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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 21:18:46 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 22:14:44 +0100
commit3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch)
tree888f44e806a98b050cad38727b4afb0b73e75824 /example/npcs.xml
parentef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff)
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Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole. If there is really a need to separate it, a project can still choose to do that (and in whatever suitable way). There is no need to enforce this separation or to do it in our example. Reviewed-by: Erik Schilling
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diff --git a/example/npcs.xml b/example/npcs.xml
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+<?xml version="1.0" encoding="utf-8"?>
+<!--
+ This file maps the NPC appearance IDs the server is sending to the
+ spritesheet(s).
+
+ Note that it is possible to give an NPC multiple sprites. In this case the
+ sprites are drawn in order of declaration.
+-->
+<npcs>
+ <npc id="1"><sprite variant="0">npcs/static-npcs.xml</sprite></npc><!-- Barber 1&2 -->
+ <!-- ... -->
+ <npc id="3"><sprite variant="2">npcs/static-npcs.xml</sprite></npc><!-- Merchant -->
+ <!-- ... -->
+ <npc id="5"><sprite variant="4">npcs/static-npcs.xml</sprite></npc><!-- Smith -->
+ <!-- ... -->
+ <npc id="8"><sprite variant="7">npcs/static-npcs.xml</sprite></npc><!-- Banker -->
+ <npc id="9"><sprite variant="8">npcs/static-npcs.xml</sprite></npc><!-- Tamer -->
+ <!-- ... -->
+ <npc id="11"><sprite variant="10">npcs/static-npcs.xml</sprite></npc><!-- Welcoming girl -->
+</npcs>