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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-24 21:04:46 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-24 21:07:48 +0100
commit802eb61090abaf245617bc136ea21303af1c71b9 (patch)
treef79641e4188c53270a383e249931e37e22e3d328 /src/game-server
parentdd20c7f6148cc8b8b627028e25e817cc1cab063b (diff)
downloadmanaserv-802eb61090abaf245617bc136ea21303af1c71b9.tar.gz
manaserv-802eb61090abaf245617bc136ea21303af1c71b9.tar.xz
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Fixed default value of the servername
Since the name was used to log things and the default now is "" also added logging of the address and port too.
Diffstat (limited to 'src/game-server')
-rw-r--r--src/game-server/accountconnection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp
index 0507eb0..8b517f5 100644
--- a/src/game-server/accountconnection.cpp
+++ b/src/game-server/accountconnection.cpp
@@ -78,7 +78,7 @@ bool AccountConnection::start(int gameServerPort)
LOG_INFO("Connection established to the account server.");
const std::string gameServerName =
- Configuration::getValue("net_gameServerName", "server1");
+ Configuration::getValue("net_gameServerName", std::string());
const std::string gameServerAddress =
Configuration::getValue("net_publicGameHost",
Configuration::getValue("net_gameHost",