/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "account-server/accounthandler.h" #include "account-server/account.h" #include "account-server/accountclient.h" #include "account-server/character.h" #include "account-server/storage.h" #include "account-server/serverhandler.h" #include "chat-server/chathandler.h" #include "common/configuration.h" #include "common/manaserv_protocol.h" #include "common/transaction.h" #include "net/connectionhandler.h" #include "net/messagein.h" #include "net/messageout.h" #include "net/netcomputer.h" #include "utils/functors.h" #include "utils/logger.h" #include "utils/point.h" #include "utils/stringfilter.h" #include "utils/tokencollector.h" #include "utils/tokendispenser.h" #include "utils/sha256.h" #include "utils/string.h" #include "utils/xml.h" using namespace ManaServ; class AccountHandler : public ConnectionHandler { public: AccountHandler(const std::string &attributesFile); /** * Called by the token collector in order to associate a client to its * account ID. */ void tokenMatched(AccountClient *client, int accountID); /** * Called by the token collector when a client was not acknowledged for * some time and should be disconnected. */ void deletePendingClient(AccountClient *client); /** * Called by the token collector. */ void deletePendingConnect(int) {} /** * Token collector for connecting a client coming from a game server * without having to provide username and password a second time. */ TokenCollector mTokenCollector; /** * Send the character data to the client. */ static void sendCharacterData(AccountClient &client, const CharacterData &ch); protected: /** * Processes account related messages. */ void processMessage(NetComputer *client, MessageIn &message); NetComputer *computerConnected(ENetPeer *peer); void computerDisconnected(NetComputer *comp); private: void handleLoginRandTriggerMessage(AccountClient &client, MessageIn &msg); void handleLoginMessage(AccountClient &client, MessageIn &msg); void handleLogoutMessage(AccountClient &client); void handleReconnectMessage(AccountClient &client, MessageIn &msg); void handleRegisterMessage(AccountClient &client, MessageIn &msg); void handleUnregisterMessage(AccountClient &client, MessageIn &msg); void handleRequestRegisterInfoMessage(AccountClient &client, MessageIn &msg); void handleEmailChangeMessage(AccountClient &client, MessageIn &msg); void handlePasswordChangeMessage(AccountClient &client, MessageIn &msg); void handleCharacterCreateMessage(AccountClient &client, MessageIn &msg); void handleCharacterSelectMessage(AccountClient &client, MessageIn &msg); void handleCharacterDeleteMessage(AccountClient &client, MessageIn &msg); void addServerInfo(MessageOut *msg); /** List of all accounts which requested a random seed, but are not logged * yet. This list will be regularly remove (after timeout) old accounts */ std::list mPendingAccounts; /** List of attributes that the client can send at account creation. */ std::vector mModifiableAttributes; /** * Default attributes and their values, loaded from the attributes file. */ AttributeMap mDefaultAttributes; int mStartingPoints; /**< Character's starting points. */ int mAttributeMinimum; /**< Minimum value for customized attributes. */ int mAttributeMaximum; /**< Maximum value for customized attributes. */ int mNumHairStyles; int mNumHairColors; int mNumGenders; unsigned mMinNameLength; unsigned mMaxNameLength; int mMaxCharacters; bool mRegistrationAllowed; std::string mUpdateHost; std::string mDataUrl; typedef std::map IPsToTime; IPsToTime mLastLoginAttemptForIP; }; static AccountHandler *accountHandler; AccountHandler::AccountHandler(const std::string &attributesFile): mTokenCollector(this), mStartingPoints(0), mAttributeMinimum(0), mAttributeMaximum(0), mNumHairStyles(Configuration::getValue("char_numHairStyles", 17)), mNumHairColors(Configuration::getValue("char_numHairColors", 11)), mNumGenders(Configuration::getValue("char_numGenders", 2)), mMinNameLength(Configuration::getValue("char_minNameLength", 4)), mMaxNameLength(Configuration::getValue("char_maxNameLength", 25)), mMaxCharacters(Configuration::getValue("account_maxCharacters", 3)), mRegistrationAllowed(Configuration::getBoolValue("account_allowRegister", true)), mUpdateHost(Configuration::getValue("net_defaultUpdateHost", std::string())), mDataUrl(Configuration::getValue("net_clientDataUrl", std::string())) { XML::Document doc(attributesFile); xmlNodePtr node = doc.rootNode(); if (!node || !xmlStrEqual(node->name, BAD_CAST "attributes")) { LOG_FATAL("Account handler: " << attributesFile << ": " << " is not a valid database file!"); exit(EXIT_XML_BAD_PARAMETER); } for_each_xml_child_node(attributenode, node) { if (xmlStrEqual(attributenode->name, BAD_CAST "attribute")) { int id = XML::getProperty(attributenode, "id", 0); if (!id) { LOG_WARN("Account handler: " << attributesFile << ": " << "An invalid attribute id value (0) has been found " << "and will be ignored."); continue; } if (XML::getBoolProperty(attributenode, "modifiable", false)) mModifiableAttributes.push_back(id); // Store as string initially to check // that the property is defined. std::string defStr = XML::getProperty(attributenode, "default", std::string()); if (!defStr.empty()) { const double val = string_to()(defStr); mDefaultAttributes.insert(std::make_pair(id, val)); } } else if (xmlStrEqual(attributenode->name, BAD_CAST "points")) { mStartingPoints = XML::getProperty(attributenode, "start", 0); mAttributeMinimum = XML::getProperty(attributenode, "minimum", 0); mAttributeMaximum = XML::getProperty(attributenode, "maximum", 0); // Stops if not all the values are given. if (!mStartingPoints || !mAttributeMinimum || !mAttributeMaximum) { LOG_FATAL("Account handler: " << attributesFile << ": " << " The characters starting points " << "are incomplete or not set!"); exit(EXIT_XML_BAD_PARAMETER); } } } // End for each XML nodes if (mModifiableAttributes.empty()) { LOG_FATAL("Account handler: " << attributesFile << ": " << "No modifiable attributes found!"); exit(EXIT_XML_BAD_PARAMETER); } int attributeCount = (int) mModifiableAttributes.size(); if (attributeCount * mAttributeMaximum < mStartingPoints || attributeCount * mAttributeMinimum > mStartingPoints) { LOG_FATAL("Account handler: " << attributesFile << ": " << "Character's point values make " << "the character's creation impossible!"); exit(EXIT_XML_BAD_PARAMETER); } LOG_DEBUG("Character start points: " << mStartingPoints << " (Min: " << mAttributeMinimum << ", Max: " << mAttributeMaximum << ")"); } bool AccountClientHandler::initialize(const std::string &attributesFile, int port, const std::string &host) { accountHandler = new AccountHandler(attributesFile); LOG_INFO("Account handler started:"); return accountHandler->startListen(port, host); } void AccountClientHandler::deinitialize() { accountHandler->stopListen(); delete accountHandler; accountHandler = 0; } void AccountClientHandler::process() { accountHandler->process(50); } void AccountClientHandler::prepareReconnect(const std::string &token, int id) { accountHandler->mTokenCollector.addPendingConnect(token, id); } NetComputer *AccountHandler::computerConnected(ENetPeer *peer) { return new AccountClient(peer); } void AccountHandler::computerDisconnected(NetComputer *comp) { AccountClient *client = static_cast(comp); if (client->status == CLIENT_QUEUED) // Delete it from the pendingClient list mTokenCollector.deletePendingClient(client); delete client; // ~AccountClient unsets the account } void AccountHandler::sendCharacterData(AccountClient &client, const CharacterData &ch) { MessageOut charInfo(APMSG_CHAR_INFO); charInfo.writeInt8(ch.getCharacterSlot()); charInfo.writeString(ch.getName()); charInfo.writeInt8(ch.getGender()); charInfo.writeInt8(ch.getHairStyle()); charInfo.writeInt8(ch.getHairColor()); charInfo.writeInt16(ch.getLevel()); charInfo.writeInt16(ch.getCharacterPoints()); charInfo.writeInt16(ch.getCorrectionPoints()); for (AttributeMap::const_iterator it = ch.mAttributes.begin(), it_end = ch.mAttributes.end(); it != it_end; ++it) { // {id, base value in 256ths, modified value in 256ths }* charInfo.writeInt32(it->first); charInfo.writeInt32((int) (it->second.base * 256)); charInfo.writeInt32((int) (it->second.modified * 256)); } client.send(charInfo); } std::string getRandomString(int length) { char s[length]; // No need to care about zeros. They can be handled. // But care for endianness for (int i = 0; i < length; ++i) s[i] = (char)rand(); return std::string(s, length); } void AccountHandler::handleLoginRandTriggerMessage(AccountClient &client, MessageIn &msg) { std::string salt = getRandomString(4); std::string username = msg.readString(); if (Account *acc = storage->getAccount(username)) { acc->setRandomSalt(salt); mPendingAccounts.push_back(acc); } MessageOut reply(APMSG_LOGIN_RNDTRGR_RESPONSE); reply.writeString(salt); client.send(reply); } void AccountHandler::handleLoginMessage(AccountClient &client, MessageIn &msg) { MessageOut reply(APMSG_LOGIN_RESPONSE); if (client.status != CLIENT_LOGIN) { reply.writeInt8(ERRMSG_FAILURE); client.send(reply); return; } const int clientVersion = msg.readInt32(); if (clientVersion < PROTOCOL_VERSION) { reply.writeInt8(LOGIN_INVALID_VERSION); client.send(reply); return; } // Check whether the last login attempt for this IP is still too fresh const int address = client.getIP(); const time_t now = time(nullptr); IPsToTime::const_iterator it = mLastLoginAttemptForIP.find(address); if (it != mLastLoginAttemptForIP.end()) { const time_t lastAttempt = it->second; if (now < lastAttempt + 1) { reply.writeInt8(LOGIN_INVALID_TIME); client.send(reply); return; } } mLastLoginAttemptForIP[address] = now; const std::string username = msg.readString(); const std::string password = msg.readString(); if (stringFilter->findDoubleQuotes(username)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); client.send(reply); return; } const unsigned maxClients = (unsigned) Configuration::getValue("net_maxClients", 1000); if (getClientCount() >= maxClients) { reply.writeInt8(ERRMSG_SERVER_FULL); client.send(reply); return; } // Check if the account exists Account *acc = 0; for (Account *account : mPendingAccounts) if (account->getName() == username) acc = account; mPendingAccounts.remove(acc); if (!acc || sha256(acc->getPassword() + acc->getRandomSalt()) != password) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); client.send(reply); delete acc; return; } if (acc->getLevel() == AL_BANNED) { reply.writeInt8(LOGIN_BANNED); client.send(reply); delete acc; return; } // The client successfully logged in... // Set lastLogin date of the account. time_t login; time(&login); acc->setLastLogin(login); storage->updateLastLogin(acc); // Associate account with connection. client.setAccount(acc); client.status = CLIENT_CONNECTED; reply.writeInt8(ERRMSG_OK); addServerInfo(&reply); client.send(reply); // Acknowledge login // Return information about available characters Characters &chars = acc->getCharacters(); // Send characters list for (Characters::const_iterator i = chars.begin(), i_end = chars.end(); i != i_end; ++i) sendCharacterData(client, *(*i).second); } void AccountHandler::handleLogoutMessage(AccountClient &client) { MessageOut reply(APMSG_LOGOUT_RESPONSE); if (client.status == CLIENT_LOGIN) { reply.writeInt8(ERRMSG_NO_LOGIN); } else if (client.status == CLIENT_CONNECTED) { client.unsetAccount(); client.status = CLIENT_LOGIN; reply.writeInt8(ERRMSG_OK); } else if (client.status == CLIENT_QUEUED) { // Delete it from the pendingClient list mTokenCollector.deletePendingClient(&client); client.status = CLIENT_LOGIN; reply.writeInt8(ERRMSG_OK); } client.send(reply); } void AccountHandler::handleReconnectMessage(AccountClient &client, MessageIn &msg) { if (client.status != CLIENT_LOGIN) { LOG_DEBUG("Account tried to reconnect, but was already logged in " "or queued."); return; } std::string magic_token = msg.readString(MAGIC_TOKEN_LENGTH); client.status = CLIENT_QUEUED; // Before the addPendingClient mTokenCollector.addPendingClient(magic_token, &client); } static bool checkCaptcha(AccountClient &, const std::string & /* captcha */) { // TODO return true; } void AccountHandler::handleRegisterMessage(AccountClient &client, MessageIn &msg) { int clientVersion = msg.readInt32(); std::string username = msg.readString(); std::string password = msg.readString(); std::string email = msg.readString(); std::string captcha = msg.readString(); MessageOut reply(APMSG_REGISTER_RESPONSE); if (client.status != CLIENT_LOGIN) { reply.writeInt8(ERRMSG_FAILURE); } else if (!mRegistrationAllowed) { reply.writeInt8(ERRMSG_FAILURE); } else if (clientVersion < PROTOCOL_VERSION) { reply.writeInt8(REGISTER_INVALID_VERSION); } else if (stringFilter->findDoubleQuotes(username) || stringFilter->findDoubleQuotes(email) || username.length() < mMinNameLength || username.length() > mMaxNameLength || !stringFilter->isEmailValid(email) || !stringFilter->filterContent(username)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); } else if (storage->doesUserNameExist(username)) { reply.writeInt8(REGISTER_EXISTS_USERNAME); } else if (storage->doesEmailAddressExist(sha256(email))) { reply.writeInt8(REGISTER_EXISTS_EMAIL); } else if (!checkCaptcha(client, captcha)) { reply.writeInt8(REGISTER_CAPTCHA_WRONG); } else { Account *acc = new Account; acc->setName(username); acc->setPassword(sha256(password)); // We hash email server-side for additional privacy // we ask for it again when we need it and verify it // through comparing it with the hash. acc->setEmail(sha256(email)); acc->setLevel(AL_PLAYER); // Set the date and time of the account registration, and the last login time_t regdate; time(®date); acc->setRegistrationDate(regdate); acc->setLastLogin(regdate); storage->addAccount(acc); reply.writeInt8(ERRMSG_OK); addServerInfo(&reply); // Associate account with connection client.setAccount(acc); client.status = CLIENT_CONNECTED; } client.send(reply); } void AccountHandler::handleUnregisterMessage(AccountClient &client, MessageIn &msg) { LOG_DEBUG("AccountHandler::handleUnregisterMessage"); MessageOut reply(APMSG_UNREGISTER_RESPONSE); if (client.status != CLIENT_CONNECTED) { reply.writeInt8(ERRMSG_FAILURE); client.send(reply); return; } std::string username = msg.readString(); std::string password = msg.readString(); if (stringFilter->findDoubleQuotes(username)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); client.send(reply); return; } // See whether the account exists Account *acc = storage->getAccount(username); if (!acc || acc->getPassword() != sha256(password)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); client.send(reply); delete acc; return; } // Delete account and associated characters LOG_INFO("Unregistered \"" << username << "\", AccountID: " << acc->getID()); storage->delAccount(acc); reply.writeInt8(ERRMSG_OK); client.send(reply); } void AccountHandler::handleRequestRegisterInfoMessage(AccountClient &client, MessageIn &) { LOG_INFO("AccountHandler::handleRequestRegisterInfoMessage"); MessageOut reply(APMSG_REGISTER_INFO_RESPONSE); if (!Configuration::getBoolValue("account_allowRegister", true)) { reply.writeInt8(false); reply.writeString(Configuration::getValue( "account_denyRegisterReason", std::string())); } else { reply.writeInt8(true); reply.writeInt8(mMinNameLength); reply.writeInt8(mMaxNameLength); reply.writeString("http://www.server.example/captcha.png"); reply.writeString(""); } client.send(reply); } void AccountHandler::handleEmailChangeMessage(AccountClient &client, MessageIn &msg) { MessageOut reply(APMSG_EMAIL_CHANGE_RESPONSE); Account *acc = client.getAccount(); if (!acc) { reply.writeInt8(ERRMSG_NO_LOGIN); client.send(reply); return; } const std::string email = msg.readString(); const std::string emailHash = sha256(email); if (!stringFilter->isEmailValid(email)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); } else if (stringFilter->findDoubleQuotes(email)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); } else if (storage->doesEmailAddressExist(emailHash)) { reply.writeInt8(ERRMSG_EMAIL_ALREADY_EXISTS); } else { acc->setEmail(emailHash); // Keep the database up to date otherwise we will go out of sync storage->flush(acc); reply.writeInt8(ERRMSG_OK); } client.send(reply); } void AccountHandler::handlePasswordChangeMessage(AccountClient &client, MessageIn &msg) { std::string oldPassword = sha256(msg.readString()); std::string newPassword = sha256(msg.readString()); MessageOut reply(APMSG_PASSWORD_CHANGE_RESPONSE); Account *acc = client.getAccount(); if (!acc) { reply.writeInt8(ERRMSG_NO_LOGIN); } else if (stringFilter->findDoubleQuotes(newPassword)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); } else if (oldPassword != acc->getPassword()) { reply.writeInt8(ERRMSG_FAILURE); } else { acc->setPassword(newPassword); // Keep the database up to date otherwise we will go out of sync storage->flush(acc); reply.writeInt8(ERRMSG_OK); } client.send(reply); } void AccountHandler::handleCharacterCreateMessage(AccountClient &client, MessageIn &msg) { std::string name = msg.readString(); int hairStyle = msg.readInt8(); int hairColor = msg.readInt8(); int gender = msg.readInt8(); // Avoid creation of character from old clients. int slot = -1; if (msg.getUnreadLength() > 7) slot = msg.readInt8(); MessageOut reply(APMSG_CHAR_CREATE_RESPONSE); Account *acc = client.getAccount(); if (!acc) { reply.writeInt8(ERRMSG_NO_LOGIN); } else if (!stringFilter->filterContent(name)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); } else if (stringFilter->findDoubleQuotes(name)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); } else if (hairStyle > mNumHairStyles) { reply.writeInt8(CREATE_INVALID_HAIRSTYLE); } else if (hairColor > mNumHairColors) { reply.writeInt8(CREATE_INVALID_HAIRCOLOR); } else if (gender > mNumGenders) { reply.writeInt8(CREATE_INVALID_GENDER); } else if ((name.length() < mMinNameLength) || (name.length() > mMaxNameLength)) { reply.writeInt8(ERRMSG_INVALID_ARGUMENT); } else { if (storage->doesCharacterNameExist(name)) { reply.writeInt8(CREATE_EXISTS_NAME); client.send(reply); return; } // An account shouldn't have more // than characters. Characters &chars = acc->getCharacters(); if (slot < 1 || slot > mMaxCharacters || !acc->isSlotEmpty((unsigned) slot)) { reply.writeInt8(CREATE_INVALID_SLOT); client.send(reply); return; } if ((int)chars.size() >= mMaxCharacters) { reply.writeInt8(CREATE_TOO_MUCH_CHARACTERS); client.send(reply); return; } // TODO: Add race, face and maybe special attributes. // Customization of character's attributes... std::vector attributes = std::vector(mModifiableAttributes.size(), 0); for (unsigned i = 0; i < mModifiableAttributes.size(); ++i) attributes[i] = msg.readInt16(); int totalAttributes = 0; for (unsigned i = 0; i < mModifiableAttributes.size(); ++i) { // For good total attributes check. totalAttributes += attributes.at(i); // For checking if all stats are >= min and <= max. if (attributes.at(i) < mAttributeMinimum || attributes.at(i) > mAttributeMaximum) { reply.writeInt8(CREATE_ATTRIBUTES_OUT_OF_RANGE); client.send(reply); return; } } if (totalAttributes > mStartingPoints) { reply.writeInt8(CREATE_ATTRIBUTES_TOO_HIGH); } else if (totalAttributes < mStartingPoints) { reply.writeInt8(CREATE_ATTRIBUTES_TOO_LOW); } else { CharacterData *newCharacter = new CharacterData(name); // Set the initial attributes provided by the client for (unsigned i = 0; i < mModifiableAttributes.size(); ++i) { newCharacter->mAttributes.insert( std::make_pair(mModifiableAttributes.at(i), attributes[i])); } newCharacter->mAttributes.insert(mDefaultAttributes.begin(), mDefaultAttributes.end()); newCharacter->setAccount(acc); newCharacter->setCharacterSlot(slot); newCharacter->setGender(gender); newCharacter->setHairStyle(hairStyle); newCharacter->setHairColor(hairColor); newCharacter->setMapId(Configuration::getValue("char_startMap", 1)); Point startingPos(Configuration::getValue("char_startX", 1024), Configuration::getValue("char_startY", 1024)); newCharacter->setPosition(startingPos); acc->addCharacter(newCharacter); LOG_INFO("Character " << name << " was created for " << acc->getName() << "'s account."); storage->flush(acc); // flush changes // log transaction Transaction trans; trans.mCharacterId = newCharacter->getDatabaseID(); trans.mAction = TRANS_CHAR_CREATE; trans.mMessage = acc->getName() + " created character "; trans.mMessage.append("called " + name); storage->addTransaction(trans); reply.writeInt8(ERRMSG_OK); client.send(reply); // Send new characters infos back to client sendCharacterData(client, *chars[slot]); return; } } client.send(reply); } void AccountHandler::handleCharacterSelectMessage(AccountClient &client, MessageIn &msg) { MessageOut reply(APMSG_CHAR_SELECT_RESPONSE); Account *acc = client.getAccount(); if (!acc) { reply.writeInt8(ERRMSG_NO_LOGIN); client.send(reply); return; // not logged in } int slot = msg.readInt8(); Characters &chars = acc->getCharacters(); if (chars.find(slot) == chars.end()) { // Invalid char selection reply.writeInt8(ERRMSG_INVALID_ARGUMENT); client.send(reply); return; } CharacterData *selectedChar = chars[slot]; std::string address; int port; if (!GameServerHandler::getGameServerFromMap (selectedChar->getMapId(), address, port)) { LOG_ERROR("Character Selection: No game server for map #"<getMapId()); reply.writeInt8(ERRMSG_FAILURE); client.send(reply); return; } reply.writeInt8(ERRMSG_OK); LOG_DEBUG(selectedChar->getName() << " is trying to enter the servers."); std::string magic_token(utils::getMagicToken()); reply.writeString(magic_token, MAGIC_TOKEN_LENGTH); reply.writeString(address); reply.writeInt16(port); // Give address and port for the chat server reply.writeString(Configuration::getValue("net_publicChatHost", Configuration::getValue("net_chatHost", "localhost"))); // When the chatListenToClientPort is set, we use it. // Otherwise, we use the accountListenToClientPort + 2 if the option is set. // If neither, the DEFAULT_SERVER_PORT + 2 is used. const int alternativePort = Configuration::getValue("net_accountListenToClientPort", DEFAULT_SERVER_PORT) + 2; reply.writeInt16(Configuration::getValue("net_chatListenToClientPort", alternativePort)); GameServerHandler::registerClient(magic_token, selectedChar); registerChatClient(magic_token, selectedChar->getName(), acc->getLevel()); client.send(reply); // log transaction Transaction trans; trans.mCharacterId = selectedChar->getDatabaseID(); trans.mAction = TRANS_CHAR_SELECTED; storage->addTransaction(trans); } void AccountHandler::handleCharacterDeleteMessage(AccountClient &client, MessageIn &msg) { MessageOut reply(APMSG_CHAR_DELETE_RESPONSE); Account *acc = client.getAccount(); if (!acc) { reply.writeInt8(ERRMSG_NO_LOGIN); client.send(reply); return; // not logged in } int slot = msg.readInt8(); Characters &chars = acc->getCharacters(); if (slot < 1 || acc->isSlotEmpty(slot)) { // Invalid char selection reply.writeInt8(ERRMSG_INVALID_ARGUMENT); client.send(reply); return; } std::string characterName = chars[slot]->getName(); LOG_INFO("Character deleted:" << characterName); // Log transaction Transaction trans; trans.mCharacterId = chars[slot]->getDatabaseID(); trans.mAction = TRANS_CHAR_DELETED; trans.mMessage = chars[slot]->getName() + " deleted by "; trans.mMessage.append(acc->getName()); storage->addTransaction(trans); acc->delCharacter(slot); storage->flush(acc); reply.writeInt8(ERRMSG_OK); client.send(reply); } /** * Adds server specific info to the current message * * The info are made of: * (String) Update Host URL (or "") * (String) Client Data URL (or "") * (Byte) Number of maximum character slots (empty or not) */ void AccountHandler::addServerInfo(MessageOut *msg) { msg->writeString(mUpdateHost); /* * This is for developing/testing an experimental new resource manager that * downloads only the files it needs on demand. */ msg->writeString(mDataUrl); msg->writeInt8(mMaxCharacters); } void AccountHandler::tokenMatched(AccountClient *client, int accountID) { MessageOut reply(APMSG_RECONNECT_RESPONSE); // Associate account with connection. Account *acc = storage->getAccount(accountID); client->setAccount(acc); client->status = CLIENT_CONNECTED; reply.writeInt8(ERRMSG_OK); client->send(reply); // Return information about available characters Characters &chars = acc->getCharacters(); // Send characters list for (Characters::const_iterator i = chars.begin(), i_end = chars.end(); i != i_end; ++i) sendCharacterData(*client, *(*i).second); } void AccountHandler::deletePendingClient(AccountClient *client) { MessageOut msg(APMSG_RECONNECT_RESPONSE); msg.writeInt8(ERRMSG_TIME_OUT); client->disconnect(msg); // The client will be deleted when the disconnect event is processed } void AccountHandler::processMessage(NetComputer *comp, MessageIn &message) { AccountClient &client = *static_cast< AccountClient * >(comp); switch (message.getId()) { case PAMSG_LOGIN_RNDTRGR: LOG_DEBUG("Received msg ... PAMSG_LOGIN_RANDTRIGGER"); handleLoginRandTriggerMessage(client, message); break; case PAMSG_LOGIN: LOG_DEBUG("Received msg ... PAMSG_LOGIN"); handleLoginMessage(client, message); break; case PAMSG_LOGOUT: LOG_DEBUG("Received msg ... PAMSG_LOGOUT"); handleLogoutMessage(client); break; case PAMSG_RECONNECT: LOG_DEBUG("Received msg ... PAMSG_RECONNECT"); handleReconnectMessage(client, message); break; case PAMSG_REGISTER: LOG_DEBUG("Received msg ... PAMSG_REGISTER"); handleRegisterMessage(client, message); break; case PAMSG_UNREGISTER: LOG_DEBUG("Received msg ... PAMSG_UNREGISTER"); handleUnregisterMessage(client, message); break; case PAMSG_REQUEST_REGISTER_INFO : LOG_DEBUG("Received msg ... REQUEST_REGISTER_INFO"); handleRequestRegisterInfoMessage(client, message); break; case PAMSG_EMAIL_CHANGE: LOG_DEBUG("Received msg ... PAMSG_EMAIL_CHANGE"); handleEmailChangeMessage(client, message); break; case PAMSG_PASSWORD_CHANGE: LOG_DEBUG("Received msg ... PAMSG_PASSWORD_CHANGE"); handlePasswordChangeMessage(client, message); break; case PAMSG_CHAR_CREATE: LOG_DEBUG("Received msg ... PAMSG_CHAR_CREATE"); handleCharacterCreateMessage(client, message); break; case PAMSG_CHAR_SELECT: LOG_DEBUG("Received msg ... PAMSG_CHAR_SELECT"); handleCharacterSelectMessage(client, message); break; case PAMSG_CHAR_DELETE: LOG_DEBUG("Received msg ... PAMSG_CHAR_DELETE"); handleCharacterDeleteMessage(client, message); break; default: LOG_WARN("AccountHandler::processMessage, Invalid message type " << message.getId()); MessageOut result(XXMSG_INVALID); client.send(result); break; } }