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authorErik Schilling <ablu.erikschilling@googlemail.com>2011-12-02 23:53:45 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-24 20:44:13 +0100
commitdd20c7f6148cc8b8b627028e25e817cc1cab063b (patch)
treeb7c9900c8b01aa67a496cd92276a166450817761 /src/account-server
parent9860dacbb6526138ae8edf57adc42ddc3e6073fa (diff)
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Added possibility to reserve maps
If you set net_gameServerName you can now reserve maps in the maps.xml. There you have to add the servername - property to the <map> tag. Then the map will only be activated by that server. Also changed the activate sequence that the account server now tells the game server what maps to activate (previously the server requested all maps and the account server said yes or no). TODO: Fix general inter server map switching.
Diffstat (limited to 'src/account-server')
-rw-r--r--src/account-server/mapmanager.cpp61
-rw-r--r--src/account-server/mapmanager.h42
-rw-r--r--src/account-server/serverhandler.cpp28
3 files changed, 119 insertions, 12 deletions
diff --git a/src/account-server/mapmanager.cpp b/src/account-server/mapmanager.cpp
new file mode 100644
index 0000000..148c543
--- /dev/null
+++ b/src/account-server/mapmanager.cpp
@@ -0,0 +1,61 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ * Copyright (C) 2010-2013 The Mana Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "account-server/mapmanager.h"
+
+#include "utils/logger.h"
+#include "utils/xml.h"
+
+#include <map>
+
+static std::map<int, std::string> maps;
+
+void MapManager::initialize(const std::string &mapReferenceFile)
+{
+ maps.clear();
+
+ XML::Document doc(mapReferenceFile);
+ xmlNodePtr rootNode = doc.rootNode();
+
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "maps"))
+ {
+ LOG_ERROR("Map Manager: Error while parsing map database ("
+ << mapReferenceFile << ")!");
+ return;
+ }
+ LOG_INFO("Loading map reference: " << mapReferenceFile);
+ for_each_xml_child_node(node, rootNode)
+ {
+ if (!xmlStrEqual(node->name, BAD_CAST "map"))
+ continue;
+
+ int id = XML::getProperty(node, "id", 0);
+ std::string name = XML::getProperty(node, "servername", std::string());
+
+ if (id > 0)
+ maps[id] = name;
+ }
+}
+
+std::map<int, std::string> &MapManager::getMaps()
+{
+ return maps;
+}
diff --git a/src/account-server/mapmanager.h b/src/account-server/mapmanager.h
new file mode 100644
index 0000000..6742641
--- /dev/null
+++ b/src/account-server/mapmanager.h
@@ -0,0 +1,42 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ * Copyright (C) 2010-2013 The Mana Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MAPMANAGER_H
+#define MAPMANAGER_H
+
+#include <string>
+#include <map>
+
+namespace MapManager
+{
+ /**
+ * Loads map reference file
+ */
+ void initialize(const std::string &mapReferenceFile);
+
+ /**
+ * Returns a map of all maps
+ * @return a map of mapid + name of reserved server.
+ */
+ std::map<int, std::string> &getMaps();
+}
+
+#endif // MAPMANAGER_H
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index 04fd1e2..3260f44 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -28,10 +28,12 @@
#include "account-server/accounthandler.h"
#include "account-server/character.h"
#include "account-server/flooritem.h"
+#include "account-server/mapmanager.h"
#include "account-server/storage.h"
#include "chat-server/chathandler.h"
#include "chat-server/post.h"
#include "common/configuration.h"
+#include "common/defines.h"
#include "common/manaserv_protocol.h"
#include "common/transaction.h"
#include "net/connectionhandler.h"
@@ -59,6 +61,7 @@ struct GameServer: NetComputer
{
GameServer(ENetPeer *peer): NetComputer(peer), server(0), port(0) {}
+ std::string name;
std::string address;
NetComputer *server;
ServerStatistics maps;
@@ -97,6 +100,7 @@ static ServerHandler *serverHandler;
bool GameServerHandler::initialize(int port, const std::string &host)
{
+ MapManager::initialize(DEFAULT_MAPSDB_FILE);
serverHandler = new ServerHandler;
LOG_INFO("Game server handler started:");
return serverHandler->startListen(port, host);
@@ -180,6 +184,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
{
LOG_DEBUG("GAMSG_REGISTER");
// TODO: check the credentials of the game server
+ server->name = msg.readString();
server->address = msg.readString();
server->port = msg.readInt16();
const std::string password = msg.readString();
@@ -220,31 +225,30 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
}
else
{
- LOG_INFO("The password given by " << server->address << ':' << server->port << " was bad.");
+ LOG_INFO("The password given by " << server->address << ':'
+ << server->port << " was bad.");
outMsg.writeInt16(PASSWORD_BAD);
comp->disconnect(outMsg);
break;
}
LOG_INFO("Game server " << server->address << ':' << server->port
- << " wants to register " << (msg.getUnreadLength() / 2)
- << " maps.");
+ << " asks for maps to activate.");
- while (msg.getUnreadLength())
+ const std::map<int, std::string> &maps = MapManager::getMaps();
+ for (std::map<int, std::string>::const_iterator it = maps.begin(),
+ it_end = maps.end(); it != it_end; ++it)
{
- int id = msg.readInt16();
- LOG_INFO("Registering map " << id << '.');
- if (GameServer *s = getGameServerFromMap(id))
- {
- LOG_ERROR("Server Handler: map is already registered by "
- << s->address << ':' << s->port << '.');
- }
- else
+ int id = it->first;
+ const std::string &reservedServer = it->second;
+ if (reservedServer == server->name)
{
MessageOut outMsg(AGMSG_ACTIVE_MAP);
// Map variables
outMsg.writeInt16(id);
+ LOG_DEBUG("Issued server '" << server->name << "' "
+ << "to enable map " << id);
std::map<std::string, std::string> variables;
variables = storage->getAllWorldStateVars(id);