summaryrefslogtreecommitdiffstats
path: root/src/scripting/lua.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r--src/scripting/lua.cpp55
1 files changed, 38 insertions, 17 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index fd48f9b..3fd1651 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -1293,9 +1293,10 @@ static int chr_set_quest(lua_State *s)
static int entity_set_ability_mana(lua_State *s)
{
Entity *c = checkCharacter(s, 1);
- const int ability = checkAbility(s, 2);
+ auto *abilityInfo = checkAbility(s, 2);
const int mana = luaL_checkint(s, 3);
- if (!c->getComponent<AbilityComponent>()->setAbilityMana(ability, mana))
+ if (!c->getComponent<AbilityComponent>()->setAbilityMana(abilityInfo->id,
+ mana))
{
luaL_error(s,
"set_ability_mana called with ability "
@@ -1318,14 +1319,35 @@ static int entity_get_ability_mana(lua_State *s)
{
Entity *c = checkCharacter(s, 1);
auto *abilityComponent = c->getComponent<AbilityComponent>();
- const int ability = checkAbility(s, 2);
- AbilityMap::iterator it = abilityComponent->findAbility(ability);
+ auto *abilityInfo = checkAbility(s, 2);
+ AbilityMap::iterator it = abilityComponent->findAbility(abilityInfo->id);
luaL_argcheck(s, it != abilityComponent->getAbilities().end(), 2,
"character does not have ability");
lua_pushinteger(s, it->second.currentPoints);
return 1;
}
+/** LUA entity:cooldown_ability (being)
+ * entity:cooldown_ability(int abilityid)
+ * entity:cooldown_ability(string abilityname)
+ **
+ * Starts the cooldown of the passed ability. No other ability will be useable
+ * in this time.
+ *
+ * You do not need to call this if the attribute is set to ''autoconsume''.
+ *
+ * **Note:** When passing the ''abilityname'' as parameter make sure that it is
+ * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell").
+ */
+static int entity_cooldown_ability(lua_State *s)
+{
+ Entity *c = checkCharacter(s, 1);
+ auto *abilityComponent = c->getComponent<AbilityComponent>();
+ auto *abilityInfo = checkAbility(s, 2);
+ abilityComponent->startCooldown(*c, abilityInfo);
+ return 0;
+}
+
/** LUA entity:walk (being)
* entity:walk(int pixelX, int pixelY [, int walkSpeed])
**
@@ -2298,10 +2320,11 @@ static int entity_give_ability(lua_State *s)
{
// cost_type is ignored until we have more than one cost type
Entity *c = checkCharacter(s, 1);
- const int ability = checkAbility(s, 2);
+ auto *abilityInfo = checkAbility(s, 2);
const int currentMana = luaL_optint(s, 3, 0);
- c->getComponent<AbilityComponent>()->giveAbility(ability, currentMana);
+ c->getComponent<AbilityComponent>()->giveAbility(abilityInfo->id,
+ currentMana);
return 0;
}
@@ -2864,11 +2887,8 @@ static int get_distance(lua_State *s)
*/
static int get_ability_info(lua_State *s)
{
- const int ability = checkAbility(s, 1);
- AbilityManager::AbilityInfo *info =
- abilityManager->getAbilityInfo(ability);
- luaL_argcheck(s, info, 1, "invalid ability");
- LuaAbilityInfo::push(s, info);
+ auto *abilityInfo = checkAbility(s, 1);
+ LuaAbilityInfo::push(s, abilityInfo);
return 1;
}
@@ -2882,7 +2902,7 @@ static int get_ability_info(lua_State *s)
*/
static int abilityinfo_get_name(lua_State *s)
{
- AbilityManager::AbilityInfo *info = LuaAbilityInfo::check(s, 1);
+ auto *info = LuaAbilityInfo::check(s, 1);
push(s, info->name);
return 1;
}
@@ -2897,7 +2917,7 @@ static int abilityinfo_get_name(lua_State *s)
*/
static int abilityinfo_get_needed_mana(lua_State *s)
{
- AbilityManager::AbilityInfo *info = LuaAbilityInfo::check(s, 1);
+ auto *info = LuaAbilityInfo::check(s, 1);
lua_pushinteger(s, info->neededPoints);
return 1;
}
@@ -2913,7 +2933,7 @@ static int abilityinfo_get_needed_mana(lua_State *s)
*/
static int abilityinfo_is_rechargeable(lua_State *s)
{
- AbilityManager::AbilityInfo *info = LuaAbilityInfo::check(s, 1);
+ auto *info = LuaAbilityInfo::check(s, 1);
lua_pushboolean(s, info->rechargeable);
return 1;
}
@@ -2929,7 +2949,7 @@ static int abilityinfo_is_rechargeable(lua_State *s)
*/
static int abilityinfo_on_use(lua_State *s)
{
- AbilityManager::AbilityInfo *info = LuaAbilityInfo::check(s, 1);
+ auto *info = LuaAbilityInfo::check(s, 1);
Script *script = getScript(s);
luaL_checktype(s, 2, LUA_TFUNCTION);
script->assignCallback(info->useCallback);
@@ -2947,7 +2967,7 @@ static int abilityinfo_on_use(lua_State *s)
*/
static int abilityinfo_on_recharged(lua_State *s)
{
- AbilityManager::AbilityInfo *info = LuaAbilityInfo::check(s, 1);
+ auto *info = LuaAbilityInfo::check(s, 1);
Script *script = getScript(s);
luaL_checktype(s, 2, LUA_TFUNCTION);
script->assignCallback(info->rechargedCallback);
@@ -2965,7 +2985,7 @@ static int abilityinfo_on_recharged(lua_State *s)
*/
static int abilitiyinfo_get_category(lua_State *s)
{
- AbilityManager::AbilityInfo *info = LuaAbilityInfo::check(s, 1);
+ auto *info = LuaAbilityInfo::check(s, 1);
push(s, info->categoryName);
return 1;
}
@@ -3685,6 +3705,7 @@ LuaScript::LuaScript():
{ "unequip_item", entity_unequip_item },
{ "set_ability_mana", entity_set_ability_mana },
{ "ability_mana", entity_get_ability_mana },
+ { "cooldown_ability", entity_cooldown_ability },
{ "walk", entity_walk },
{ "damage", entity_damage },
{ "heal", entity_heal },