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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | cec65058123f710643290c13b7f2b0512b878381 (patch) | |
tree | 8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /src/CMakeLists.txt | |
parent | 0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff) | |
download | manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.gz manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.xz manaserv-cec65058123f710643290c13b7f2b0512b878381.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/CMakeLists.txt')
-rw-r--r-- | src/CMakeLists.txt | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e62a89b..f303716 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -205,8 +205,6 @@ SET(SRCS_MANASERVGAME game-server/accountconnection.cpp game-server/actor.h game-server/actor.cpp - game-server/attack.h - game-server/attack.cpp game-server/attribute.h game-server/attribute.cpp game-server/attributemanager.h @@ -219,8 +217,6 @@ SET(SRCS_MANASERVGAME game-server/character.cpp game-server/collisiondetection.h game-server/collisiondetection.cpp - game-server/combatcomponent.h - game-server/combatcomponent.cpp game-server/commandhandler.cpp game-server/commandhandler.h game-server/component.h @@ -248,8 +244,6 @@ SET(SRCS_MANASERVGAME game-server/mapreader.cpp game-server/monster.h game-server/monster.cpp - game-server/monstercombatcomponent.h - game-server/monstercombatcomponent.cpp game-server/monstermanager.h game-server/monstermanager.cpp game-server/npc.h |