/* * The Mana Server * Copyright (C) 2006-2010 The Mana World Development Team * Copyright (C) 2012 The Mana Developers * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef SPAWNAREACOMPONENT_H #define SPAWNAREACOMPONENT_H #include "game-server/component.h" #include "utils/point.h" class MonsterClass; /** * A spawn area, where monsters spawn. The area is a rectangular field and will * spawn a certain number of a given monster type. */ class SpawnAreaComponent : public Component { public: static const ComponentType type = CT_SpawnArea; SpawnAreaComponent(MonsterClass *, const Rectangle &zone, int maxBeings, int spawnRate); void update(Entity &entity); /** * Keeps track of the number of spawned being. */ void decrease(Entity *); private: MonsterClass *mSpecy; /**< Specy of monster that spawns in this area. */ Rectangle mZone; int mMaxBeings; /**< Maximum population of this area. */ int mSpawnRate; /**< Number of beings spawning per minute. */ int mNumBeings; /**< Current population of this area. */ int mNextSpawn; /**< The time until next being spawn. */ friend struct SpawnAreaEventDispatch; }; #endif // SPAWNAREACOMPONENT_H