From 62f1e23dff18a00066ce9a9df67e058d5e5d7bbd Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Mon, 22 Apr 2013 09:21:01 +0200 Subject: [Abilities] Added a autoconsume option You do not need to reset the mana in the scripts if you do not want to. We will need this for attacks later since those do not nessecary have a script. --- src/game-server/abilitycomponent.cpp | 10 ++++++++++ src/game-server/abilitymanager.cpp | 2 ++ src/game-server/abilitymanager.h | 2 ++ 3 files changed, 14 insertions(+) (limited to 'src') diff --git a/src/game-server/abilitycomponent.cpp b/src/game-server/abilitycomponent.cpp index c8610b5..eac5f1c 100644 --- a/src/game-server/abilitycomponent.cpp +++ b/src/game-server/abilitycomponent.cpp @@ -120,6 +120,11 @@ void AbilityComponent::useAbilityOnBeing(Entity &user, int id, Entity *b) if (ability.abilityInfo->target != AbilityManager::TARGET_BEING) return; + if (ability.abilityInfo->autoconsume) { + ability.currentPoints = 0; + signal_ability_changed.emit(id); + } + //tell script engine to cast the spell Script *script = ScriptManager::currentState(); script->prepare(ability.abilityInfo->useCallback); @@ -143,6 +148,11 @@ void AbilityComponent::useAbilityOnPoint(Entity &user, int id, int x, int y) if (ability.abilityInfo->target != AbilityManager::TARGET_POINT) return; + if (ability.abilityInfo->autoconsume) { + ability.currentPoints = 0; + signal_ability_changed.emit(id); + } + //tell script engine to cast the spell Script *script = ScriptManager::currentState(); script->prepare(ability.abilityInfo->useCallback); diff --git a/src/game-server/abilitymanager.cpp b/src/game-server/abilitymanager.cpp index b492f65..eb828e8 100644 --- a/src/game-server/abilitymanager.cpp +++ b/src/game-server/abilitymanager.cpp @@ -100,6 +100,7 @@ void AbilityManager::readAbilityNode(xmlNodePtr abilityNode, int neededMana = XML::getProperty(abilityNode, "needed", 0); int rechargeAttribute = XML::getProperty(abilityNode, "rechargeattribute", 0); + bool autoconsume = XML::getBoolProperty(abilityNode, "autoconsume", true); if (rechargeable && neededMana <= 0) { @@ -117,6 +118,7 @@ void AbilityManager::readAbilityNode(xmlNodePtr abilityNode, newInfo->rechargeable = rechargeable; newInfo->neededPoints = neededMana; newInfo->rechargeAttribute = rechargeAttribute; + newInfo->autoconsume = autoconsume; newInfo->target = getTargetByString(XML::getProperty(abilityNode, "target", std::string())); diff --git a/src/game-server/abilitymanager.h b/src/game-server/abilitymanager.h index b363d1f..2d23c48 100644 --- a/src/game-server/abilitymanager.h +++ b/src/game-server/abilitymanager.h @@ -45,6 +45,7 @@ public: rechargeable(false), rechargeAttribute(0), neededPoints(0), + autoconsume(true), target(TARGET_BEING) {} @@ -54,6 +55,7 @@ public: bool rechargeable; unsigned rechargeAttribute; unsigned neededPoints; + bool autoconsume; TargetMode target; Script::Ref rechargedCallback; Script::Ref useCallback; -- cgit