/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef CHATCLIENT_H #define CHATCLIENT_H #include #include #include #include "net/netcomputer.h" class ChatChannel; class Guild; class Party; /** * A client connected to the chat server. Via this class, the chat server * keeps track of the character name and account level of a client. */ class ChatClient : public NetComputer { public: ChatClient(ENetPeer *peer) : NetComputer(peer) , characterId(0) , party(0) , accountLevel(0) { } std::string characterName; unsigned characterId; std::vector channels; std::vector guilds; Party *party; unsigned char accountLevel; std::map userModes; }; #endif