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-rw-r--r--example/scripts/npcs/banker.lua79
-rw-r--r--example/scripts/npcs/barber.lua139
-rw-r--r--example/scripts/npcs/debugger.lua100
-rw-r--r--example/scripts/npcs/emotemaker.lua45
-rw-r--r--example/scripts/npcs/healer.lua21
-rw-r--r--example/scripts/npcs/merchant.lua114
-rw-r--r--example/scripts/npcs/postman.lua30
-rw-r--r--example/scripts/npcs/shaker.lua48
8 files changed, 576 insertions, 0 deletions
diff --git a/example/scripts/npcs/banker.lua b/example/scripts/npcs/banker.lua
new file mode 100644
index 0000000..4e04865
--- /dev/null
+++ b/example/scripts/npcs/banker.lua
@@ -0,0 +1,79 @@
+----------------------------------------------------------
+-- Banker Function --
+----------------------------------------------------------------------------------
+-- Copyright 2008 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function Banker(npc, ch)
+ if mana.being_get_gender(ch) == GENDER_MALE then
+ do_message(npc, ch, "Welcome to the bank, sir!")
+ elseif mana.being_get_gender(ch) == GENDER_FEMALE then
+ do_message(npc, ch, "Welcome to the bank, madam!")
+ else
+ do_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!")
+ end
+ local account = tonumber(get_quest_var(ch, "BankAccount"))
+ local result = -1
+ do_wait()
+
+ if (account == nil) then --Initial account creation, if needed
+ do_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!")
+ result = do_choice(npc, ch, "Yes", "No")
+ if (result == 1) then
+ mana.chr_set_quest(ch, "BankAccount", 5)
+ do_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.")
+ account = 5
+ end
+ end
+
+ if (account ~= nil) then --If the player has an account
+ local money = 0
+ local input = 0
+ result = 1
+ while (result < 3) do --While they've choosen a valid option that isn't "Never mind"
+ account = tonumber(get_quest_var(ch, "BankAccount")) --Why do I need to convert this?
+ do_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. mana.chr_money(ch) .. ".")
+ result = do_choice(npc, ch, "Deposit", "Withdraw", "Never mind")
+ if (result == 1) then --Deposit
+ money = mana.chr_money(ch);
+ if (money > 0) then --Make sure they have money to deposit
+ do_message(npc, ch, "How much would you like to deposit? (0 will cancel)")
+ input = do_ask_integer(npc, ch, 0, money, 1)
+ do_wait()
+ money = mana.chr_money(ch)
+ if (input > 0 and input <= money) then --Make sure something weird doesn't happen and they try to deposit more than they have
+ mana.chr_money_change(ch, -input)
+ mana.chr_set_quest(ch, "BankAccount", account + input)
+ do_message(npc, ch, input .. " GP deposited.")
+ elseif (input > money) then --Chosen more than they have
+ do_message(npc, ch, "You don't have that much money. But you just did....")
+ end
+ else
+ do_message(npc, ch, "You don't have any money to deposit!")
+ end
+ elseif (result == 2) then --Withdraw
+ if (account > 0) then --Make sure they have money to withdraw
+ do_message(npc, ch, "How much would you like to withdraw? (0 will cancel)")
+ input = do_ask_integer(npc, ch, 0, account, 1)
+ if (input > 0 and input <= account) then --Make sure something weird doesn't happen and they try to withdraw more than they have
+ mana.chr_money_change(ch, input)
+ mana.chr_set_quest(ch, "BankAccount", account - input)
+ do_message(npc, ch, input .. " GP withdrawn.")
+ elseif (input > account) then --Chosen more than they have
+ do_message(npc, ch, "You don't have that much in your account. But you just did....")
+ end
+ else
+ do_message(npc, ch, "Your account is empty!")
+ end
+ end
+ end --This ends the while loop
+ end
+
+ do_message(npc, ch, "Thank you. Come again!")
+end
diff --git a/example/scripts/npcs/barber.lua b/example/scripts/npcs/barber.lua
new file mode 100644
index 0000000..fbb2862
--- /dev/null
+++ b/example/scripts/npcs/barber.lua
@@ -0,0 +1,139 @@
+----------------------------------------------------------
+-- Barber Function --
+----------------------------------------------------------------------------------
+-- Copyright 2009 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+local barber_styles = {"Flat ponytail", "Bowl cut","Combed back", "Emo", "Mohawk",
+ "Pompadour", "Center parting/Short and slick", "Long and slick", "Short and curly",
+ "Pigtails", "Long and curly", "Parted", "Perky ponytail", "Wave", "Mane", "Bun"}
+
+local barber_colors = {"Light brown", "Green", "Dark red", "Light purple", "Gray", "Blonde",
+ "Blue", "Brown", "Light Bblue", "Dark purple", "Black", "Shock white"}
+
+function Barber(npc, ch, data)
+ local style_ids = nil
+ local color_ids = nil
+
+ -- If extra data was passed, let's have a look at it
+ if data ~= nil then
+ style_ids = data[1]
+ if #data > 1 then
+ color_ids = data[2]
+ end
+ end
+
+ -- Setup up default styles (if needed)
+ if style_ids == nil then
+ style_ids = {}
+ for i = 1, 13 do
+ style_ids[i] = i
+ end
+ end
+
+ -- Setup up default colors (if needed)
+ if color_ids == nil then
+ color_ids = {}
+ for i = 1, 11 do
+ color_ids[i] = i
+ end
+ end
+
+ -- Nothing to show? Then we can return
+ if #color_ids == 0 and #style_ids == 0 then
+ return
+ end
+
+ local result = 0
+
+ local styles = {}
+
+ -- If we have style IDs, lets get their names
+ if #style_ids > 0 then
+ for i = 1, #style_ids do
+ styles[i] = barber_styles[style_ids[i]]
+ end
+ result = 1
+ end
+
+ local colors = {}
+
+ -- If we have color style IDs, lets get their names
+ if #color_ids > 0 then
+ for i = 1, #color_ids do
+ colors[i] = barber_colors[color_ids[i]]
+ end
+
+ if result == 0 then
+ result = 2
+ else
+ result = 3
+ end
+ end
+
+ -- Choose an appropriate message
+ if result == 1 then
+ do_message(npc, ch, "Hello! What style would you like today?")
+ elseif result == 2 then
+ do_message(npc, ch, "Hello! What color would you like today?")
+ else
+ do_message(npc, ch, "Hello! What can I do for you today?")
+ end
+
+ print("#styles ==", #styles)
+
+ -- Repeat until the user selects nothing
+ repeat
+ if (result == 1) then -- Do styles
+ result = do_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind")
+
+ result = result -1
+
+ --Random
+ if (result == #styles + 1) then
+ result = math.random(#styles + 1) - 1
+ print("Random")
+ end
+
+ print("Style ==", result)
+
+ if (result == 0) then
+ mana.chr_set_hair_style(ch, 0)
+ result = 1
+ elseif (result <= #styles) then
+ mana.chr_set_hair_style(ch, style_ids[result])
+ result = 1
+ else --"Never mind"
+ result = 3
+ end
+ elseif (result == 2) then -- Do colors
+ result = do_choice(npc, ch, colors, "Surprise me", "Never mind")
+
+ --Random
+ if (result == #colors + 1) then
+ result = math.random(#colors)
+ end
+
+ if (result <= #colors) then
+ mana.chr_set_hair_color(ch, color_ids[result - 1])
+ result = 2
+ else --"Never mind"
+ result = 3
+ end
+ end
+
+ -- If we have both styles and colors, show the main menu
+ if #styles > 0 and #colors > 0 then
+ result = do_choice(npc, ch, "Change my style", "Change my color", "Never mind")
+ end
+ until result >= 3 --While they've choosen a valid option that isn't "Never mind"
+
+ -- Let's close up
+ do_message(npc, ch, "Thank you. Come again!")
+end
diff --git a/example/scripts/npcs/debugger.lua b/example/scripts/npcs/debugger.lua
new file mode 100644
index 0000000..142c3fd
--- /dev/null
+++ b/example/scripts/npcs/debugger.lua
@@ -0,0 +1,100 @@
+----------------------------------------------------------
+-- Seller Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function npc1_talk(npc, ch)
+ on_remove(ch, function() print "Player has left the map." end);
+ do_message(npc, ch, "Hello! I am the testing NPC.")
+ local rights = mana.chr_get_rights(ch);
+
+ if (rights >= 128) then
+ do_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
+ elseif (rights >= 8) then
+ do_message(npc, ch, "How can I be of assistance, sir gamemaster?")
+ elseif (rights >= 4) then
+ do_message(npc, ch, "What feature would you like to debug, developer?")
+ elseif (rights >= 2) then
+ do_message(npc, ch, "How can I assist you in your testing duties?")
+ elseif (rights >= 1) then
+ do_message(npc, ch, "What do you want, lowly player?")
+ else
+ do_message(npc, ch, "...aren't you supposed to be banned??")
+ end
+
+ local v = do_choice(npc, ch, "Guns! Lots of guns!",
+ "A Christmas party!",
+ "To make a donation.",
+ "Slowly count from one to ten.",
+ "Tablepush Test")
+ if v == 1 then
+ do_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
+
+ elseif v == 2 then
+ local n1, n2 = mana.chr_inv_count(ch, 524, 511)
+ if n1 == 0 or n2 ~= 0 then
+ do_message(npc, ch, "Yeah right...")
+ else
+ do_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
+ v = do_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
+ if v == 1 then
+ mana.chr_inv_change(ch, 524, -1, 511, 1)
+ end
+ end
+
+ elseif v == 3 then
+ if mana.chr_money_change(ch, -100) then
+ do_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", mana.chr_money(ch)))
+ local g = tonumber(get_quest_var(ch, "001_donation"))
+ if not g then g = 0 end
+ g = g + 100
+ mana.chr_set_quest(ch, "001_donation", g)
+ do_message(npc, ch, string.format("As of today, you have donated %d GP.", g))
+ else
+ do_message(npc, ch, "I would feel bad taking money from someone that poor.")
+ end
+
+ elseif v == 4 then
+ mana.being_say(npc, "As you wish...")
+ schedule_in(2, function() mana.being_say(npc, "One") end)
+ schedule_in(4, function() mana.being_say(npc, "Two") end)
+ schedule_in(6, function() mana.being_say(npc, "Three") end)
+ schedule_in(8, function() mana.being_say(npc, "Four") end)
+ schedule_in(10, function() mana.being_say(npc, "Five") end)
+ schedule_in(12, function() mana.being_say(npc, "Six") end)
+ schedule_in(14, function() mana.being_say(npc, "Seven") end)
+ schedule_in(16, function() mana.being_say(npc, "Eight") end)
+ schedule_in(18, function() mana.being_say(npc, "Nine") end)
+ schedule_in(20, function() mana.being_say(npc, "Ten") end)
+
+ elseif v == 5 then
+ function printTable (t)
+ for k,v in pairs(t) do
+ print (k, ":", v)
+ end
+ end
+ local t1, t2, t3, t4, t5 = mana.test_tableget();
+ print("---------------");
+ print ("Table 1:");
+ printTable (t1)
+ print ("Table 2:");
+ printTable (t2)
+ print ("Table 3:");
+ printTable (t3)
+ print ("Table 4:");
+ printTable (t4)
+ print ("Table 5:");
+ printTable (t5)
+ print("---------------");
+ end
+
+ do_message(npc, ch, "See you later!")
+end
+
diff --git a/example/scripts/npcs/emotemaker.lua b/example/scripts/npcs/emotemaker.lua
new file mode 100644
index 0000000..83d2f56
--- /dev/null
+++ b/example/scripts/npcs/emotemaker.lua
@@ -0,0 +1,45 @@
+----------------------------------------------------------
+-- Emote use Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+emo_count = 0
+emo_state = EMOTE_SURPRISE
+
+function emote_talk(npc, ch)
+ if emo_state == EMOTE_SURPRISE then
+ state = "confused"
+ elseif emo_state == EMOTE_SAD then
+ state = "sad"
+ elseif emo_state == EMOTE_HAPPY then
+ state = "happy"
+ end
+ do_message(npc, ch, string.format("The emotional palm seems %s.", state))
+ v = do_choice(npc, ch,
+ "Stupid palm, you are ugly and everyone hates you!",
+ "You are such a nice palm, let me give you a hug.",
+ "Are you a cocos nucifera or a syagrus romanzoffiana?")
+
+ if (v == 1) then
+ emo_state = EMOTE_SAD
+ elseif (v == 2) then
+ emo_state = EMOTE_HAPPY
+ elseif (v == 3) then
+ emo_state = EMOTE_SURPRISE
+ end
+end
+
+function emote_update(npc)
+ emo_count = emo_count + 1
+ if emo_count > 50 then
+ emo_count = 0
+ mana.effect_create(emo_state, npc)
+ end
+end
diff --git a/example/scripts/npcs/healer.lua b/example/scripts/npcs/healer.lua
new file mode 100644
index 0000000..88335c2
--- /dev/null
+++ b/example/scripts/npcs/healer.lua
@@ -0,0 +1,21 @@
+----------------------------------------------------------
+-- Healer Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function Healer(npc, ch)
+ do_message(npc, ch, "Do you need healing?")
+ local c = do_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me")
+ if c == 1 then
+ mana.being_heal(ch)
+ elseif c == 2 then
+ mana.being_heal(ch, 100)
+ end
+end
diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua
new file mode 100644
index 0000000..92eeea3
--- /dev/null
+++ b/example/scripts/npcs/merchant.lua
@@ -0,0 +1,114 @@
+----------------------------------------------------------
+-- Merchant Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function Merchant(npc, ch, buy_sell_table)
+
+ local function say(message)
+ do_message(npc, ch, message)
+ end
+
+ -- Important note: You can add two tables made of trinoms here when calling the
+ -- merchant function. E.g.: Merchant(npc, ch, buy_table, sell_table)
+ -- Even though, the function here will see only one table:
+ -- buy_sell_table[1] will corresponds to the first table (used to list
+ -- boughtable items, and buy_sell_table[2] listing sellable items.
+
+ local rights = mana.chr_get_rights(ch);
+
+ if (rights >= 128) then
+ mana.announce(mana.being_get_name(ch) .. " the big administrator was at my shop!",
+ mana.being_get_name(npc))
+ say "Oh mighty server administrator, how can I avoid your wrath?"
+ elseif (rights >= 8) then
+ say "How can I be of assistance, sir gamemaster?"
+ elseif (rights >= 4) then
+ say "What feature would you like to debug, developer?"
+ elseif (rights >= 2) then
+ say "How can I assist you in your testing duties?"
+ elseif (rights >= 1) then
+ if mana.being_get_gender(ch) == GENDER_FEMALE then
+ say "What do you want, Madam?"
+ else
+ say "What do you want, Sir?"
+ end
+ else
+ say "...Aren't you supposed to be banned??"
+ end
+
+ -- Constructing the choice list
+ local choice_table = {}
+ table.insert (choice_table, "To Buy...")
+
+ if (buy_sell_table[2] == nil) then
+ table.insert (choice_table, "To sell stuff...")
+ else
+ table.insert (choice_table, "Can you make me a price for what I have?")
+ end
+ table.insert (choice_table, "Tell me about the objects on this map")
+ table.insert (choice_table, "Nevermind...")
+
+ local v = do_choice(npc, ch, choice_table)
+
+ --Debug and learning purpose
+ --for i,k in ipairs(choice_table) do print(i,k) end
+ -- The buy table first line content
+ --print (((buy_sell_table[1])[1])[1], ((buy_sell_table[1])[1])[2], ((buy_sell_table[1])[1])[3])
+ -- The sell table first line content
+ --print (((buy_sell_table[2])[1])[1], ((buy_sell_table[2])[1])[2], ((buy_sell_table[2])[1])[3])
+
+ if v == 1 then
+ -- "To buy."
+ local buycase = mana.npc_trade(npc, ch, false, buy_sell_table[1])
+ if buycase == 0 then
+ say "What do you want to buy?"
+ elseif buycase == 1 then
+ say "I've got no items to sell."
+ else
+ say "Hmm, something went wrong... Ask a scripter to fix the buying mode!"
+ end
+
+ elseif v == 2 then
+
+ if buy_sell_table[2] == nil then
+ -- "To sell stuff..."
+ local sellcase = mana.npc_trade(npc, ch, true)
+ if sellcase == 0 then
+ say "Ok, what do you want to sell?"
+ elseif sellcase == 1 then
+ say "I'm not interested by any of your items."
+ else
+ say "Hmm, something went wrong... Ask a scripter to fix this!"
+ end
+ else
+ -- "Can you make me a price for what I have?"
+ local sellcase = mana.npc_trade(npc, ch, true, buy_sell_table[2])
+ if sellcase == 0 then
+ say "Here we go:"
+ elseif sellcase == 1 then
+ say "I'm not that interested in any of your items."
+ else
+ say "Hmm, something went wrong... Ask a scripter to fix me!"
+ end
+ end
+
+ elseif v == 3 then
+
+ local objects = mana.map_get_objects()
+ say("There are " .. #objects .. " objects on this map, their names are:")
+ for i=1,#objects do
+ say(tostring(i) .. ": " .. objects[i]:name())
+ end
+
+ end
+
+ say "See you later!"
+end
diff --git a/example/scripts/npcs/postman.lua b/example/scripts/npcs/postman.lua
new file mode 100644
index 0000000..712ea99
--- /dev/null
+++ b/example/scripts/npcs/postman.lua
@@ -0,0 +1,30 @@
+----------------------------------------------------------
+-- Postman Function Sample --
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+function post_talk(npc, ch)
+ do_message(npc, ch, "Hello " .. mana.being_get_name(ch))
+ local strength = mana.being_get_attribute(ch, ATTR_STRENGTH)
+ do_message(npc, ch, "You have " .. tostring(strength) .. " strength")
+ do_message(npc, ch, "What would you like to do?")
+ local answer = do_choice(npc, ch, "View Mail", "Send Mail", "Nothing")
+ if answer == 1 then
+ local sender, post = getpost(ch)
+ if sender == "" then
+ do_message(npc, ch, "No Post right now, sorry")
+ else
+ do_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post))
+ end
+ end
+ if answer == 2 then
+ do_post(npc, ch)
+ end
+end
diff --git a/example/scripts/npcs/shaker.lua b/example/scripts/npcs/shaker.lua
new file mode 100644
index 0000000..9d7bafb
--- /dev/null
+++ b/example/scripts/npcs/shaker.lua
@@ -0,0 +1,48 @@
+----------------------------------------------------------------------------------
+-- Copyright 2009-2010 The Mana World Development Team --
+-- --
+-- This file is part of The Mana World. --
+-- --
+-- The Mana World is free software; you can redistribute it and/or modify it --
+-- under the terms of the GNU General Public License as published by the Free --
+-- Software Foundation; either version 2 of the License, or any later version. --
+----------------------------------------------------------------------------------
+
+shake_count = 0
+
+function shaker_update(npc)
+ shake_count = shake_count + 1
+ if shake_count > 20 then
+ shake_count = 0
+
+ center_x = mana.posX(npc)
+ center_y = mana.posY(npc)
+ tremor(center_x, center_y, 300)
+
+ end
+end
+
+-- function which causes a screen shake effect for all players near a
+-- certain point with an intensity and direction relative to said point
+function square(x)
+ return x * x
+end
+
+function tremor (center_x, center_y, intensity)
+ for dummy, object in ipairs(mana.get_beings_in_circle(center_x, center_y, intensity)) do
+ if mana.being_type(object) == TYPE_CHARACTER then
+ object_x = mana.posX(object)
+ object_y = mana.posY(object)
+ dist_x = object_x - center_x
+ dist_y = object_y - center_y
+ dist = math.sqrt(square(dist_x) + square(dist_y))
+ intensity_local = intensity - dist
+ intensity_x = (intensity - dist) * (dist_x / dist) / 5
+ intensity_y = (intensity - dist) * (dist_y / dist) / 5
+ mana.chr_shake_screen(object, intensity_x, intensity_y)
+ end
+ end
+end
+
+
+