------------------------------------------------------------- -- This status jumps from being to being -- -- Thats all it does. -- ---------------------------------------------------------------------------------- -- Copyright 2009 The Mana World Development Team -- -- -- -- This file is part of The Mana World. -- -- -- -- The Mana World is free software; you can redistribute it and/or modify it -- -- under the terms of the GNU General Public License as published by the Free -- -- Software Foundation; either version 2 of the License, or any later version. -- ---------------------------------------------------------------------------------- local function tick(target, ticknumber) if (ticknumber % 10 == 0) then being_say(target, "I have the jumping bug!") end if (being_get_status_time(target, 2) < 2000) then being_set_status_time(target, 2, 6000) end if (ticknumber % 50 ~= 0) then return end local victims = get_beings_in_circle(posX(target), posY(target), 64) local count = #victims if i == 0 then return end local i local remaining = 1000 local victim = nil repeat remaining = remaining - 1 i = math.random(count) victim = victims[i] if (victim == target) then victim = nil i = -1 else i = being_type(victim) end until (i == TYPE_MONSTER or i == TYPE_CHARACTER or remaining == 0) if (victim == nil) then return end being_remove_status(target, 2) being_apply_status(victim, 2, 6000) being_say(victim, "Now I have the jumping bug") end get_status_effect("jumping status"):on_tick(tick)