/* * The Mana Server * Copyright (C) 2007-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef LUASCRIPT_H #define LUASCRIPT_H extern "C" { #include #include } #include "scripting/script.h" class CharacterComponent; /** * Implementation of the Script class for Lua. */ class LuaScript : public Script { public: /** * Constructor. Initializes a new Lua state, registers the native API * and loads the libmana.lua file. */ LuaScript(); ~LuaScript(); void load(const char *prog, const char *name, const Context &context = Context()); Thread *newThread(); void prepare(Ref function); void prepareResume(Thread *thread); void push(int); void push(const std::string &); void push(Entity *); void push(const std::list &itemList); int execute(const Context &context = Context()); bool resume(); void assignCallback(Ref &function); void unref(Ref &ref); static void getQuestCallback(Entity *, const std::string &value, Script *); static void getPostCallback(Entity *, const std::string &sender, const std::string &letter, Script *); void processDeathEvent(Entity *entity); void processRemoveEvent(Entity *entity); static void setDeathNotificationCallback(Script *script) { script->assignCallback(mDeathNotificationCallback); } static void setRemoveNotificationCallback(Script *script) { script->assignCallback(mRemoveNotificationCallback); } static const char registryKey; private: class LuaThread : public Thread { public: LuaThread(LuaScript *script); ~LuaThread(); lua_State *mState; int mRef; }; lua_State *mRootState; lua_State *mCurrentState; int nbArgs; static Ref mDeathNotificationCallback; static Ref mRemoveNotificationCallback; friend class LuaThread; }; static Script *LuaFactory() { return new LuaScript(); } struct LuaRegister { LuaRegister() { Script::registerEngine("lua", LuaFactory); } }; static LuaRegister dummy; #endif // LUASCRIPT_H