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* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-046-176/+70
* Random cleanup of attribute codeErik Schilling2013-02-043-19/+28
* Modifications to allow crosscompiling with mingwErik Schilling2013-02-031-0/+1
* Silenced to Wreorder warnings.Yohann Ferreira2013-02-012-3/+3
* Added emote support.Yohann Ferreira2013-02-019-2/+192
* Silenced some eclipse warningsErik Schilling2013-01-297-3/+19
* Fixed setting current map for npc update functionErik Schilling2013-01-151-0/+2
* Small simplification in Monster::diedThorbjørn Lindeijer2013-01-101-4/+4
* Used a typedef to make callback syntax more readableThorbjørn Lindeijer2013-01-101-11/+8
* Small documentation updates for Point and RectangleThorbjørn Lindeijer2013-01-101-1/+1
* Made sure in-inventory trigger is called at pickupErik Schilling2013-01-101-1/+9
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-0913-313/+134
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-0924-160/+160
* Fixed syntax error (added missing '{')Thorbjørn Lindeijer2013-01-081-0/+1
* Added Vulnerabilities for monstersErik Schilling2013-01-083-1/+28
* Work on (Auto)Attack system.Erik Schilling2013-01-0815-465/+577
* Rename AutoAttack to AttackErik Schilling2013-01-088-47/+47
* Moved order of sending genderErik Schilling2012-10-111-3/+1
* Extended warnings for parsing warpsErik Schilling2012-09-221-1/+1
* Fixed marking map as activatedErik Schilling2012-09-222-19/+40
* Allow map objects as warp targetsErik Schilling2012-09-023-14/+57
* Dropped .gz suffix for mapsErik Schilling2012-09-021-2/+0
* Fixed issues with removing attribute modifiersThorbjørn Lindeijer2012-08-101-4/+5
* Allow monster name in <drop> tagErik Schilling2012-08-061-3/+17
* Fixed the atinit functionErik Schilling2012-08-051-0/+2
* Fixed recalculation of base attributesErik Schilling2012-08-051-7/+7
* Remove resetEffects; move it to destructor in ItemClass.Stefan Beller2012-08-052-18/+20
* Fixup segfault at shutdown of gameserver.Stefan Beller2012-08-051-5/+1
* Correct updating the old position of beings.Stefan Beller2012-08-051-4/+4
* Prevent characters from using specials after deathErik Schilling2012-08-041-0/+6
* Fixed dead characters being able to use items.Erik Schilling2012-08-031-0/+4
* Made the character not colliding with monsters.Erik Schilling2012-08-031-1/+1
* Correct further int lengthes.Stefan Beller2012-08-021-2/+2
* Gameserver raise attribute: correct integer size.Stefan Beller2012-07-311-1/+1
* Make Attributes modifiable by client again.Stefan Beller2012-07-311-1/+2
* Fix Inventory::getNewEquipItemInstance to yield really unique ids.Stefan Beller2012-07-311-9/+8
* Added lua binds for issuing request of quest variable + bind for trying to re...Erik Schilling2012-07-173-11/+67
* Added script binds to get full monster anger list + drop anger of monstersErik Schilling2012-07-171-0/+3
* Made sure the map is set for trigger scriptsErik Schilling2012-07-111-0/+1
* Added bind for setting login callbackErik Schilling2012-07-083-0/+14
* Collisiondetection: Removing commented code.Stefan Beller2012-06-221-118/+0
* Fixed handling of skillsErik Schilling2012-05-252-9/+1
* Fixed type of returned value from MapReader::readMapThorbjørn Lindeijer2012-05-061-1/+1
* Added debugging mode to the protocolThorbjørn Lindeijer2012-05-052-0/+5
* Removed not needed trigger for specialupdate when INT attribute changed.Erik Schilling2012-04-181-4/+0
* Fixed compiler warning about non-virtual destructorThorbjørn Lindeijer2012-04-141-0/+2
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-1410-142/+219
* Fixed issues with server behind routerErik Schilling2012-04-121-1/+3
* Adding monster::on_damage callbackStefan Beller2012-04-042-0/+24
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-0419-90/+88