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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-05 10:35:36 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-12 09:58:12 +0200 |
commit | 323b14db576e9fec6f714f907aec07264a47d57a (patch) | |
tree | 72b9bffe52b7ae5b249bc348730fa81740bd8bc4 /example/attributes.xml | |
parent | d64e1c6d41362c5305a1b5f06fc34d9794f82a88 (diff) | |
download | manaserv-323b14db576e9fec6f714f907aec07264a47d57a.tar.gz manaserv-323b14db576e9fec6f714f907aec07264a47d57a.tar.xz manaserv-323b14db576e9fec6f714f907aec07264a47d57a.zip |
Added a first very basic monster ai version
The ai is similar to the old c++ version. Only the target searching is
executed every 10 ticks only now to prevent performance issues with too
many lua calls.
Diffstat (limited to 'example/attributes.xml')
-rw-r--r-- | example/attributes.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/example/attributes.xml b/example/attributes.xml index 425dd96..0ab2626 100644 --- a/example/attributes.xml +++ b/example/attributes.xml @@ -179,4 +179,15 @@ minimum="0" maximum="100" /> <!-- End of core-attributes definition --> + <attribute id="21" name="Monster attack speed" + desc="Attackspeed of the monster. 0 = no attacks, 100 = one per tick, 10 = one per second" + modifiable="false" + scope="monster" + minimum="0" + maximum="100" /> + <attribute id="22" name="Monster attack damage" + desc="damage the monster deals per hit" + modifiable="false" + scope="monster" + minimum="0" /> </attributes> |