/* * The Mana Server * Copyright (C) 2011-2012 The Mana Developers * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef EMOTEMANAGER_H #define EMOTEMANAGER_H #include "utils/string.h" #include "utils/xml.h" #include class EmoteManager { public: EmoteManager() { } ~EmoteManager() { clear(); } /** * Loads emote reference file. */ void initialize(); void reload(); /** * Tells whether the given id is a valid emote one. */ bool isIdAvailable(int id) const; void readEmoteNode(xmlNodePtr node, const std::string &filename); void checkStatus(); private: /** * Clears up the emote list. */ void clear() { mEmoteIds.clear(); } std::vector mEmoteIds; }; extern EmoteManager *emoteManager; #endif // EMOTEMANAGER_H