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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-19 15:36:18 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | ec473d0d76e89e606122187ceab61df8a0ab17cf (patch) | |
tree | b873b90f233025aaacbb327614779df05e139e6b /src/account-server | |
parent | 7b289c333a6c5735dffa504c8482aee3b648b6cd (diff) | |
download | manaserv-ec473d0d76e89e606122187ceab61df8a0ab17cf.tar.gz manaserv-ec473d0d76e89e606122187ceab61df8a0ab17cf.tar.xz manaserv-ec473d0d76e89e606122187ceab61df8a0ab17cf.zip |
[Abilities] Made the rechargespeed depending on attributes
This allows a lot more flexibility and makes stuff like magical items a
lot easier to implement. We will also use this for the attack system in
the future. So a attack (abilitiy) would simply depend on some value
like Agility (or a derived attribute from it). Which sets the recharge
speed.
The recharge speed is the modified value of the attribute per game tick.
Diffstat (limited to 'src/account-server')
-rw-r--r-- | src/account-server/character.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/account-server/character.h b/src/account-server/character.h index f59fe23..53443c4 100644 --- a/src/account-server/character.h +++ b/src/account-server/character.h @@ -65,7 +65,7 @@ struct AbilityValue : currentPoints(currentPoints) {} - unsigned currentPoints; + int currentPoints; }; struct Status |