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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-19 01:39:59 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-19 01:39:59 +0200
commit22fc8d2c06a73e0d29b03c5f6c98992ba331615b (patch)
tree3bd58600e7d8b732a501088ba6d46ecd334dae3a /src/common
parent67af89b5fe14d2d0431cefb9b714f72873a74e16 (diff)
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Changed the sprite layer protocol to support
an arbitrary number of layers. (up to 255).
Diffstat (limited to 'src/common')
-rw-r--r--src/common/manaserv_protocol.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/manaserv_protocol.h b/src/common/manaserv_protocol.h
index 25dd7c7..2448a35 100644
--- a/src/common/manaserv_protocol.h
+++ b/src/common/manaserv_protocol.h
@@ -106,12 +106,12 @@ enum {
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, W attribute
PGMSG_RESPAWN = 0x0180, // -
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position, B direction
- // character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
+ // character: S name, B hair style, B hair color, B gender, B sprite layers changed, { B slot type, W item id }*
// monster: W type id
// npc: W type id
GPMSG_BEING_LEAVE = 0x0201, // W being id
GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position
- GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
+ GPMSG_BEING_LOOKS_CHANGE = 0x0210, // B sprite layers changed, { B slot type, W item id }*
PGMSG_WALK = 0x0260, // W*2 destination
PGMSG_ACTION_CHANGE = 0x0270, // B Action
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action