "AVB Top Shot Pegasus".
-To stop this annoying behaviour, move you joystick to its limits. Anyway, you
-should keep a hand on your device, in order to avoid it to break down if
-something goes wrong.
-
-If you have a serial iforce device, you need to start inputattach. See
-joystick.txt for details.
-
-2.1 Does it work ?
-~~~~~~~~~~~~~~~~~~
-There is an utility called fftest that will allow you to test the driver.
-% fftest /dev/input/eventXX
-
-3. Instructions to the developer
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-All interactions are done using the event API. That is, you can use ioctl()
-and write() on /dev/input/eventXX.
-This information is subject to change.
-
-3.1 Querying device capabilities
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-#include <linux/input.h>
-#include <sys/ioctl.h>
-
-#define BITS_TO_LONGS(x) \
- (((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
-unsigned long features[BITS_TO_LONGS(FF_CNT)];
-int ioctl(int file_descriptor, int request, unsigned long *features);
-
-"request" must be EVIOCGBIT(EV_FF, size of features array in bytes )
-
-Returns the features supported by the device. features is a bitfield with the
-following bits:
-- FF_CONSTANT can render constant force effects
-- FF_PERIODIC can render periodic effects with the following waveforms:
- - FF_SQUARE square waveform
- - FF_TRIANGLE triangle waveform
- - FF_SINE sine waveform
- - FF_SAW_UP sawtooth up waveform
- - FF_SAW_DOWN sawtooth down waveform
- - FF_CUSTOM custom waveform
-- FF_RAMP can render ramp effects
-- FF_SPRING can simulate the presence of a spring
-- FF_FRICTION can simulate friction
-- FF_DAMPER can simulate damper effects
-- FF_RUMBLE rumble effects
-- FF_INERTIA can simulate inertia
-- FF_GAIN gain is adjustable
-- FF_AUTOCENTER autocenter is adjustable
-
-Note: In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All
- devices that support FF_RUMBLE support FF_PERIODIC (square, triangle,
- sine) and the other way around.
-
-Note: The exact syntax FF_CUSTOM is undefined for the time being as no driver
- supports it yet.
-
-
-int ioctl(int fd, EVIOCGEFFECTS, int *n);
-
-Returns the number of effects the device can keep in its memory.
-
-3.2 Uploading effects to the device
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-#include <linux/input.h>
-#include <sys/ioctl.h>
-
-int ioctl(int file_descriptor, int request, struct ff_effect *effect);
-
-"request" must be EVIOCSFF.
-
-"effect" points to a structure describing the effect to upload. The effect is
-uploaded, but not played.
-The content of effect may be modified. In particular, its field "id" is set
-to the unique id assigned by the driver. This data is required for performing
-some operations (removing an effect, controlling the playback).
-This if field must be set to -1 by the user in order to tell the driver to
-allocate a new effect.
-
-Effects are file descriptor specific.
-
-See <linux/input.h> for a description of the ff_effect struct. You should also
-find help in a few sketches, contained in files shape.fig and interactive.fig.
-You need xfig to visualize these files.
-
-3.3 Removing an effect from the device
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-int ioctl(int fd, EVIOCRMFF, effect.id);
-
-This makes room for new effects in the device's memory. Note that this also
-stops the effect if it was playing.
-
-3.4 Controlling the playback of effects
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Control of playing is done with write(). Below is an example:
-
-#include <linux/input.h>
-#include <unistd.h>
-
- struct input_event play;
- struct input_event stop;
- struct ff_effect effect;
- int fd;
-...
- fd = open("/dev/input/eventXX", O_RDWR);
-...
- /* Play three times */
- play.type = EV_FF;
- play.code = effect.id;
- play.value = 3;
-
- write(fd, (const void*) &play, sizeof(play));
-...
- /* Stop an effect */
- stop.type = EV_FF;
- stop.code = effect.id;
- stop.value = 0;
-
- write(fd, (const void*) &play, sizeof(stop));
-
-3.5 Setting the gain
-~~~~~~~~~~~~~~~~~~~~
-Not all devices have the same strength. Therefore, users should set a gain
-factor depending on how strong they want effects to be. This setting is
-persistent across access to the driver.
-
-/* Set the gain of the device
-int gain; /* between 0 and 100 */
-struct input_event ie; /* structure used to communicate with the driver */
-
-ie.type = EV_FF;
-ie.code = FF_GAIN;
-ie.value = 0xFFFFUL * gain / 100;
-
-if (write(fd, &ie, sizeof(ie)) == -1)
- perror("set gain");
-
-3.6 Enabling/Disabling autocenter
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-The autocenter feature quite disturbs the rendering of effects in my opinion,
-and I think it should be an effect, which computation depends on the game
-type. But you can enable it if you want.
-
-int autocenter; /* between 0 and 100 */
-struct input_event ie;
-
-ie.type = EV_FF;
-ie.code = FF_AUTOCENTER;
-ie.value = 0xFFFFUL * autocenter / 100;
-
-if (write(fd, &ie, sizeof(ie)) == -1)
- perror("set auto-center");
-
-A value of 0 means "no auto-center".
-
-3.7 Dynamic update of an effect
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Proceed as if you wanted to upload a new effect, except that instead of
-setting the id field to -1, you set it to the wanted effect id.
-Normally, the effect is not stopped and restarted. However, depending on the
-type of device, not all parameters can be dynamically updated. For example,
-the direction of an effect cannot be updated with iforce devices. In this
-case, the driver stops the effect, up-load it, and restart it.
-
-Therefore it is recommended to dynamically change direction while the effect
-is playing only when it is ok to restart the effect with a replay count of 1.
-
-3.8 Information about the status of effects
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Every time the status of an effect is changed, an event is sent. The values
-and meanings of the fields of the event are as follows:
-
-struct input_event {
-/* When the status of the effect changed */
- struct timeval time;
-
-/* Set to EV_FF_STATUS */
- unsigned short type;
-
-/* Contains the id of the effect */
- unsigned short code;
-
-/* Indicates the status */
- unsigned int value;
-};
-
-FF_STATUS_STOPPED The effect stopped playing
-FF_STATUS_PLAYING The effect started to play
-
-NOTE: Status feedback is only supported by iforce driver. If you have
- a really good reason to use this, please contact
- linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com
- so that support for it can be added to the rest of the drivers.
-
diff --git a/Documentation/input/gameport-programming.txt b/Documentation/input/gameport-programming.txt
deleted file mode 100644
index 03a74fc3b49..00000000000
--- a/Documentation/input/gameport-programming.txt
+++ /dev/null
@@ -1,187 +0,0 @@
-Programming gameport drivers
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-1. A basic classic gameport
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-If the gameport doesn't provide more than the inb()/outb() functionality,
-the code needed to register it with the joystick drivers is simple:
-
- struct gameport gameport;
-
- gameport.io = MY_IO_ADDRESS;
- gameport_register_port(&gameport);
-
-Make sure struct gameport is initialized to 0 in all other fields. The
-gameport generic code will take care of the rest.
-
-If your hardware supports more than one io address, and your driver can
-choose which one to program the hardware to, starting from the more exotic
-addresses is preferred, because the likelihood of clashing with the standard
-0x201 address is smaller.
-
-Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then
-0x218 would be the address of first choice.
-
-If your hardware supports a gameport address that is not mapped to ISA io
-space (is above 0x1000), use that one, and don't map the ISA mirror.
-
-Also, always request_region() on the whole io space occupied by the
-gameport. Although only one ioport is really used, the gameport usually
-occupies from one to sixteen addresses in the io space.
-
-Please also consider enabling the gameport on the card in the ->open()
-callback if the io is mapped to ISA space - this way it'll occupy the io
-space only when something really is using it. Disable it again in the
-->close() callback. You also can select the io address in the ->open()
-callback, so that it doesn't fail if some of the possible addresses are
-already occupied by other gameports.
-
-2. Memory mapped gameport
-~~~~~~~~~~~~~~~~~~~~~~~~~
-
-When a gameport can be accessed through MMIO, this way is preferred, because
-it is faster, allowing more reads per second. Registering such a gameport
-isn't as easy as a basic IO one, but not so much complex:
-
- struct gameport gameport;
-
- void my_trigger(struct gameport *gameport)
- {
- my_mmio = 0xff;
- }
-
- unsigned char my_read(struct gameport *gameport)
- {
- return my_mmio;
- }
-
- gameport.read = my_read;
- gameport.trigger = my_trigger;
- gameport_register_port(&gameport);
-
-3. Cooked mode gameport
-~~~~~~~~~~~~~~~~~~~~~~~
-
-There are gameports that can report the axis values as numbers, that means
-the driver doesn't have to measure them the old way - an ADC is built into
-the gameport. To register a cooked gameport:
-
- struct gameport gameport;
-
- int my_cooked_read(struct gameport *gameport, int *axes, int *buttons)
- {
- int i;
-
- for (i = 0; i < 4; i++)
- axes[i] = my_mmio[i];
- buttons[i] = my_mmio[4];
- }
-
- int my_open(struct gameport *gameport, int mode)
- {
- return -(mode != GAMEPORT_MODE_COOKED);
- }
-
- gameport.cooked_read = my_cooked_read;
- gameport.open = my_open;
- gameport.fuzz = 8;
- gameport_register_port(&gameport);
-
-The only confusing thing here is the fuzz value. Best determined by
-experimentation, it is the amount of noise in the ADC data. Perfect
-gameports can set this to zero, most common have fuzz between 8 and 32.
-See analog.c and input.c for handling of fuzz - the fuzz value determines
-the size of a gaussian filter window that is used to eliminate the noise
-in the data.
-
-4. More complex gameports
-~~~~~~~~~~~~~~~~~~~~~~~~~
-
-Gameports can support both raw and cooked modes. In that case combine either
-examples 1+2 or 1+3. Gameports can support internal calibration - see below,
-and also lightning.c and analog.c on how that works. If your driver supports
-more than one gameport instance simultaneously, use the ->private member of
-the gameport struct to point to your data.
-
-5. Unregistering a gameport
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-Simple:
-
-gameport_unregister_port(&gameport);
-
-6. The gameport structure
-~~~~~~~~~~~~~~~~~~~~~~~~~
-
-struct gameport {
-
- void *private;
-
-A private pointer for free use in the gameport driver. (Not the joystick
-driver!)
-
- int number;
-
-Number assigned to the gameport when registered. Informational purpose only.
-
- int io;
-
-I/O address for use with raw mode. You have to either set this, or ->read()
-to some value if your gameport supports raw mode.
-
- int speed;
-
-Raw mode speed of the gameport reads in thousands of reads per second.
-
- int fuzz;
-
-If the gameport supports cooked mode, this should be set to a value that
-represents the amount of noise in the data. See section 3.
-
- void (*trigger)(struct gameport *);
-
-Trigger. This function should trigger the ns558 oneshots. If set to NULL,
-outb(0xff, io) will be used.
-
- unsigned char (*read)(struct gameport *);
-
-Read the buttons and ns558 oneshot bits. If set to NULL, inb(io) will be
-used instead.
-
- int (*cooked_read)(struct gameport *, int *axes, int *buttons);
-
-If the gameport supports cooked mode, it should point this to its cooked
-read function. It should fill axes[0..3] with four values of the joystick axes
-and buttons[0] with four bits representing the buttons.
-
- int (*calibrate)(struct gameport *, int *axes, int *max);
-
-Function for calibrating the ADC hardware. When called, axes[0..3] should be
-pre-filled by cooked data by the caller, max[0..3] should be pre-filled with
-expected maximums for each axis. The calibrate() function should set the
-sensitivity of the ADC hardware so that the maximums fit in its range and
-recompute the axes[] values to match the new sensitivity or re-read them from
-the hardware so that they give valid values.
-
- int (*open)(struct gameport *, int mode);
-
-Open() serves two purposes. First a driver either opens the port in raw or
-in cooked mode, the open() callback can decide which modes are supported.
-Second, resource allocation can happen here. The port can also be enabled
-here. Prior to this call, other fields of the gameport struct (namely the io
-member) need not to be valid.
-
- void (*close)(struct gameport *);
-
-Close() should free the resources allocated by open, possibly disabling the
-gameport.
-
- struct gameport_dev *dev;
- struct gameport *next;
-
-For internal use by the gameport layer.
-
-};
-
-Enjoy!
diff --git a/Documentation/input/gpio-tilt.txt b/Documentation/input/gpio-tilt.txt
deleted file mode 100644
index 06d60c3ff5e..00000000000
--- a/Documentation/input/gpio-tilt.txt
+++ /dev/null
@@ -1,103 +0,0 @@
-Driver for tilt-switches connected via GPIOs
-============================================
-
-Generic driver to read data from tilt switches connected via gpios.
-Orientation can be provided by one or more than one tilt switches,
-i.e. each tilt switch providing one axis, and the number of axes
-is also not limited.
-
-
-Data structures:
-----------------
-
-The array of struct gpio in the gpios field is used to list the gpios
-that represent the current tilt state.
-
-The array of struct gpio_tilt_axis describes the axes that are reported
-to the input system. The values set therein are used for the
-input_set_abs_params calls needed to init the axes.
-
-The array of struct gpio_tilt_state maps gpio states to the corresponding
-values to report. The gpio state is represented as a bitfield where the
-bit-index corresponds to the index of the gpio in the struct gpio array.
-In the same manner the values stored in the axes array correspond to
-the elements of the gpio_tilt_axis-array.
-
-
-Example:
---------
-
-Example configuration for a single TS1003 tilt switch that rotates around
-one axis in 4 steps and emitts the current tilt via two GPIOs.
-
-static int sg060_tilt_enable(struct device *dev) {
- /* code to enable the sensors */
-};
-
-static void sg060_tilt_disable(struct device *dev) {
- /* code to disable the sensors */
-};
-
-static struct gpio sg060_tilt_gpios[] = {
- { SG060_TILT_GPIO_SENSOR1, GPIOF_IN, "tilt_sensor1" },
- { SG060_TILT_GPIO_SENSOR2, GPIOF_IN, "tilt_sensor2" },
-};
-
-static struct gpio_tilt_state sg060_tilt_states[] = {
- {
- .gpios = (0 << 1) | (0 << 0),
- .axes = (int[]) {
- 0,
- },
- }, {
- .gpios = (0 << 1) | (1 << 0),
- .axes = (int[]) {
- 1, /* 90 degrees */
- },
- }, {
- .gpios = (1 << 1) | (1 << 0),
- .axes = (int[]) {
- 2, /* 180 degrees */
- },
- }, {
- .gpios = (1 << 1) | (0 << 0),
- .axes = (int[]) {
- 3, /* 270 degrees */
- },
- },
-};
-
-static struct gpio_tilt_axis sg060_tilt_axes[] = {
- {
- .axis = ABS_RY,
- .min = 0,
- .max = 3,
- .fuzz = 0,
- .flat = 0,
- },
-};
-
-static struct gpio_tilt_platform_data sg060_tilt_pdata= {
- .gpios = sg060_tilt_gpios,
- .nr_gpios = ARRAY_SIZE(sg060_tilt_gpios),
-
- .axes = sg060_tilt_axes,
- .nr_axes = ARRAY_SIZE(sg060_tilt_axes),
-
- .states = sg060_tilt_states,
- .nr_states = ARRAY_SIZE(sg060_tilt_states),
-
- .debounce_interval = 100,
-
- .poll_interval = 1000,
- .enable = sg060_tilt_enable,
- .disable = sg060_tilt_disable,
-};
-
-static struct platform_device sg060_device_tilt = {
- .name = "gpio-tilt-polled",
- .id = -1,
- .dev = {
- .platform_data = &sg060_tilt_pdata,
- },
-};
diff --git a/Documentation/input/iforce-protocol.txt b/Documentation/input/iforce-protocol.txt
deleted file mode 100644
index 2d5fbfd6023..00000000000
--- a/Documentation/input/iforce-protocol.txt
+++ /dev/null
@@ -1,258 +0,0 @@
-** Introduction
-This document describes what I managed to discover about the protocol used to
-specify force effects to I-Force 2.0 devices. None of this information comes
-from Immerse. That's why you should not trust what is written in this
-document. This document is intended to help understanding the protocol.
-This is not a reference. Comments and corrections are welcome. To contact me,
-send an email to: johann.deneux@gmail.com
-
-** WARNING **
-I shall not be held responsible for any damage or harm caused if you try to
-send data to your I-Force device based on what you read in this document.
-
-** Preliminary Notes:
-All values are hexadecimal with big-endian encoding (msb on the left). Beware,
-values inside packets are encoded using little-endian. Bytes whose roles are
-unknown are marked ??? Information that needs deeper inspection is marked (?)
-
-** General form of a packet **
-This is how packets look when the device uses the rs232 to communicate.
-2B OP LEN DATA CS
-CS is the checksum. It is equal to the exclusive or of all bytes.
-
-When using USB:
-OP DATA
-The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
-data corruption is handled or unsignificant.
-
-First, I describe effects that are sent by the device to the computer
-
-** Device input state
-This packet is used to indicate the state of each button and the value of each
-axis
-OP= 01 for a joystick, 03 for a wheel
-LEN= Varies from device to device
-00 X-Axis lsb
-01 X-Axis msb
-02 Y-Axis lsb, or gas pedal for a wheel
-03 Y-Axis msb, or brake pedal for a wheel
-04 Throttle
-05 Buttons
-06 Lower 4 bits: Buttons
- Upper 4 bits: Hat
-07 Rudder
-
-** Device effects states
-OP= 02
-LEN= Varies
-00 ? Bit 1 (Value 2) is the value of the deadman switch
-01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
-02 ??
-03 Address of parameter block changed (lsb)
-04 Address of parameter block changed (msb)
-05 Address of second parameter block changed (lsb)
-... depending on the number of parameter blocks updated
-
-** Force effect **
-OP= 01
-LEN= 0e
-00 Channel (when playing several effects at the same time, each must be assigned a channel)
-01 Wave form
- Val 00 Constant
- Val 20 Square
- Val 21 Triangle
- Val 22 Sine
- Val 23 Sawtooth up
- Val 24 Sawtooth down
- Val 40 Spring (Force = f(pos))
- Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
-
-
-02 Axes affected and trigger
- Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
- Val 4 = X axis only. Byte 05 must contain 5a
- Val 8 = Y axis only. Byte 05 must contain b4
- Val c = X and Y axes. Bytes 05 must contain 60
- Bits 0-3: Val 0 = No trigger
- Val x+1 = Button x triggers the effect
- When the whole byte is 0, cancel the previously set trigger
-
-03-04 Duration of effect (little endian encoding, in ms)
-
-05 Direction of effect, if applicable. Else, see 02 for value to assign.
-
-06-07 Minimum time between triggering.
-
-08-09 Address of periodicity or magnitude parameters
-0a-0b Address of attack and fade parameters, or ffff if none.
-*or*
-08-09 Address of interactive parameters for X-axis, or ffff if not applicable
-0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
-
-0c-0d Delay before execution of effect (little endian encoding, in ms)
-
-
-** Time based parameters **
-
-*** Attack and fade ***
-OP= 02
-LEN= 08
-00-01 Address where to store the parameteres
-02-03 Duration of attack (little endian encoding, in ms)
-04 Level at end of attack. Signed byte.
-05-06 Duration of fade.
-07 Level at end of fade.
-
-*** Magnitude ***
-OP= 03
-LEN= 03
-00-01 Address
-02 Level. Signed byte.
-
-*** Periodicity ***
-OP= 04
-LEN= 07
-00-01 Address
-02 Magnitude. Signed byte.
-03 Offset. Signed byte.
-04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
-05-06 Period (little endian encoding, in ms)
-
-** Interactive parameters **
-OP= 05
-LEN= 0a
-00-01 Address
-02 Positive Coeff
-03 Negative Coeff
-04+05 Offset (center)
-06+07 Dead band (Val 01F4 = 5000 (decimal))
-08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
-09 Negative saturation
-
-The encoding is a bit funny here: For coeffs, these are signed values. The
-maximum value is 64 (100 decimal), the min is 9c.
-For the offset, the minimum value is FE0C, the maximum value is 01F4.
-For the deadband, the minimum value is 0, the max is 03E8.
-
-** Controls **
-OP= 41
-LEN= 03
-00 Channel
-01 Start/Stop
- Val 00: Stop
- Val 01: Start and play once.
- Val 41: Start and play n times (See byte 02 below)
-02 Number of iterations n.
-
-** Init **
-
-*** Querying features ***
-OP= ff
-Query command. Length varies according to the query type.
-The general format of this packet is:
-ff 01 QUERY [INDEX] CHECKSUM
-responses are of the same form:
-FF LEN QUERY VALUE_QUERIED CHECKSUM2
-where LEN = 1 + length(VALUE_QUERIED)
-
-**** Query ram size ****
-QUERY = 42 ('B'uffer size)
-The device should reply with the same packet plus two additional bytes
-containing the size of the memory:
-ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
-
-**** Query number of effects ****
-QUERY = 4e ('N'umber of effects)
-The device should respond by sending the number of effects that can be played
-at the same time (one byte)
-ff 02 4e 14 CS would stand for 20 effects.
-
-**** Vendor's id ****
-QUERY = 4d ('M'anufacturer)
-Query the vendors'id (2 bytes)
-
-**** Product id *****
-QUERY = 50 ('P'roduct)
-Query the product id (2 bytes)
-
-**** Open device ****
-QUERY = 4f ('O'pen)
-No data returned.
-
-**** Close device *****
-QUERY = 43 ('C')lose
-No data returned.
-
-**** Query effect ****
-QUERY = 45 ('E')
-Send effect type.
-Returns nonzero if supported (2 bytes)
-
-**** Firmware Version ****
-QUERY = 56 ('V'ersion)
-Sends back 3 bytes - major, minor, subminor
-
-*** Initialisation of the device ***
-
-**** Set Control ****
-!!! Device dependent, can be different on different models !!!
-OP= 40 <idx> <val> [<val>]
-LEN= 2 or 3
-00 Idx
- Idx 00 Set dead zone (0..2048)
- Idx 01 Ignore Deadman sensor (0..1)
- Idx 02 Enable comm watchdog (0..1)
- Idx 03 Set the strength of the spring (0..100)
- Idx 04 Enable or disable the spring (0/1)
- Idx 05 Set axis saturation threshold (0..2048)
-
-**** Set Effect State ****
-OP= 42 <val>
-LEN= 1
-00 State
- Bit 3 Pause force feedback
- Bit 2 Enable force feedback
- Bit 0 Stop all effects
-
-**** Set overall gain ****
-OP= 43 <val>
-LEN= 1
-00 Gain
- Val 00 = 0%
- Val 40 = 50%
- Val 80 = 100%
-
-** Parameter memory **
-
-Each device has a certain amount of memory to store parameters of effects.
-The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
-is the amount of memory apparently needed for every set of parameters:
- - period : 0c
- - magnitude : 02
- - attack and fade : 0e
- - interactive : 08
-
-** Appendix: How to study the protocol ? **
-
-1. Generate effects using the force editor provided with the DirectX SDK, or
-use Immersion Studio (freely available at their web site in the developer section:
-www.immersion.com)
-2. Start a soft spying RS232 or USB (depending on where you connected your
-joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
-3. Play the effect, and watch what happens on the spy screen.
-
-A few words about ComPortSpy:
-At first glance, this software seems, hum, well... buggy. In fact, data appear with a
-few seconds latency. Personally, I restart it every time I play an effect.
-Remember it's free (as in free beer) and alpha!
-
-** URLS **
-Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
-
-** Author of this document **
-Johann Deneux <johann.deneux@gmail.com>
-Home page at http://web.archive.org/web/*/http://www.esil.univ-mrs.fr
-
-Additions by Vojtech Pavlik.
-
-I-Force is trademark of Immersion Corp.
diff --git a/Documentation/input/input-programming.txt b/Documentation/input/input-programming.txt
deleted file mode 100644
index 7f8b9d97bc4..00000000000
--- a/Documentation/input/input-programming.txt
+++ /dev/null
@@ -1,302 +0,0 @@
-Programming input drivers
-~~~~~~~~~~~~~~~~~~~~~~~~~
-
-1. Creating an input device driver
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-1.0 The simplest example
-~~~~~~~~~~~~~~~~~~~~~~~~
-
-Here comes a very simple example of an input device driver. The device has
-just one button and the button is accessible at i/o port BUTTON_PORT. When
-pressed or released a BUTTON_IRQ happens. The driver could look like:
-
-#include <linux/input.h>
-#include <linux/module.h>
-#include <linux/init.h>
-
-#include <asm/irq.h>
-#include <asm/io.h>
-
-static struct input_dev *button_dev;
-
-static irqreturn_t button_interrupt(int irq, void *dummy)
-{
- input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
- input_sync(button_dev);
- return IRQ_HANDLED;
-}
-
-static int __init button_init(void)
-{
- int error;
-
- if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
- printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
- return -EBUSY;
- }
-
- button_dev = input_allocate_device();
- if (!button_dev) {
- printk(KERN_ERR "button.c: Not enough memory\n");
- error = -ENOMEM;
- goto err_free_irq;
- }
-
- button_dev->evbit[0] = BIT_MASK(EV_KEY);
- button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);
-
- error = input_register_device(button_dev);
- if (error) {
- printk(KERN_ERR "button.c: Failed to register device\n");
- goto err_free_dev;
- }
-
- return 0;
-
- err_free_dev:
- input_free_device(button_dev);
- err_free_irq:
- free_irq(BUTTON_IRQ, button_interrupt);
- return error;
-}
-
-static void __exit button_exit(void)
-{
- input_unregister_device(button_dev);
- free_irq(BUTTON_IRQ, button_interrupt);
-}
-
-module_init(button_init);
-module_exit(button_exit);
-
-1.1 What the example does
-~~~~~~~~~~~~~~~~~~~~~~~~~
-
-First it has to include the <linux/input.h> file, which interfaces to the
-input subsystem. This provides all the definitions needed.
-
-In the _init function, which is called either upon module load or when
-booting the kernel, it grabs the required resources (it should also check
-for the presence of the device).
-
-Then it allocates a new input device structure with input_allocate_device()
-and sets up input bitfields. This way the device driver tells the other
-parts of the input systems what it is - what events can be generated or
-accepted by this input device. Our example device can only generate EV_KEY
-type events, and from those only BTN_0 event code. Thus we only set these
-two bits. We could have used
-
- set_bit(EV_KEY, button_dev.evbit);
- set_bit(BTN_0, button_dev.keybit);
-
-as well, but with more than single bits the first approach tends to be
-shorter.
-
-Then the example driver registers the input device structure by calling
-
- input_register_device(&button_dev);
-
-This adds the button_dev structure to linked lists of the input driver and
-calls device handler modules _connect functions to tell them a new input
-device has appeared. input_register_device() may sleep and therefore must
-not be called from an interrupt or with a spinlock held.
-
-While in use, the only used function of the driver is
-
- button_interrupt()
-
-which upon every interrupt from the button checks its state and reports it
-via the
-
- input_report_key()
-
-call to the input system. There is no need to check whether the interrupt
-routine isn't reporting two same value events (press, press for example) to
-the input system, because the input_report_* functions check that
-themselves.
-
-Then there is the
-
- input_sync()
-
-call to tell those who receive the events that we've sent a complete report.
-This doesn't seem important in the one button case, but is quite important
-for for example mouse movement, where you don't want the X and Y values
-to be interpreted separately, because that'd result in a different movement.
-
-1.2 dev->open() and dev->close()
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-In case the driver has to repeatedly poll the device, because it doesn't
-have an interrupt coming from it and the polling is too expensive to be done
-all the time, or if the device uses a valuable resource (eg. interrupt), it
-can use the open and close callback to know when it can stop polling or
-release the interrupt and when it must resume polling or grab the interrupt
-again. To do that, we would add this to our example driver:
-
-static int button_open(struct input_dev *dev)
-{
- if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
- printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
- return -EBUSY;
- }
-
- return 0;
-}
-
-static void button_close(struct input_dev *dev)
-{
- free_irq(IRQ_AMIGA_VERTB, button_interrupt);
-}
-
-static int __init button_init(void)
-{
- ...
- button_dev->open = button_open;
- button_dev->close = button_close;
- ...
-}
-
-Note that input core keeps track of number of users for the device and
-makes sure that dev->open() is called only when the first user connects
-to the device and that dev->close() is called when the very last user
-disconnects. Calls to both callbacks are serialized.
-
-The open() callback should return a 0 in case of success or any nonzero value
-in case of failure. The close() callback (which is void) must always succeed.
-
-1.3 Basic event types
-~~~~~~~~~~~~~~~~~~~~~
-
-The most simple event type is EV_KEY, which is used for keys and buttons.
-It's reported to the input system via:
-
- input_report_key(struct input_dev *dev, int code, int value)
-
-See linux/input.h for the allowable values of code (from 0 to KEY_MAX).
-Value is interpreted as a truth value, ie any nonzero value means key
-pressed, zero value means key released. The input code generates events only
-in case the value is different from before.
-
-In addition to EV_KEY, there are two more basic event types: EV_REL and
-EV_ABS. They are used for relative and absolute values supplied by the
-device. A relative value may be for example a mouse movement in the X axis.
-The mouse reports it as a relative difference from the last position,
-because it doesn't have any absolute coordinate system to work in. Absolute
-events are namely for joysticks and digitizers - devices that do work in an
-absolute coordinate systems.
-
-Having the device report EV_REL buttons is as simple as with EV_KEY, simply
-set the corresponding bits and call the
-
- input_report_rel(struct input_dev *dev, int code, int value)
-
-function. Events are generated only for nonzero value.
-
-However EV_ABS requires a little special care. Before calling
-input_register_device, you have to fill additional fields in the input_dev
-struct for each absolute axis your device has. If our button device had also
-the ABS_X axis:
-
- button_dev.absmin[ABS_X] = 0;
- button_dev.absmax[ABS_X] = 255;
- button_dev.absfuzz[ABS_X] = 4;
- button_dev.absflat[ABS_X] = 8;
-
-Or, you can just say:
-
- input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);
-
-This setting would be appropriate for a joystick X axis, with the minimum of
-0, maximum of 255 (which the joystick *must* be able to reach, no problem if
-it sometimes reports more, but it must be able to always reach the min and
-max values), with noise in the data up to +- 4, and with a center flat
-position of size 8.
-
-If you don't need absfuzz and absflat, you can set them to zero, which mean
-that the thing is precise and always returns to exactly the center position
-(if it has any).
-
-1.4 BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
-~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-These three macros from bitops.h help some bitfield computations:
-
- BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for
- x bits
- BIT_WORD(x) - returns the index in the array in longs for bit x
- BIT_MASK(x) - returns the index in a long for bit x
-
-1.5 The id* and name fields
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-The dev->name should be set before registering the input device by the input
-device driver. It's a string like 'Generic button device' containing a
-user friendly name of the device.
-
-The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
-of the device. The bus IDs are defined in input.h. The vendor and device ids
-are defined in pci_ids.h, usb_ids.h and similar include files. These fields
-should be set by the input device driver before registering it.
-
-The idtype field can be used for specific information for the input device
-driver.
-
-The id and name fields can be passed to userland via the evdev interface.
-
-1.6 The keycode, keycodemax, keycodesize fields
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-These three fields should be used by input devices that have dense keymaps.
-The keycode is an array used to map from scancodes to input system keycodes.
-The keycode max should contain the size of the array and keycodesize the
-size of each entry in it (in bytes).
-
-Userspace can query and alter current scancode to keycode mappings using
-EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface.
-When a device has all 3 aforementioned fields filled in, the driver may
-rely on kernel's default implementation of setting and querying keycode
-mappings.
-
-1.7 dev->getkeycode() and dev->setkeycode()
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-getkeycode() and setkeycode() callbacks allow drivers to override default
-keycode/keycodesize/keycodemax mapping mechanism provided by input core
-and implement sparse keycode maps.
-
-1.8 Key autorepeat
-~~~~~~~~~~~~~~~~~~
-
-... is simple. It is handled by the input.c module. Hardware autorepeat is
-not used, because it's not present in many devices and even where it is
-present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
-autorepeat for your device, just set EV_REP in dev->evbit. All will be
-handled by the input system.
-
-1.9 Other event types, handling output events
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-The other event types up to now are:
-
-EV_LED - used for the keyboard LEDs.
-EV_SND - used for keyboard beeps.
-
-They are very similar to for example key events, but they go in the other
-direction - from the system to the input device driver. If your input device
-driver can handle these events, it has to set the respective bits in evbit,
-*and* also the callback routine:
-
- button_dev->event = button_event;
-
-int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
-{
- if (type == EV_SND && code == SND_BELL) {
- outb(value, BUTTON_BELL);
- return 0;
- }
- return -1;
-}
-
-This callback routine can be called from an interrupt or a BH (although that
-isn't a rule), and thus must not sleep, and must not take too long to finish.
diff --git a/Documentation/input/input.txt b/Documentation/input/input.txt
deleted file mode 100644
index 666c06c5ab0..00000000000
--- a/Documentation/input/input.txt
+++ /dev/null
@@ -1,290 +0,0 @@
- Linux Input drivers v1.0
- (c) 1999-2001 Vojtech Pavlik <vojtech@ucw.cz>
- Sponsored by SuSE
-----------------------------------------------------------------------------
-
-0. Disclaimer
-~~~~~~~~~~~~~
- This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU General Public License as published by the Free
-Software Foundation; either version 2 of the License, or (at your option)
-any later version.
-
- This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
-or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
-more details.
-
- You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc., 59
-Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Should you need to contact me, the author, you can do so either by e-mail
-- mail your message to <vojtech@ucw.cz>, or by paper mail: Vojtech Pavlik,
-Simunkova 1594, Prague 8, 182 00 Czech Republic
-
- For your convenience, the GNU General Public License version 2 is included
-in the package: See the file COPYING.
-
-1. Introduction
-~~~~~~~~~~~~~~~
- This is a collection of drivers that is designed to support all input
-devices under Linux. While it is currently used only on for USB input
-devices, future use (say 2.5/2.6) is expected to expand to replace
-most of the existing input system, which is why it lives in
-drivers/input/ instead of drivers/usb/.
-
- The centre of the input drivers is the input module, which must be
-loaded before any other of the input modules - it serves as a way of
-communication between two groups of modules:
-
-1.1 Device drivers
-~~~~~~~~~~~~~~~~~~
- These modules talk to the hardware (for example via USB), and provide
-events (keystrokes, mouse movements) to the input module.
-
-1.2 Event handlers
-~~~~~~~~~~~~~~~~~~
- These modules get events from input and pass them where needed via
-various interfaces - keystrokes to the kernel, mouse movements via a
-simulated PS/2 interface to GPM and X and so on.
-
-2. Simple Usage
-~~~~~~~~~~~~~~~
- For the most usual configuration, with one USB mouse and one USB keyboard,
-you'll have to load the following modules (or have them built in to the
-kernel):
-
- input
- mousedev
- keybdev
- usbcore
- uhci_hcd or ohci_hcd or ehci_hcd
- usbhid
-
- After this, the USB keyboard will work straight away, and the USB mouse
-will be available as a character device on major 13, minor 63:
-
- crw-r--r-- 1 root root 13, 63 Mar 28 22:45 mice
-
- This device has to be created.
- The commands to create it by hand are:
-
- cd /dev
- mkdir input
- mknod input/mice c 13 63
-
- After that you have to point GPM (the textmode mouse cut&paste tool) and
-XFree to this device to use it - GPM should be called like:
-
- gpm -t ps2 -m /dev/input/mice
-
- And in X:
-
- Section "Pointer"
- Protocol "ImPS/2"
- Device "/dev/input/mice"
- ZAxisMapping 4 5
- EndSection
-
- When you do all of the above, you can use your USB mouse and keyboard.
-
-3. Detailed Description
-~~~~~~~~~~~~~~~~~~~~~~~
-3.1 Device drivers
-~~~~~~~~~~~~~~~~~~
- Device drivers are the modules that generate events. The events are
-however not useful without being handled, so you also will need to use some
-of the modules from section 3.2.
-
-3.1.1 usbhid
-~~~~~~~~~~~~
- usbhid is the largest and most complex driver of the whole suite. It
-handles all HID devices, and because there is a very wide variety of them,
-and because the USB HID specification isn't simple, it needs to be this big.
-
- Currently, it handles USB mice, joysticks, gamepads, steering wheels
-keyboards, trackballs and digitizers.
-
- However, USB uses HID also for monitor controls, speaker controls, UPSs,
-LCDs and many other purposes.
-
- The monitor and speaker controls should be easy to add to the hid/input
-interface, but for the UPSs and LCDs it doesn't make much sense. For this,
-the hiddev interface was designed. See Documentation/hid/hiddev.txt
-for more information about it.
-
- The usage of the usbhid module is very simple, it takes no parameters,
-detects everything automatically and when a HID device is inserted, it
-detects it appropriately.
-
- However, because the devices vary wildly, you might happen to have a
-device that doesn't work well. In that case #define DEBUG at the beginning
-of hid-core.c and send me the syslog traces.
-
-3.1.2 usbmouse
-~~~~~~~~~~~~~~
- For embedded systems, for mice with broken HID descriptors and just any
-other use when the big usbhid wouldn't be a good choice, there is the
-usbmouse driver. It handles USB mice only. It uses a simpler HIDBP
-protocol. This also means the mice must support this simpler protocol. Not
-all do. If you don't have any strong reason to use this module, use usbhid
-instead.
-
-3.1.3 usbkbd
-~~~~~~~~~~~~
- Much like usbmouse, this module talks to keyboards with a simplified
-HIDBP protocol. It's smaller, but doesn't support any extra special keys.
-Use usbhid instead if there isn't any special reason to use this.
-
-3.1.4 wacom
-~~~~~~~~~~~
- This is a driver for Wacom Graphire and Intuos tablets. Not for Wacom
-PenPartner, that one is handled by the HID driver. Although the Intuos and
-Graphire tablets claim that they are HID tablets as well, they are not and
-thus need this specific driver.
-
-3.1.5 iforce
-~~~~~~~~~~~~
- A driver for I-Force joysticks and wheels, both over USB and RS232.
-It includes ForceFeedback support now, even though Immersion
-Corp. considers the protocol a trade secret and won't disclose a word
-about it.
-
-3.2 Event handlers
-~~~~~~~~~~~~~~~~~~
- Event handlers distribute the events from the devices to userland and
-kernel, as needed.
-
-3.2.1 keybdev
-~~~~~~~~~~~~~
- keybdev is currently a rather ugly hack that translates the input
-events into architecture-specific keyboard raw mode (Xlated AT Set2 on
-x86), and passes them into the handle_scancode function of the
-keyboard.c module. This works well enough on all architectures that
-keybdev can generate rawmode on, other architectures can be added to
-it.
-
- The right way would be to pass the events to keyboard.c directly,
-best if keyboard.c would itself be an event handler. This is done in
-the input patch, available on the webpage mentioned below.
-
-3.2.2 mousedev
-~~~~~~~~~~~~~~
- mousedev is also a hack to make programs that use mouse input
-work. It takes events from either mice or digitizers/tablets and makes
-a PS/2-style (a la /dev/psaux) mouse device available to the
-userland. Ideally, the programs could use a more reasonable interface,
-for example evdev
-
- Mousedev devices in /dev/input (as shown above) are:
-
- crw-r--r-- 1 root root 13, 32 Mar 28 22:45 mouse0
- crw-r--r-- 1 root root 13, 33 Mar 29 00:41 mouse1
- crw-r--r-- 1 root root 13, 34 Mar 29 00:41 mouse2
- crw-r--r-- 1 root root 13, 35 Apr 1 10:50 mouse3
- ...
- ...
- crw-r--r-- 1 root root 13, 62 Apr 1 10:50 mouse30
- crw-r--r-- 1 root root 13, 63 Apr 1 10:50 mice
-
-Each 'mouse' device is assigned to a single mouse or digitizer, except
-the last one - 'mice'. This single character device is shared by all
-mice and digitizers, and even if none are connected, the device is
-present. This is useful for hotplugging USB mice, so that programs
-can open the device even when no mice are present.
-
- CONFIG_INPUT_MOUSEDEV_SCREEN_[XY] in the kernel configuration are
-the size of your screen (in pixels) in XFree86. This is needed if you
-want to use your digitizer in X, because its movement is sent to X
-via a virtual PS/2 mouse and thus needs to be scaled
-accordingly. These values won't be used if you use a mouse only.
-
- Mousedev will generate either PS/2, ImPS/2 (Microsoft IntelliMouse) or
-ExplorerPS/2 (IntelliMouse Explorer) protocols, depending on what the
-program reading the data wishes. You can set GPM and X to any of
-these. You'll need ImPS/2 if you want to make use of a wheel on a USB
-mouse and ExplorerPS/2 if you want to use extra (up to 5) buttons.
-
-3.2.3 joydev
-~~~~~~~~~~~~
- Joydev implements v0.x and v1.x Linux joystick api, much like
-drivers/char/joystick/joystick.c used to in earlier versions. See
-joystick-api.txt in the Documentation subdirectory for details. As
-soon as any joystick is connected, it can be accessed in /dev/input
-on:
-
- crw-r--r-- 1 root root 13, 0 Apr 1 10:50 js0
- crw-r--r-- 1 root root 13, 1 Apr 1 10:50 js1
- crw-r--r-- 1 root root 13, 2 Apr 1 10:50 js2
- crw-r--r-- 1 root root 13, 3 Apr 1 10:50 js3
- ...
-
-And so on up to js31.
-
-3.2.4 evdev
-~~~~~~~~~~~
- evdev is the generic input event interface. It passes the events
-generated in the kernel straight to the program, with timestamps. The
-API is still evolving, but should be useable now. It's described in
-section 5.
-
- This should be the way for GPM and X to get keyboard and mouse
-events. It allows for multihead in X without any specific multihead
-kernel support. The event codes are the same on all architectures and
-are hardware independent.
-
- The devices are in /dev/input:
-
- crw-r--r-- 1 root root 13, 64 Apr 1 10:49 event0
- crw-r--r-- 1 root root 13, 65 Apr 1 10:50 event1
- crw-r--r-- 1 root root 13, 66 Apr 1 10:50 event2
- crw-r--r-- 1 root root 13, 67 Apr 1 10:50 event3
- ...
-
-And so on up to event31.
-
-4. Verifying if it works
-~~~~~~~~~~~~~~~~~~~~~~~~
- Typing a couple keys on the keyboard should be enough to check that
-a USB keyboard works and is correctly connected to the kernel keyboard
-driver.
-
- Doing a "cat /dev/input/mouse0" (c, 13, 32) will verify that a mouse
-is also emulated; characters should appear if you move it.
-
- You can test the joystick emulation with the 'jstest' utility,
-available in the joystick package (see Documentation/input/joystick.txt).
-
- You can test the event devices with the 'evtest' utility available
-in the LinuxConsole project CVS archive (see the URL below).
-
-5. Event interface
-~~~~~~~~~~~~~~~~~~
- Should you want to add event device support into any application (X, gpm,
-svgalib ...) I <vojtech@ucw.cz> will be happy to provide you any help I
-can. Here goes a description of the current state of things, which is going
-to be extended, but not changed incompatibly as time goes:
-
- You can use blocking and nonblocking reads, also select() on the
-/dev/input/eventX devices, and you'll always get a whole number of input
-events on a read. Their layout is:
-
-struct input_event {
- struct timeval time;
- unsigned short type;
- unsigned short code;
- unsigned int value;
-};
-
- 'time' is the timestamp, it returns the time at which the event happened.
-Type is for example EV_REL for relative moment, EV_KEY for a keypress or
-release. More types are defined in include/linux/input.h.
-
- 'code' is event code, for example REL_X or KEY_BACKSPACE, again a complete
-list is in include/linux/input.h.
-
- 'value' is the value the event carries. Either a relative change for
-EV_REL, absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for
-release, 1 for keypress and 2 for autorepeat.
-
diff --git a/Documentation/input/interactive.fig b/Documentation/input/interactive.fig
deleted file mode 100644
index 1e7de387723..00000000000
--- a/Documentation/input/interactive.fig
+++ /dev/null
@@ -1,42 +0,0 @@
-#FIG 3.2
-Landscape
-Center
-Inches
-Letter
-100.00
-Single
--2
-1200 2
-2 1 0 2 0 7 50 0 -1 6.000 0 0 -1 0 0 6
- 1200 3600 1800 3600 2400 4800 3000 4800 4200 5700 4800 5700
-2 2 0 1 0 7 50 0 -1 4.000 0 0 -1 0 0 5
- 1200 3150 4800 3150 4800 6300 1200 6300 1200 3150
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 1200 4800 4800 4800
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 4
- 2400 4800 2400 6525 1950 7125 1950 7800
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 4
- 3000 4800 3000 6525 3600 7125 3600 7800
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 1 3
- 0 0 1.00 60.00 120.00
- 3825 5400 4125 5100 5400 5100
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 1 3
- 0 0 1.00 60.00 120.00
- 2100 4200 2400 3900 5400 3900
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 4800 5700 5400 5700
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 1800 3600 5400 3600
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 1 3
- 0 0 1.00 60.00 120.00
- 2700 4800 2700 4425 5400 4425
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
- 0 0 1.00 60.00 120.00
- 0 0 1.00 60.00 120.00
- 1950 7800 3600 7800
-4 1 0 50 0 0 12 0.0000 4 135 810 2775 7725 Dead band\001
-4 0 0 50 0 0 12 0.0000 4 180 1155 5400 5700 right saturation\001
-4 0 0 50 0 0 12 0.0000 4 135 1065 5400 3600 left saturation\001
-4 0 0 50 0 0 12 0.0000 4 180 2505 5400 3900 left coeff ( positive in that case )\001
-4 0 0 50 0 0 12 0.0000 4 180 2640 5475 5100 right coeff ( negative in that case )\001
-4 0 0 50 0 0 12 0.0000 4 105 480 5400 4425 center\001
diff --git a/Documentation/input/joystick-api.txt b/Documentation/input/joystick-api.txt
deleted file mode 100644
index c507330740c..00000000000
--- a/Documentation/input/joystick-api.txt
+++ /dev/null
@@ -1,314 +0,0 @@
- Joystick API Documentation -*-Text-*-
-
- Ragnar Hojland Espinosa
- <ragnar@macula.net>
-
- 7 Aug 1998
-
-1. Initialization
-~~~~~~~~~~~~~~~~~
-
-Open the joystick device following the usual semantics (that is, with open).
-Since the driver now reports events instead of polling for changes,
-immediately after the open it will issue a series of synthetic events
-(JS_EVENT_INIT) that you can read to check the initial state of the
-joystick.
-
-By default, the device is opened in blocking mode.
-
- int fd = open ("/dev/js0", O_RDONLY);
-
-
-2. Event Reading
-~~~~~~~~~~~~~~~~
-
- struct js_event e;
- read (fd, &e, sizeof(struct js_event));
-
-where js_event is defined as
-
- struct js_event {
- __u32 time; /* event timestamp in milliseconds */
- __s16 value; /* value */
- __u8 type; /* event type */
- __u8 number; /* axis/button number */
- };
-
-If the read is successful, it will return sizeof(struct js_event), unless
-you wanted to read more than one event per read as described in section 3.1.
-
-
-2.1 js_event.type
-~~~~~~~~~~~~~~~~~
-
-The possible values of ``type'' are
-
- #define JS_EVENT_BUTTON 0x01 /* button pressed/released */
- #define JS_EVENT_AXIS 0x02 /* joystick moved */
- #define JS_EVENT_INIT 0x80 /* initial state of device */
-
-As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed
-events on open. That is, if it's issuing a INIT BUTTON event, the
-current type value will be
-
- int type = JS_EVENT_BUTTON | JS_EVENT_INIT; /* 0x81 */
-
-If you choose not to differentiate between synthetic or real events
-you can turn off the JS_EVENT_INIT bits
-
- type &= ~JS_EVENT_INIT; /* 0x01 */
-
-
-2.2 js_event.number
-~~~~~~~~~~~~~~~~~~~
-
-The values of ``number'' correspond to the axis or button that
-generated the event. Note that they carry separate numeration (that
-is, you have both an axis 0 and a button 0). Generally,
-
- number
- 1st Axis X 0
- 1st Axis Y 1
- 2nd Axis X 2
- 2nd Axis Y 3
- ...and so on
-
-Hats vary from one joystick type to another. Some can be moved in 8
-directions, some only in 4, The driver, however, always reports a hat as two
-independent axis, even if the hardware doesn't allow independent movement.
-
-
-2.3 js_event.value
-~~~~~~~~~~~~~~~~~~
-
-For an axis, ``value'' is a signed integer between -32767 and +32767
-representing the position of the joystick along that axis. If you
-don't read a 0 when the joystick is `dead', or if it doesn't span the
-full range, you should recalibrate it (with, for example, jscal).
-
-For a button, ``value'' for a press button event is 1 and for a release
-button event is 0.
-
-Though this
-
- if (js_event.type == JS_EVENT_BUTTON) {
- buttons_state ^= (1 << js_event.number);
- }
-
-may work well if you handle JS_EVENT_INIT events separately,
-
- if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
- if (js_event.value)
- buttons_state |= (1 << js_event.number);
- else
- buttons_state &= ~(1 << js_event.number);
- }
-
-is much safer since it can't lose sync with the driver. As you would
-have to write a separate handler for JS_EVENT_INIT events in the first
-snippet, this ends up being shorter.
-
-
-2.4 js_event.time
-~~~~~~~~~~~~~~~~~
-
-The time an event was generated is stored in ``js_event.time''. It's a time
-in milliseconds since ... well, since sometime in the past. This eases the
-task of detecting double clicks, figuring out if movement of axis and button
-presses happened at the same time, and similar.
-
-
-3. Reading
-~~~~~~~~~~
-
-If you open the device in blocking mode, a read will block (that is,
-wait) forever until an event is generated and effectively read. There
-are two alternatives if you can't afford to wait forever (which is,
-admittedly, a long time;)
-
- a) use select to wait until there's data to be read on fd, or
- until it timeouts. There's a good example on the select(2)
- man page.
-
- b) open the device in non-blocking mode (O_NONBLOCK)
-
-
-3.1 O_NONBLOCK
-~~~~~~~~~~~~~~
-
-If read returns -1 when reading in O_NONBLOCK mode, this isn't
-necessarily a "real" error (check errno(3)); it can just mean there
-are no events pending to be read on the driver queue. You should read
-all events on the queue (that is, until you get a -1).
-
-For example,
-
- while (1) {
- while (read (fd, &e, sizeof(struct js_event)) > 0) {
- process_event (e);
- }
- /* EAGAIN is returned when the queue is empty */
- if (errno != EAGAIN) {
- /* error */
- }
- /* do something interesting with processed events */
- }
-
-One reason for emptying the queue is that if it gets full you'll start
-missing events since the queue is finite, and older events will get
-overwritten.
-
-The other reason is that you want to know all what happened, and not
-delay the processing till later.
-
-Why can get the queue full? Because you don't empty the queue as
-mentioned, or because too much time elapses from one read to another
-and too many events to store in the queue get generated. Note that
-high system load may contribute to space those reads even more.
-
-If time between reads is enough to fill the queue and lose an event,
-the driver will switch to startup mode and next time you read it,
-synthetic events (JS_EVENT_INIT) will be generated to inform you of
-the actual state of the joystick.
-
-[As for version 1.2.8, the queue is circular and able to hold 64
- events. You can increment this size bumping up JS_BUFF_SIZE in
- joystick.h and recompiling the driver.]
-
-
-In the above code, you might as well want to read more than one event
-at a time using the typical read(2) functionality. For that, you would
-replace the read above with something like
-
- struct js_event mybuffer[0xff];
- int i = read (fd, mybuffer, sizeof(struct mybuffer));
-
-In this case, read would return -1 if the queue was empty, or some
-other value in which the number of events read would be i /
-sizeof(js_event) Again, if the buffer was full, it's a good idea to
-process the events and keep reading it until you empty the driver queue.
-
-
-4. IOCTLs
-~~~~~~~~~
-
-The joystick driver defines the following ioctl(2) operations.
-
- /* function 3rd arg */
- #define JSIOCGAXES /* get number of axes char */
- #define JSIOCGBUTTONS /* get number of buttons char */
- #define JSIOCGVERSION /* get driver version int */
- #define JSIOCGNAME(len) /* get identifier string char */
- #define JSIOCSCORR /* set correction values &js_corr */
- #define JSIOCGCORR /* get correction values &js_corr */
-
-For example, to read the number of axes
-
- char number_of_axes;
- ioctl (fd, JSIOCGAXES, &number_of_axes);
-
-
-4.1 JSIOGCVERSION
-~~~~~~~~~~~~~~~~~
-
-JSIOGCVERSION is a good way to check in run-time whether the running
-driver is 1.0+ and supports the event interface. If it is not, the
-IOCTL will fail. For a compile-time decision, you can test the
-JS_VERSION symbol
-
- #ifdef JS_VERSION
- #if JS_VERSION > 0xsomething
-
-
-4.2 JSIOCGNAME
-~~~~~~~~~~~~~~
-
-JSIOCGNAME(len) allows you to get the name string of the joystick - the same
-as is being printed at boot time. The 'len' argument is the length of the
-buffer provided by the application asking for the name. It is used to avoid
-possible overrun should the name be too long.
-
- char name[128];
- if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
- strncpy(name, "Unknown", sizeof(name));
- printf("Name: %s\n", name);
-
-
-4.3 JSIOC[SG]CORR
-~~~~~~~~~~~~~~~~~
-
-For usage on JSIOC[SG]CORR I suggest you to look into jscal.c They are
-not needed in a normal program, only in joystick calibration software
-such as jscal or kcmjoy. These IOCTLs and data types aren't considered
-to be in the stable part of the API, and therefore may change without
-warning in following releases of the driver.
-
-Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold
-information for all axis. That is, struct js_corr corr[MAX_AXIS];
-
-struct js_corr is defined as
-
- struct js_corr {
- __s32 coef[8];
- __u16 prec;
- __u16 type;
- };
-
-and ``type''
-
- #define JS_CORR_NONE 0x00 /* returns raw values */
- #define JS_CORR_BROKEN 0x01 /* broken line */
-
-
-5. Backward compatibility
-~~~~~~~~~~~~~~~~~~~~~~~~~
-
-The 0.x joystick driver API is quite limited and its usage is deprecated.
-The driver offers backward compatibility, though. Here's a quick summary:
-
- struct JS_DATA_TYPE js;
- while (1) {
- if (read (fd, &js, JS_RETURN) != JS_RETURN) {
- /* error */
- }
- usleep (1000);
- }
-
-As you can figure out from the example, the read returns immediately,
-with the actual state of the joystick.
-
- struct JS_DATA_TYPE {
- int buttons; /* immediate button state */
- int x; /* immediate x axis value */
- int y; /* immediate y axis value */
- };
-
-and JS_RETURN is defined as
-
- #define JS_RETURN sizeof(struct JS_DATA_TYPE)
-
-To test the state of the buttons,
-
- first_button_state = js.buttons & 1;
- second_button_state = js.buttons & 2;
-
-The axis values do not have a defined range in the original 0.x driver,
-except for that the values are non-negative. The 1.2.8+ drivers use a
-fixed range for reporting the values, 1 being the minimum, 128 the
-center, and 255 maximum value.
-
-The v0.8.0.2 driver also had an interface for 'digital joysticks', (now
-called Multisystem joysticks in this driver), under /dev/djsX. This driver
-doesn't try to be compatible with that interface.
-
-
-6. Final Notes
-~~~~~~~~~~~~~~
-
-____/| Comments, additions, and specially corrections are welcome.
-\ o.O| Documentation valid for at least version 1.2.8 of the joystick
- =(_)= driver and as usual, the ultimate source for documentation is
- U to "Use The Source Luke" or, at your convenience, Vojtech ;)
-
- - Ragnar
-EOF
diff --git a/Documentation/input/joystick-parport.txt b/Documentation/input/joystick-parport.txt
deleted file mode 100644
index 56870c70a79..00000000000
--- a/Documentation/input/joystick-parport.txt
+++ /dev/null
@@ -1,542 +0,0 @@
- Linux Joystick parport drivers v2.0
- (c) 1998-2000 Vojtech Pavlik <vojtech@ucw.cz>
- (c) 1998 Andree Borrmann <a.borrmann@tu-bs.de>
- Sponsored by SuSE
-----------------------------------------------------------------------------
-
-0. Disclaimer
-~~~~~~~~~~~~~
- Any information in this file is provided as-is, without any guarantee that
-it will be true. So, use it at your own risk. The possible damages that can
-happen include burning your parallel port, and/or the sticks and joystick
-and maybe even more. Like when a lightning kills you it is not our problem.
-
-1. Intro
-~~~~~~~~
- The joystick parport drivers are used for joysticks and gamepads not
-originally designed for PCs and other computers Linux runs on. Because of
-that, PCs usually lack the right ports to connect these devices to. Parallel
-port, because of its ability to change single bits at will, and providing
-both output and input bits is the most suitable port on the PC for
-connecting such devices.
-
-2. Devices supported
-~~~~~~~~~~~~~~~~~~~~
- Many console and 8-bit computer gamepads and joysticks are supported. The
-following subsections discuss usage of each.
-
-2.1 NES and SNES
-~~~~~~~~~~~~~~~~
- The Nintendo Entertainment System and Super Nintendo Entertainment System
-gamepads are widely available, and easy to get. Also, they are quite easy to
-connect to a PC, and don't need much processing speed (108 us for NES and
-165 us for SNES, compared to about 1000 us for PC gamepads) to communicate
-with them.
-
- All NES and SNES use the same synchronous serial protocol, clocked from
-the computer's side (and thus timing insensitive). To allow up to 5 NES
-and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
-the output lines of the parallel port are shared, while one of 5 available
-input lines is assigned to each gamepad.
-
- This protocol is handled by the gamecon.c driver, so that's the one
-you'll use for NES, SNES gamepads and SNES mice.
-
- The main problem with PC parallel ports is that they don't have +5V power
-source on any of their pins. So, if you want a reliable source of power
-for your pads, use either keyboard or joystick port, and make a pass-through
-cable. You can also pull the power directly from the power supply (the red
-wire is +5V).
-
- If you want to use the parallel port only, you can take the power is from
-some data pin. For most gamepad and parport implementations only one pin is
-needed, and I'd recommend pin 9 for that, the highest data bit. On the other
-hand, if you are not planning to use anything else than NES / SNES on the
-port, anything between and including pin 4 and pin 9 will work.
-
-(pin 9) -----> Power
-
- Unfortunately, there are pads that need a lot more of power, and parallel
-ports that can't give much current through the data pins. If this is your
-case, you'll need to use diodes (as a prevention of destroying your parallel
-port), and combine the currents of two or more data bits together.
-
- Diodes
-(pin 9) ----|>|-------+------> Power
- |
-(pin 8) ----|>|-------+
- |
-(pin 7) ----|>|-------+
- |
- <and so on> :
- |
-(pin 4) ----|>|-------+
-
- Ground is quite easy. On PC's parallel port the ground is on any of the
-pins from pin 18 to pin 25. So use any pin of these you like for the ground.
-
-(pin 18) -----> Ground
-
- NES and SNES pads have two input bits, Clock and Latch, which drive the
-serial transfer. These are connected to pins 2 and 3 of the parallel port,
-respectively.
-
-(pin 2) -----> Clock
-(pin 3) -----> Latch
-
- And the last thing is the NES / SNES data wire. Only that isn't shared and
-each pad needs its own data pin. The parallel port pins are:
-
-(pin 10) -----> Pad 1 data
-(pin 11) -----> Pad 2 data
-(pin 12) -----> Pad 3 data
-(pin 13) -----> Pad 4 data
-(pin 15) -----> Pad 5 data
-
- Note that pin 14 is not used, since it is not an input pin on the parallel
-port.
-
- This is everything you need on the PC's side of the connection, now on to
-the gamepads side. The NES and SNES have different connectors. Also, there
-are quite a lot of NES clones, and because Nintendo used proprietary
-connectors for their machines, the cloners couldn't and used standard D-Cannon
-connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
-A, Turbo B, Select and Start, and is connected through 5 wires, then it is
-either a NES or NES clone and will work with this connection. SNES gamepads
-also use 5 wires, but have more buttons. They will work as well, of course.
-
-Pinout for NES gamepads Pinout for SNES gamepads and mice
-
- +----> Power +-----------------------\
- | 7 | o o o o | x x o | 1
- 5 +---------+ 7 +-----------------------/
- | x x o \ | | | | |
- | o o o o | | | | | +-> Ground
- 4 +------------+ 1 | | | +------------> Data
- | | | | | | +---------------> Latch
- | | | +-> Ground | +------------------> Clock
- | | +----> Clock +---------------------> Power
- | +-------> Latch
- +----------> Data
-
-Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads
-
- +---------> Clock +-----------------> Data
- | +-------> Latch | +---> Ground
- | | +-----> Data | |
- | | | ___________________
- _____________ 8 \ o x x x x x x o / 1
- 5 \ x o o o x / 1 \ o x x o x x o /
- \ x o x o / 15 `~~~~~~~~~~~~~' 9
- 9 `~~~~~~~' 6 | | |
- | | | | +----> Clock
- | +----> Power | +----------> Latch
- +--------> Ground +----------------> Power
-
-2.2 Multisystem joysticks
-~~~~~~~~~~~~~~~~~~~~~~~~~
- In the era of 8-bit machines, there was something like de-facto standard
-for joystick ports. They were all digital, and all used D-Cannon 9 pin
-connectors (db9). Because of that, a single joystick could be used without
-hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64,
-Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these
-joysticks are called "Multisystem".
-
- Now their pinout:
-
- +---------> Right
- | +-------> Left
- | | +-----> Down
- | | | +---> Up
- | | | |
- _____________
-5 \ x o o o o / 1
- \ x o x o /
- 9 `~~~~~~~' 6
- | |
- | +----> Button
- +--------> Ground
-
- However, as time passed, extensions to this standard developed, and these
-were not compatible with each other:
-
-
- Atari 130, 800/XL/XE MSX
-
- +-----------> Power
- +---------> Right | +---------> Right
- | +-------> Left | | +-------> Left
- | | +-----> Down | | | +-----> Down
- | | | +---> Up | | | | +---> Up
- | | | | | | | | |
- _____________ _____________
-5 \ x o o o o / 1 5 \ o o o o o / 1
- \ x o o o / \ o o o o /
- 9 `~~~~~~~' 6 9 `~~~~~~~' 6
- | | | | | | |
- | | +----> Button | | | +----> Button 1
- | +------> Power | | +------> Button 2
- +--------> Ground | +--------> Output 3
- +----------> Ground
-
- Amstrad CPC Commodore C64
-
- +-----------> Analog Y
- +---------> Right | +---------> Right
- | +-------> Left | | +-------> Left
- | | +-----> Down | | | +-----> Down
- | | | +---> Up | | | | +---> Up
- | | | | | | | | |
- _____________ _____________
-5 \ x o o o o / 1 5 \ o o o o o / 1
- \ x o o o / \ o o o o /
- 9 `~~~~~~~' 6 9 `~~~~~~~' 6
- | | | | | | |
- | | +----> Button 1 | | | +----> Button
- | +------> Button 2 | | +------> Power
- +--------> Ground | +--------> Ground
- +----------> Analog X
-
- Sinclair Spectrum +2A/+3 Amiga 1200
-
- +-----------> Up +-----------> Button 3
- | +---------> Fire | +---------> Right
- | | | | +-------> Left
- | | +-----> Ground | | | +-----> Down
- | | | | | | | +---> Up
- | | | | | | | |
- _____________ _____________
-5 \ o o x o x / 1 5 \ o o o o o / 1
- \ o o o o / \ o o o o /
- 9 `~~~~~~~' 6 9 `~~~~~~~' 6
- | | | | | | | |
- | | | +----> Right | | | +----> Button 1
- | | +------> Left | | +------> Power
- | +--------> Ground | +--------> Ground
- +----------> Down +----------> Button 2
-
- And there were many others.
-
-2.2.1 Multisystem joysticks using db9.c
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- For the Multisystem joysticks, and their derivatives, the db9.c driver
-was written. It allows only one joystick / gamepad per parallel port, but
-the interface is easy to build and works with almost anything.
-
- For the basic 1-button Multisystem joystick you connect its wires to the
-parallel port like this:
-
-(pin 1) -----> Power
-(pin 18) -----> Ground
-
-(pin 2) -----> Up
-(pin 3) -----> Down
-(pin 4) -----> Left
-(pin 5) -----> Right
-(pin 6) -----> Button 1
-
- However, if the joystick is switch based (eg. clicks when you move it),
-you might or might not, depending on your parallel port, need 10 kOhm pullup
-resistors on each of the direction and button signals, like this:
-
-(pin 2) ------------+------> Up
- Resistor |
-(pin 1) --[10kOhm]--+
-
- Try without, and if it doesn't work, add them. For TTL based joysticks /
-gamepads the pullups are not needed.
-
- For joysticks with two buttons you connect the second button to pin 7 on
-the parallel port.
-
-(pin 7) -----> Button 2
-
- And that's it.
-
- On a side note, if you have already built a different adapter for use with
-the digital joystick driver 0.8.0.2, this is also supported by the db9.c
-driver, as device type 8. (See section 3.2)
-
-2.2.2 Multisystem joysticks using gamecon.c
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- For some people just one joystick per parallel port is not enough, and/or
-want to use them on one parallel port together with NES/SNES/PSX pads. This is
-possible using the gamecon.c. It supports up to 5 devices of the above types,
-including 1 and 2 buttons Multisystem joysticks.
-
- However, there is nothing for free. To allow more sticks to be used at
-once, you need the sticks to be purely switch based (that is non-TTL), and
-not to need power. Just a plain simple six switches inside. If your
-joystick can do more (eg. turbofire) you'll need to disable it totally first
-if you want to use gamecon.c.
-
- Also, the connection is a bit more complex. You'll need a bunch of diodes,
-and one pullup resistor. First, you connect the Directions and the button
-the same as for db9, however with the diodes between.
-
- Diodes
-(pin 2) -----|<|----> Up
-(pin 3) -----|<|----> Down
-(pin 4) -----|<|----> Left
-(pin 5) -----|<|----> Right
-(pin 6) -----|<|----> Button 1
-
- For two button sticks you also connect the other button.
-
-(pin 7) -----|<|----> Button 2
-
- And finally, you connect the Ground wire of the joystick, like done in
-this little schematic to Power and Data on the parallel port, as described
-for the NES / SNES pads in section 2.1 of this file - that is, one data pin
-for each joystick. The power source is shared.
-
-Data ------------+-----> Ground
- Resistor |
-Power --[10kOhm]--+
-
- And that's all, here we go!
-
-2.2.3 Multisystem joysticks using turbografx.c
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The TurboGraFX interface, designed by
-
- Steffen Schwenke <schwenke@burg-halle.de>
-
- allows up to 7 Multisystem joysticks connected to the parallel port. In
-Steffen's version, there is support for up to 5 buttons per joystick. However,
-since this doesn't work reliably on all parallel ports, the turbografx.c driver
-supports only one button per joystick. For more information on how to build the
-interface, see
-
- http://www2.burg-halle.de/~schwenke/parport.html
-
-2.3 Sony Playstation
-~~~~~~~~~~~~~~~~~~~~
-
- The PSX controller is supported by the gamecon.c. Pinout of the PSX
-controller (compatible with DirectPadPro):
-
- +---------+---------+---------+
-9 | o o o | o o o | o o o | 1 parallel
- \________|_________|________/ port pins
- | | | | | |
- | | | | | +--------> Clock --- (4)
- | | | | +------------> Select --- (3)
- | | | +---------------> Power --- (5-9)
- | | +------------------> Ground --- (18-25)
- | +-------------------------> Command --- (2)
- +----------------------------> Data --- (one of 10,11,12,13,15)
-
- The driver supports these controllers:
-
- * Standard PSX Pad
- * NegCon PSX Pad
- * Analog PSX Pad (red mode)
- * Analog PSX Pad (green mode)
- * PSX Rumble Pad
- * PSX DDR Pad
-
-2.4 Sega
-~~~~~~~~
- All the Sega controllers are more or less based on the standard 2-button
-Multisystem joystick. However, since they don't use switches and use TTL
-logic, the only driver usable with them is the db9.c driver.
-
-2.4.1 Sega Master System
-~~~~~~~~~~~~~~~~~~~~~~~~
- The SMS gamepads are almost exactly the same as normal 2-button
-Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding
-parallel port pins, and the following schematic:
-
- +-----------> Power
- | +---------> Right
- | | +-------> Left
- | | | +-----> Down
- | | | | +---> Up
- | | | | |
- _____________
-5 \ o o o o o / 1
- \ o o x o /
- 9 `~~~~~~~' 6
- | | |
- | | +----> Button 1
- | +--------> Ground
- +----------> Button 2
-
-2.4.2 Sega Genesis aka MegaDrive
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension
-to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use
-the following schematic:
-
- +-----------> Power
- | +---------> Right
- | | +-------> Left
- | | | +-----> Down
- | | | | +---> Up
- | | | | |
- _____________
-5 \ o o o o o / 1
- \ o o o o /
- 9 `~~~~~~~' 6
- | | | |
- | | | +----> Button 1
- | | +------> Select
- | +--------> Ground
- +----------> Button 2
-
- The Select pin goes to pin 14 on the parallel port.
-
-(pin 14) -----> Select
-
- The rest is the same as for Multi2 joysticks using db9.c
-
-2.4.3 Sega Saturn
-~~~~~~~~~~~~~~~~~
- Sega Saturn has eight buttons, and to transfer that, without hacks like
-Genesis 6 pads use, it needs one more select pin. Anyway, it is still
-handled by the db9.c driver. Its pinout is very different from anything
-else. Use this schematic:
-
- +-----------> Select 1
- | +---------> Power
- | | +-------> Up
- | | | +-----> Down
- | | | | +---> Ground
- | | | | |
- _____________
-5 \ o o o o o / 1
- \ o o o o /
- 9 `~~~~~~~' 6
- | | | |
- | | | +----> Select 2
- | | +------> Right
- | +--------> Left
- +----------> Power
-
- Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the
-parallel port.
-
-(pin 14) -----> Select 1
-(pin 16) -----> Select 2
-
- The other pins (Up, Down, Right, Left, Power, Ground) are the same as for
-Multi joysticks using db9.c
-
-3. The drivers
-~~~~~~~~~~~~~~
- There are three drivers for the parallel port interfaces. Each, as
-described above, allows to connect a different group of joysticks and pads.
-Here are described their command lines:
-
-3.1 gamecon.c
-~~~~~~~~~~~~~
- Using gamecon.c you can connect up to five devices to one parallel port. It
-uses the following kernel/module command line:
-
- gamecon.map=port,pad1,pad2,pad3,pad4,pad5
-
- Where 'port' the number of the parport interface (eg. 0 for parport0).
-
- And 'pad1' to 'pad5' are pad types connected to different data input pins
-(10,11,12,13,15), as described in section 2.1 of this file.
-
- The types are:
-
- Type | Joystick/Pad
- --------------------
- 0 | None
- 1 | SNES pad
- 2 | NES pad
- 4 | Multisystem 1-button joystick
- 5 | Multisystem 2-button joystick
- 6 | N64 pad
- 7 | Sony PSX controller
- 8 | Sony PSX DDR controller
- 9 | SNES mouse
-
- The exact type of the PSX controller type is autoprobed when used, so
-hot swapping should work (but is not recommended).
-
- Should you want to use more than one of parallel ports at once, you can use
-gamecon.map2 and gamecon.map3 as additional command line parameters for two
-more parallel ports.
-
- There are two options specific to PSX driver portion. gamecon.psx_delay sets
-the command delay when talking to the controllers. The default of 25 should
-work but you can try lowering it for better performance. If your pads don't
-respond try raising it until they work. Setting the type to 8 allows the
-driver to be used with Dance Dance Revolution or similar games. Arrow keys are
-registered as key presses instead of X and Y axes.
-
-3.2 db9.c
-~~~~~~~~~
- Apart from making an interface, there is nothing difficult on using the
-db9.c driver. It uses the following kernel/module command line:
-
- db9.dev=port,type
-
- Where 'port' is the number of the parport interface (eg. 0 for parport0).
-
- Caveat here: This driver only works on bidirectional parallel ports. If
-your parallel port is recent enough, you should have no trouble with this.
-Old parallel ports may not have this feature.
-
- 'Type' is the type of joystick or pad attached:
-
- Type | Joystick/Pad
- --------------------
- 0 | None
- 1 | Multisystem 1-button joystick
- 2 | Multisystem 2-button joystick
- 3 | Genesis pad (3+1 buttons)
- 5 | Genesis pad (5+1 buttons)
- 6 | Genesis pad (6+2 buttons)
- 7 | Saturn pad (8 buttons)
- 8 | Multisystem 1-button joystick (v0.8.0.2 pin-out)
- 9 | Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)
- 10 | Amiga CD32 pad
-
- Should you want to use more than one of these joysticks/pads at once, you
-can use db9.dev2 and db9.dev3 as additional command line parameters for two
-more joysticks/pads.
-
-3.3 turbografx.c
-~~~~~~~~~~~~~~~~
- The turbografx.c driver uses a very simple kernel/module command line:
-
- turbografx.map=port,js1,js2,js3,js4,js5,js6,js7
-
- Where 'port' is the number of the parport interface (eg. 0 for parport0).
-
- 'jsX' is the number of buttons the Multisystem joysticks connected to the
-interface ports 1-7 have. For a standard multisystem joystick, this is 1.
-
- Should you want to use more than one of these interfaces at once, you can
-use turbografx.map2 and turbografx.map3 as additional command line parameters
-for two more interfaces.
-
-3.4 PC parallel port pinout
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
- .----------------------------------------.
- At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 /
- \ 25 24 23 22 21 20 19 18 17 16 15 14 /
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Pin | Name | Description
- ~~~~~~|~~~~~~~~~|~~~~~~~~~~
- 1 | /STROBE | Strobe
- 2-9 | D0-D7 | Data Bit 0-7
- 10 | /ACK | Acknowledge
- 11 | BUSY | Busy
- 12 | PE | Paper End
- 13 | SELIN | Select In
- 14 | /AUTOFD | Autofeed
- 15 | /ERROR | Error
- 16 | /INIT | Initialize
- 17 | /SEL | Select
- 18-25 | GND | Signal Ground
-
-3.5 End
-~~~~~~~
- That's all, folks! Have fun!
diff --git a/Documentation/input/joystick.txt b/Documentation/input/joystick.txt
deleted file mode 100644
index 304262bb661..00000000000
--- a/Documentation/input/joystick.txt
+++ /dev/null
@@ -1,586 +0,0 @@
- Linux Joystick driver v2.0.0
- (c) 1996-2000 Vojtech Pavlik <vojtech@ucw.cz>
- Sponsored by SuSE
-----------------------------------------------------------------------------
-
-0. Disclaimer
-~~~~~~~~~~~~~
- This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU General Public License as published by the Free
-Software Foundation; either version 2 of the License, or (at your option)
-any later version.
-
- This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
-or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
-more details.
-
- You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc., 59
-Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Should you need to contact me, the author, you can do so either by e-mail
-- mail your message to <vojtech@ucw.cz>, or by paper mail: Vojtech Pavlik,
-Simunkova 1594, Prague 8, 182 00 Czech Republic
-
- For your convenience, the GNU General Public License version 2 is included
-in the package: See the file COPYING.
-
-1. Intro
-~~~~~~~~
- The joystick driver for Linux provides support for a variety of joysticks
-and similar devices. It is based on a larger project aiming to support all
-input devices in Linux.
-
- Should you encounter any problems while using the driver, or joysticks
-this driver can't make complete use of, I'm very interested in hearing about
-them. Bug reports and success stories are also welcome.
-
- The input project website is at:
-
- http://atrey.karlin.mff.cuni.cz/~vojtech/input/
-
- There is also a mailing list for the driver at:
-
- listproc@atrey.karlin.mff.cuni.cz
-
-send "subscribe linux-joystick Your Name" to subscribe to it.
-
-2. Usage
-~~~~~~~~
- For basic usage you just choose the right options in kernel config and
-you should be set.
-
-2.1 inpututils
-~~~~~~~~~~~~~~
-For testing and other purposes (for example serial devices), a set of
-utilities is available at the abovementioned website. I suggest you download
-and install it before going on.
-
-2.2 Device nodes
-~~~~~~~~~~~~~~~~
-For applications to be able to use the joysticks,
-you'll have to manually create these nodes in /dev:
-
-cd /dev
-rm js*
-mkdir input
-mknod input/js0 c 13 0
-mknod input/js1 c 13 1
-mknod input/js2 c 13 2
-mknod input/js3 c 13 3
-ln -s input/js0 js0
-ln -s input/js1 js1
-ln -s input/js2 js2
-ln -s input/js3 js3
-
-For testing with inpututils it's also convenient to create these:
-
-mknod input/event0 c 13 64
-mknod input/event1 c 13 65
-mknod input/event2 c 13 66
-mknod input/event3 c 13 67
-
-2.4 Modules needed
-~~~~~~~~~~~~~~~~~~
- For all joystick drivers to function, you'll need the userland interface
-module in kernel, either loaded or compiled in:
-
- modprobe joydev
-
- For gameport joysticks, you'll have to load the gameport driver as well;
-
- modprobe ns558
-
- And for serial port joysticks, you'll need the serial input line
-discipline module loaded and the inputattach utility started:
-
- modprobe serport
- inputattach -xxx /dev/tts/X &
-
- In addition to that, you'll need the joystick driver module itself, most
-usually you'll have an analog joystick:
-
- modprobe analog
-
- For automatic module loading, something like this might work - tailor to
-your needs:
-
- alias tty-ldisc-2 serport
- alias char-major-13 input
- above input joydev ns558 analog
- options analog map=gamepad,none,2btn
-
-2.5 Verifying that it works
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
- For testing the joystick driver functionality, there is the jstest
-program in the utilities package. You run it by typing:
-
- jstest /dev/js0
-
- And it should show a line with the joystick values, which update as you
-move the stick, and press its buttons. The axes should all be zero when the
-joystick is in the center position. They should not jitter by themselves to
-other close values, and they also should be steady in any other position of
-the stick. They should have the full range from -32767 to 32767. If all this
-is met, then it's all fine, and you can play the games. :)
-
- If it's not, then there might be a problem. Try to calibrate the joystick,
-and if it still doesn't work, read the drivers section of this file, the
-troubleshooting section, and the FAQ.
-
-2.6. Calibration
-~~~~~~~~~~~~~~~~
- For most joysticks you won't need any manual calibration, since the
-joystick should be autocalibrated by the driver automagically. However, with
-some analog joysticks, that either do not use linear resistors, or if you
-want better precision, you can use the jscal program
-
- jscal -c /dev/js0
-
- included in the joystick package to set better correction coefficients than
-what the driver would choose itself.
-
- After calibrating the joystick you can verify if you like the new
-calibration using the jstest command, and if you do, you then can save the
-correction coefficients into a file
-
- jscal -p /dev/js0 > /etc/joystick.cal
-
- And add a line to your rc script executing that file
-
- source /etc/joystick.cal
-
- This way, after the next reboot your joystick will remain calibrated. You
-can also add the jscal -p line to your shutdown script.
-
-
-3. HW specific driver information
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-In this section each of the separate hardware specific drivers is described.
-
-3.1 Analog joysticks
-~~~~~~~~~~~~~~~~~~~~
- The analog.c uses the standard analog inputs of the gameport, and thus
-supports all standard joysticks and gamepads. It uses a very advanced
-routine for this, allowing for data precision that can't be found on any
-other system.
-
- It also supports extensions like additional hats and buttons compatible
-with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek
-Cyborg 'digital' joysticks are also supported by this driver, because
-they're basically souped up CHF sticks.
-
- However the only types that can be autodetected are:
-
-* 2-axis, 4-button joystick
-* 3-axis, 4-button joystick
-* 4-axis, 4-button joystick
-* Saitek Cyborg 'digital' joysticks
-
- For other joystick types (more/less axes, hats, and buttons) support
-you'll need to specify the types either on the kernel command line or on the
-module command line, when inserting analog into the kernel. The
-parameters are:
-
- analog.map=<type1>,<type2>,<type3>,....
-
- 'type' is type of the joystick from the table below, defining joysticks
-present on gameports in the system, starting with gameport0, second 'type'
-entry defining joystick on gameport1 and so on.
-
- Type | Meaning
- -----------------------------------
- none | No analog joystick on that port
- auto | Autodetect joystick
- 2btn | 2-button n-axis joystick
- y-joy | Two 2-button 2-axis joysticks on an Y-cable
- y-pad | Two 2-button 2-axis gamepads on an Y-cable
- fcs | Thrustmaster FCS compatible joystick
- chf | Joystick with a CH Flightstick compatible hat
- fullchf | CH Flightstick compatible with two hats and 6 buttons
- gamepad | 4/6-button n-axis gamepad
- gamepad8 | 8-button 2-axis gamepad
-
- In case your joystick doesn't fit in any of the above categories, you can
-specify the type as a number by combining the bits in the table below. This
-is not recommended unless you really know what are you doing. It's not
-dangerous, but not simple either.
-
- Bit | Meaning
- --------------------------
- 0 | Axis X1
- 1 | Axis Y1
- 2 | Axis X2
- 3 | Axis Y2
- 4 | Button A
- 5 | Button B
- 6 | Button C
- 7 | Button D
- 8 | CHF Buttons X and Y
- 9 | CHF Hat 1
- 10 | CHF Hat 2
- 11 | FCS Hat
- 12 | Pad Button X
- 13 | Pad Button Y
- 14 | Pad Button U
- 15 | Pad Button V
- 16 | Saitek F1-F4 Buttons
- 17 | Saitek Digital Mode
- 19 | GamePad
- 20 | Joy2 Axis X1
- 21 | Joy2 Axis Y1
- 22 | Joy2 Axis X2
- 23 | Joy2 Axis Y2
- 24 | Joy2 Button A
- 25 | Joy2 Button B
- 26 | Joy2 Button C
- 27 | Joy2 Button D
- 31 | Joy2 GamePad
-
-3.2 Microsoft SideWinder joysticks
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
-module. All currently supported joysticks:
-
-* Microsoft SideWinder 3D Pro
-* Microsoft SideWinder Force Feedback Pro
-* Microsoft SideWinder Force Feedback Wheel
-* Microsoft SideWinder FreeStyle Pro
-* Microsoft SideWinder GamePad (up to four, chained)
-* Microsoft SideWinder Precision Pro
-* Microsoft SideWinder Precision Pro USB
-
- are autodetected, and thus no module parameters are needed.
-
- There is one caveat with the 3D Pro. There are 9 buttons reported,
-although the joystick has only 8. The 9th button is the mode switch on the
-rear side of the joystick. However, moving it, you'll reset the joystick,
-and make it unresponsive for about a one third of a second. Furthermore, the
-joystick will also re-center itself, taking the position it was in during
-this time as a new center position. Use it if you want, but think first.
-
- The SideWinder Standard is not a digital joystick, and thus is supported
-by the analog driver described above.
-
-3.3 Logitech ADI devices
-~~~~~~~~~~~~~~~~~~~~~~~~
- Logitech ADI protocol is supported by the adi.c module. It should support
-any Logitech device using this protocol. This includes, but is not limited
-to:
-
-* Logitech CyberMan 2
-* Logitech ThunderPad Digital
-* Logitech WingMan Extreme Digital
-* Logitech WingMan Formula
-* Logitech WingMan Interceptor
-* Logitech WingMan GamePad
-* Logitech WingMan GamePad USB
-* Logitech WingMan GamePad Extreme
-* Logitech WingMan Extreme Digital 3D
-
- ADI devices are autodetected, and the driver supports up to two (any
-combination of) devices on a single gameport, using an Y-cable or chained
-together.
-
- Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
-Extreme and Logitech WingMan ThunderPad are not digital joysticks and are
-handled by the analog driver described above. Logitech WingMan Warrior and
-Logitech Magellan are supported by serial drivers described below. Logitech
-WingMan Force and Logitech WingMan Formula Force are supported by the
-I-Force driver described below. Logitech CyberMan is not supported yet.
-
-3.4 Gravis GrIP
-~~~~~~~~~~~~~~~
- Gravis GrIP protocol is supported by the grip.c module. It currently
-supports:
-
-* Gravis GamePad Pro
-* Gravis BlackHawk Digital
-* Gravis Xterminator
-* Gravis Xterminator DualControl
-
- All these devices are autodetected, and you can even use any combination
-of up to two of these pads either chained together or using an Y-cable on a
-single gameport.
-
-GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and is
-supported by the stinger driver. Other Gravis joysticks are supported by the
-analog driver.
-
-3.5 FPGaming A3D and MadCatz A3D
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Assassin 3D protocol created by FPGaming, is used both by FPGaming
-themselves and is licensed to MadCatz. A3D devices are supported by the
-a3d.c module. It currently supports:
-
-* FPGaming Assassin 3D
-* MadCatz Panther
-* MadCatz Panther XL
-
- All these devices are autodetected. Because the Assassin 3D and the Panther
-allow connecting analog joysticks to them, you'll need to load the analog
-driver as well to handle the attached joysticks.
-
- The trackball should work with USB mousedev module as a normal mouse. See
-the USB documentation for how to setup an USB mouse.
-
-3.6 ThrustMaster DirectConnect (BSP)
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The TM DirectConnect (BSP) protocol is supported by the tmdc.c
-module. This includes, but is not limited to:
-
-* ThrustMaster Millennium 3D Interceptor
-* ThrustMaster 3D Rage Pad
-* ThrustMaster Fusion Digital Game Pad
-
- Devices not directly supported, but hopefully working are:
-
-* ThrustMaster FragMaster
-* ThrustMaster Attack Throttle
-
- If you have one of these, contact me.
-
- TMDC devices are autodetected, and thus no parameters to the module
-are needed. Up to two TMDC devices can be connected to one gameport, using
-an Y-cable.
-
-3.7 Creative Labs Blaster
-~~~~~~~~~~~~~~~~~~~~~~~~~
- The Blaster protocol is supported by the cobra.c module. It supports only
-the:
-
-* Creative Blaster GamePad Cobra
-
- Up to two of these can be used on a single gameport, using an Y-cable.
-
-3.8 Genius Digital joysticks
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Genius digitally communicating joysticks are supported by the gf2k.c
-module. This includes:
-
-* Genius Flight2000 F-23 joystick
-* Genius Flight2000 F-31 joystick
-* Genius G-09D gamepad
-
- Other Genius digital joysticks are not supported yet, but support can be
-added fairly easily.
-
-3.9 InterAct Digital joysticks
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The InterAct digitally communicating joysticks are supported by the
-interact.c module. This includes:
-
-* InterAct HammerHead/FX gamepad
-* InterAct ProPad8 gamepad
-
- Other InterAct digital joysticks are not supported yet, but support can be
-added fairly easily.
-
-3.10 PDPI Lightning 4 gamecards
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- PDPI Lightning 4 gamecards are supported by the lightning.c module.
-Once the module is loaded, the analog driver can be used to handle the
-joysticks. Digitally communicating joystick will work only on port 0, while
-using Y-cables, you can connect up to 8 analog joysticks to a single L4
-card, 16 in case you have two in your system.
-
-3.11 Trident 4DWave / Aureal Vortex
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets
-provide an "Enhanced Game Port" mode where the soundcard handles polling the
-joystick. This mode is supported by the pcigame.c module. Once loaded the
-analog driver can use the enhanced features of these gameports..
-
-3.13 Crystal SoundFusion
-~~~~~~~~~~~~~~~~~~~~~~~~
- Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game
-Port", much like the 4DWave or Vortex above. This, and also the normal mode
-for the port of the SoundFusion is supported by the cs461x.c module.
-
-3.14 SoundBlaster Live!
-~~~~~~~~~~~~~~~~~~~~~~~~
- The Live! has a special PCI gameport, which, although it doesn't provide
-any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than
-its ISA counterparts. It also requires special support, hence the
-emu10k1-gp.c module for it instead of the normal ns558.c one.
-
-3.15 SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- These PCI soundcards have specific gameports. They are handled by the
-sound drivers themselves. Make sure you select gameport support in the
-joystick menu and sound card support in the sound menu for your appropriate
-card.
-
-3.16 Amiga
-~~~~~~~~~~
- Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
-driver. Since they can't be autodetected, the driver has a command line.
-
- amijoy.map=<a>,<b>
-
- a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
-the Amiga.
-
- Value | Joystick type
- ---------------------
- 0 | None
- 1 | 1-button digital joystick
-
- No more joystick types are supported now, but that should change in the
-future if I get an Amiga in the reach of my fingers.
-
-3.17 Game console and 8-bit pads and joysticks
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-See joystick-parport.txt for more info.
-
-3.18 SpaceTec/LabTec devices
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- SpaceTec serial devices communicate using the SpaceWare protocol. It is
-supported by the spaceorb.c and spaceball.c drivers. The devices currently
-supported by spaceorb.c are:
-
-* SpaceTec SpaceBall Avenger
-* SpaceTec SpaceOrb 360
-
-Devices currently supported by spaceball.c are:
-
-* SpaceTec SpaceBall 4000 FLX
-
- In addition to having the spaceorb/spaceball and serport modules in the
-kernel, you also need to attach a serial port to it. to do that, run the
-inputattach program:
-
- inputattach --spaceorb /dev/tts/x &
-or
- inputattach --spaceball /dev/tts/x &
-
-where /dev/tts/x is the serial port which the device is connected to. After
-doing this, the device will be reported and will start working.
-
- There is one caveat with the SpaceOrb. The button #6, the on the bottom
-side of the orb, although reported as an ordinary button, causes internal
-recentering of the spaceorb, moving the zero point to the position in which
-the ball is at the moment of pressing the button. So, think first before
-you bind it to some other function.
-
-SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.
-
-3.19 Logitech SWIFT devices
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The SWIFT serial protocol is supported by the warrior.c module. It
-currently supports only the:
-
-* Logitech WingMan Warrior
-
-but in the future, Logitech CyberMan (the original one, not CM2) could be
-supported as well. To use the module, you need to run inputattach after you
-insert/compile the module into your kernel:
-
- inputattach --warrior /dev/tts/x &
-
-/dev/tts/x is the serial port your Warrior is attached to.
-
-3.20 Magellan / Space Mouse
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
-Systems), for many other companies (Logitech, HP, ...) is supported by the
-joy-magellan module. It currently supports only the:
-
-* Magellan 3D
-* Space Mouse
-
-models, the additional buttons on the 'Plus' versions are not supported yet.
-
- To use it, you need to attach the serial port to the driver using the
-
- inputattach --magellan /dev/tts/x &
-
-command. After that the Magellan will be detected, initialized, will beep,
-and the /dev/input/jsX device should become usable.
-
-3.21 I-Force devices
-~~~~~~~~~~~~~~~~~~~~
- All I-Force devices are supported by the iforce module. This includes:
-
-* AVB Mag Turbo Force
-* AVB Top Shot Pegasus
-* AVB Top Shot Force Feedback Racing Wheel
-* Logitech WingMan Force
-* Logitech WingMan Force Wheel
-* Guillemot Race Leader Force Feedback
-* Guillemot Force Feedback Racing Wheel
-* Thrustmaster Motor Sport GT
-
- To use it, you need to attach the serial port to the driver using the
-
- inputattach --iforce /dev/tts/x &
-
-command. After that the I-Force device will be detected, and the
-/dev/input/jsX device should become usable.
-
- In case you're using the device via the USB port, the inputattach command
-isn't needed.
-
- The I-Force driver now supports force feedback via the event interface.
-
- Please note that Logitech WingMan *3D devices are _not_ supported by this
-module, rather by hid. Force feedback is not supported for those devices.
-Logitech gamepads are also hid devices.
-
-3.22 Gravis Stinger gamepad
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Gravis Stinger serial port gamepad, designed for use with laptop
-computers, is supported by the stinger.c module. To use it, attach the
-serial port to the driver using:
-
- inputattach --stinger /dev/tty/x &
-
-where x is the number of the serial port.
-
-4. Troubleshooting
-~~~~~~~~~~~~~~~~~~
- There is quite a high probability that you run into some problems. For
-testing whether the driver works, if in doubt, use the jstest utility in
-some of its modes. The most useful modes are "normal" - for the 1.x
-interface, and "old" for the "0.x" interface. You run it by typing:
-
- jstest --normal /dev/input/js0
- jstest --old /dev/input/js0
-
- Additionally you can do a test with the evtest utility:
-
- evtest /dev/input/event0
-
- Oh, and read the FAQ! :)
-
-5. FAQ
-~~~~~~
-Q: Running 'jstest /dev/js0' results in "File not found" error. What's the
- cause?
-A: The device files don't exist. Create them (see section 2.2).
-
-Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
- or pad that uses a 9-pin D-type cannon connector to the serial port of my
- PC?
-A: Yes, it is possible, but it'll burn your serial port or the pad. It
- won't work, of course.
-
-Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
-A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
- for them.
-
-6. Programming Interface
-~~~~~~~~~~~~~~~~~~~~~~~~
- The 1.0 driver uses a new, event based approach to the joystick driver.
-Instead of the user program polling for the joystick values, the joystick
-driver now reports only any changes of its state. See joystick-api.txt,
-joystick.h and jstest.c included in the joystick package for more
-information. The joystick device can be used in either blocking or
-nonblocking mode and supports select() calls.
-
- For backward compatibility the old (v0.x) interface is still included.
-Any call to the joystick driver using the old interface will return values
-that are compatible to the old interface. This interface is still limited
-to 2 axes, and applications using it usually decode only 2 buttons, although
-the driver provides up to 32.
diff --git a/Documentation/input/multi-touch-protocol.txt b/Documentation/input/multi-touch-protocol.txt
deleted file mode 100644
index 543101c5bf2..00000000000
--- a/Documentation/input/multi-touch-protocol.txt
+++ /dev/null
@@ -1,347 +0,0 @@
-Multi-touch (MT) Protocol
--------------------------
- Copyright (C) 2009-2010 Henrik Rydberg <rydberg@euromail.se>
-
-
-Introduction
-------------
-
-In order to utilize the full power of the new multi-touch and multi-user
-devices, a way to report detailed data from multiple contacts, i.e.,
-objects in direct contact with the device surface, is needed. This
-document describes the multi-touch (MT) protocol which allows kernel
-drivers to report details for an arbitrary number of contacts.
-
-The protocol is divided into two types, depending on the capabilities of the
-hardware. For devices handling anonymous contacts (type A), the protocol
-describes how to send the raw data for all contacts to the receiver. For
-devices capable of tracking identifiable contacts (type B), the protocol
-describes how to send updates for individual contacts via event slots.
-
-
-Protocol Usage
---------------
-
-Contact details are sent sequentially as separate packets of ABS_MT
-events. Only the ABS_MT events are recognized as part of a contact
-packet. Since these events are ignored by current single-touch (ST)
-applications, the MT protocol can be implemented on top of the ST protocol
-in an existing driver.
-
-Drivers for type A devices separate contact packets by calling
-input_mt_sync() at the end of each packet. This generates a SYN_MT_REPORT
-event, which instructs the receiver to accept the data for the current
-contact and prepare to receive another.
-
-Drivers for type B devices separate contact packets by calling
-input_mt_slot(), with a slot as argument, at the beginning of each packet.
-This generates an ABS_MT_SLOT event, which instructs the receiver to
-prepare for updates of the given slot.
-
-All drivers mark the end of a multi-touch transfer by calling the usual
-input_sync() function. This instructs the receiver to act upon events
-accumulated since last EV_SYN/SYN_REPORT and prepare to receive a new set
-of events/packets.
-
-The main difference between the stateless type A protocol and the stateful
-type B slot protocol lies in the usage of identifiable contacts to reduce
-the amount of data sent to userspace. The slot protocol requires the use of
-the ABS_MT_TRACKING_ID, either provided by the hardware or computed from
-the raw data [5].
-
-For type A devices, the kernel driver should generate an arbitrary
-enumeration of the full set of anonymous contacts currently on the
-surface. The order in which the packets appear in the event stream is not
-important. Event filtering and finger tracking is left to user space [3].
-
-For type B devices, the kernel driver should associate a slot with each
-identified contact, and use that slot to propagate changes for the contact.
-Creation, replacement and destruction of contacts is achieved by modifying
-the ABS_MT_TRACKING_ID of the associated slot. A non-negative tracking id
-is interpreted as a contact, and the value -1 denotes an unused slot. A
-tracking id not previously present is considered new, and a tracking id no
-longer present is considered removed. Since only changes are propagated,
-the full state of each initiated contact has to reside in the receiving
-end. Upon receiving an MT event, one simply updates the appropriate
-attribute of the current slot.
-
-Some devices identify and/or track more contacts than they can report to the
-driver. A driver for such a device should associate one type B slot with each
-contact that is reported by the hardware. Whenever the identity of the
-contact associated with a slot changes, the driver should invalidate that
-slot by changing its ABS_MT_TRACKING_ID. If the hardware signals that it is
-tracking more contacts than it is currently reporting, the driver should use
-a BTN_TOOL_*TAP event to inform userspace of the total number of contacts
-being tracked by the hardware at that moment. The driver should do this by
-explicitly sending the corresponding BTN_TOOL_*TAP event and setting
-use_count to false when calling input_mt_report_pointer_emulation().
-The driver should only advertise as many slots as the hardware can report.
-Userspace can detect that a driver can report more total contacts than slots
-by noting that the largest supported BTN_TOOL_*TAP event is larger than the
-total number of type B slots reported in the absinfo for the ABS_MT_SLOT axis.
-
-Protocol Example A
-------------------
-
-Here is what a minimal event sequence for a two-contact touch would look
-like for a type A device:
-
- ABS_MT_POSITION_X x[0]
- ABS_MT_POSITION_Y y[0]
- SYN_MT_REPORT
- ABS_MT_POSITION_X x[1]
- ABS_MT_POSITION_Y y[1]
- SYN_MT_REPORT
- SYN_REPORT
-
-The sequence after moving one of the contacts looks exactly the same; the
-raw data for all present contacts are sent between every synchronization
-with SYN_REPORT.
-
-Here is the sequence after lifting the first contact:
-
- ABS_MT_POSITION_X x[1]
- ABS_MT_POSITION_Y y[1]
- SYN_MT_REPORT
- SYN_REPORT
-
-And here is the sequence after lifting the second contact:
-
- SYN_MT_REPORT
- SYN_REPORT
-
-If the driver reports one of BTN_TOUCH or ABS_PRESSURE in addition to the
-ABS_MT events, the last SYN_MT_REPORT event may be omitted. Otherwise, the
-last SYN_REPORT will be dropped by the input core, resulting in no
-zero-contact event reaching userland.
-
-
-Protocol Example B
-------------------
-
-Here is what a minimal event sequence for a two-contact touch would look
-like for a type B device:
-
- ABS_MT_SLOT 0
- ABS_MT_TRACKING_ID 45
- ABS_MT_POSITION_X x[0]
- ABS_MT_POSITION_Y y[0]
- ABS_MT_SLOT 1
- ABS_MT_TRACKING_ID 46
- ABS_MT_POSITION_X x[1]
- ABS_MT_POSITION_Y y[1]
- SYN_REPORT
-
-Here is the sequence after moving contact 45 in the x direction:
-
- ABS_MT_SLOT 0
- ABS_MT_POSITION_X x[0]
- SYN_REPORT
-
-Here is the sequence after lifting the contact in slot 0:
-
- ABS_MT_TRACKING_ID -1
- SYN_REPORT
-
-The slot being modified is already 0, so the ABS_MT_SLOT is omitted. The
-message removes the association of slot 0 with contact 45, thereby
-destroying contact 45 and freeing slot 0 to be reused for another contact.
-
-Finally, here is the sequence after lifting the second contact:
-
- ABS_MT_SLOT 1
- ABS_MT_TRACKING_ID -1
- SYN_REPORT
-
-
-Event Usage
------------
-
-A set of ABS_MT events with the desired properties is defined. The events
-are divided into categories, to allow for partial implementation. The
-minimum set consists of ABS_MT_POSITION_X and ABS_MT_POSITION_Y, which
-allows for multiple contacts to be tracked. If the device supports it, the
-ABS_MT_TOUCH_MAJOR and ABS_MT_WIDTH_MAJOR may be used to provide the size
-of the contact area and approaching contact, respectively.
-
-The TOUCH and WIDTH parameters have a geometrical interpretation; imagine
-looking through a window at someone gently holding a finger against the
-glass. You will see two regions, one inner region consisting of the part
-of the finger actually touching the glass, and one outer region formed by
-the perimeter of the finger. The diameter of the inner region is the
-ABS_MT_TOUCH_MAJOR, the diameter of the outer region is
-ABS_MT_WIDTH_MAJOR. Now imagine the person pressing the finger harder
-against the glass. The inner region will increase, and in general, the
-ratio ABS_MT_TOUCH_MAJOR / ABS_MT_WIDTH_MAJOR, which is always smaller than
-unity, is related to the contact pressure. For pressure-based devices,
-ABS_MT_PRESSURE may be used to provide the pressure on the contact area
-instead. Devices capable of contact hovering can use ABS_MT_DISTANCE to
-indicate the distance between the contact and the surface.
-
-In addition to the MAJOR parameters, the oval shape of the contact can be
-described by adding the MINOR parameters, such that MAJOR and MINOR are the
-major and minor axis of an ellipse. Finally, the orientation of the oval
-shape can be describe with the ORIENTATION parameter.
-
-For type A devices, further specification of the touch shape is possible
-via ABS_MT_BLOB_ID.
-
-The ABS_MT_TOOL_TYPE may be used to specify whether the touching tool is a
-finger or a pen or something else. Finally, the ABS_MT_TRACKING_ID event
-may be used to track identified contacts over time [5].
-
-In the type B protocol, ABS_MT_TOOL_TYPE and ABS_MT_TRACKING_ID are
-implicitly handled by input core; drivers should instead call
-input_mt_report_slot_state().
-
-
-Event Semantics
----------------
-
-ABS_MT_TOUCH_MAJOR
-
-The length of the major axis of the contact. The length should be given in
-surface units. If the surface has an X times Y resolution, the largest
-possible value of ABS_MT_TOUCH_MAJOR is sqrt(X^2 + Y^2), the diagonal [4].
-
-ABS_MT_TOUCH_MINOR
-
-The length, in surface units, of the minor axis of the contact. If the
-contact is circular, this event can be omitted [4].
-
-ABS_MT_WIDTH_MAJOR
-
-The length, in surface units, of the major axis of the approaching
-tool. This should be understood as the size of the tool itself. The
-orientation of the contact and the approaching tool are assumed to be the
-same [4].
-
-ABS_MT_WIDTH_MINOR
-
-The length, in surface units, of the minor axis of the approaching
-tool. Omit if circular [4].
-
-The above four values can be used to derive additional information about
-the contact. The ratio ABS_MT_TOUCH_MAJOR / ABS_MT_WIDTH_MAJOR approximates
-the notion of pressure. The fingers of the hand and the palm all have
-different characteristic widths [1].
-
-ABS_MT_PRESSURE
-
-The pressure, in arbitrary units, on the contact area. May be used instead
-of TOUCH and WIDTH for pressure-based devices or any device with a spatial
-signal intensity distribution.
-
-ABS_MT_DISTANCE
-
-The distance, in surface units, between the contact and the surface. Zero
-distance means the contact is touching the surface. A positive number means
-the contact is hovering above the surface.
-
-ABS_MT_ORIENTATION
-
-The orientation of the ellipse. The value should describe a signed quarter
-of a revolution clockwise around the touch center. The signed value range
-is arbitrary, but zero should be returned for a finger aligned along the Y
-axis of the surface, a negative value when finger is turned to the left, and
-a positive value when finger turned to the right. When completely aligned with
-the X axis, the range max should be returned. Orientation can be omitted
-if the touching object is circular, or if the information is not available
-in the kernel driver. Partial orientation support is possible if the device
-can distinguish between the two axis, but not (uniquely) any values in
-between. In such cases, the range of ABS_MT_ORIENTATION should be [0, 1]
-[4].
-
-ABS_MT_POSITION_X
-
-The surface X coordinate of the center of the touching ellipse.
-
-ABS_MT_POSITION_Y
-
-The surface Y coordinate of the center of the touching ellipse.
-
-ABS_MT_TOOL_TYPE
-
-The type of approaching tool. A lot of kernel drivers cannot distinguish
-between different tool types, such as a finger or a pen. In such cases, the
-event should be omitted. The protocol currently supports MT_TOOL_FINGER and
-MT_TOOL_PEN [2]. For type B devices, this event is handled by input core;
-drivers should instead use input_mt_report_slot_state().
-
-ABS_MT_BLOB_ID
-
-The BLOB_ID groups several packets together into one arbitrarily shaped
-contact. The sequence of points forms a polygon which defines the shape of
-the contact. This is a low-level anonymous grouping for type A devices, and
-should not be confused with the high-level trackingID [5]. Most type A
-devices do not have blob capability, so drivers can safely omit this event.
-
-ABS_MT_TRACKING_ID
-
-The TRACKING_ID identifies an initiated contact throughout its life cycle
-[5]. The value range of the TRACKING_ID should be large enough to ensure
-unique identification of a contact maintained over an extended period of
-time. For type B devices, this event is handled by input core; drivers
-should instead use input_mt_report_slot_state().
-
-
-Event Computation
------------------
-
-The flora of different hardware unavoidably leads to some devices fitting
-better to the MT protocol than others. To simplify and unify the mapping,
-this section gives recipes for how to compute certain events.
-
-For devices reporting contacts as rectangular shapes, signed orientation
-cannot be obtained. Assuming X and Y are the lengths of the sides of the
-touching rectangle, here is a simple formula that retains the most
-information possible:
-
- ABS_MT_TOUCH_MAJOR := max(X, Y)
- ABS_MT_TOUCH_MINOR := min(X, Y)
- ABS_MT_ORIENTATION := bool(X > Y)
-
-The range of ABS_MT_ORIENTATION should be set to [0, 1], to indicate that
-the device can distinguish between a finger along the Y axis (0) and a
-finger along the X axis (1).
-
-
-Finger Tracking
----------------
-
-The process of finger tracking, i.e., to assign a unique trackingID to each
-initiated contact on the surface, is a Euclidian Bipartite Matching
-problem. At each event synchronization, the set of actual contacts is
-matched to the set of contacts from the previous synchronization. A full
-implementation can be found in [3].
-
-
-Gestures
---------
-
-In the specific application of creating gesture events, the TOUCH and WIDTH
-parameters can be used to, e.g., approximate finger pressure or distinguish
-between index finger and thumb. With the addition of the MINOR parameters,
-one can also distinguish between a sweeping finger and a pointing finger,
-and with ORIENTATION, one can detect twisting of fingers.
-
-
-Notes
------
-
-In order to stay compatible with existing applications, the data reported
-in a finger packet must not be recognized as single-touch events.
-
-For type A devices, all finger data bypasses input filtering, since
-subsequent events of the same type refer to different fingers.
-
-For example usage of the type A protocol, see the bcm5974 driver. For
-example usage of the type B protocol, see the hid-egalax driver.
-
-[1] With the extension ABS_MT_APPROACH_X and ABS_MT_APPROACH_Y, the
-difference between the contact position and the approaching tool position
-could be used to derive tilt.
-[2] The list can of course be extended.
-[3] The mtdev project: http://bitmath.org/code/mtdev/.
-[4] See the section on event computation.
-[5] See the section on finger tracking.
diff --git a/Documentation/input/notifier.txt b/Documentation/input/notifier.txt
deleted file mode 100644
index 95172ca6f3d..00000000000
--- a/Documentation/input/notifier.txt
+++ /dev/null
@@ -1,52 +0,0 @@
-Keyboard notifier
-
-One can use register_keyboard_notifier to get called back on keyboard
-events (see kbd_keycode() function for details). The passed structure is
-keyboard_notifier_param:
-
-- 'vc' always provide the VC for which the keyboard event applies;
-- 'down' is 1 for a key press event, 0 for a key release;
-- 'shift' is the current modifier state, mask bit indexes are KG_*;
-- 'value' depends on the type of event.
-
-- KBD_KEYCODE events are always sent before other events, value is the keycode.
-- KBD_UNBOUND_KEYCODE events are sent if the keycode is not bound to a keysym.
- value is the keycode.
-- KBD_UNICODE events are sent if the keycode -> keysym translation produced a
- unicode character. value is the unicode value.
-- KBD_KEYSYM events are sent if the keycode -> keysym translation produced a
- non-unicode character. value is the keysym.
-- KBD_POST_KEYSYM events are sent after the treatment of non-unicode keysyms.
- That permits one to inspect the resulting LEDs for instance.
-
-For each kind of event but the last, the callback may return NOTIFY_STOP in
-order to "eat" the event: the notify loop is stopped and the keyboard event is
-dropped.
-
-In a rough C snippet, we have:
-
-kbd_keycode(keycode) {
- ...
- params.value = keycode;
- if (notifier_call_chain(KBD_KEYCODE,&params) == NOTIFY_STOP)
- || !bound) {
- notifier_call_chain(KBD_UNBOUND_KEYCODE,&params);
- return;
- }
-
- if (unicode) {
- param.value = unicode;
- if (notifier_call_chain(KBD_UNICODE,&params) == NOTIFY_STOP)
- return;
- emit unicode;
- return;
- }
-
- params.value = keysym;
- if (notifier_call_chain(KBD_KEYSYM,&params) == NOTIFY_STOP)
- return;
- apply keysym;
- notifier_call_chain(KBD_POST_KEYSYM,&params);
-}
-
-NOTE: This notifier is usually called from interrupt context.
diff --git a/Documentation/input/ntrig.txt b/Documentation/input/ntrig.txt
deleted file mode 100644
index be1fd981f73..00000000000
--- a/Documentation/input/ntrig.txt
+++ /dev/null
@@ -1,126 +0,0 @@
-N-Trig touchscreen Driver
--------------------------
- Copyright (c) 2008-2010 Rafi Rubin <rafi@seas.upenn.edu>
- Copyright (c) 2009-2010 Stephane Chatty
-
-This driver provides support for N-Trig pen and multi-touch sensors. Single
-and multi-touch events are translated to the appropriate protocols for
-the hid and input systems. Pen events are sufficiently hid compliant and
-are left to the hid core. The driver also provides additional filtering
-and utility functions accessible with sysfs and module parameters.
-
-This driver has been reported to work properly with multiple N-Trig devices
-attached.
-
-
-Parameters
-----------
-
-Note: values set at load time are global and will apply to all applicable
-devices. Adjusting parameters with sysfs will override the load time values,
-but only for that one device.
-
-The following parameters are used to configure filters to reduce noise:
-
-activate_slack number of fingers to ignore before processing events
-
-activation_height size threshold to activate immediately
-activation_width
-
-min_height size threshold bellow which fingers are ignored
-min_width both to decide activation and during activity
-
-deactivate_slack the number of "no contact" frames to ignore before
- propagating the end of activity events
-
-When the last finger is removed from the device, it sends a number of empty
-frames. By holding off on deactivation for a few frames we can tolerate false
-erroneous disconnects, where the sensor may mistakenly not detect a finger that
-is still present. Thus deactivate_slack addresses problems where a users might
-see breaks in lines during drawing, or drop an object during a long drag.
-
-
-Additional sysfs items
-----------------------
-
-These nodes just provide easy access to the ranges reported by the device.
-sensor_logical_height the range for positions reported during activity
-sensor_logical_width
-
-sensor_physical_height internal ranges not used for normal events but
-sensor_physical_width useful for tuning
-
-All N-Trig devices with product id of 1 report events in the ranges of
-X: 0-9600
-Y: 0-7200
-However not all of these devices have the same physical dimensions. Most
-seem to be 12" sensors (Dell Latitude XT and XT2 and the HP TX2), and
-at least one model (Dell Studio 17) has a 17" sensor. The ratio of physical
-to logical sizes is used to adjust the size based filter parameters.
-
-
-Filtering
----------
-
-With the release of the early multi-touch firmwares it became increasingly
-obvious that these sensors were prone to erroneous events. Users reported
-seeing both inappropriately dropped contact and ghosts, contacts reported
-where no finger was actually touching the screen.
-
-Deactivation slack helps prevent dropped contact for single touch use, but does
-not address the problem of dropping one of more contacts while other contacts
-are still active. Drops in the multi-touch context require additional
-processing and should be handled in tandem with tacking.
-
-As observed ghost contacts are similar to actual use of the sensor, but they
-seem to have different profiles. Ghost activity typically shows up as small
-short lived touches. As such, I assume that the longer the continuous stream
-of events the more likely those events are from a real contact, and that the
-larger the size of each contact the more likely it is real. Balancing the
-goals of preventing ghosts and accepting real events quickly (to minimize
-user observable latency), the filter accumulates confidence for incoming
-events until it hits thresholds and begins propagating. In the interest in
-minimizing stored state as well as the cost of operations to make a decision,
-I've kept that decision simple.
-
-Time is measured in terms of the number of fingers reported, not frames since
-the probability of multiple simultaneous ghosts is expected to drop off
-dramatically with increasing numbers. Rather than accumulate weight as a
-function of size, I just use it as a binary threshold. A sufficiently large
-contact immediately overrides the waiting period and leads to activation.
-
-Setting the activation size thresholds to large values will result in deciding
-primarily on activation slack. If you see longer lived ghosts, turning up the
-activation slack while reducing the size thresholds may suffice to eliminate
-the ghosts while keeping the screen quite responsive to firm taps.
-
-Contacts continue to be filtered with min_height and min_width even after
-the initial activation filter is satisfied. The intent is to provide
-a mechanism for filtering out ghosts in the form of an extra finger while
-you actually are using the screen. In practice this sort of ghost has
-been far less problematic or relatively rare and I've left the defaults
-set to 0 for both parameters, effectively turning off that filter.
-
-I don't know what the optimal values are for these filters. If the defaults
-don't work for you, please play with the parameters. If you do find other
-values more comfortable, I would appreciate feedback.
-
-The calibration of these devices does drift over time. If ghosts or contact
-dropping worsen and interfere with the normal usage of your device, try
-recalibrating it.
-
-
-Calibration
------------
-
-The N-Trig windows tools provide calibration and testing routines. Also an
-unofficial unsupported set of user space tools including a calibrator is
-available at:
-http://code.launchpad.net/~rafi-seas/+junk/ntrig_calib
-
-
-Tracking
---------
-
-As of yet, all tested N-Trig firmwares do not track fingers. When multiple
-contacts are active they seem to be sorted primarily by Y position.
diff --git a/Documentation/input/rotary-encoder.txt b/Documentation/input/rotary-encoder.txt
deleted file mode 100644
index 92e68bce13a..00000000000
--- a/Documentation/input/rotary-encoder.txt
+++ /dev/null
@@ -1,121 +0,0 @@
-rotary-encoder - a generic driver for GPIO connected devices
-Daniel Mack <daniel@caiaq.de>, Feb 2009
-
-0. Function
------------
-
-Rotary encoders are devices which are connected to the CPU or other
-peripherals with two wires. The outputs are phase-shifted by 90 degrees
-and by triggering on falling and rising edges, the turn direction can
-be determined.
-
-Some encoders have both outputs low in stable states, whereas others also have
-a stable state with both outputs high (half-period mode).
-
-The phase diagram of these two outputs look like this:
-
- _____ _____ _____
- | | | | | |
- Channel A ____| |_____| |_____| |____
-
- : : : : : : : : : : : :
- __ _____ _____ _____
- | | | | | | |
- Channel B |_____| |_____| |_____| |__
-
- : : : : : : : : : : : :
- Event a b c d a b c d a b c d
-
- |<-------->|
- one step
-
- |<-->|
- one step (half-period mode)
-
-For more information, please see
- http://en.wikipedia.org/wiki/Rotary_encoder
-
-
-1. Events / state machine
--------------------------
-
-In half-period mode, state a) and c) above are used to determine the
-rotational direction based on the last stable state. Events are reported in
-states b) and d) given that the new stable state is different from the last
-(i.e. the rotation was not reversed half-way).
-
-Otherwise, the following apply:
-
-a) Rising edge on channel A, channel B in low state
- This state is used to recognize a clockwise turn
-
-b) Rising edge on channel B, channel A in high state
- When entering this state, the encoder is put into 'armed' state,
- meaning that there it has seen half the way of a one-step transition.
-
-c) Falling edge on channel A, channel B in high state
- This state is used to recognize a counter-clockwise turn
-
-d) Falling edge on channel B, channel A in low state
- Parking position. If the encoder enters this state, a full transition
- should have happened, unless it flipped back on half the way. The
- 'armed' state tells us about that.
-
-2. Platform requirements
-------------------------
-
-As there is no hardware dependent call in this driver, the platform it is
-used with must support gpiolib. Another requirement is that IRQs must be
-able to fire on both edges.
-
-
-3. Board integration
---------------------
-
-To use this driver in your system, register a platform_device with the
-name 'rotary-encoder' and associate the IRQs and some specific platform
-data with it.
-
-struct rotary_encoder_platform_data is declared in
-include/linux/rotary-encoder.h and needs to be filled with the number of
-steps the encoder has and can carry information about externally inverted
-signals (because of an inverting buffer or other reasons). The encoder
-can be set up to deliver input information as either an absolute or relative
-axes. For relative axes the input event returns +/-1 for each step. For
-absolute axes the position of the encoder can either roll over between zero
-and the number of steps or will clamp at the maximum and zero depending on
-the configuration.
-
-Because GPIO to IRQ mapping is platform specific, this information must
-be given in separately to the driver. See the example below.
-
----------<snip>---------
-
-/* board support file example */
-
-#include <linux/input.h>
-#include <linux/rotary_encoder.h>
-
-#define GPIO_ROTARY_A 1
-#define GPIO_ROTARY_B 2
-
-static struct rotary_encoder_platform_data my_rotary_encoder_info = {
- .steps = 24,
- .axis = ABS_X,
- .relative_axis = false,
- .rollover = false,
- .gpio_a = GPIO_ROTARY_A,
- .gpio_b = GPIO_ROTARY_B,
- .inverted_a = 0,
- .inverted_b = 0,
- .half_period = false,
-};
-
-static struct platform_device rotary_encoder_device = {
- .name = "rotary-encoder",
- .id = 0,
- .dev = {
- .platform_data = &my_rotary_encoder_info,
- }
-};
-
diff --git a/Documentation/input/sentelic.txt b/Documentation/input/sentelic.txt
deleted file mode 100644
index 89251e2a3eb..00000000000
--- a/Documentation/input/sentelic.txt
+++ /dev/null
@@ -1,873 +0,0 @@
-Copyright (C) 2002-2011 Sentelic Corporation.
-Last update: Dec-07-2011
-
-==============================================================================
-* Finger Sensing Pad Intellimouse Mode(scrolling wheel, 4th and 5th buttons)
-==============================================================================
-A) MSID 4: Scrolling wheel mode plus Forward page(4th button) and Backward
- page (5th button)
-@1. Set sample rate to 200;
-@2. Set sample rate to 200;
-@3. Set sample rate to 80;
-@4. Issuing the "Get device ID" command (0xF2) and waits for the response;
-@5. FSP will respond 0x04.
-
-Packet 1
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|W|W|W|W|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7 => Y overflow
- Bit6 => X overflow
- Bit5 => Y sign bit
- Bit4 => X sign bit
- Bit3 => 1
- Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: X Movement(9-bit 2's complement integers)
-Byte 3: Y Movement(9-bit 2's complement integers)
-Byte 4: Bit3~Bit0 => the scrolling wheel's movement since the last data report.
- valid values, -8 ~ +7
- Bit4 => 1 = 4th mouse button is pressed, Forward one page.
- 0 = 4th mouse button is not pressed.
- Bit5 => 1 = 5th mouse button is pressed, Backward one page.
- 0 = 5th mouse button is not pressed.
-
-B) MSID 6: Horizontal and Vertical scrolling.
-@ Set bit 1 in register 0x40 to 1
-
-# FSP replaces scrolling wheel's movement as 4 bits to show horizontal and
- vertical scrolling.
-
-Packet 1
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|r|l|u|d|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7 => Y overflow
- Bit6 => X overflow
- Bit5 => Y sign bit
- Bit4 => X sign bit
- Bit3 => 1
- Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: X Movement(9-bit 2's complement integers)
-Byte 3: Y Movement(9-bit 2's complement integers)
-Byte 4: Bit0 => the Vertical scrolling movement downward.
- Bit1 => the Vertical scrolling movement upward.
- Bit2 => the Horizontal scrolling movement leftward.
- Bit3 => the Horizontal scrolling movement rightward.
- Bit4 => 1 = 4th mouse button is pressed, Forward one page.
- 0 = 4th mouse button is not pressed.
- Bit5 => 1 = 5th mouse button is pressed, Backward one page.
- 0 = 5th mouse button is not pressed.
-
-C) MSID 7:
-# FSP uses 2 packets (8 Bytes) to represent Absolute Position.
- so we have PACKET NUMBER to identify packets.
- If PACKET NUMBER is 0, the packet is Packet 1.
- If PACKET NUMBER is 1, the packet is Packet 2.
- Please count this number in program.
-
-# MSID6 special packet will be enable at the same time when enable MSID 7.
-
-==============================================================================
-* Absolute position for STL3886-G0.
-==============================================================================
-@ Set bit 2 or 3 in register 0x40 to 1
-@ Set bit 6 in register 0x40 to 1
-
-Packet 1 (ABSOLUTE POSITION)
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |0|1|V|1|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|d|u|X|X|Y|Y|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordination packet
- => 10, Notify packet
- Bit5 => valid bit
- Bit4 => 1
- Bit3 => 1
- Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: X coordinate (xpos[9:2])
-Byte 3: Y coordinate (ypos[9:2])
-Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
- Bit3~Bit2 => X coordinate (ypos[1:0])
- Bit4 => scroll up
- Bit5 => scroll down
- Bit6 => scroll left
- Bit7 => scroll right
-
-Notify Packet for G0
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |1|0|0|1|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |M|M|M|M|M|M|M|M| 4 |0|0|0|0|0|0|0|0|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordination packet
- => 10, Notify packet
- Bit5 => 0
- Bit4 => 1
- Bit3 => 1
- Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: Message Type => 0x5A (Enable/Disable status packet)
- Mode Type => 0xA5 (Normal/Icon mode status)
-Byte 3: Message Type => 0x00 (Disabled)
- => 0x01 (Enabled)
- Mode Type => 0x00 (Normal)
- => 0x01 (Icon)
-Byte 4: Bit7~Bit0 => Don't Care
-
-==============================================================================
-* Absolute position for STL3888-Ax.
-==============================================================================
-Packet 1 (ABSOLUTE POSITION)
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |0|1|V|A|1|L|0|1| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordination packet
- => 10, Notify packet
- => 11, Normal data packet with on-pad click
- Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
- When both fingers are up, the last two reports have zero valid
- bit.
- Bit4 => arc
- Bit3 => 1
- Bit2 => Left Button, 1 is pressed, 0 is released.
- Bit1 => 0
- Bit0 => 1
-Byte 2: X coordinate (xpos[9:2])
-Byte 3: Y coordinate (ypos[9:2])
-Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
- Bit3~Bit2 => X coordinate (ypos[1:0])
- Bit5~Bit4 => y1_g
- Bit7~Bit6 => x1_g
-
-Packet 2 (ABSOLUTE POSITION)
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |0|1|V|A|1|R|1|0| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordinates packet
- => 10, Notify packet
- => 11, Normal data packet with on-pad click
- Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
- When both fingers are up, the last two reports have zero valid
- bit.
- Bit4 => arc
- Bit3 => 1
- Bit2 => Right Button, 1 is pressed, 0 is released.
- Bit1 => 1
- Bit0 => 0
-Byte 2: X coordinate (xpos[9:2])
-Byte 3: Y coordinate (ypos[9:2])
-Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
- Bit3~Bit2 => X coordinate (ypos[1:0])
- Bit5~Bit4 => y2_g
- Bit7~Bit6 => x2_g
-
-Notify Packet for STL3888-Ax
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|d|u|0|0|0|0|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordinates packet
- => 10, Notify packet
- => 11, Normal data packet with on-pad click
- Bit5 => 1
- Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
- 0: left button is generated by the on-pad command
- 1: left button is generated by the external button
- Bit3 => 1
- Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
-Byte 3: Bit7~Bit6 => Don't care
- Bit5~Bit4 => Number of fingers
- Bit3~Bit1 => Reserved
- Bit0 => 1: enter gesture mode; 0: leaving gesture mode
-Byte 4: Bit7 => scroll right button
- Bit6 => scroll left button
- Bit5 => scroll down button
- Bit4 => scroll up button
- * Note that if gesture and additional button (Bit4~Bit7)
- happen at the same time, the button information will not
- be sent.
- Bit3~Bit0 => Reserved
-
-Sample sequence of Multi-finger, Multi-coordinate mode:
-
- notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1,
- abs pkt 2, ..., notify packet (valid bit == 0)
-
-==============================================================================
-* Absolute position for STL3888-B0.
-==============================================================================
-Packet 1(ABSOLUTE POSITION)
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |0|1|V|F|1|0|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordinates packet
- => 10, Notify packet
- => 11, Normal data packet with on-pad click
- Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
- When both fingers are up, the last two reports have zero valid
- bit.
- Bit4 => finger up/down information. 1: finger down, 0: finger up.
- Bit3 => 1
- Bit2 => finger index, 0 is the first finger, 1 is the second finger.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: X coordinate (xpos[9:2])
-Byte 3: Y coordinate (ypos[9:2])
-Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
- Bit3~Bit2 => X coordinate (ypos[1:0])
- Bit4 => scroll down button
- Bit5 => scroll up button
- Bit6 => scroll left button
- Bit7 => scroll right button
-
-Packet 2 (ABSOLUTE POSITION)
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |0|1|V|F|1|1|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordination packet
- => 10, Notify packet
- => 11, Normal data packet with on-pad click
- Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
- When both fingers are up, the last two reports have zero valid
- bit.
- Bit4 => finger up/down information. 1: finger down, 0: finger up.
- Bit3 => 1
- Bit2 => finger index, 0 is the first finger, 1 is the second finger.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: X coordinate (xpos[9:2])
-Byte 3: Y coordinate (ypos[9:2])
-Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
- Bit3~Bit2 => X coordinate (ypos[1:0])
- Bit4 => scroll down button
- Bit5 => scroll up button
- Bit6 => scroll left button
- Bit7 => scroll right button
-
-Notify Packet for STL3888-B0
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordination packet
- => 10, Notify packet
- => 11, Normal data packet with on-pad click
- Bit5 => 1
- Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
- 0: left button is generated by the on-pad command
- 1: left button is generated by the external button
- Bit3 => 1
- Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
-Byte 3: Bit7~Bit6 => Don't care
- Bit5~Bit4 => Number of fingers
- Bit3~Bit1 => Reserved
- Bit0 => 1: enter gesture mode; 0: leaving gesture mode
-Byte 4: Bit7 => scroll right button
- Bit6 => scroll left button
- Bit5 => scroll up button
- Bit4 => scroll down button
- * Note that if gesture and additional button(Bit4~Bit7)
- happen at the same time, the button information will not
- be sent.
- Bit3~Bit0 => Reserved
-
-Sample sequence of Multi-finger, Multi-coordinate mode:
-
- notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1,
- abs pkt 2, ..., notify packet (valid bit == 0)
-
-==============================================================================
-* Absolute position for STL3888-Cx and STL3888-Dx.
-==============================================================================
-Single Finger, Absolute Coordinate Mode (SFAC)
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |0|1|0|P|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordinates packet
- => 10, Notify packet
- Bit5 => Coordinate mode(always 0 in SFAC mode):
- 0: single-finger absolute coordinates (SFAC) mode
- 1: multi-finger, multiple coordinates (MFMC) mode
- Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
- 1: The LEFT button is generated by external button
- Default is 1 even if the LEFT button is not pressed.
- Bit3 => Always 1, as specified by PS/2 protocol.
- Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: X coordinate (xpos[9:2])
-Byte 3: Y coordinate (ypos[9:2])
-Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
- Bit3~Bit2 => X coordinate (ypos[1:0])
- Bit4 => 4th mouse button(forward one page)
- Bit5 => 5th mouse button(backward one page)
- Bit6 => scroll left button
- Bit7 => scroll right button
-
-Multi Finger, Multiple Coordinates Mode (MFMC):
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |0|1|1|P|1|F|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordination packet
- => 10, Notify packet
- Bit5 => Coordinate mode (always 1 in MFMC mode):
- 0: single-finger absolute coordinates (SFAC) mode
- 1: multi-finger, multiple coordinates (MFMC) mode
- Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
- 1: The LEFT button is generated by external button
- Default is 1 even if the LEFT button is not pressed.
- Bit3 => Always 1, as specified by PS/2 protocol.
- Bit2 => Finger index, 0 is the first finger, 1 is the second finger.
- If bit 1 and 0 are all 1 and bit 4 is 0, the middle external
- button is pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: X coordinate (xpos[9:2])
-Byte 3: Y coordinate (ypos[9:2])
-Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
- Bit3~Bit2 => X coordinate (ypos[1:0])
- Bit4 => 4th mouse button(forward one page)
- Bit5 => 5th mouse button(backward one page)
- Bit6 => scroll left button
- Bit7 => scroll right button
-
- When one of the two fingers is up, the device will output four consecutive
-MFMC#0 report packets with zero X and Y to represent 1st finger is up or
-four consecutive MFMC#1 report packets with zero X and Y to represent that
-the 2nd finger is up. On the other hand, if both fingers are up, the device
-will output four consecutive single-finger, absolute coordinate(SFAC) packets
-with zero X and Y.
-
-Notify Packet for STL3888-Cx/Dx
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |1|0|0|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
- |---------------| |---------------| |---------------| |---------------|
-
-Byte 1: Bit7~Bit6 => 00, Normal data packet
- => 01, Absolute coordinates packet
- => 10, Notify packet
- Bit5 => Always 0
- Bit4 => 0: The LEFT button is generated by on-pad command(OPC)
- 1: The LEFT button is generated by external button
- Default is 1 even if the LEFT button is not pressed.
- Bit3 => 1
- Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
- Bit1 => Right Button, 1 is pressed, 0 is not pressed.
- Bit0 => Left Button, 1 is pressed, 0 is not pressed.
-Byte 2: Message type:
- 0xba => gesture information
- 0xc0 => one finger hold-rotating gesture
-Byte 3: The first parameter for the received message:
- 0xba => gesture ID (refer to the 'Gesture ID' section)
- 0xc0 => region ID
-Byte 4: The second parameter for the received message:
- 0xba => N/A
- 0xc0 => finger up/down information
-
-Sample sequence of Multi-finger, Multi-coordinates mode:
-
- notify packet (valid bit == 1), MFMC packet 1 (byte 1, bit 2 == 0),
- MFMC packet 2 (byte 1, bit 2 == 1), MFMC packet 1, MFMC packet 2,
- ..., notify packet (valid bit == 0)
-
- That is, when the device is in MFMC mode, the host will receive
- interleaved absolute coordinate packets for each finger.
-
-==============================================================================
-* FSP Enable/Disable packet
-==============================================================================
- Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
-BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
- 1 |Y|X|0|0|1|M|R|L| 2 |0|1|0|1|1|0|1|E| 3 | | | | | | | | | 4 | | | | | | | | |
- |---------------| |---------------| |---------------| |---------------|
-
-FSP will send out enable/disable packet when FSP receive PS/2 enable/disable
-command. Host will receive the packet which Middle, Right, Left button will
-be set. The packet only use byte 0 and byte 1 as a pattern of original packet.
-Ignore the other bytes of the packet.
-
-Byte 1: Bit7 => 0, Y overflow
- Bit6 => 0, X overflow
- Bit5 => 0, Y sign bit
- Bit4 => 0, X sign bit
- Bit3 => 1
- Bit2 => 1, Middle Button
- Bit1 => 1, Right Button
- Bit0 => 1, Left Button
-Byte 2: Bit7~1 => (0101101b)
- Bit0 => 1 = Enable
- 0 = Disable
-Byte 3: Don't care
-Byte 4: Don't care (MOUSE ID 3, 4)
-Byte 5~8: Don't care (Absolute packet)
-
-==============================================================================
-* PS/2 Command Set
-==============================================================================
-
-FSP supports basic PS/2 commanding set and modes, refer to following URL for
-details about PS/2 commands:
-
-http://www.computer-engineering.org/ps2mouse/
-
-==============================================================================
-* Programming Sequence for Determining Packet Parsing Flow
-==============================================================================
-1. Identify FSP by reading device ID(0x00) and version(0x01) register
-
-2a. For FSP version < STL3888 Cx, determine number of buttons by reading
- the 'test mode status' (0x20) register:
-
- buttons = reg[0x20] & 0x30
-
- if buttons == 0x30 or buttons == 0x20:
- # two/four buttons
- Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
- section A for packet parsing detail(ignore byte 4, bit ~ 7)
- elif buttons == 0x10:
- # 6 buttons
- Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
- section B for packet parsing detail
- elif buttons == 0x00:
- # 6 buttons
- Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
- section A for packet parsing detail
-
-2b. For FSP version >= STL3888 Cx:
- Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
- section A for packet parsing detail (ignore byte 4, bit ~ 7)
-
-==============================================================================
-* Programming Sequence for Register Reading/Writing
-==============================================================================
-
-Register inversion requirement:
-
- Following values needed to be inverted(the '~' operator in C) before being
-sent to FSP:
-
- 0xe8, 0xe9, 0xee, 0xf2, 0xf3 and 0xff.
-
-Register swapping requirement:
-
- Following values needed to have their higher 4 bits and lower 4 bits being
-swapped before being sent to FSP:
-
- 10, 20, 40, 60, 80, 100 and 200.
-
-Register reading sequence:
-
- 1. send 0xf3 PS/2 command to FSP;
-
- 2. send 0x66 PS/2 command to FSP;
-
- 3. send 0x88 PS/2 command to FSP;
-
- 4. send 0xf3 PS/2 command to FSP;
-
- 5. if the register address being to read is not required to be
- inverted(refer to the 'Register inversion requirement' section),
- goto step 6
-
- 5a. send 0x68 PS/2 command to FSP;
-
- 5b. send the inverted register address to FSP and goto step 8;
-
- 6. if the register address being to read is not required to be
- swapped(refer to the 'Register swapping requirement' section),
- goto step 7
-
- 6a. send 0xcc PS/2 command to FSP;
-
- 6b. send the swapped register address to FSP and goto step 8;
-
- 7. send 0x66 PS/2 command to FSP;
-
- 7a. send the original register address to FSP and goto step 8;
-
- 8. send 0xe9(status request) PS/2 command to FSP;
-
- 9. the 4th byte of the response read from FSP should be the
- requested register value(?? indicates don't care byte):
-
- host: 0xe9
- 3888: 0xfa (??) (??) (val)
-
- * Note that since the Cx release, the hardware will return 1's
- complement of the register value at the 3rd byte of status request
- result:
-
- host: 0xe9
- 3888: 0xfa (??) (~val) (val)
-
-Register writing sequence:
-
- 1. send 0xf3 PS/2 command to FSP;
-
- 2. if the register address being to write is not required to be
- inverted(refer to the 'Register inversion requirement' section),
- goto step 3
-
- 2a. send 0x74 PS/2 command to FSP;
-
- 2b. send the inverted register address to FSP and goto step 5;
-
- 3. if the register address being to write is not required to be
- swapped(refer to the 'Register swapping requirement' section),
- goto step 4
-
- 3a. send 0x77 PS/2 command to FSP;
-
- 3b. send the swapped register address to FSP and goto step 5;
-
- 4. send 0x55 PS/2 command to FSP;
-
- 4a. send the register address to FSP and goto step 5;
-
- 5. send 0xf3 PS/2 command to FSP;
-
- 6. if the register value being to write is not required to be
- inverted(refer to the 'Register inversion requirement' section),
- goto step 7
-
- 6a. send 0x47 PS/2 command to FSP;
-
- 6b. send the inverted register value to FSP and goto step 9;
-
- 7. if the register value being to write is not required to be
- swapped(refer to the 'Register swapping requirement' section),
- goto step 8
-
- 7a. send 0x44 PS/2 command to FSP;
-
- 7b. send the swapped register value to FSP and goto step 9;
-
- 8. send 0x33 PS/2 command to FSP;
-
- 8a. send the register value to FSP;
-
- 9. the register writing sequence is completed.
-
- * Note that since the Cx release, the hardware will return 1's
- complement of the register value at the 3rd byte of status request
- result. Host can optionally send another 0xe9 (status request) PS/2
- command to FSP at the end of register writing to verify that the
- register writing operation is successful (?? indicates don't care
- byte):
-
- host: 0xe9
- 3888: 0xfa (??) (~val) (val)
-
-==============================================================================
-* Programming Sequence for Page Register Reading/Writing
-==============================================================================
-
- In order to overcome the limitation of maximum number of registers
-supported, the hardware separates register into different groups called
-'pages.' Each page is able to include up to 255 registers.
-
- The default page after power up is 0x82; therefore, if one has to get
-access to register 0x8301, one has to use following sequence to switch
-to page 0x83, then start reading/writing from/to offset 0x01 by using
-the register read/write sequence described in previous section.
-
-Page register reading sequence:
-
- 1. send 0xf3 PS/2 command to FSP;
-
- 2. send 0x66 PS/2 command to FSP;
-
- 3. send 0x88 PS/2 command to FSP;
-
- 4. send 0xf3 PS/2 command to FSP;
-
- 5. send 0x83 PS/2 command to FSP;
-
- 6. send 0x88 PS/2 command to FSP;
-
- 7. send 0xe9(status request) PS/2 command to FSP;
-
- 8. the response read from FSP should be the requested page value.
-
-Page register writing sequence:
-
- 1. send 0xf3 PS/2 command to FSP;
-
- 2. send 0x38 PS/2 command to FSP;
-
- 3. send 0x88 PS/2 command to FSP;
-
- 4. send 0xf3 PS/2 command to FSP;
-
- 5. if the page address being written is not required to be
- inverted(refer to the 'Register inversion requirement' section),
- goto step 6
-
- 5a. send 0x47 PS/2 command to FSP;
-
- 5b. send the inverted page address to FSP and goto step 9;
-
- 6. if the page address being written is not required to be
- swapped(refer to the 'Register swapping requirement' section),
- goto step 7
-
- 6a. send 0x44 PS/2 command to FSP;
-
- 6b. send the swapped page address to FSP and goto step 9;
-
- 7. send 0x33 PS/2 command to FSP;
-
- 8. send the page address to FSP;
-
- 9. the page register writing sequence is completed.
-
-==============================================================================
-* Gesture ID
-==============================================================================
-
- Unlike other devices which sends multiple fingers' coordinates to host,
-FSP processes multiple fingers' coordinates internally and convert them
-into a 8 bits integer, namely 'Gesture ID.' Following is a list of
-supported gesture IDs:
-
- ID Description
- 0x86 2 finger straight up
- 0x82 2 finger straight down
- 0x80 2 finger straight right
- 0x84 2 finger straight left
- 0x8f 2 finger zoom in
- 0x8b 2 finger zoom out
- 0xc0 2 finger curve, counter clockwise
- 0xc4 2 finger curve, clockwise
- 0x2e 3 finger straight up
- 0x2a 3 finger straight down
- 0x28 3 finger straight right
- 0x2c 3 finger straight left
- 0x38 palm
-
-==============================================================================
-* Register Listing
-==============================================================================
-
- Registers are represented in 16 bits values. The higher 8 bits represent
-the page address and the lower 8 bits represent the relative offset within
-that particular page. Refer to the 'Programming Sequence for Page Register
-Reading/Writing' section for instructions on how to change current page
-address.
-
-offset width default r/w name
-0x8200 bit7~bit0 0x01 RO device ID
-
-0x8201 bit7~bit0 RW version ID
- 0xc1: STL3888 Ax
- 0xd0 ~ 0xd2: STL3888 Bx
- 0xe0 ~ 0xe1: STL3888 Cx
- 0xe2 ~ 0xe3: STL3888 Dx
-
-0x8202 bit7~bit0 0x01 RO vendor ID
-
-0x8203 bit7~bit0 0x01 RO product ID
-
-0x8204 bit3~bit0 0x01 RW revision ID
-
-0x820b test mode status 1
- bit3 1 RO 0: rotate 180 degree
- 1: no rotation
- *only supported by H/W prior to Cx
-
-0x820f register file page control
- bit2 0 RW 1: rotate 180 degree
- 0: no rotation
- *supported since Cx
-
- bit0 0 RW 1 to enable page 1 register files
- *only supported by H/W prior to Cx
-
-0x8210 RW system control 1
- bit0 1 RW Reserved, must be 1
- bit1 0 RW Reserved, must be 0
- bit4 0 RW Reserved, must be 0
- bit5 1 RW register clock gating enable
- 0: read only, 1: read/write enable
- (Note that following registers does not require clock gating being
- enabled prior to write: 05 06 07 08 09 0c 0f 10 11 12 16 17 18 23 2e
- 40 41 42 43. In addition to that, this bit must be 1 when gesture
- mode is enabled)
-
-0x8220 test mode status
- bit5~bit4 RO number of buttons
- 11 => 2, lbtn/rbtn
- 10 => 4, lbtn/rbtn/scru/scrd
- 01 => 6, lbtn/rbtn/scru/scrd/scrl/scrr
- 00 => 6, lbtn/rbtn/scru/scrd/fbtn/bbtn
- *only supported by H/W prior to Cx
-
-0x8231 RW on-pad command detection
- bit7 0 RW on-pad command left button down tag
- enable
- 0: disable, 1: enable
- *only supported by H/W prior to Cx
-
-0x8234 RW on-pad command control 5
- bit4~bit0 0x05 RW XLO in 0s/4/1, so 03h = 0010.1b = 2.5
- (Note that position unit is in 0.5 scanline)
- *only supported by H/W prior to Cx
-
- bit7 0 RW on-pad tap zone enable
- 0: disable, 1: enable
- *only supported by H/W prior to Cx
-
-0x8235 RW on-pad command control 6
- bit4~bit0 0x1d RW XHI in 0s/4/1, so 19h = 1100.1b = 12.5
- (Note that position unit is in 0.5 scanline)
- *only supported by H/W prior to Cx
-
-0x8236 RW on-pad command control 7
- bit4~bit0 0x04 RW YLO in 0s/4/1, so 03h = 0010.1b = 2.5
- (Note that position unit is in 0.5 scanline)
- *only supported by H/W prior to Cx
-
-0x8237 RW on-pad command control 8
- bit4~bit0 0x13 RW YHI in 0s/4/1, so 11h = 1000.1b = 8.5
- (Note that position unit is in 0.5 scanline)
- *only supported by H/W prior to Cx
-
-0x8240 RW system control 5
- bit1 0 RW FSP Intellimouse mode enable
- 0: disable, 1: enable
- *only supported by H/W prior to Cx
-
- bit2 0 RW movement + abs. coordinate mode enable
- 0: disable, 1: enable
- (Note that this function has the functionality of bit 1 even when
- bit 1 is not set. However, the format is different from that of bit 1.
- In addition, when bit 1 and bit 2 are set at the same time, bit 2 will
- override bit 1.)
- *only supported by H/W prior to Cx
-
- bit3 0 RW abs. coordinate only mode enable
- 0: disable, 1: enable
- (Note that this function has the functionality of bit 1 even when
- bit 1 is not set. However, the format is different from that of bit 1.
- In addition, when bit 1, bit 2 and bit 3 are set at the same time,
- bit 3 will override bit 1 and 2.)
- *only supported by H/W prior to Cx
-
- bit5 0 RW auto switch enable
- 0: disable, 1: enable
- *only supported by H/W prior to Cx
-
- bit6 0 RW G0 abs. + notify packet format enable
- 0: disable, 1: enable
- (Note that the absolute/relative coordinate output still depends on
- bit 2 and 3. That is, if any of those bit is 1, host will receive
- absolute coordinates; otherwise, host only receives packets with
- relative coordinate.)
- *only supported by H/W prior to Cx
-
- bit7 0 RW EN_PS2_F2: PS/2 gesture mode 2nd
- finger packet enable
- 0: disable, 1: enable
- *only supported by H/W prior to Cx
-
-0x8243 RW on-pad control
- bit0 0 RW on-pad control enable
- 0: disable, 1: enable
- (Note that if this bit is cleared, bit 3/5 will be ineffective)
- *only supported by H/W prior to Cx
-
- bit3 0 RW on-pad fix vertical scrolling enable
- 0: disable, 1: enable
- *only supported by H/W prior to Cx
-
- bit5 0 RW on-pad fix horizontal scrolling enable
- 0: disable, 1: enable
- *only supported by H/W prior to Cx
-
-0x8290 RW software control register 1
- bit0 0 RW absolute coordination mode
- 0: disable, 1: enable
- *supported since Cx
-
- bit1 0 RW gesture ID output
- 0: disable, 1: enable
- *supported since Cx
-
- bit2 0 RW two fingers' coordinates output
- 0: disable, 1: enable
- *supported since Cx
-
- bit3 0 RW finger up one packet output
- 0: disable, 1: enable
- *supported since Cx
-
- bit4 0 RW absolute coordination continuous mode
- 0: disable, 1: enable
- *supported since Cx
-
- bit6~bit5 00 RW gesture group selection
- 00: basic
- 01: suite
- 10: suite pro
- 11: advanced
- *supported since Cx
-
- bit7 0 RW Bx packet output compatible mode
- 0: disable, 1: enable *supported since Cx
- *supported since Cx
-
-
-0x833d RW on-pad command control 1
- bit7 1 RW on-pad command detection enable
- 0: disable, 1: enable
- *supported since Cx
-
-0x833e RW on-pad command detection
- bit7 0 RW on-pad command left button down tag
- enable. Works only in H/W based PS/2
- data packet mode.
- 0: disable, 1: enable
- *supported since Cx
diff --git a/Documentation/input/shape.fig b/Documentation/input/shape.fig
deleted file mode 100644
index c22bff83d06..00000000000
--- a/Documentation/input/shape.fig
+++ /dev/null
@@ -1,65 +0,0 @@
-#FIG 3.2
-Landscape
-Center
-Inches
-Letter
-100.00
-Single
--2
-1200 2
-2 1 0 2 0 7 50 0 -1 0.000 0 0 -1 0 0 6
- 4200 3600 4200 3075 4950 2325 7425 2325 8250 3150 8250 3600
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 4200 3675 4200 5400
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 8250 3675 8250 5400
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 3675 3600 8700 3600
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 8775 3600 10200 3600
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 8325 3150 9075 3150
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 7500 2325 10200 2325
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 3600 3600 3000 3600
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 4125 3075 3000 3075
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
- 0 0 1.00 60.00 120.00
- 0 0 1.00 60.00 120.00
- 4200 5400 8175 5400
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
- 0 0 1.00 60.00 120.00
- 0 0 1.00 60.00 120.00
- 10125 2325 10125 3600
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
- 0 0 1.00 60.00 120.00
- 0 0 1.00 60.00 120.00
- 3000 3150 3000 3600
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
- 0 0 1.00 60.00 120.00
- 0 0 1.00 60.00 120.00
- 9075 3150 9075 3600
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 4950 2325 4950 1200
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 2
- 7425 2325 7425 1200
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 4
- 4200 3075 4200 2400 3600 1800 3600 1200
-2 1 1 1 0 7 50 0 -1 4.000 0 0 -1 0 0 4
- 8250 3150 8250 2475 8775 1950 8775 1200
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
- 0 0 1.00 60.00 120.00
- 0 0 1.00 60.00 120.00
- 3600 1275 4950 1275
-2 1 0 1 0 7 50 0 -1 4.000 0 0 -1 1 1 2
- 0 0 1.00 60.00 120.00
- 0 0 1.00 60.00 120.00
- 7425 1275 8700 1275
-4 1 0 50 0 0 12 0.0000 4 135 1140 6075 5325 Effect duration\001
-4 0 0 50 0 0 12 0.0000 4 180 1305 10200 3000 Effect magnitude\001
-4 0 0 50 0 0 12 0.0000 4 135 780 9150 3450 Fade level\001
-4 1 0 50 0 0 12 0.0000 4 180 1035 4275 1200 Attack length\001
-4 1 0 50 0 0 12 0.0000 4 180 885 8175 1200 Fade length\001
-4 2 0 50 0 0 12 0.0000 4 135 930 2925 3375 Attack level\001
diff --git a/Documentation/input/walkera0701.txt b/Documentation/input/walkera0701.txt
deleted file mode 100644
index 561385d3848..00000000000
--- a/Documentation/input/walkera0701.txt
+++ /dev/null
@@ -1,109 +0,0 @@
-
-Walkera WK-0701 transmitter is supplied with a ready to fly Walkera
-helicopters such as HM36, HM37, HM60. The walkera0701 module enables to use
-this transmitter as joystick
-
-Devel homepage and download:
-http://zub.fei.tuke.sk/walkera-wk0701/
-
-or use cogito:
-cg-clone http://zub.fei.tuke.sk/GIT/walkera0701-joystick
-
-
-Connecting to PC:
-
-At back side of transmitter S-video connector can be found. Modulation
-pulses from processor to HF part can be found at pin 2 of this connector,
-pin 3 is GND. Between pin 3 and CPU 5k6 resistor can be found. To get
-modulation pulses to PC, signal pulses must be amplified.
-
-Cable: (walkera TX to parport)
-
-Walkera WK-0701 TX S-VIDEO connector:
- (back side of TX)
- __ __ S-video: canon25
- / |_| \ pin 2 (signal) NPN parport
- / O 4 3 O \ pin 3 (GND) LED ________________ 10 ACK
- ( O 2 1 O ) | C
- \ ___ / 2 ________________________|\|_____|/
- | [___] | |/| B |\
- ------- 3 __________________________________|________________ 25 GND
- E
-
-
-I use green LED and BC109 NPN transistor.
-
-Software:
-
-Build kernel with walkera0701 module. Module walkera0701 need exclusive
-access to parport, modules like lp must be unloaded before loading
-walkera0701 module, check dmesg for error messages. Connect TX to PC by
-cable and run jstest /dev/input/js0 to see values from TX. If no value can
-be changed by TX "joystick", check output from /proc/interrupts. Value for
-(usually irq7) parport must increase if TX is on.
-
-
-
-Technical details:
-
-Driver use interrupt from parport ACK input bit to measure pulse length
-using hrtimers.
-
-Frame format:
-Based on walkera WK-0701 PCM Format description by Shaul Eizikovich.
-(downloaded from http://www.smartpropoplus.com/Docs/Walkera_Wk-0701_PCM.pdf)
-
-Signal pulses:
- (ANALOG)
- SYNC BIN OCT
- +---------+ +------+
- | | | |
---+ +------+ +---
-
-Frame:
- SYNC , BIN1, OCT1, BIN2, OCT2 ... BIN24, OCT24, BIN25, next frame SYNC ..
-
-pulse length:
- Binary values: Analog octal values:
-
- 288 uS Binary 0 318 uS 000
- 438 uS Binary 1 398 uS 001
- 478 uS 010
- 558 uS 011
- 638 uS 100
- 1306 uS SYNC 718 uS 101
- 798 uS 110
- 878 uS 111
-
-24 bin+oct values + 1 bin value = 24*4+1 bits = 97 bits
-
-(Warning, pulses on ACK are inverted by transistor, irq is raised up on sync
-to bin change or octal value to bin change).
-
-Binary data representations:
-
-One binary and octal value can be grouped to nibble. 24 nibbles + one binary
-values can be sampled between sync pulses.
-
-Values for first four channels (analog joystick values) can be found in
-first 10 nibbles. Analog value is represented by one sign bit and 9 bit
-absolute binary value. (10 bits per channel). Next nibble is checksum for
-first ten nibbles.
-
-Next nibbles 12 .. 21 represents four channels (not all channels can be
-directly controlled from TX). Binary representations ar the same as in first
-four channels. In nibbles 22 and 23 is a special magic number. Nibble 24 is
-checksum for nibbles 12..23.
-
-After last octal value for nibble 24 and next sync pulse one additional
-binary value can be sampled. This bit and magic number is not used in
-software driver. Some details about this magic numbers can be found in
-Walkera_Wk-0701_PCM.pdf.
-
-Checksum calculation:
-
-Summary of octal values in nibbles must be same as octal value in checksum
-nibble (only first 3 bits are used). Binary value for checksum nibble is
-calculated by sum of binary values in checked nibbles + sum of octal values
-in checked nibbles divided by 8. Only bit 0 of this sum is used.
-
diff --git a/Documentation/input/xpad.txt b/Documentation/input/xpad.txt
deleted file mode 100644
index 7cc9a436e6a..00000000000
--- a/Documentation/input/xpad.txt
+++ /dev/null
@@ -1,183 +0,0 @@
-xpad - Linux USB driver for X-Box gamepads
-
-This is the very first release of a driver for X-Box gamepads.
-Basically, this was hacked away in just a few hours, so don't expect
-miracles.
-
-In particular, there is currently NO support for the rumble pack.
-You won't find many ff-aware linux applications anyway.
-
-
-0. Notes
---------
-
-Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.)
-
-The number of buttons/axes reported varies based on 3 things:
-- if you are using a known controller
-- if you are using a known dance pad
-- if using an unknown device (one not listed below), what you set in the
- module configuration for "Map D-PAD to buttons rather than axes for unknown
- pads" (module option dpad_to_buttons)
-
-If you set dpad_to_buttons to 0 and you are using an unknown device (one
-not listed below), the driver will map the directional pad to axes (X/Y),
-if you said N it will map the d-pad to buttons, which is needed for dance
-style games to function correctly. The default is Y.
-
-dpad_to_buttons has no effect for known pads.
-
-0.1 Normal Controllers
-----------------------
-With a normal controller, the directional pad is mapped to its own X/Y axes.
-The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
-axes and 10 buttons.
-
-All 8 axes work, though they all have the same range (-32768..32767)
-and the zero-setting is not correct for the triggers (I don't know if that
-is some limitation of jstest, since the input device setup should be fine. I
-didn't have a look at jstest itself yet).
-
-All of the 10 buttons work (in digital mode). The six buttons on the
-right side (A, B, X, Y, black, white) are said to be "analog" and
-report their values as 8 bit unsigned, not sure what this is good for.
-
-I tested the controller with quake3, and configuration and
-in game functionality were OK. However, I find it rather difficult to
-play first person shooters with a pad. Your mileage may vary.
-
-
-0.2 Xbox Dance Pads
--------------------
-When using a known dance pad, jstest will report 6 axes and 14 buttons.
-
-For dance style pads (like the redoctane pad) several changes
-have been made. The old driver would map the d-pad to axes, resulting
-in the driver being unable to report when the user was pressing both
-left+right or up+down, making DDR style games unplayable.
-
-Known dance pads automatically map the d-pad to buttons and will work
-correctly out of the box.
-
-If your dance pad is recognized by the driver but is using axes instead
-of buttons, see section 0.3 - Unknown Controllers
-
-I've tested this with Stepmania, and it works quite well.
-
-
-0.3 Unknown Controllers
-----------------------
-If you have an unknown xbox controller, it should work just fine with
-the default settings.
-
-HOWEVER if you have an unknown dance pad not listed below, it will not
-work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
-
-PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with
-a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
-whether it is a dance pad or normal controller) so that we can add your pad
-to the list of supported devices, ensuring that it will work out of the
-box in the future.
-
-
-1. USB adapter
---------------
-
-Before you can actually use the driver, you need to get yourself an
-adapter cable to connect the X-Box controller to your Linux-Box. You
-can buy these online fairly cheap, or build your own.
-
-Such a cable is pretty easy to build. The Controller itself is a USB
-compound device (a hub with three ports for two expansion slots and
-the controller device) with the only difference in a nonstandard connector
-(5 pins vs. 4 on standard USB connector).
-
-You just need to solder a USB connector onto the cable and keep the
-yellow wire unconnected. The other pins have the same order on both
-connectors so there is no magic to it. Detailed info on these matters
-can be found on the net ([1], [2], [3]).
-
-Thanks to the trip splitter found on the cable you don't even need to cut the
-original one. You can buy an extension cable and cut that instead. That way,
-you can still use the controller with your X-Box, if you have one ;)
-
-
-2. Driver Installation
-----------------------
-
-Once you have the adapter cable and the controller is connected, you need
-to load your USB subsystem and should cat /proc/bus/usb/devices.
-There should be an entry like the one at the end [4].
-
-Currently (as of version 0.0.6), the following devices are included:
- original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
- smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
- original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
- InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
- RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
-
-The driver should work with xbox pads not listed above as well, however
-you will need to do something extra for dance pads to work.
-
-If you have a controller not listed above, see 0.3 - Unknown Controllers
-
-If you compiled and installed the driver, test the functionality:
-> modprobe xpad
-> modprobe joydev
-> jstest /dev/js0
-
-If you're using a normal controller, there should be a single line showing
-18 inputs (8 axes, 10 buttons), and its values should change if you move
-the sticks and push the buttons. If you're using a dance pad, it should
-show 20 inputs (6 axes, 14 buttons).
-
-It works? Voila, you're done ;)
-
-
-3. Thanks
----------
-
-I have to thank ITO Takayuki for the detailed info on his site
- http://euc.jp/periphs/xbox-controller.ja.html.
-
-His useful info and both the usb-skeleton as well as the iforce input driver
-(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
-the basic functionality.
-
-
-4. References
--------------
-
-1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
-2. http://xpad.xbox-scene.com/
-3. http://www.markosweb.com/www/xboxhackz.com/
-
-4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
-
-T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
-D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
-P: Vendor=05fd ProdID=107a Rev= 1.00
-C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
-I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
-E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
-E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
-
-5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
-
-T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
-D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
-P: Vendor=0c12 ProdID=8809 Rev= 0.01
-S: Product=XBOX DDR
-C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
-I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
-E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
-E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
-
---
-Marko Friedemann <mfr@bmx-chemnitz.de>
-2002-07-16
- - original doc
-
-Dominic Cerquetti <binary1230@yahoo.com>
-2005-03-19
- - added stuff for dance pads, new d-pad->axes mappings
diff --git a/Documentation/input/yealink.txt b/Documentation/input/yealink.txt
deleted file mode 100644
index 5360e434486..00000000000
--- a/Documentation/input/yealink.txt
+++ /dev/null
@@ -1,216 +0,0 @@
-Driver documentation for yealink usb-p1k phones
-
-0. Status
-~~~~~~~~~
-The p1k is a relatively cheap usb 1.1 phone with:
- - keyboard full support, yealink.ko / input event API
- - LCD full support, yealink.ko / sysfs API
- - LED full support, yealink.ko / sysfs API
- - dialtone full support, yealink.ko / sysfs API
- - ringtone full support, yealink.ko / sysfs API
- - audio playback full support, snd_usb_audio.ko / alsa API
- - audio record full support, snd_usb_audio.ko / alsa API
-
-For vendor documentation see http://www.yealink.com
-
-
-1. Compilation (stand alone version)
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Currently only kernel 2.6.x.y versions are supported.
-In order to build the yealink.ko module do
-
- make
-
-If you encounter problems please check if in the MAKE_OPTS variable in
-the Makefile is pointing to the location where your kernel sources
-are located, default /usr/src/linux.
-
-
-1.1 Troubleshooting
-~~~~~~~~~~~~~~~~~~~
-Q: Module yealink compiled and installed without any problem but phone
- is not initialized and does not react to any actions.
-A: If you see something like:
- hiddev0: USB HID v1.00 Device [Yealink Network Technology Ltd. VOIP USB Phone
- in dmesg, it means that the hid driver has grabbed the device first. Try to
- load module yealink before any other usb hid driver. Please see the
- instructions provided by your distribution on module configuration.
-
-Q: Phone is working now (displays version and accepts keypad input) but I can't
- find the sysfs files.
-A: The sysfs files are located on the particular usb endpoint. On most
- distributions you can do: "find /sys/ -name get_icons" for a hint.
-
-
-2. keyboard features
-~~~~~~~~~~~~~~~~~~~~
-The current mapping in the kernel is provided by the map_p1k_to_key
-function:
-
- Physical USB-P1K button layout input events
-
-
- up up
- IN OUT left, right
- down down
-
- pickup C hangup enter, backspace, escape
- 1 2 3 1, 2, 3
- 4 5 6 4, 5, 6,
- 7 8 9 7, 8, 9,
- * 0 # *, 0, #,
-
- The "up" and "down" keys, are symbolised by arrows on the button.
- The "pickup" and "hangup" keys are symbolised by a green and red phone
- on the button.
-
-
-3. LCD features
-~~~~~~~~~~~~~~~
-The LCD is divided and organised as a 3 line display:
-
- |[] [][] [][] [][] in |[][]
- |[] M [][] D [][] : [][] out |[][]
- store
-
- NEW REP SU MO TU WE TH FR SA
-
- [] [] [] [] [] [] [] [] [] [] [] []
- [] [] [] [] [] [] [] [] [] [] [] []
-
-
-Line 1 Format (see below) : 18.e8.M8.88...188
- Icon names : M D : IN OUT STORE
-Line 2 Format : .........
- Icon name : NEW REP SU MO TU WE TH FR SA
-Line 3 Format : 888888888888
-
-
-Format description:
- From a userspace perspective the world is separated into "digits" and "icons".
- A digit can have a character set, an icon can only be ON or OFF.
-
- Format specifier
- '8' : Generic 7 segment digit with individual addressable segments
-
- Reduced capability 7 segm digit, when segments are hard wired together.
- '1' : 2 segments digit only able to produce a 1.
- 'e' : Most significant day of the month digit,
- able to produce at least 1 2 3.
- 'M' : Most significant minute digit,
- able to produce at least 0 1 2 3 4 5.
-
- Icons or pictograms:
- '.' : For example like AM, PM, SU, a 'dot' .. or other single segment
- elements.
-
-
-4. Driver usage
-~~~~~~~~~~~~~~~
-For userland the following interfaces are available using the sysfs interface:
- /sys/.../
- line1 Read/Write, lcd line1
- line2 Read/Write, lcd line2
- line3 Read/Write, lcd line3
-
- get_icons Read, returns a set of available icons.
- hide_icon Write, hide the element by writing the icon name.
- show_icon Write, display the element by writing the icon name.
-
- map_seg7 Read/Write, the 7 segments char set, common for all
- yealink phones. (see map_to_7segment.h)
-
- ringtone Write, upload binary representation of a ringtone,
- see yealink.c. status EXPERIMENTAL due to potential
- races between async. and sync usb calls.
-
-
-4.1 lineX
-~~~~~~~~~
-Reading /sys/../lineX will return the format string with its current value:
-
- Example:
- cat ./line3
- 888888888888
- Linux Rocks!
-
-Writing to /sys/../lineX will set the corresponding LCD line.
- - Excess characters are ignored.
- - If less characters are written than allowed, the remaining digits are
- unchanged.
- - The tab '\t'and '\n' char does not overwrite the original content.
- - Writing a space to an icon will always hide its content.
-
- Example:
- date +"%m.%e.%k:%M" | sed 's/^0/ /' > ./line1
-
- Will update the LCD with the current date & time.
-
-
-4.2 get_icons
-~~~~~~~~~~~~~
-Reading will return all available icon names and its current settings:
-
- cat ./get_icons
- on M
- on D
- on :
- IN
- OUT
- STORE
- NEW
- REP
- SU
- MO
- TU
- WE
- TH
- FR
- SA
- LED
- DIALTONE
- RINGTONE
-
-
-4.3 show/hide icons
-~~~~~~~~~~~~~~~~~~~
-Writing to these files will update the state of the icon.
-Only one icon at a time can be updated.
-
-If an icon is also on a ./lineX the corresponding value is
-updated with the first letter of the icon.
-
- Example - light up the store icon:
- echo -n "STORE" > ./show_icon
-
- cat ./line1
- 18.e8.M8.88...188
- S
-
- Example - sound the ringtone for 10 seconds:
- echo -n RINGTONE > /sys/..../show_icon
- sleep 10
- echo -n RINGTONE > /sys/..../hide_icon
-
-
-5. Sound features
-~~~~~~~~~~~~~~~~~
-Sound is supported by the ALSA driver: snd_usb_audio
-
-One 16-bit channel with sample and playback rates of 8000 Hz is the practical
-limit of the device.
-
- Example - recording test:
- arecord -v -d 10 -r 8000 -f S16_LE -t wav foobar.wav
-
- Example - playback test:
- aplay foobar.wav
-
-
-6. Credits & Acknowledgments
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - Olivier Vandorpe, for starting the usbb2k-api project doing much of
- the reverse engineering.
- - Martin Diehl, for pointing out how to handle USB memory allocation.
- - Dmitry Torokhov, for the numerous code reviews and suggestions.
-