/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * Copyright (C) 2010-2011 The Mana Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/mapmanager.h" #include "common/resourcemanager.h" #include "common/defines.h" #include "game-server/map.h" #include "game-server/mapcomposite.h" #include "utils/logger.h" #include /** * List of all the game maps, be they present or not on this server. */ static MapManager::Maps maps; const MapManager::Maps &MapManager::getMaps() { return maps; } void MapManager::initialize() { } /** * Destroys all maps. */ void MapManager::deinitialize() { for (Maps::iterator i = maps.begin(), i_end = maps.end(); i != i_end; ++i) { delete i->second; } maps.clear(); } /** * Prepare map manager for a reload. */ void MapManager::reload() { // TODO: this method needs proper map reloading LOG_ERROR("MapManager::reload() not implemented yet"); } /** * Read a node from settings */ void MapManager::readMapNode(xmlNodePtr node) { int id = XML::getProperty(node, "id", 0); std::string name = XML::getProperty(node, "name", std::string()); if (id <= 0) { LOG_WARN("Invalid map Id: " << id << " for map: " << name << '.'); } else if (name.empty()) { LOG_WARN("Invalid unnamed map Id: " << id << '.'); } else { // Testing if the file is actually in the maps folder std::string file = std::string("maps/") + name + ".tmx"; bool mapFileExists = ResourceManager::exists(file); // Try to fall back on fully compressed map if (!mapFileExists) { file += ".gz"; mapFileExists = ResourceManager::exists(file); } if (mapFileExists) { maps[id] = new MapComposite(id, name); if (!maps[id]->readMap()) LOG_FATAL("Failed to load map \"" << name << "\"!"); } } } /** * Check the status of recently loaded configuration. */ void MapManager::checkStatus() { int loadedMaps = maps.size(); if (loadedMaps > 0) { LOG_INFO(loadedMaps << " valid map file references were loaded."); } else { LOG_FATAL("The Game Server can't find any valid/available maps."); exit(EXIT_MAP_FILE_NOT_FOUND); } } MapComposite *MapManager::getMap(int mapId) { Maps::const_iterator i = maps.find(mapId); return (i != maps.end()) ? i->second : nullptr; } MapComposite *MapManager::getMap(const std::string &mapName) { for (Maps::const_iterator i = maps.begin(); i != maps.end(); ++i) if (i->second->getName() == mapName) return i->second; return nullptr; } bool MapManager::activateMap(int mapId) { Maps::iterator i = maps.find(mapId); assert(i != maps.end()); MapComposite *composite = i->second; if (composite->isActive()) return true; if (composite->activate()) { LOG_INFO("Activated map \"" << composite->getName() << "\" (id " << mapId << ")"); return true; } else { LOG_WARN("Couldn't activate invalid map \"" << composite->getName() << "\" (id " << mapId << ")"); return false; } }