--[[ Offers damage functions --]] -- damage is a table with they keys: -- base, delta, chance_to_hit function Entity:damage(source, damage) local hp_loss = math.random(damage.base, damage.base + damage.delta) local dodge = self:modified_attribute(ATTR_DODGE) if math.random(dodge) > math.random(damage.chance_to_hit) then hp_loss = 0 -- attack missed else local defense = self:modified_attribute(ATTR_DEFENSE) local randomness = hp_loss > 16 and math.random(hp_loss / 16) or 0 hp_loss = hp_loss * (1 - (0.0159375 * defense) / (1 + 0.017 * defense)) + randomness end if hp_loss > 0 then local hp = self:modified_attribute(ATTR_HP) hp_loss = math.min(hp, hp_loss) self:add_hit_taken(hp_loss) self:set_base_attribute(ATTR_HP, hp - hp_loss) else hp_loss = 0 end end