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-rw-r--r--src/game-server/monstercombatcomponent.cpp95
1 files changed, 0 insertions, 95 deletions
diff --git a/src/game-server/monstercombatcomponent.cpp b/src/game-server/monstercombatcomponent.cpp
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--- a/src/game-server/monstercombatcomponent.cpp
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@@ -1,95 +0,0 @@
-/*
- * The Mana Server
- * Copyright (C) 2013 The Mana Developers
- *
- * This file is part of The Mana Server.
- *
- * The Mana Server is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "game-server/monstercombatcomponent.h"
-
-#include "game-server/monster.h"
-#include "scripting/scriptmanager.h"
-
-MonsterCombatComponent::MonsterCombatComponent(Entity &monster,
- MonsterClass *specy):
- CombatComponent(monster),
- mDamageMutation(0)
-{
- for (auto &attack : specy->getAttackInfos())
- {
- addAttack(attack);
- }
-}
-
-/**
- * Performs an attack
- */
-void MonsterCombatComponent::processAttack(Entity *source, Attack &attack)
-{
- if (!mTarget)
- {
- source->getComponent<BeingComponent>()->setAction(*source, STAND);
- return;
- }
-
- Damage dmg = attack.getAttackInfo()->getDamage();
- dmg.skill = 0;
- dmg.base *= mDamageMutation;
- dmg.delta *= mDamageMutation;
-
- int hit = performAttack(*mTarget, attack.getAttackInfo()->getDamage());
-
- const Script::Ref &scriptCallback =
- attack.getAttackInfo()->getScriptCallback();
-
- if (scriptCallback.isValid() && hit > -1)
- {
- Script *script = ScriptManager::currentState();
- script->prepare(scriptCallback);
- script->push(source);
- script->push(mTarget);
- script->push(hit);
- script->execute(source->getMap());
- }
-}
-
-/**
- * Calls the damage function in Being and updates the aggro list
- */
-int MonsterCombatComponent::damage(Entity &target,
- Entity *source,
- const Damage &damage)
-{
- Damage newDamage = damage;
- MonsterClass *specy = target.getComponent<MonsterComponent>()->getSpecy();
- float factor = specy->getVulnerability(newDamage.element);
- newDamage.base = newDamage.base * factor;
- newDamage.delta = newDamage.delta * factor;
- int hpLoss = CombatComponent::damage(target, source, newDamage);
-
-
- if (specy->getDamageCallback().isValid())
- {
- Script *script = ScriptManager::currentState();
- script->prepare(specy->getDamageCallback());
- script->push(&target);
- script->push(source);
- script->push(hpLoss);
- // TODO: add exact damage parameters as well
- script->execute(target.getMap());
- }
- return hpLoss;
-}