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-rw-r--r--src/game-server/attack.cpp141
1 files changed, 0 insertions, 141 deletions
diff --git a/src/game-server/attack.cpp b/src/game-server/attack.cpp
deleted file mode 100644
index 6ca85fb..0000000
--- a/src/game-server/attack.cpp
+++ /dev/null
@@ -1,141 +0,0 @@
-/*
- * The Mana Server
- * Copyright (C) 2010 The Mana Development Team
- *
- * This file is part of The Mana Server.
- *
- * The Mana Server is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "attack.h"
-
-#include <cassert>
-
-#include "common/defines.h"
-
-#include "game-server/character.h"
-#include "game-server/skillmanager.h"
-
-AttackInfo *AttackInfo::readAttackNode(xmlNodePtr node)
-{
- std::string skill = XML::getProperty(node, "skill", std::string());
-
- unsigned skillId;
- if (utils::isNumeric(skill))
- skillId = utils::stringToInt(skill);
- else
- skillId = skillManager->getId(skill);
-
- if (!skill.empty() && !skillManager->exists(skillId))
- {
- LOG_WARN("Error parsing Attack node: Invalid skill " << skill
- << " taking default skill");
- skillId = skillManager->getDefaultSkillId();
- }
-
- unsigned id = XML::getProperty(node, "id", 0);
- unsigned priority = XML::getProperty(node, "priority", 0);
- unsigned warmupTime = XML::getProperty(node, "warmuptime", 0);
- unsigned cooldownTime = XML::getProperty(node, "cooldowntime", 0);
- unsigned reuseTime = XML::getProperty(node, "reusetime", 0);
- unsigned short baseDamange = XML::getProperty(node, "basedamage", 0);
- unsigned short deltaDamage = XML::getProperty(node, "deltadamage", 0);
- unsigned short chanceToHit = XML::getProperty(node, "chancetohit", 0);
- unsigned short range = XML::getProperty(node, "range", 0);
- Element element = elementFromString(
- XML::getProperty(node, "element", "neutral"));
- DamageType type = damageTypeFromString(
- XML::getProperty(node, "type", "other"));
-
- Damage dmg;
- dmg.id = id;
- dmg.skill = skillId;
- dmg.base = baseDamange;
- dmg.delta = deltaDamage;
- dmg.cth = chanceToHit;
- dmg.range = range;
- dmg.element = element;
- dmg.type = type;
- AttackInfo *attack = new AttackInfo(priority, dmg, warmupTime, cooldownTime,
- reuseTime);
- return attack;
-}
-
-void Attacks::add(CombatComponent *combatComponent, AttackInfo *attackInfo)
-{
- mAttacks.push_back(Attack(attackInfo));
- attack_added.emit(combatComponent, *mAttacks.rbegin());
-}
-
-void Attacks::remove(CombatComponent *combatComponent, AttackInfo *attackInfo)
-{
- for (std::vector<Attack>::iterator it = mAttacks.begin(),
- it_end = mAttacks.end(); it != it_end; ++it)
- {
- if ((*it).getAttackInfo() == attackInfo)
- {
- if (mCurrentAttack && mCurrentAttack->getAttackInfo() == attackInfo)
- mCurrentAttack = 0;
- attack_removed.emit(combatComponent, *it);
- mAttacks.erase(it);
- return;
- }
- }
-}
-
-void Attacks::markAttackAsTriggered()
-{
- mCurrentAttack->markAsTriggered();
- mCurrentAttack = 0;
-}
-
-Attack *Attacks::getTriggerableAttack()
-{
- if (!mCurrentAttack)
- return 0;
-
- int cooldownTime = mCurrentAttack->getAttackInfo()->getCooldownTime();
- if (mAttackTimer.remaining() <= cooldownTime)
- {
- return mCurrentAttack;
- }
-
- return 0;
-}
-
-void Attacks::startAttack(Attack *attack)
-{
- mCurrentAttack = attack;
- mAttackTimer.set(attack->getAttackInfo()->getWarmupTime() +
- attack->getAttackInfo()->getCooldownTime());
-}
-
-void Attacks::getUsuableAttacks(std::vector<Attack *> *ret)
-{
- assert(ret != 0);
-
- // we have a current Attack
- if ((!mAttackTimer.expired() && mCurrentAttack))
- return;
- for (std::vector<Attack>::iterator it = mAttacks.begin();
- it != mAttacks.end(); ++it)
- {
- Attack &attack = *it;
-
- if (attack.isUsuable())
- {
- ret->push_back(&attack);
- }
- }
-}