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* Readded Entity:damage as lua functionabilitiesErik Schilling2013-05-125-15/+46
* fixed on being inform messageErik Schilling2013-05-121-1/+1
* Added a first very basic monster ai versionErik Schilling2013-05-126-28/+168
* Call the on_remove handler with the being as parameterErik Schilling2013-05-111-6/+7
* Added look_at bindErik Schilling2013-05-111-0/+33
* Fixed setting name of monstersErik Schilling2013-05-111-2/+2
* Added tick argument to the monster update callbackErik Schilling2013-05-111-0/+1
* Removed the hardcoded monster AIErik Schilling2013-05-114-230/+1
* Added entity:destination() bindErik Schilling2013-05-111-0/+18
* Added function to check for lenght of a possible pathErik Schilling2013-05-113-9/+54
* Added get_monster_classes() bindErik Schilling2013-05-113-2/+28
* [Abilities] Added abilities to monstersErik Schilling2013-05-117-26/+237
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-0830-1955/+15
* [Abilities] Added a add_hit_taken bindErik Schilling2013-05-086-30/+55
* [Abilities] Made a first example attack abilityErik Schilling2013-05-081-2/+20
* [Abilities] Added a useaction to the gamedataErik Schilling2013-05-081-0/+1
* [Abilities] Inform other players about ability usesErik Schilling2013-05-085-4/+77
* [Abilities] Added support for a global cooldownErik Schilling2013-05-0815-41/+154
* [Abilities] Added a autoconsume optionErik Schilling2013-05-084-1/+14
* [Abilities] Moved the ability code into a own componentErik Schilling2013-05-089-255/+355
* [Abilities] Removed all except one abilityErik Schilling2013-05-082-21/+0
* [Abilities] Made the rechargespeed depending on attributesErik Schilling2013-05-087-90/+28
* [Abilities] Only send status for actually changed abilitiesErik Schilling2013-05-082-15/+17
* [Abilities] Turned special 1 into a point target for easier testingErik Schilling2013-05-082-1/+2
* [Abilities] Added network message for removed abilityErik Schilling2013-05-082-1/+4
* [Abilities] Renamed set to categoryErik Schilling2013-05-087-32/+32
* [Abilities] Renamed specials to abilitiesErik Schilling2013-05-0830-662/+720
* Client-side settings are now available from settings.xml too, so example/sett...Przemysław Grzywacz2013-05-041-1/+4
* Added missing files to the codeblocks projectErik Schilling2013-05-041-0/+2
* Maps are now configured in settings.xml tooPrzemysław Grzywacz2013-05-036-70/+84
* Made member function tables available as a globalsThorbjørn Lindeijer2013-05-035-25/+30
* Fixed a bunch of cppcheck warningsErik Schilling2013-05-0221-93/+78
* Bumped the protocol version to 3Thorbjørn Lindeijer2013-04-301-1/+1
* Single xml solutionPrzemysław Grzywacz2013-04-2924-577/+902
* Fixed two SQL queries that broke since NULL -> nullptr replacementThorbjørn Lindeijer2013-04-291-3/+3
* Warn at failing overridesErik Schilling2013-04-271-1/+2
* Use nullptr instead of NULL everywhereErik Schilling2013-04-2739-78/+78
* Added a few file to .gitignoreErik Schilling2013-04-271-0/+12
* Fixed typo in script docsErik Schilling2013-04-271-1/+1
* Fixed crash when checking whether a character is already onlineThorbjørn Lindeijer2013-04-251-3/+2
* Simplified BeingComponent::updateDirectionThorbjørn Lindeijer2013-04-252-74/+7
* Removed old monster attributesErik Schilling2013-04-221-3/+0
* Forgot to rename npc_message in some docsThorbjørn Lindeijer2013-04-151-11/+11
* Fixed small script documentation errorThorbjørn Lindeijer2013-04-151-1/+1
* Fixed error messageThorbjørn Lindeijer2013-04-151-1/+1
* Used static_assert for static assertionThorbjørn Lindeijer2013-04-151-1/+2
* Dropped the & from the Lua function tablesThorbjørn Lindeijer2013-04-151-149/+149
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-1522-608/+723
* Simplified some script function namesThorbjørn Lindeijer2013-04-149-112/+109
* Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2013-04-1411-139/+143