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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-11 18:16:16 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-11 19:27:32 +0100
commit5ff34fd2458dff28d664c90fb93f455231f8633c (patch)
tree533151e5f3002c1e24ce4d44e5cd32c66c026b51 /example
parentb822dcee52d15d41c4186a250e73b85b16c9dc39 (diff)
downloadmanaserv-5ff34fd2458dff28d664c90fb93f455231f8633c.tar.gz
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Register Lua script API functions into the global namespace
Scripts mostly execute the Mana script API, and it seems like just unnecessary verbosity to refer to the 'mana' table all the time. This table no longer exists now. Reviewed-by: Erik Schilling
Diffstat (limited to 'example')
-rw-r--r--example/scripts/crafting.lua18
-rw-r--r--example/scripts/global_events.lua24
-rw-r--r--example/scripts/items/candy.lua4
-rw-r--r--example/scripts/maps/desert.lua80
-rw-r--r--example/scripts/monster/testmonster.lua12
-rw-r--r--example/scripts/npcs/banker.lua60
-rw-r--r--example/scripts/npcs/barber.lua20
-rw-r--r--example/scripts/npcs/debugger.lua68
-rw-r--r--example/scripts/npcs/emotemaker.lua6
-rw-r--r--example/scripts/npcs/healer.lua8
-rw-r--r--example/scripts/npcs/merchant.lua20
-rw-r--r--example/scripts/npcs/postman.lua18
-rw-r--r--example/scripts/npcs/shaker.lua14
-rw-r--r--example/scripts/special_actions.lua10
-rw-r--r--example/scripts/status/jump.lua18
-rw-r--r--example/scripts/status/plague.lua12
16 files changed, 196 insertions, 196 deletions
diff --git a/example/scripts/crafting.lua b/example/scripts/crafting.lua
index db8c76d..afe1e1b 100644
--- a/example/scripts/crafting.lua
+++ b/example/scripts/crafting.lua
@@ -9,14 +9,14 @@ local function craft_strict(ch, recipe)
if (recipe[1].id == 8 and recipe[1].amount == 2 and -- has two iron
recipe[2].id == 9 and recipe[2].amount == 1) -- and one wood
then
- mana.chr_inv_change(ch,
+ chr_inv_change(ch,
8, -2, --take away the iron
9, -1, --take away the wood
5, 1 ) -- give a sword
- mana.chat_message(ch, "You've crafted a sword")
+ chat_message(ch, "You've crafted a sword")
return
end
- mana.chat_message(ch, "This wouldn't create anything useful")
+ chat_message(ch, "This wouldn't create anything useful")
end
-- this turns multiple occurences of the same item into one by adding up
@@ -56,19 +56,19 @@ local function craft_lax(ch, recipe)
if (recipe[1].id == 8 and recipe[1].amount >= 2 and -- has at least two iron
recipe[2].id == 9 and recipe[2].amount >= 1) -- and at least one wood
then
- mana.chr_inv_change(ch,
+ chr_inv_change(ch,
8, -2, -- take away the iron
9, -1, -- take away the wood
5, 1 ) -- give a sword
- mana.chat_message(ch, "You've crafted a sword")
+ chat_message(ch, "You've crafted a sword")
return
end
- mana.chat_message(ch, "This wouldn't create anything useful")
+ chat_message(ch, "This wouldn't create anything useful")
end
-- This function is registered with the game engine to use when a character
-- tries to craft something from items in its inventory.
-local function on_craft(ch, recipe)
+local function craft(ch, recipe)
-- ch is the crafting character
--
-- recipe is a table with the ingredients.
@@ -80,9 +80,9 @@ local function on_craft(ch, recipe)
-- uncomment one (but not both!) of the following three lines to enable the
-- example crafting systems
- mana.chat_message(ch, "There is no crafting in this game world.")
+ chat_message(ch, "There is no crafting in this game world.")
--craft_strict(ch, recipe)
--craft_lax(ch, recipe)
end
-mana.on_craft(on_craft)
+on_craft(craft)
diff --git a/example/scripts/global_events.lua b/example/scripts/global_events.lua
index 42a25f0..1268ef9 100644
--- a/example/scripts/global_events.lua
+++ b/example/scripts/global_events.lua
@@ -12,21 +12,21 @@
-- Register the callback that is called when the hit points of a character
-- reach zero.
-mana.on_character_death(function(ch)
- mana.being_say(ch, "Noooooo!!!")
+on_character_death(function(ch)
+ being_say(ch, "Noooooo!!!")
end)
-- This function is called when the player clicks on the OK button after the
-- death message appeared. It should be used to implement the respawn
-- mechanic (for example: warp the character to the respawn location and
-- bring HP above zero in some way)
-mana.on_character_death_accept(function(ch)
+on_character_death_accept(function(ch)
-- restores to full hp
- mana.being_heal(ch)
+ being_heal(ch)
-- restores 1 hp (in case you want to be less nice)
- -- mana.being_heal(ch, 1)
+ -- being_heal(ch, 1)
-- warp the character to the respawn location
- mana.chr_warp(ch, 1, 815, 100)
+ chr_warp(ch, 1, 815, 100)
end)
@@ -51,14 +51,14 @@ end
-- to the character and/or initialize a tutorial quest.
local function on_chr_birth(ch)
-- this message is shown on first login.
- mana.chat_message(0, ch, "And so your adventure begins...")
+ chat_message(0, ch, "And so your adventure begins...")
end
-- This function is called when a character logs into the game. This can,
-- for example, be utilized for a message-of-the-day or for various
-- handlings of offline processing mechanics.
local function on_chr_login(ch)
- mana.chat_message(0, ch, "Welcome to Manasource")
+ chat_message(0, ch, "Welcome to Manasource")
end
@@ -66,11 +66,11 @@ end
-- be useful for various handling of offline processing mechanics.
local function on_chr_logout(ch)
-- notifies nearby players of logout
- local around = mana.get_beings_in_circle(posX(ch), posY(ch), 1000)
- local msg = mana.being_get_name(ch).." left the game."
+ local around = get_beings_in_circle(posX(ch), posY(ch), 1000)
+ local msg = being_get_name(ch).." left the game."
for b in pairs(around) do
- if mana.being_type(b) == TYPE_CHARACTER then
- mana.chat_message(0, b, msg)
+ if being_type(b) == TYPE_CHARACTER then
+ chat_message(0, b, msg)
end
end
end
diff --git a/example/scripts/items/candy.lua b/example/scripts/items/candy.lua
index f60e687..617e1d5 100644
--- a/example/scripts/items/candy.lua
+++ b/example/scripts/items/candy.lua
@@ -8,8 +8,8 @@
--]]
-local candy = mana.get_item_class("candy")
+local candy = get_item_class("candy")
candy:on("use", function(user)
- mana.being_say(user, "*munch*munch*munch*")
+ being_say(user, "*munch*munch*munch*")
end)
diff --git a/example/scripts/maps/desert.lua b/example/scripts/maps/desert.lua
index 5f61bd5..96518ac 100644
--- a/example/scripts/maps/desert.lua
+++ b/example/scripts/maps/desert.lua
@@ -14,32 +14,32 @@ require "scripts/npcs/shaker"
atinit(function()
-- Barber examples
- mana.npc_create("Barber Twin", 1, GENDER_MALE, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber)
- mana.npc_create("Barber Twin", 1, GENDER_MALE, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {}))
+ npc_create("Barber Twin", 1, GENDER_MALE, 14 * TILESIZE + TILESIZE / 2, 9 * TILESIZE + TILESIZE / 2, Barber)
+ npc_create("Barber Twin", 1, GENDER_MALE, 20 * TILESIZE + TILESIZE / 2, 11 * TILESIZE + TILESIZE / 2, npclib.talk(Barber, {14, 15, 16}, {}))
-- A simple banker
- mana.npc_create("Banker", 8, GENDER_MALE, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker)
+ npc_create("Banker", 8, GENDER_MALE, 35 * TILESIZE + TILESIZE / 2, 24 * TILESIZE + TILESIZE / 2, Banker)
-- A simple merchant.
merchant_buy_table = { {"Candy", 10, 20}, {"Regenerative trinket", 10, 30}, {"Minor health potion", 10, 50}, {11, 10, 60}, {12, 10, 40} }
merchant_sell_table = { {"Candy", 10, 19}, {"Sword", 10, 30}, {"Bow", 10, 200}, {"Leather shirt", 10, 300} }
- mana.npc_create("Merchant", 3, GENDER_MALE, 4 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Merchant, merchant_buy_table, merchant_sell_table))
+ npc_create("Merchant", 3, GENDER_MALE, 4 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Merchant, merchant_buy_table, merchant_sell_table))
-- Another Merchant, selling some equipment, and buying everything...
smith_buy_table = { {"Sword", 10, 50}, {7, 10, 70}, {10, 10, 20} }
- mana.npc_create("Smith", 5, GENDER_MALE, 15 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Smith, smith_buy_table))
+ npc_create("Smith", 5, GENDER_MALE, 15 * TILESIZE + TILESIZE / 2, 16 * TILESIZE + TILESIZE / 2, npclib.talk(Smith, smith_buy_table))
-- The most simple NPC - Welcoming new ones around.
- mana.npc_create("Harmony", 11, GENDER_FEMALE, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Harmony, "Welcome in the template world!\nI hope you'll find here whatever you were searching for.", "Do look around to find some interesting things coming along!"), Harmony_update)
+ npc_create("Harmony", 11, GENDER_FEMALE, 4 * TILESIZE + TILESIZE / 2, 25 * TILESIZE + TILESIZE / 2, npclib.talk(Harmony, "Welcome in the template world!\nI hope you'll find here whatever you were searching for.", "Do look around to find some interesting things coming along!"), Harmony_update)
-- Creates a Monster an let it talk for testing purpose.
- mana.npc_create("Tamer", 9, GENDER_UNSPECIFIED, 28 * TILESIZE + TILESIZE / 2, 21 * TILESIZE + TILESIZE / 2, Tamer)
+ npc_create("Tamer", 9, GENDER_UNSPECIFIED, 28 * TILESIZE + TILESIZE / 2, 21 * TILESIZE + TILESIZE / 2, Tamer)
end)
function Smith(npc, ch, list)
- local sword_count = mana.chr_inv_count(ch, true, true, "Sword")
+ local sword_count = chr_inv_count(ch, true, true, "Sword")
if sword_count > 0 then
- mana.npc_message(npc, ch, "Ah! I can see you already have a sword.")
+ npc_message(npc, ch, "Ah! I can see you already have a sword.")
end
Merchant(npc, ch, list)
end
@@ -48,23 +48,23 @@ function possessions_table(npc, ch)
local item_message = "Inventory:"..
"\nSlot id, item id, item name, amount:"..
"\n----------------------"
- local inventory_table = mana.chr_get_inventory(ch)
+ local inventory_table = chr_get_inventory(ch)
for i = 1, #inventory_table do
item_message = item_message.."\n"..inventory_table[i].slot..", "
..inventory_table[i].id..", "..inventory_table[i].name..", "
..inventory_table[i].amount
end
- mana.npc_message(npc, ch, item_message)
+ npc_message(npc, ch, item_message)
item_message = "Equipment:"..
"\nSlot id, item id, item name:"..
"\n----------------------"
- local equipment_table = mana.chr_get_equipment(ch)
+ local equipment_table = chr_get_equipment(ch)
for i = 1, #equipment_table do
item_message = item_message.."\n"..equipment_table[i].slot..", "
..equipment_table[i].id..", "..equipment_table[i].name
end
- mana.npc_message(npc, ch, item_message)
+ npc_message(npc, ch, item_message)
end
@@ -73,30 +73,30 @@ harmony_have_talked_to_someone = false
function Harmony(npc, ch, list)
-- Say all the messages in the messages list.
for i = 1, #list do
- mana.npc_message(npc, ch, list[i])
+ npc_message(npc, ch, list[i])
end
--- Give the player 100 units of money the first time.
if harmony_have_talked_to_someone == false then
- mana.npc_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!")
- mana.chr_money_change(ch, 100)
- mana.npc_message(npc, ch, string.format("You now have %d shiny coins!", mana.chr_money(ch)))
+ npc_message(npc, ch, "Here is some money for you to find some toys to play with.\nEh Eh!")
+ chr_money_change(ch, 100)
+ npc_message(npc, ch, string.format("You now have %d shiny coins!", chr_money(ch)))
harmony_have_talked_to_someone = true
- mana.npc_message(npc, ch, string.format("Try to come back with a better level than %i.", mana.chr_get_level(ch)))
+ npc_message(npc, ch, string.format("Try to come back with a better level than %i.", chr_get_level(ch)))
else
- mana.npc_message(npc, ch, "Let me see what you've got so far... Don't be afraid!")
- mana.effect_create(EMOTE_WINK, npc)
+ npc_message(npc, ch, "Let me see what you've got so far... Don't be afraid!")
+ effect_create(EMOTE_WINK, npc)
possessions_table(npc, ch)
end
- mana.npc_message(npc, ch, "Have fun!")
- mana.effect_create(EMOTE_HAPPY, npc)
+ npc_message(npc, ch, "Have fun!")
+ effect_create(EMOTE_HAPPY, npc)
-- Make Harmony disappear for a while... with a small earthquake effect!
- local shakeX = mana.posX(npc)
- local shakeY = mana.posY(npc)
- mana.npc_disable(npc)
+ local shakeX = posX(npc)
+ local shakeY = posY(npc)
+ npc_disable(npc)
tremor(shakeX, shakeY, 300)
-- 20 seconds later, Harmony comes back
- schedule_in(20, function() mana.npc_enable(npc) end)
+ schedule_in(20, function() npc_enable(npc) end)
schedule_in(20, function() tremor(shakeX, shakeY, 300) end)
end
@@ -108,35 +108,35 @@ function Harmony_update(npc)
harmony_tick_count = harmony_tick_count + 1
if harmony_tick_count > 100 then
harmony_tick_count = 0
- mana.being_say(npc, "Hey! You're new! Come here...")
+ being_say(npc, "Hey! You're new! Come here...")
end
end
end
function Tamer(npc, ch, list)
- mana.being_say(npc, string.format("You have %s Sword(s).",
- mana.chr_inv_count(ch, true, true, "Sword")))
- mana.being_say(npc, string.format("You are %s pixel away.",
- mana.get_distance(npc, ch)))
- mana.being_say(npc, "I will now spawn a monster for your training session.")
+ being_say(npc, string.format("You have %s Sword(s).",
+ chr_inv_count(ch, true, true, "Sword")))
+ being_say(npc, string.format("You are %s pixel away.",
+ get_distance(npc, ch)))
+ being_say(npc, "I will now spawn a monster for your training session.")
-- Remove monsters in the area
- for i, b in ipairs(mana.get_beings_in_rectangle(mana.posX(npc) - 3 * TILESIZE,
- mana.posY(npc) - 3 * TILESIZE,
+ for i, b in ipairs(get_beings_in_rectangle(posX(npc) - 3 * TILESIZE,
+ posY(npc) - 3 * TILESIZE,
6 * TILESIZE, 6 * TILESIZE)) do
- if mana.being_type(b) == TYPE_MONSTER then
- mana.monster_remove(b)
+ if being_type(b) == TYPE_MONSTER then
+ monster_remove(b)
end
end
- local m1 = mana.monster_create("Maggot", mana.posX(ch), mana.posY(ch))
- mana.monster_change_anger(m1, ch, 100)
+ local m1 = monster_create("Maggot", posX(ch), posY(ch))
+ monster_change_anger(m1, ch, 100)
-- (The following is not safe, since the being might have been removed by
-- the time this function gets executed (especially with the above code))
--
--schedule_in(0.5, function()
- -- mana.being_say(m1, "Roaaarrrr!!!")
- -- mana.monster_change_anger(m1, ch, 100)
+ -- being_say(m1, "Roaaarrrr!!!")
+ -- monster_change_anger(m1, ch, 100)
-- end)
end
diff --git a/example/scripts/monster/testmonster.lua b/example/scripts/monster/testmonster.lua
index 63b2917..6ef11fa 100644
--- a/example/scripts/monster/testmonster.lua
+++ b/example/scripts/monster/testmonster.lua
@@ -10,20 +10,20 @@
local function update(mob)
local r = math.random(0, 200);
if r == 0 then
- mana.being_say(mob, "Roar! I am a boss")
+ being_say(mob, "Roar! I am a boss")
end
end
local function strike(mob, victim, hit)
if hit > 0 then
- mana.being_say(mob, "Take this! "..hit.." damage!")
- mana.being_say(victim, "Oh Noez!")
+ being_say(mob, "Take this! "..hit.." damage!")
+ being_say(victim, "Oh Noez!")
else
- mana.being_say(mob, "Oh no, my attack missed!")
- mana.being_say(victim, "Whew...")
+ being_say(mob, "Oh no, my attack missed!")
+ being_say(victim, "Whew...")
end
end
-local maggot = mana.get_monster_class("maggot")
+local maggot = get_monster_class("maggot")
maggot:on_update(update)
maggot:on("strike", strike)
diff --git a/example/scripts/npcs/banker.lua b/example/scripts/npcs/banker.lua
index 762e0bb..e6e1e28 100644
--- a/example/scripts/npcs/banker.lua
+++ b/example/scripts/npcs/banker.lua
@@ -11,22 +11,22 @@
----------------------------------------------------------------------------------
function Banker(npc, ch)
- if mana.being_get_gender(ch) == GENDER_MALE then
- mana.npc_message(npc, ch, "Welcome to the bank, sir!")
- elseif mana.being_get_gender(ch) == GENDER_FEMALE then
- mana.npc_message(npc, ch, "Welcome to the bank, madam!")
+ if being_get_gender(ch) == GENDER_MALE then
+ npc_message(npc, ch, "Welcome to the bank, sir!")
+ elseif being_get_gender(ch) == GENDER_FEMALE then
+ npc_message(npc, ch, "Welcome to the bank, madam!")
else
- mana.npc_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!")
+ npc_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!")
end
- local account = tonumber(mana.chr_get_quest(ch, "BankAccount"))
+ local account = tonumber(chr_get_quest(ch, "BankAccount"))
local result = -1
if (account == nil) then --Initial account creation, if needed
- mana.npc_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!")
- result = mana.npc_choice(npc, ch, "Yes", "No")
+ npc_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!")
+ result = npc_choice(npc, ch, "Yes", "No")
if (result == 1) then
- mana.chr_set_quest(ch, "BankAccount", 5)
- mana.npc_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.")
+ chr_set_quest(ch, "BankAccount", 5)
+ npc_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.")
account = 5
end
end
@@ -36,42 +36,42 @@ function Banker(npc, ch)
local input = 0
result = 1
while (result < 3) do --While they've choosen a valid option that isn't "Never mind"
- account = tonumber(mana.chr_get_quest(ch, "BankAccount")) --Why do I need to convert this?
- mana.npc_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. mana.chr_money(ch) .. ".")
- result = mana.npc_choice(npc, ch, "Deposit", "Withdraw", "Never mind")
+ account = tonumber(chr_get_quest(ch, "BankAccount")) --Why do I need to convert this?
+ npc_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. chr_money(ch) .. ".")
+ result = npc_choice(npc, ch, "Deposit", "Withdraw", "Never mind")
if (result == 1) then --Deposit
- money = mana.chr_money(ch);
+ money = chr_money(ch);
if (money > 0) then --Make sure they have money to deposit
- mana.npc_message(npc, ch, "How much would you like to deposit? (0 will cancel)")
- input = mana.npc_ask_integer(npc, ch, 0, money, 1)
- money = mana.chr_money(ch)
+ npc_message(npc, ch, "How much would you like to deposit? (0 will cancel)")
+ input = npc_ask_integer(npc, ch, 0, money, 1)
+ money = chr_money(ch)
if (input > 0 and input <= money) then --Make sure something weird doesn't happen and they try to deposit more than they have
- mana.chr_money_change(ch, -input)
- mana.chr_set_quest(ch, "BankAccount", account + input)
- mana.npc_message(npc, ch, input .. " GP deposited.")
+ chr_money_change(ch, -input)
+ chr_set_quest(ch, "BankAccount", account + input)
+ npc_message(npc, ch, input .. " GP deposited.")
elseif (input > money) then --Chosen more than they have
- mana.npc_message(npc, ch, "You don't have that much money. But you just did....")
+ npc_message(npc, ch, "You don't have that much money. But you just did....")
end
else
- mana.npc_message(npc, ch, "You don't have any money to deposit!")
+ npc_message(npc, ch, "You don't have any money to deposit!")
end
elseif (result == 2) then --Withdraw
if (account > 0) then --Make sure they have money to withdraw
- mana.npc_message(npc, ch, "How much would you like to withdraw? (0 will cancel)")
- input = mana.npc_ask_integer(npc, ch, 0, account, 1)
+ npc_message(npc, ch, "How much would you like to withdraw? (0 will cancel)")
+ input = npc_ask_integer(npc, ch, 0, account, 1)
if (input > 0 and input <= account) then --Make sure something weird doesn't happen and they try to withdraw more than they have
- mana.chr_money_change(ch, input)
- mana.chr_set_quest(ch, "BankAccount", account - input)
- mana.npc_message(npc, ch, input .. " GP withdrawn.")
+ chr_money_change(ch, input)
+ chr_set_quest(ch, "BankAccount", account - input)
+ npc_message(npc, ch, input .. " GP withdrawn.")
elseif (input > account) then --Chosen more than they have
- mana.npc_message(npc, ch, "You don't have that much in your account. But you just did....")
+ npc_message(npc, ch, "You don't have that much in your account. But you just did....")
end
else
- mana.npc_message(npc, ch, "Your account is empty!")
+ npc_message(npc, ch, "Your account is empty!")
end
end
end --This ends the while loop
end
- mana.npc_message(npc, ch, "Thank you. Come again!")
+ npc_message(npc, ch, "Thank you. Come again!")
end
diff --git a/example/scripts/npcs/barber.lua b/example/scripts/npcs/barber.lua
index 79f9252..70efb43 100644
--- a/example/scripts/npcs/barber.lua
+++ b/example/scripts/npcs/barber.lua
@@ -79,11 +79,11 @@ function Barber(npc, ch, data)
-- Choose an appropriate message
if result == 1 then
- mana.npc_message(npc, ch, "Hello! What style would you like today?")
+ npc_message(npc, ch, "Hello! What style would you like today?")
elseif result == 2 then
- mana.npc_message(npc, ch, "Hello! What color would you like today?")
+ npc_message(npc, ch, "Hello! What color would you like today?")
else
- mana.npc_message(npc, ch, "Hello! What can I do for you today?")
+ npc_message(npc, ch, "Hello! What can I do for you today?")
end
print("#styles ==", #styles)
@@ -91,7 +91,7 @@ function Barber(npc, ch, data)
-- Repeat until the user selects nothing
repeat
if (result == 1) then -- Do styles
- result = mana.npc_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind")
+ result = npc_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind")
result = result -1
@@ -104,16 +104,16 @@ function Barber(npc, ch, data)
print("Style ==", result)
if (result == 0) then
- mana.chr_set_hair_style(ch, 0)
+ chr_set_hair_style(ch, 0)
result = 1
elseif (result <= #styles) then
- mana.chr_set_hair_style(ch, style_ids[result])
+ chr_set_hair_style(ch, style_ids[result])
result = 1
else --"Never mind"
result = 3
end
elseif (result == 2) then -- Do colors
- result = mana.npc_choice(npc, ch, colors, "Surprise me", "Never mind")
+ result = npc_choice(npc, ch, colors, "Surprise me", "Never mind")
--Random
if (result == #colors + 1) then
@@ -121,7 +121,7 @@ function Barber(npc, ch, data)
end
if (result <= #colors) then
- mana.chr_set_hair_color(ch, color_ids[result - 1])
+ chr_set_hair_color(ch, color_ids[result - 1])
result = 2
else --"Never mind"
result = 3
@@ -130,10 +130,10 @@ function Barber(npc, ch, data)
-- If we have both styles and colors, show the main menu
if #styles > 0 and #colors > 0 then
- result = mana.npc_choice(npc, ch, "Change my style", "Change my color", "Never mind")
+ result = npc_choice(npc, ch, "Change my style", "Change my color", "Never mind")
end
until result >= 3 --While they've choosen a valid option that isn't "Never mind"
-- Let's close up
- mana.npc_message(npc, ch, "Thank you. Come again!")
+ npc_message(npc, ch, "Thank you. Come again!")
end
diff --git a/example/scripts/npcs/debugger.lua b/example/scripts/npcs/debugger.lua
index 80f765c..621ba0f 100644
--- a/example/scripts/npcs/debugger.lua
+++ b/example/scripts/npcs/debugger.lua
@@ -12,67 +12,67 @@
function npc1_talk(npc, ch)
on_remove(ch, function() print "Player has left the map." end);
- mana.npc_message(npc, ch, "Hello! I am the testing NPC.")
- local rights = mana.chr_get_rights(ch);
+ npc_message(npc, ch, "Hello! I am the testing NPC.")
+ local rights = chr_get_rights(ch);
if (rights >= 128) then
- mana.npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
+ npc_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
elseif (rights >= 8) then
- mana.npc_message(npc, ch, "How can I be of assistance, sir gamemaster?")
+ npc_message(npc, ch, "How can I be of assistance, sir gamemaster?")
elseif (rights >= 4) then
- mana.npc_message(npc, ch, "What feature would you like to debug, developer?")
+ npc_message(npc, ch, "What feature would you like to debug, developer?")
elseif (rights >= 2) then
- mana.npc_message(npc, ch, "How can I assist you in your testing duties?")
+ npc_message(npc, ch, "How can I assist you in your testing duties?")
elseif (rights >= 1) then
- mana.npc_message(npc, ch, "What do you want, lowly player?")
+ npc_message(npc, ch, "What do you want, lowly player?")
else
- mana.npc_message(npc, ch, "...aren't you supposed to be banned??")
+ npc_message(npc, ch, "...aren't you supposed to be banned??")
end
- local v = mana.npc_choice(npc, ch, "Guns! Lots of guns!",
+ local v = npc_choice(npc, ch, "Guns! Lots of guns!",
"A Christmas party!",
"To make a donation.",
"Slowly count from one to ten.",
"Tablepush Test")
if v == 1 then
- mana.npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
+ npc_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
elseif v == 2 then
- local n1, n2 = mana.chr_inv_count(ch, 524, 511)
+ local n1, n2 = chr_inv_count(ch, 524, 511)
if n1 == 0 or n2 ~= 0 then
- mana.npc_message(npc, ch, "Yeah right...")
+ npc_message(npc, ch, "Yeah right...")
else
- mana.npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
- v = mana.npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
+ npc_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
+ v = npc_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
if v == 1 then
- mana.chr_inv_change(ch, 524, -1, 511, 1)
+ chr_inv_change(ch, 524, -1, 511, 1)
end
end
elseif v == 3 then
- if mana.chr_money_change(ch, -100) then
- mana.npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", mana.chr_money(ch)))
- local g = tonumber(mana.chr_get_quest(ch, "001_donation"))
+ if chr_money_change(ch, -100) then
+ npc_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", chr_money(ch)))
+ local g = tonumber(chr_get_quest(ch, "001_donation"))
if not g then g = 0 end
g = g + 100
- mana.chr_set_quest(ch, "001_donation", g)
- mana.npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g))
+ chr_set_quest(ch, "001_donation", g)
+ npc_message(npc, ch, string.format("As of today, you have donated %d GP.", g))
else
- mana.npc_message(npc, ch, "I would feel bad taking money from someone that poor.")
+ npc_message(npc, ch, "I would feel bad taking money from someone that poor.")
end
elseif v == 4 then
- mana.being_say(npc, "As you wish...")
- schedule_in(2, function() mana.being_say(npc, "One") end)
- schedule_in(4, function() mana.being_say(npc, "Two") end)
- schedule_in(6, function() mana.being_say(npc, "Three") end)
- schedule_in(8, function() mana.being_say(npc, "Four") end)
- schedule_in(10, function() mana.being_say(npc, "Five") end)
- schedule_in(12, function() mana.being_say(npc, "Six") end)
- schedule_in(14, function() mana.being_say(npc, "Seven") end)
- schedule_in(16, function() mana.being_say(npc, "Eight") end)
- schedule_in(18, function() mana.being_say(npc, "Nine") end)
- schedule_in(20, function() mana.being_say(npc, "Ten") end)
+ being_say(npc, "As you wish...")
+ schedule_in(2, function() being_say(npc, "One") end)
+ schedule_in(4, function() being_say(npc, "Two") end)
+ schedule_in(6, function() being_say(npc, "Three") end)
+ schedule_in(8, function() being_say(npc, "Four") end)
+ schedule_in(10, function() being_say(npc, "Five") end)
+ schedule_in(12, function() being_say(npc, "Six") end)
+ schedule_in(14, function() being_say(npc, "Seven") end)
+ schedule_in(16, function() being_say(npc, "Eight") end)
+ schedule_in(18, function() being_say(npc, "Nine") end)
+ schedule_in(20, function() being_say(npc, "Ten") end)
elseif v == 5 then
function printTable (t)
@@ -80,7 +80,7 @@ function npc1_talk(npc, ch)
print (k, ":", v)
end
end
- local t1, t2, t3, t4, t5 = mana.test_tableget();
+ local t1, t2, t3, t4, t5 = test_tableget();
print("---------------");
print ("Table 1:");
printTable (t1)
@@ -95,6 +95,6 @@ function npc1_talk(npc, ch)
print("---------------");
end
- mana.npc_message(npc, ch, "See you later!")
+ npc_message(npc, ch, "See you later!")
end
diff --git a/example/scripts/npcs/emotemaker.lua b/example/scripts/npcs/emotemaker.lua
index 4aa39e8..0f54663 100644
--- a/example/scripts/npcs/emotemaker.lua
+++ b/example/scripts/npcs/emotemaker.lua
@@ -21,8 +21,8 @@ function emote_talk(npc, ch)
elseif emo_state == EMOTE_HAPPY then
state = "happy"
end
- mana.npc_message(npc, ch, string.format("The emotional palm seems %s.", state))
- v = mana.npc_choice(npc, ch,
+ npc_message(npc, ch, string.format("The emotional palm seems %s.", state))
+ v = npc_choice(npc, ch,
"Stupid palm, you are ugly and everyone hates you!",
"You are such a nice palm, let me give you a hug.",
"Are you a cocos nucifera or a syagrus romanzoffiana?")
@@ -40,6 +40,6 @@ function emote_update(npc)
emo_count = emo_count + 1
if emo_count > 50 then
emo_count = 0
- mana.effect_create(emo_state, npc)
+ effect_create(emo_state, npc)
end
end
diff --git a/example/scripts/npcs/healer.lua b/example/scripts/npcs/healer.lua
index 478047b..3569673 100644
--- a/example/scripts/npcs/healer.lua
+++ b/example/scripts/npcs/healer.lua
@@ -5,11 +5,11 @@
--]]
function Healer(npc, ch)
- mana.npc_message(npc, ch, "Do you need healing?")
- local c = mana.npc_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me")
+ npc_message(npc, ch, "Do you need healing?")
+ local c = npc_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me")
if c == 1 then
- mana.being_heal(ch)
+ being_heal(ch)
elseif c == 2 then
- mana.being_heal(ch, 100)
+ being_heal(ch, 100)
end
end
diff --git a/example/scripts/npcs/merchant.lua b/example/scripts/npcs/merchant.lua
index 71d0544..2ef0a6b 100644
--- a/example/scripts/npcs/merchant.lua
+++ b/example/scripts/npcs/merchant.lua
@@ -13,7 +13,7 @@
function Merchant(npc, ch, buy_sell_table)
local function say(message)
- mana.npc_message(npc, ch, message)
+ npc_message(npc, ch, message)
end
-- Important note: You can add two tables made of trinoms here when calling the
@@ -22,11 +22,11 @@ function Merchant(npc, ch, buy_sell_table)
-- buy_sell_table[1] will corresponds to the first table (used to list
-- boughtable items, and buy_sell_table[2] listing sellable items.
- local rights = mana.chr_get_rights(ch);
+ local rights = chr_get_rights(ch);
if (rights >= 128) then
- mana.announce(mana.being_get_name(ch) .. " the big administrator was at my shop!",
- mana.being_get_name(npc))
+ announce(being_get_name(ch) .. " the big administrator was at my shop!",
+ being_get_name(npc))
say "Oh mighty server administrator, how can I avoid your wrath?"
elseif (rights >= 8) then
say "How can I be of assistance, sir gamemaster?"
@@ -35,7 +35,7 @@ function Merchant(npc, ch, buy_sell_table)
elseif (rights >= 2) then
say "How can I assist you in your testing duties?"
elseif (rights >= 1) then
- if mana.being_get_gender(ch) == GENDER_FEMALE then
+ if being_get_gender(ch) == GENDER_FEMALE then
say "What do you want, Madam?"
else
say "What do you want, Sir?"
@@ -56,7 +56,7 @@ function Merchant(npc, ch, buy_sell_table)
table.insert (choice_table, "Tell me about the objects on this map")
table.insert (choice_table, "Nevermind...")
- local v = mana.npc_choice(npc, ch, choice_table)
+ local v = npc_choice(npc, ch, choice_table)
--Debug and learning purpose
--for i,k in ipairs(choice_table) do print(i,k) end
@@ -67,7 +67,7 @@ function Merchant(npc, ch, buy_sell_table)
if v == 1 then
-- "To buy."
- local buycase = mana.npc_trade(npc, ch, false, buy_sell_table[1])
+ local buycase = npc_trade(npc, ch, false, buy_sell_table[1])
if buycase == 0 then
say "What do you want to buy?"
elseif buycase == 1 then
@@ -80,7 +80,7 @@ function Merchant(npc, ch, buy_sell_table)
if buy_sell_table[2] == nil then
-- "To sell stuff..."
- local sellcase = mana.npc_trade(npc, ch, true)
+ local sellcase = npc_trade(npc, ch, true)
if sellcase == 0 then
say "Ok, what do you want to sell?"
elseif sellcase == 1 then
@@ -90,7 +90,7 @@ function Merchant(npc, ch, buy_sell_table)
end
else
-- "Can you make me a price for what I have?"
- local sellcase = mana.npc_trade(npc, ch, true, buy_sell_table[2])
+ local sellcase = npc_trade(npc, ch, true, buy_sell_table[2])
if sellcase == 0 then
say "Here we go:"
elseif sellcase == 1 then
@@ -102,7 +102,7 @@ function Merchant(npc, ch, buy_sell_table)
elseif v == 3 then
- local objects = mana.map_get_objects()
+ local objects = map_get_objects()
say("There are " .. #objects .. " objects on this map, their names are:")
for i=1,#objects do
say(tostring(i) .. ": " .. objects[i]:name())
diff --git a/example/scripts/npcs/postman.lua b/example/scripts/npcs/postman.lua
index ef64b16..95e6844 100644
--- a/example/scripts/npcs/postman.lua
+++ b/example/scripts/npcs/postman.lua
@@ -11,20 +11,20 @@
----------------------------------------------------------------------------------
function post_talk(npc, ch)
- mana.npc_message(npc, ch, "Hello " .. mana.being_get_name(ch))
- local strength = mana.being_get_attribute(ch, ATTR_STRENGTH)
- mana.npc_message(npc, ch, "You have " .. tostring(strength) .. " strength")
- mana.npc_message(npc, ch, "What would you like to do?")
- local answer = mana.npc_choice(npc, ch, "View Mail", "Send Mail", "Nothing")
+ npc_message(npc, ch, "Hello " .. being_get_name(ch))
+ local strength = being_get_attribute(ch, ATTR_STRENGTH)
+ npc_message(npc, ch, "You have " .. tostring(strength) .. " strength")
+ npc_message(npc, ch, "What would you like to do?")
+ local answer = npc_choice(npc, ch, "View Mail", "Send Mail", "Nothing")
if answer == 1 then
- local sender, post = mana.chr_get_post(ch)
+ local sender, post = chr_get_post(ch)
if sender == "" then
- mana.npc_message(npc, ch, "No Post right now, sorry")
+ npc_message(npc, ch, "No Post right now, sorry")
else
- mana.npc_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post))
+ npc_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post))
end
end
if answer == 2 then
- mana.npc_post(npc, ch)
+ npc_post(npc, ch)
end
end
diff --git a/example/scripts/npcs/shaker.lua b/example/scripts/npcs/shaker.lua
index ac6b152..768fc12 100644
--- a/example/scripts/npcs/shaker.lua
+++ b/example/scripts/npcs/shaker.lua
@@ -15,8 +15,8 @@ function shaker_update(npc)
if shake_count > 20 then
shake_count = 0
- center_x = mana.posX(npc)
- center_y = mana.posY(npc)
+ center_x = posX(npc)
+ center_y = posY(npc)
tremor(center_x, center_y, 300)
end
end
@@ -28,17 +28,17 @@ function square(x)
end
function tremor (center_x, center_y, intensity)
- for dummy, object in ipairs(mana.get_beings_in_circle(center_x, center_y, intensity)) do
- if mana.being_type(object) == TYPE_CHARACTER then
- object_x = mana.posX(object)
- object_y = mana.posY(object)
+ for dummy, object in ipairs(get_beings_in_circle(center_x, center_y, intensity)) do
+ if being_type(object) == TYPE_CHARACTER then
+ object_x = posX(object)
+ object_y = posY(object)
dist_x = object_x - center_x
dist_y = object_y - center_y
dist = math.sqrt(square(dist_x) + square(dist_y))
intensity_local = intensity - dist
intensity_x = (intensity - dist) * (dist_x / dist) / 5
intensity_y = (intensity - dist) * (dist_y / dist) / 5
- mana.chr_shake_screen(object, intensity_x, intensity_y)
+ chr_shake_screen(object, intensity_x, intensity_y)
end
end
end
diff --git a/example/scripts/special_actions.lua b/example/scripts/special_actions.lua
index 7e42ad4..25619f4 100644
--- a/example/scripts/special_actions.lua
+++ b/example/scripts/special_actions.lua
@@ -16,13 +16,13 @@ specialCost[3] = 1000
local function use_special(ch, id)
-- perform whatever the special with the ID does
if id == 1 then
- mana.being_say(ch, "Kaaame...Haaame... HAAAAAA!")
+ being_say(ch, "Kaaame...Haaame... HAAAAAA!")
end
if id == 2 then
- mana.being_say(ch, "HAA-DOKEN!")
+ being_say(ch, "HAA-DOKEN!")
end
if id == 3 then
- mana.being_say(ch, "Sonic BOOM")
+ being_say(ch, "Sonic BOOM")
end
end
@@ -31,5 +31,5 @@ local function get_special_recharge_cost(id)
return specialCost[id]
end
-mana.on_use_special(use_special)
-mana.on_get_special_recharge_cost(get_special_recharge_cost)
+on_use_special(use_special)
+on_get_special_recharge_cost(get_special_recharge_cost)
diff --git a/example/scripts/status/jump.lua b/example/scripts/status/jump.lua
index 166c90d..9dc0195 100644
--- a/example/scripts/status/jump.lua
+++ b/example/scripts/status/jump.lua
@@ -14,16 +14,16 @@
local function tick(target, ticknumber)
if (ticknumber % 10 == 0) then
- mana.being_say(target, "I have the jumping bug!")
+ being_say(target, "I have the jumping bug!")
end
- if (mana.being_get_status_time(target, 2) < 2000) then
- mana.being_set_status_time(target, 2, 6000)
+ if (being_get_status_time(target, 2) < 2000) then
+ being_set_status_time(target, 2, 6000)
end
if (ticknumber % 50 ~= 0) then return end
- local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64)
+ local victims = get_beings_in_circle(posX(target), posY(target), 64)
local count = #victims
if i == 0 then return end
@@ -40,16 +40,16 @@ local function tick(target, ticknumber)
victim = nil
i = -1
else
- i = mana.being_type(victim)
+ i = being_type(victim)
end
until (i == TYPE_MONSTER or i == TYPE_CHARACTER or remaining == 0)
if (victim == nil) then return end
- mana.being_remove_status(target, 2)
+ being_remove_status(target, 2)
- mana.being_apply_status(victim, 2, 6000)
- mana.being_say(victim, "Now I have the jumping bug")
+ being_apply_status(victim, 2, 6000)
+ being_say(victim, "Now I have the jumping bug")
end
-mana.get_status_effect("jumping status"):on_tick(tick)
+get_status_effect("jumping status"):on_tick(tick)
diff --git a/example/scripts/status/plague.lua b/example/scripts/status/plague.lua
index a43b9d4..2f6a5f6 100644
--- a/example/scripts/status/plague.lua
+++ b/example/scripts/status/plague.lua
@@ -14,17 +14,17 @@
local function tick(target, ticknumber)
if (ticknumber % 10 == 0) then
- mana.being_say(target, "I have the plague! :( = " .. ticknumber)
+ being_say(target, "I have the plague! :( = " .. ticknumber)
end
- local victims = mana.get_beings_in_circle(mana.posX(target), mana.posY(target), 64)
+ local victims = get_beings_in_circle(posX(target), posY(target), 64)
local i = 1
while (victims[i]) do
- if (mana.being_has_status(victims[i], 1) == false) then
- mana.being_apply_status(victims[i], 1, 6000)
- mana.being_say(victims[i], "I don't feel so good")
+ if (being_has_status(victims[i], 1) == false) then
+ being_apply_status(victims[i], 1, 6000)
+ being_say(victims[i], "I don't feel so good")
end
i = i + 1
end
end
-mana.get_status_effect("plague"):on_tick(tick)
+get_status_effect("plague"):on_tick(tick)