/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "common/configuration.h" #include "common/defines.h" #include "common/permissionmanager.h" #include "common/resourcemanager.h" #include "game-server/accountconnection.h" #include "game-server/attributemanager.h" #include "game-server/gamehandler.h" #include "game-server/emotemanager.h" #include "game-server/itemmanager.h" #include "game-server/mapmanager.h" #include "game-server/monstermanager.h" #include "game-server/skillmanager.h" #include "game-server/abilitymanager.h" #include "game-server/statusmanager.h" #include "game-server/postman.h" #include "game-server/state.h" #include "game-server/settingsmanager.h" #include "net/bandwidth.h" #include "net/connectionhandler.h" #include "net/messageout.h" #include "scripting/scriptmanager.h" #include "utils/logger.h" #include "utils/processorutils.h" #include "utils/stringfilter.h" #include "utils/timer.h" #include "utils/mathutils.h" #include #include #include #include #include #include #include #ifdef __MINGW32__ #include #include "common/winver.h" #define usleep(usec) (Sleep ((usec) / 1000), 0) #endif #ifdef HAVE_CONFIG_H #include "../config.h" #endif using utils::Logger; #define DEFAULT_LOG_FILE "manaserv-game.log" #define DEFAULT_MAIN_SCRIPT_FILE "scripts/main.lua" static int const WORLD_TICK_SKIP = 2; /** tolerance for lagging behind in world calculation) **/ /** Timer for world ticks */ static utils::Timer worldTimer(WORLD_TICK_MS); static int currentTick = 0; /**< Current world time in ticks */ static bool running = true; /**< Whether the server keeps running */ utils::StringFilter *stringFilter; /**< Slang's Filter */ AbilityManager *abilityManager = new AbilityManager(); AttributeManager *attributeManager = new AttributeManager(); ItemManager *itemManager = new ItemManager(); MonsterManager *monsterManager = new MonsterManager(); SkillManager *skillManager = new SkillManager(); EmoteManager *emoteManager = new EmoteManager(); SettingsManager *settingsManager = new SettingsManager(DEFAULT_SETTINGS_FILE); /** Core game message handler */ GameHandler *gameHandler; /** Account server message handler */ AccountConnection *accountHandler; /** Post Man **/ PostMan *postMan; /** Bandwidth Monitor */ BandwidthMonitor *gBandwidth; /** Callback used when SIGQUIT signal is received. */ static void closeGracefully(int) { running = false; } static void initializeServer() { // Used to close via process signals #if (defined __USE_UNIX98 || defined __FreeBSD__) signal(SIGQUIT, closeGracefully); #endif signal(SIGINT, closeGracefully); signal(SIGTERM, closeGracefully); std::string logFile = Configuration::getValue("log_gameServerFile", DEFAULT_LOG_FILE); // Initialize PhysicsFS PHYSFS_init(""); Logger::initialize(logFile); // --- Initialize the managers // Initialize the slang's and double quotes filter. stringFilter = new utils::StringFilter; ResourceManager::initialize(); ScriptManager::initialize(); // Depends on ResourceManager // load game settings files settingsManager->initialize(); PermissionManager::initialize(DEFAULT_PERMISSION_FILE); std::string mainScript = Configuration::getValue("script_mainFile", DEFAULT_MAIN_SCRIPT_FILE); ScriptManager::loadMainScript(mainScript); // --- Initialize the global handlers // FIXME: Make the global handlers global vars or part of a bigger // singleton or a local variable in the event-loop gameHandler = new GameHandler; accountHandler = new AccountConnection; postMan = new PostMan; gBandwidth = new BandwidthMonitor; // --- Initialize enet. if (enet_initialize() != 0) { LOG_FATAL("An error occurred while initializing ENet"); exit(EXIT_NET_EXCEPTION); } // Pre-calculate the needed trigomic function values utils::math::init(); // Initialize the processor utility functions utils::processor::init(); // Seed the random number generator std::srand( time(nullptr) ); } static void deinitializeServer() { // Write configuration file Configuration::deinitialize(); // Stop world timer worldTimer.stop(); // Quit ENet enet_deinitialize(); // Destroy message handlers delete gameHandler; gameHandler = 0; delete accountHandler; accountHandler = 0; delete postMan; postMan = 0; delete gBandwidth; gBandwidth = 0; // Destroy Managers delete stringFilter; stringFilter = 0; delete monsterManager; monsterManager = 0; delete abilityManager; abilityManager = 0; delete itemManager; itemManager = 0; delete emoteManager; emoteManager = 0; delete settingsManager; settingsManager = 0; MapManager::deinitialize(); StatusManager::deinitialize(); ScriptManager::deinitialize(); PHYSFS_deinit(); } /** * Show command line arguments. */ static void printHelp() { std::cout << "manaserv" << std::endl << std::endl << "Options: " << std::endl << " -h --help : Display this help" << std::endl << " --config : Set the config path to use." << " (Default: ./manaserv.xml)" << std::endl << " --verbosity : Set the verbosity level" << std::endl << " - 0. Fatal Errors only." << std::endl << " - 1. All Errors." << std::endl << " - 2. Plus warnings." << std::endl << " - 3. Plus standard information." << std::endl << " - 4. Plus debugging information." << std::endl << " --port : Set the default port to listen on." << std::endl; exit(EXIT_NORMAL); } struct CommandLineOptions { CommandLineOptions(): verbosity(Logger::Warn), verbosityChanged(false), port(DEFAULT_SERVER_PORT + 3), portChanged(false) {} std::string configPath; Logger::Level verbosity; bool verbosityChanged; int port; bool portChanged; }; /** * Parse the command line arguments */ static void parseOptions(int argc, char *argv[], CommandLineOptions &options) { const char *optString = "h"; const struct option longOptions[] = { { "help", no_argument, 0, 'h' }, { "config", required_argument, 0, 'c' }, { "verbosity", required_argument, 0, 'v' }, { "port", required_argument, 0, 'p' }, { 0, 0, 0, 0 } }; while (optind < argc) { int result = getopt_long(argc, argv, optString, longOptions, nullptr); if (result == -1) break; switch (result) { default: // Unknown option. case 'h': // Print help. printHelp(); break; case 'c': // Change config filename and path. options.configPath = optarg; break; case 'v': options.verbosity = static_cast(atoi(optarg)); options.verbosityChanged = true; LOG_INFO("Using log verbosity level " << options.verbosity); break; case 'p': options.port = atoi(optarg); options.portChanged = true; break; } } } /** * Main function, initializes and runs server. */ int main(int argc, char *argv[]) { // Parse command line options CommandLineOptions options; parseOptions(argc, argv, options); if (!Configuration::initialize(options.configPath)) { LOG_FATAL("Refusing to run without configuration!"); exit(EXIT_CONFIG_NOT_FOUND); } // Check inter-server password. if (Configuration::getValue("net_password", std::string()).empty()) { LOG_FATAL("SECURITY WARNING: 'net_password' not set!"); exit(EXIT_BAD_CONFIG_PARAMETER); } if (!options.verbosityChanged) options.verbosity = static_cast( Configuration::getValue("log_gameServerLogLevel", options.verbosity) ); Logger::setVerbosity(options.verbosity); // General initialization initializeServer(); #ifdef PACKAGE_VERSION LOG_INFO("The Mana Game Server v" << PACKAGE_VERSION); #else LOG_INFO("The Mana Game Server (unknown version)"); #endif LOG_INFO("Manaserv Protocol version " << ManaServ::PROTOCOL_VERSION << ", " << "Enet version " << ENET_VERSION_MAJOR << "." << ENET_VERSION_MINOR << "." << ENET_VERSION_PATCH); // When the gameListenToClientPort is set, we use it. // Otherwise, we use the accountListenToClientPort + 3 if the option is set. // If neither, the DEFAULT_SERVER_PORT + 3 is used. if (!options.portChanged) { // Prepare the fallback value options.port = Configuration::getValue("net_accountListenToClientPort", 0) + 3; if (options.port == 3) options.port = DEFAULT_SERVER_PORT + 3; // Set the actual value of options.port options.port = Configuration::getValue("net_gameListenToClientPort", options.port); } bool debugNetwork = Configuration::getBoolValue("net_debugMode", false); MessageOut::setDebugModeEnabled(debugNetwork); // Make an initial attempt to connect to the account server // Try again after longer and longer intervals when connection fails. bool isConnected = false; int waittime = 0; while (!isConnected && running) { LOG_INFO("Connecting to account server"); isConnected = accountHandler->start(options.port); if (!isConnected) { LOG_INFO("Retrying in " << ++waittime << " seconds"); usleep(waittime * 1000); } } if (!gameHandler->startListen(options.port)) { LOG_FATAL("Unable to create an ENet server host."); return EXIT_NET_EXCEPTION; } // Initialize world timer worldTimer.start(); // Account connection lost flag bool accountServerLost = false; while (running) { int elapsedTicks = worldTimer.poll(); if (elapsedTicks == 0) { worldTimer.sleep(); continue; } if (elapsedTicks > WORLD_TICK_SKIP) { LOG_WARN("Skipping "<< elapsedTicks - 1 << " ticks."); elapsedTicks = 1; } while (elapsedTicks > 0) { currentTick++; elapsedTicks--; // Print world time at 10 second intervals to show we're alive if (currentTick % 100 == 0) LOG_INFO("World time: " << currentTick); if (accountHandler->isConnected()) { accountServerLost = false; // Handle all messages that are in the message queues accountHandler->process(); if (currentTick % 100 == 0) { accountHandler->syncChanges(true); // force sending changes to the account server every 10 secs. } if (currentTick % 300 == 0) { accountHandler->sendStatistics(); LOG_INFO("Total Account Output: " << gBandwidth->totalInterServerOut() << " Bytes"); LOG_INFO("Total Account Input: " << gBandwidth->totalInterServerIn() << " Bytes"); LOG_INFO("Total Client Output: " << gBandwidth->totalClientOut() << " Bytes"); LOG_INFO("Total Client Input: " << gBandwidth->totalClientIn() << " Bytes"); } } else { // If the connection to the account server is lost. // Every players have to be logged out if (!accountServerLost) { LOG_WARN("The connection to the account server was lost."); accountServerLost = true; } // Try to reconnect every 200 ticks if (currentTick % 200 == 0) { accountHandler->start(options.port); } } gameHandler->process(); // Update all active objects/beings GameState::update(currentTick); // Send potentially urgent outgoing messages gameHandler->flush(); } } LOG_INFO("Received: Quit signal, closing down..."); gameHandler->stopListen(); accountHandler->stop(); deinitializeServer(); return EXIT_NORMAL; }