/* * The Mana Server * Copyright (C) 2006-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef SERVERHANDLER_H #define SERVERHANDLER_H #include #include #include "net/messagein.h" class CharacterData; namespace GameServerHandler { /** * Creates a connection handler and starts listening on given port. */ bool initialize(int port, const std::string &host); /** * Stops listening to messages and destroys the connection handler. */ void deinitialize(); /** * Returns the information a client needs to connect to the game server * corresponding to the given map ID. */ bool getGameServerFromMap(int, std::string &address, int &port); /** * Warns a game server about a soon-to-connect client. */ void registerClient(const std::string &token, CharacterData *); /** * Dumps per-server statistics into given stream */ void dumpStatistics(std::ostream &); /** * Processes messages received by the connection handler. */ void process(); /** * Sends chat party information */ void sendPartyChange(CharacterData *ptr, int partyId); /** * Takes a GAMSG_PLAYER_SYNC from the gameserver and stores all changes in * the database. */ void syncDatabase(MessageIn &msg); } #endif // SERVERHANDLER_H